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Mass Effect Andromeda [No céu tem updates?]

Tigerfang

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O jogo vai ter entre 45 e 60GB nos consoles e um New Game +

We also learn that the game on consoles will weigh “atleast 45, not more than 60” gigabytes (on PC, the game takes 55 Gigabytes). If you’re instead planning to get the game on PC, you’ll be delighted to know that it will have more graphical option than its predecessors, which were quite limited in that department.

The profile/favorite systems works the same on PC and consoles, but if you play with keyboard and mouse you’ll be able to assign four favorites to hotkeys.

Interestingly, Mass Effect Andromeda will have a New Game+ after finishing the title, and there will be more casual outfits available on the Tempest than the pre-order hoodie and the one seen in the trailers. Speaking about multiplayer, it will be peer-to-peer, like the one for Mass Effect 3.
 

Devon_

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No NG+ podemos escolher entre Scott e Sara? Minha ideia era fazer um playthrough com Scott e fazer um com Sara na sequência.

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Achembald

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Sobre as expressões faciais a BioWare respondeu um cara que foi lá jogar as 3 horas e falou que tao ciente e que já tem um patch que vai dar um jeito, parece que o problema é só com as expressões do protagonista o resto tá OK
 

OUTKAST

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Sobre as expressões faciais a BioWare respondeu um cara que foi lá jogar as 3 horas e falou que tao ciente e que já tem um patch que vai dar um jeito, parece que o problema é só com as expressões do protagonista o resto tá OK
Patch day one confirmado já [emoji23] [emoji108]
 


Aruguren

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Duvido Pro fazer 60fps num jogo desse naipe.
Eu não sei do que o PS4 normal ou PRO são capazes, prefiro evitar qualquer contato com a geração atual já que tenho muita coisa da passada pra jogar. Mas como vai sair um Mass Effect tive que dar uma espiada e vou ter que comprar alguma coisa pra jogar ele.
 

Sokomo Kudemasho

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Eu não sei do que o PS4 normal ou PRO são capazes, prefiro evitar qualquer contato com a geração atual já que tenho muita coisa da passada pra jogar. Mas como vai sair um Mass Effect tive que dar uma espiada e vou ter que comprar alguma coisa pra jogar ele.

Eu peguei um PS4 para poder jogar Mass Effect, dentre outros tìtulos, é claro, mas principalmemente por ele.
Backlog é meu sobrenome e apelido carinhoso. Nem posso sonhar em abandonar geração passada.
 

Aruguren

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Eu peguei um PS4 para poder jogar Mass Effect, dentre outros tìtulos, é claro, mas principalmemente por ele.
Backlog é meu sobrenome e apelido carinhoso. Nem posso sonhar em abandonar geração passada.
Mesmo aqui, só não comprei ainda o console. Tenho medo de comprar e perder a vontade de jogar o meu X360.
A única coisa que eu queria era 60 fps mas é mais fácil o Brasil tomar jeito do que isso acontecer, acho.
 

Sokomo Kudemasho

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Mesmo aqui, só não comprei ainda o console. Tenho medo de comprar e perder a vontade de jogar o meu X360.
A única coisa que eu queria era 60 fps mas é mais fácil o Brasil tomar jeito do que isso acontecer, acho.

Eu consigo lidar bem com essa coisa de gerações. Eu morria de medo exatamente disso, mas POR ENQUANTO, ainda não fui afetado. Não joguei muita coisa, mas o nível básico as duas gerações são bem parecidas. Mesmo me desfazendo de jogos da prateleira (aqueles que agora sei que jamais jogarei mesmo e peguei de olho grande apenas), ainda tenho muita coisa. Abandonar agora é morrer na praia e isso jamais.
60fps jamais será o alvo da maioria dos studios, infelizmente.
Preferem arregaçar visualmente a manter fluidez.
 

Lord_Revan

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Aaryn Flynn, gestor da BioWare, é uma das várias personalidades do estúdio a lidar com o incrível entusiasmo dos fãs em relação a Mass Effect Andromeda. Enquanto o jogo não chega às lojas, as questões são mais que muitas e sobre os mais variados aspectos.
Questionado sobre as cenas sexuais em Mass Effect Andromeda, Flynn explicou que ao contrário dos anteriores jogos na série, este novo capítulo apresentará personagens em cenas de nudez total. O homem da BioWare também disse que alguns diálogos são muito arrojados.
Segundo as palavras de Flynn, as cenas de sexo em Mass Effect Andromeda serão "pornografia softcore espacial" e diz que não está a brincar com esta afirmação.
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http://www.eurogamer.pt/articles/2017-02-27-mass-effect-andromeda-tera-cenas-de-nudez-total
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Só digo duas coisas.
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Primeiro:
g7IsB.gif

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Segundo- "pornografia softcore espacial":
91qmsBCAvpL._AC_UL320_SR222,320_.jpg
 

Tigerfang

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Da GameInformer:

The opening is strong

Before letting me get to the game proper, BioWare showed off the opening cinematic, which sets the stage for Andromeda. During the events of Mass Effect 2, the civilizations of the Milky Way begin the Andromeda Initiative, sending vessels for each civilization filled with thousands of explorers to find a new home in another galaxy. Each vessel is led by a Pathfinder, a person in charge of finding their respective species a new home.

A little more than 600 years later, these ships reach Andromeda, with humanity waking up to find itself in a strange, dangerous place. You play one of the two Ryder twins; their father, Alec, is humanity’s Pathfinder. Within half an hour of waking up, you, your squadmates, and your father are exploring the planet that humanity thought would be its new home. Surprise: It’s a toxic, deadly wasteland currently being patrolled by the Kett, a mysterious race that doesn’t take kindly to humans.

The introductory segment, both the cinematic itself and the mission I played on the toxic planet, did a great job of introducing the new cast of characters and making me realize how high the stakes are for humanity as well as the other races. I don’t want to delve too much into specifics here given that BioWare games are largely a story-driven experience but I will say that the setup that leads to humanity searching for other planets has its fair share of comedy, action, and tragedy, and is utterly enticing.

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The characters are worth getting to know

During the second part of my demo, I was given free rein to run around my ship and talk to both the crew and squadmates I found. Cora and Liam, your human partners, are fun, passionate people who want to get away from the life they lead but also yearn to talk about it. Vetra, a Turian, acts as the ship’s stern mother, caring for her crewmates while also being coldly analytical. The Asari Peebee is impulsive and flirty, responding to my attempts to get to know her with, “Buy me a drink, and who knows what will spill out of my mouth.”

Squadmates often chatter amongst themselves when you’re out exploring places. I took Vetra and Drack, the squad Krogan, out on a drive and they chatted about a mutual friend and boasted about their own combat skills in an amusing manner.

Perhaps the biggest draw of BioWare games are its characters. The reason I was nervous about Andromeda was because I was uncertain about whether I could be seduced by this universe again and fall in love with a whole new cast of characters. However, after spending an hour talking with each of the squadmates and learning their anxieties and quirks, I found myself wanting to spend more time with these people.

MEA1610.png


The combat is more engaging than previous entries

While the gunplay is still a little disappointing, Andromeda embraces the RPG powers of the series and turns everything up to 11. You’re not locked into a class system like you were in the original trilogy, so you can mix and match both biotic and technical powers as well as health and combat buffs. With so many powers and abilities, you can create your various kinds of power loadouts and switch them on the fly.

Want to be an invisible rogue who can sneak around and deal critical damage while also throwing enemies into a wall with telekinesis? Or maybe you just like setting enemies on fire with grenades or levitating them and throwing them into their comrades or explosive barrels? These are all things you can do.

There’s simply a lot of variety in the skill system and combat encounters, so much so that I was disappointed when I had to put down my controller and leave the booth. In previous Mass Effect games, the combat was engaging enough to serve as a means from transporting you from story beat to story beat. However, in Andromeda, it’s wildly fun and I can’t wait to get back to hurling foes across great distances with super powers.

MEAQuestion610.jpg


Exploring is actually an exciting activity and not a chore

Andromeda harkens back to the first Mass Effect’s sense of exploration, where you were allowed to roam entire planets and not the sort of corridors that 2 and 3 forced you into. This is another design decision that I was anxious about since, while bold, Mass Effect’s planet exploration could get quite tedious since they were largely just moons that occasionally had treasures or a single sidequest on them, and Dragon Age Inquisition’s large open-world segments, though filled with content, left me feeling cold.


During my segment, I was allowed to explore a single planet so I can’t speak to how much planets vary from one another. However, the one I rolled across in my Nomad, Andromeda’s answer to the Mako, was massive, lush, and filled with a variety of missions and random enemy encounters that were engaging. I passed massive geysers and green floral life, getting in firefights with pirates, as I searched for a transponder. There was a sense of wonder as I turned through valleys and peered up at the peaks of mountains, airships zooming across ridges.

Without having explored any of the other planets in the game, I can’t really speak to whether or not Andromeda as a whole does anything noteworthy with the ambitious scope of these planets. However, I was really impressed with what I did get to see during my time rolling around the plains in my ATV and exploring stations embedded in mountains. It's an activity that manages to nail that Star Trek feeling of being on an away team and exploring a dangerous, mysterious environment as opposed to the Star Wars-esque intergalactic war tone of Mass Effect 2 and 3. Hopefully it's a feeling that remains consistent across all the locales you can explore but we'll have to wait until release to find out.

Mass-Effect-Squadmates103017_2D00_610.jpg


It feels like a proper Mass Effect game


This is perhaps the hardest point to nail down, because it exists in that sort of nebulous, esoteric, and perhaps slightly nonsensical space: What does it means for a game to feel like something? Can’t you just simply put it into words and say “Andromeda is a Mass Effect game because it follows design principles the series has always followed” or something to that effect? Which, sure, yes, that is a thing you can do.

However, for someone who has an emotional attachment to Mass Effect, or any game I suppose, there’s also something that exists beyond logical. A sense of knowing when something is right or wrong within a series – it’s inherently emotional. And as someone who adores this series, Andromeda hit all those notes from the start. The revised theme music that played during the introduction, the sequences of characters slowly getting to know each other while also trying to navigate the chaos of their own lives, the ridiculous action sequences, the occasionally clumsy dialog and equally goofy character animations – it’s all here, for better and for worse. However, I think ultimately that's a net positive. What I played feels like Mass Effect, down to the bone.
 

Tigerfang

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E uns detalhes de um youtuber que foi convidado pela EA Austrália e jogou por 3 horas. Cheio de detalhes mais sem spoiler:


Q. What were the two things that stood out to you most as a good and bad aspect of the game?

The game is very much an action game now- it feel more like Gear of War than Mass Effect. I actually really enjoyed this, but I suspect that some people will feel it has strayed too far from its strategic RPG roots.

I think the depth and complexity of the skill system is excellent. The sheer number of build options available is hugely impressive. I don't think the game has been 'dumbed down' in the context of its RPG systems.


Q. Assuming you've played the original trilogy, what are the biggest differences in Andromeda compared to the OT? And what was familiar?

Differences: • the pace of the action. It feels like playing ME3 multiplayer, but constantly. • The jet-pack changes the verticality of both exploration and combat. It works extremely well. • The skills also feel far more developed you feel much more powerful opting to take the role of a biotic or engineer than you did in the previous games. You really don't need to rely on your gun as much as you used to if that's your playstyle preference. • The open world aspect feels both different and familiar. Anyone that's played ME1 will know what it's like to explore an area in the Mako, hop out, shoot some bad guys and collect some stuff. This is a pretty common loop in ME:A. • Dialogue options where very different, and to be honest I did not enjoy the transition to the more nuanced system they have vs the paragon/renegade options. In short, the dialogue options feel very ambiguous in a way I really had no idea what the option meant or was trying to portray, and no idea what my character would say after I clicked the option. To be fair, I'll admit I have heavy, heavy renegade Shepard bias here, and this system makes it much harder to be an overt dick in every instance.

Similar • Story structure, narrative, voice acting, delivery, setting etc- all of it feels right at home. It's clear that this is another well written Mass Effect story unfolding • Banter with party members was strong, funny, interesting • The flow of arrive at hub, collect missions, talk to NPCs, go complete mission, come home and move on is all intact. Structurally the game is very similar. The open world exploration stuff is very optional based on your interests in side-quests, crafting etc.


Q. How large are the open areas?

Having visited 2 planets, I'd say they feel about the same size as the Dragon Age: Inquisition locations. They are sizable enough without feeling pointlessly large. They also feel quite dense- there are rarely long stretches of nothing. The side-quests do lead you into the open world areas to find, for example, some ruins so that you can scan something for one of your companions.

Q. How robust is the character creator compared to Dragon Age Inquisition? Are the results of the auto generated sibling and father any good?

I did not get access to character creation. Your father looks awesome- tbh his model is one of the best Bioware have done. The Brother Ryder looks 'normal' in a way that Sarah does not- she has a strange expression on her face in all the cutscenes I saw that I found a touch comical at times.

Q. Tactical/Combat pause (the one that used to be the power wheel in the trilogy) - is it in, is it out? If not, how do we direct squad mates? Specifically their powers- how can I combo with a squad mates power if the tacpause is out? Can we stop combat in any way to survey the battlefield and plan out an attack in any way?

There is a pause that kicks in when you are changing weapons or skill profiles on the fly, but you cannot control your squad-mates abilities from this pause menu. You direct squadmates' movement using a button for each individual squadmate, or a button for both squadmates. As for controlling their abilities, you can only set up and detonate combos. You cannot control their every ability like in the OT. The ability paths for your companions are also pre-defined much more rigidly than in OT.

Q. What were you most impressed by?

Regardless of whether you like the more 'action focus', I think everyone will agree that the plethora and functionality of skills is awesome. It's literally a case of I want to use ALL the skills in my builds, because so many of them are just that good. In this way, I'm relieved that they allowed us to switch builds on the fly.

Q. When it comes to in game dialogue is it only the four types of responses that they talked about as a way to respond or is it like Dragon Age Inquisition where you have those options pop up intermittently.

Some conversations will not give you the '4-type' responses that have been demonstrated. They will give you, for example, 2 different conversation options, but neither of them will be 'logical, emotional, etc…'. Very much the same as the original trilogy where not all options are paragon/renegade aligned.

Q. I'll ask the stupidest and most obvious question: In your opinion, does it live up to the hype it has generated?

Obviously I cannot say definitely yes or no, all I can say is that from what I played, I think this ticks a lot of the right boxes and is clearly headed in the right direction. I think the game mechanics are improved versus the original trilogy, so if the story, characters and 'open world' aspects are nailed, then I think this will be very well received. So I guess I'd off a cautious 'so far, so good'.

Q. What was your impression of the Crafting System?

It's fine- nothing too special. Feels very much like DA:I. Collect items from story missions, side missions, exploration planets (yes, there are specific planets with no missions on them, they are exclusively there to collect materials) and then use materials to craft items. You can add special 'power up' items to give a crafted items additional power, like more stats or a status effect, so there is some branching diversity in the system as well. I did not engage this system in-depth as doing so would require a proper game play-through.

Q. How do the weapons handle? Does the gunplay feel similarly visceral to ME3, with enemies responding to killshots realistically like having their heads explode from heavy sniper shots?

Honestly, fantastic. The main game I cover on my channel is The Division, but handles 3rd person gun-play extremely well (and other things not so well) and I would definitely class ME:A weapon handling as some of the best and most satisfying 3rd person weapon handling I've played. Guns feel very satisfying to use and require skill as you master their recoil and reticle bloom. I did no notice any killshot reactions, but I wasn't looking for them tbh.

Q. What squadmates were available to you when you played? Did they seem natural, likeable, and unique? How did they interact with you?

I played with Cora, Liam, Drak and Jaal by my side at various times. Extremely interesting and likeable thus far. Plenty of good banter on the battlefield as well, but I didn’t see the sort of companion interaction we saw in DA:I where the companions speak to each other. Not saying it doesn’t happen, just saying I didn’t personally see it.

Q. With the ability to pretty much pick, choose, and use all powers once you put a point into them. How much did you just stick with one loadout vs switching loadouts? And if you did switch loadouts was it out of curiosity to use each power or was it because the situation called for it?

I stuck with one load-out 75% of the time, and then switch things around for the remainder of my time. I got a sense that some enemies required you to operate at range (e.g. the heavy robots or wildlife) where the more humanoid enemies allowed me to get up close with biotic teleport and melee abilities. I think you'll typically switch on the fly based on enemy type/size more than anything else.

Q. How would you compare the open-world design of Andromeda to that of Dragon Age Inquisition?

It feels quite similar, but from what I could tell, far less reliance on fetch quests, location unlocking and gathering.

Q. What are your first impressions of the story?

Obviously not going to speak to specifics, but I will say I thought it begins extremely well. Well written, well paced, interesting, and some very big moments early on to get you invested. The story ramps up much faster than ME1 does, so you won't have to wait long for things to get going. Overall, very optimistic here.

Q. Are there any bad aspects of the game you hope will be changed?

I miss the Renegade dialogue options :(

Q. Did it feel very "mass-effecty" to you? Or did it feel like a new game entirely with mass Effect elements?

Very much- the core DNA is still very much intact but for the combat being a lot more 'actiony'. This is unmistakably a Mass Effect game that is looking to build a new story, not a re-boot looking re-define the Mass Effect experience.

Q. How good is the banging?

Sadly, no banging was had. I'm assured though that there will be more banging than ever before, including one night stands (direct quote from the Producer).

Q. How much do profiles offer? What makes Sentinel different from Explorer?

They offer a lot. They provide a decent chunk of stats, but in addition they also augment abilities. For example, an Explorer profile will eventually turn your jetpack dash into a small teleport, even allowing you to teleport through solid objects. There are ability augmentations for each profile path.

Q. How smooth is the game performance when playing? Minimal lag or choppy graphics at all?

I played on medium - high settings on PC (Ultra wasn’t stable) and it ran perfectly. I cannot comment on high-end performance as the PC I was playing on was clearly pretty average.

Q. We've seen Nexus levels in the UI. Are those a sort of multiplayer-singleplayer integration thing or is it like upgrading Skyhold in DA:I? Does increasing the Nexus levels change it visually? It launches from the Milky way as only half the structure so I assume the rest gets built in Andromeda. Do we actively participate in that?

Apologies- I cannot speak to this without spoiling story elements.

Q. Is it funny? I loved that ME made me smile and laugh all the time from things squad mates said to me - to the adverts on the citadel in ME2 trying to sell me a coffin because I'm dead. Are there little things like that scattered around?

It definitely feels 'light' at times. It certainly doesn’t take itself too seriously. The humour is very much intact.

Q. Is the galaxy map music a variation of new worlds? (Please say it is)

No, it's a new track, but it definitely feels VERY similar/familiar. I liked it.

Q. did you get a chance to drive the nomad, how does it handle.

I did- it handles like an actual vehicle instead of a hover-craft/couch hybrid. It has both a boost and a jump ability. Overall I'd say they did a good job with the physics on it (thank god).

Q. How did the jetpack feel?

It's a real game changer- the minute you begin using it you sort of wish it was there in the OT. It improves level design, makes exploration more interesting and significantly improves combat. You jump into the air and hold aim-down-sights to hover momentarily- very good.

Q. Did you visit a settlement/city? Was it rather empty and static or busy/lively?

I did- very, very lively. They did a great job with making them feel bustling.

Q. Did you play with a keyboard and mouse or a controller? How was it? The way the profile system looks, mainly it forcing the player to swap between 3 ability profiles constantly instead of simply having 12 ability hotkeys, looks alot like a horrible console port and that most players will be forced to use a controller because of it. Is it as clunky as it sounds?

I used a keyboard and mouse (I also main a PC across my games) and it was flawless. Zero complaints about keyboard layout or performance'

Q. With all the good single player questions going around...I must ask then, did you get your hands on the multiplayer part of the game? First impressions? and does it actually enhance the single player aspect in any way?

No, I did not play multiplayer. I did interview the game's producer and really pressed him on this point- he made it VERY CLEAR that the multiplayer is largely the same as ME3. I asked him for specific examples of how it's different, and he indicated that it was more about the inclusion of new weapons/skills/classes etc rather than new mechanics. So expect something VERY similar to what we've played, but obviously just more content to fit the ME:A setting.

Q. A simple, probably hard to answer question but did the game excite you?

Very much- I walked away far more excited than I did walking into the session :)

Q. Is moving better? Like is Ryder more sober than Shepard, because trying to reposition during combat in ME2 and ME3 is extremely annoying.

Significantly improved. Movement is snappy, the jetpack and biotic dashes give you great mobility and the cover system LARGELY works (it can be a bit funky at times).

Q. How were load times? I know that the Andromeda team were talking about minimizing them, so did you notice a more smooth and seamless performance?

They were fine, but the producer indicated they were still optimising these.

Q. Given the apparent focus on changing your skills, etc. on the fly, how feasible does it seem to have a "purist" class runthrough of MEA? Could you get away with only Biotic active skills (of course invest in the various passive ones across the 3 classes), etc?

Yes, this is highly possible. More so than in the OT in my view.

Q. Did Ryder feel overpowered? What was the difficulty curve like in the demo you played? Were enemies interesting?

No, he felt right on the power curve. Enemies take time to down without being bullet sponges. Enemies were VERY interesting. A lot of diversity in terms of design, abilities etc. Though I must say the AI wasn’t the smartest- the very rarely looked to flank or reposition intelligently.

Q. What was the music like. Was it as amazing as the first three or was it lacking. In my opinion a mass effect game needs good music.

From what I saw, it was no where near the awesomeness of the first game. It could have just been the parts I played, but at no point did I remark the music, where I did this ALL THE DAMN TIME in the OT.

Q. When did the game "grab" you? By that I mean; at what moment did you become so engaged with the game that you started to igrone the world around you? If the game didn't grab you, then why do you think that is?

In two ways: firstly, the minute you get into combat you get a sense of how improved it is, and secondly there are some great story moments that happen very early on. They pull you straight in.

Q. What does Bioware mean when they say the game is more "exploration" focused? Does it appear that there will be a lot of content in the game?

This is very much optional based on your desire to gain XP, complete side missions or craft items. You can largely ignore this if you choose to stick to the critical story path

Q. Simply: Is it good enough to warrant a pre-order? Thanks :)

Never pre-order video games :)
 

Nelci

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Ah não, por favor, foco na ação não, tinha que ser focado na exploração e no lado político da coisa com combates apenas quando necessário. :kbravo
 

Salaminho

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A versão super deluxe de PC tá custando 339 pilantras e nem season pass o jogo tem, é isso mesmo ou estou enganado?
 

Devon_

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A versão super deluxe de PC tá custando 339 pilantras e nem season pass o jogo tem, é isso mesmo ou estou enganado?
A Super Deluxe não vale, IMO. Vem a mais que a Deluxe só 20 pacotes promocionais pro MP, 1 liberado por semana. Vou ficar na Deluxe mesmo, até porquê a diferença de preço é pouca (tenho o desconto de 10% do EA Access): Standard -> R$ 225; Deluxe -> R$ 243; Super Deluxe -> R$ 306.

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TuriistaH .BR

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Boas impressões, me deu uma aliviada.

Se for um ME3 multiplayer + exploração e craft de DA:I já estou satisfeito.

Isso me preocupou um pouco:

Q. What was the music like. Was it as amazing as the first three or was it lacking. In my opinion a mass effect game needs good music.

From what I saw, it was no where near the awesomeness of the first game. It could have just been the parts I played, but at no point did I remark the music, where I did this ALL THE DAMN TIME in the OT.

OST de ME é seu DNA, peloamor não cage Bioware.
 

J_Z

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É incrível a menos de um mês do lançamento não ter pre order nas lojas grandes.
 

BigJ

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Entre os jack, não.

EDIT: Não sei no caso do original para um pirata.
 

Tigerfang

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Frazier mentions that he has done “a lot of playtesting on Standard PS4, and “it’s great.” He also adds that “It’s not as good as on PS4 Pro, but still very good.”

hair colors are pre-set, but there are lots of them available, while a color wheel will be available for “other things.” In addition to that, “sweet highlights” and colors like pink and green are possible for character hair. Incidentally, there also is an afro hairstyle option.

Unfortunately, glasses won’t be included among the character options, while body shape and height are also not customizable.

power combos can be pretty much ignored on normal difficulty if you don’t enjoy them, but doing would make things “very hard” on insanity difficulty settings.


Quanto ao 'Space Porn':

He explained that the “totally” was meant to be sarcastic, and while the game includes mature themes, characters are brought to life “In a responsible way.”:

Sorry, I gave the wrong impression. We have strong characters, great gameplay, romances, and more, all dealing with mature themes.

Our developers worked extremely hard to bring these characters to life in a responsible way. My bad word choice

The ‘totally’ was meant to imply sarcasm, but that didn’t come across as intended
 

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Frazier mentions that he has done “a lot of playtesting on Standard PS4, and “it’s great.” He also adds that “It’s not as good as on PS4 Pro, but still very good.”

hair colors are pre-set, but there are lots of them available, while a color wheel will be available for “other things.” In addition to that, “sweet highlights” and colors like pink and green are possible for character hair. Incidentally, there also is an afro hairstyle option.

Unfortunately, glasses won’t be included among the character options, while body shape and height are also not customizable.

power combos can be pretty much ignored on normal difficulty if you don’t enjoy them, but doing would make things “very hard” on insanity difficulty settings.


Quanto ao 'Space Porn':

He explained that the “totally” was meant to be sarcastic, and while the game includes mature themes, characters are brought to life “In a responsible way.”:

Sorry, I gave the wrong impression. We have strong characters, great gameplay, romances, and more, all dealing with mature themes.

Our developers worked extremely hard to bring these characters to life in a responsible way. My bad word choice

The ‘totally’ was meant to imply sarcasm, but that didn’t come across as intended
Que pena que não da pra mudar o físico dos personagens... Peitão e bundão ia rolar demais aqui [emoji23]
 
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