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Tópico oficial The Legend of Zelda: Breath of the Wild (Wii U/Switch) [Tópico Oficial]

Azeon

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1 Mês para o Zeldacraft.
the-legend-of-zelda-breath-of-the-wild.jpg


Torcendo aqui para que o jogo vaze no Wii U hu3hu3.
Jogando Twilight Princess só para tentar distrair mas está tenso!
 

elton1982

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1 Mês para o Zeldacraft.
the-legend-of-zelda-breath-of-the-wild.jpg


Torcendo aqui para que o jogo vaze no Wii U hu3hu3.
Jogando Twilight Princess só para tentar distrair mas está tenso!
To achando q vai vazar estilo pokemon sun/moon [emoji120]

Acho q só não acontece se a nintendo liberar para as lojas bem perto do dia 3 e atrasar tudo tbm no WiiU, mas não duvido q lá pro dia 20 ja tenha algo [emoji23]
 

HuezinXD

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Pode ser que vaze mesmo, vai que a Nintendo disponibilize no servidor do Wii U antes os caras consegue baixar.
 

Colorado10

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Eu até entendo que a Nintendo ferra com nós brasileiros, mas esse jogo não merece ser emulado/pirateado.
Todo o esforço dos devs pra fazer um excelente do game e aí os caras vão lá baixam tudo de graça.
 

Azeon

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Eu até entendo que a Nintendo ferra com nós brasileiros, mas esse jogo não merece ser emulado/pirateado.
Todo o esforço dos devs pra fazer um excelente do game e aí os caras vão lá baixam tudo de graça.

Mas (no meu caso) se vazar eu vou jogar ele no modo "pipipitchu" com minha cópia lacrada em casa :ksafado

Zelda eu estou colecionando.
 


raonipedro

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pessoal vou aos eua e volto dia 24... o que eu posso fazer além de chorar? Existe alguma forma de comprar e me enviarem de lá sem gastar muito ou sem ser taxado?
 

NJunior

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First glimpse of Zelda: Breath of the Wild’s “Pro” HUD mode
Posted on February 6, 2017 by Brian(@NE_Brian) in Switch, Videos, Wii U


One of settings found in Zelda: Breath of the Wild’s options menu is for the HUD mode. We now know that it can be switched between “Normal” and “Pro”.

YouTuber Gehab managed to grab a few seconds of off-screen footage showing the Pro mode in action. It disables some elements such as the mini-map and temperature meter, leaving you with just hearts on the screen. There might be times when players may find that the mode comes in handy, so it’s a nice little option.
 
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A versão do WiiU voltou a dar as caras na treehouse... essa é pro pessoal falastrão que disseram que as versões serão idênticas, só a resolução que ia mudar, jogo foi pensado pro WiiU, vai ficar melhor no console que começou a build e blablabalb :viraolho
WiiU

Ta chutado isso ai...

Switch


Com certeza a diferença não é só 720p (WiiU) para 900p (Switch). Texturas, fps, draw distance, animações... versão do WiiU bem mais modesta.
 
Ultima Edição:

Colorado10

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A versão do WiiU voltou a dar as caras na treehouse... essa é pro pessoal falastrão que disseram que as versões serão idênticas, só a resolução que ia mudar, jogo foi pensado pro WiiU, vai ficar melhor no console que começou a build e blablabalb :viraolho
WiiU

Ta chutado isso ai...

Switch


Com certeza a diferença não é só 720p (WiiU) para 900p (Switch). Texturas, fps, draw distance, animações... versão do WiiU bem mais modesta.

Concordo contigo, mas acho que da E3 2016 até o lançamento deu para eles polirem mais o jogo na versão Wii U. Não vimos como ela tá agora. Eu espero que tenham melhorado.
De qualquer forma, já comprei a versão de Wii U para agora. Ano que vem, quando comprar o Switch, comprarei a versão definitiva. Fazer o quê, se sou b*tch de Zelda?
 

DitaParlo

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O JOGO FOI A GOLD AEEEEEEEEEEEEEEEEE deve vazar a qualquer segundo.


A versão do WiiU voltou a dar as caras na treehouse... essa é pro pessoal falastrão que disseram que as versões serão idênticas, só a resolução que ia mudar, jogo foi pensado pro WiiU, vai ficar melhor no console que começou a build e blablabalb :viraolho
WiiU

Ta chutado isso ai...

Switch


Com certeza a diferença não é só 720p (WiiU) para 900p (Switch). Texturas, fps, draw distance, animações... versão do WiiU bem mais modesta.

Vc tá comparando versões com mais de 6 meses de diferença, menos né.
 

FrankRijkaard

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Jogar sem o mapa deve ser louco, ter procurar pontos específicos para se orientar. De repente eu tento.
 

Azeon

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Não só está comparando builds em tempos diferentes a qualidade dos dois vídeos está bem diferente também, o do wii u parece picotado mesmo setado a 1080p@60fps, só ficar olhando os caras no canto direito que da pra ver que não é só o gameplay que está meio zoado.

Sent from my Redmi Note 3 using Tapatalk
 

Azeon

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Avatar e assinatura atualizados com sucesso.

Wallpaper do celular e PC alterados.

Link BoTW Nendoroid pré-compra feita.

Compromissos de Março postergados.


VEM NI MIM ZELDACRAFT!

my_body_is_ready.png
 

Kise Ryota

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Muitas informações vindas da game informer, leia por sua conta e risco:

Tons of new Zelda: Breath of the Wild details
Posted on February 7, 2017 by Brian(@NE_Brian) in News, Switch, Wii U




Game Informer’s latest issue is now live online, and it comes with a ton of new details about Zelda: Breath of the Wild. There are various tidbits about the game in general, as well as content about a new dungeon.

We’ve rounded up the details below. You should consider picking up the issue for the full article and additional information.


General / world

– Nintendo previously made Zelda games by making small areas and connecting them together
– For Breath of the Wild, the team first had to figure out what needed to be placed on the map
– Groups were created out of the over 300 devs to work on specific sections of the world
– Game Informer’s demo starts at Serenne Stable
– Yammo runs this place
– Link can rest in bed and restore health here
– Stable also lets you store horses, meet with merchants, NPCs
– Stables are located throughout the world
– Each one is run by a distinct character
– You can spend rupees on a more expensive bed, giving you an extra heart the next morning
– These hearts are yellow and can’t be recovered if you’re hit in combat
– Spending time by fires in the world passes time
– Dynamic weather system in the game, with the world reacting as a result
– Ex: when it starts raining, NPCs outside the stable quickly go inside
– Beedle is back to sell you goods
– Have to be careful during a thunderstorm, since your metal items can attract thunder
– Metal weapons and shields can be discarded or thrown at enemies
– Link can get killed by lightning
– Difficulty dips/spikes depending on where you are, since you can go around it and avoid it until you’re stronger
– Over 100 Shrines
– You can find an item that identifies Shrines
– Discover a Shrine for it to be a fast-travel point
– Shrines also give a Spirit Orb
– Trade in orbs for unknown items
– Dedicated team handled animal A.I.
– Bears, wolves, deer move through the snow
– You can get overwhelmed by enemies quickly
– Link can keep multiple horses at a time
– Affection/loyalty important with horses
– Feed and take care of horses to raise their stats
– Can call horses over to you, but horses need to be within a certain proximity to be called
– Horses can be killed by enemies
– Aonuma “wanted players to choose their own path”, so no companion character in this game
– Stamina meter encopasses sprinting, paragliding, climbing
– Meter can be upgraded, but Nintendo won’t say how
– Different shields have different speeds and level of control for snowboarding
– Can mine rocks which can be solid for rupees or used for crafting
– Can place stamps to mark areas of interest
– 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond
– Every style of weapon has a unique set of animations and feel different
– No invincible weapons in the game, Nintendo says
– Zelda can get mad at you and scold you
– Players can see the ending without seeing everything from the story
– A certain element was added in the game to make for a more cohesive storyline
– Most difficult Zelda game to make
– Aonuma is still finding new things in the world

New dungeon

– Nintendo took Game Informer directly to a dungeon
– This dungeon is constantly moving
– Game Informer says “Link must manipulate the entire enormous mechanism through his own ingenuity”
– Players can skip dungeons if they want and go straight to Calamity Ganon
– The substance known as malice covers the dungeon
– Link gets hurt if he touches it
– Can be destroyed by finding and attacking each pocket of malice’s eyeball
– Sheikah Slate serves as Link’s map, binoculars, more
– Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here
– Doing so slides blocks into place and opens up angles you can use to paraglide to new locations
– Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map
– All bombs in the game are remote and don’t blow up on a timer
– Simpler approach with dungeons in Breath of the WIld
– Game Informer didn’t see the familiar chest opening animation and signature music
– Never found a signature Zelda item or compass
– Wind Blight Ganon is the dungeon boss here
– Voice tells you, “It’s one of Ganon’s own. It plays dirty.”
– Wind Blight Ganon is a huge monster, has no face, gun-like arm
– Wind Blight Ganon can create tornadoes and will fire large spikes
 

bsony

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Muitas informações vindas da game informer, leia por sua conta e risco:

Tons of new Zelda: Breath of the Wild details
Posted on February 7, 2017 by Brian(@NE_Brian) in News, Switch, Wii U




Game Informer’s latest issue is now live online, and it comes with a ton of new details about Zelda: Breath of the Wild. There are various tidbits about the game in general, as well as content about a new dungeon.

We’ve rounded up the details below. You should consider picking up the issue for the full article and additional information.


General / world

– Nintendo previously made Zelda games by making small areas and connecting them together
– For Breath of the Wild, the team first had to figure out what needed to be placed on the map
– Groups were created out of the over 300 devs to work on specific sections of the world
– Game Informer’s demo starts at Serenne Stable
– Yammo runs this place
– Link can rest in bed and restore health here
– Stable also lets you store horses, meet with merchants, NPCs
– Stables are located throughout the world
– Each one is run by a distinct character
– You can spend rupees on a more expensive bed, giving you an extra heart the next morning
– These hearts are yellow and can’t be recovered if you’re hit in combat
– Spending time by fires in the world passes time
– Dynamic weather system in the game, with the world reacting as a result
– Ex: when it starts raining, NPCs outside the stable quickly go inside
– Beedle is back to sell you goods
– Have to be careful during a thunderstorm, since your metal items can attract thunder
– Metal weapons and shields can be discarded or thrown at enemies
– Link can get killed by lightning
– Difficulty dips/spikes depending on where you are, since you can go around it and avoid it until you’re stronger
– Over 100 Shrines
– You can find an item that identifies Shrines
– Discover a Shrine for it to be a fast-travel point
– Shrines also give a Spirit Orb
– Trade in orbs for unknown items
– Dedicated team handled animal A.I.
– Bears, wolves, deer move through the snow
– You can get overwhelmed by enemies quickly
– Link can keep multiple horses at a time
– Affection/loyalty important with horses
– Feed and take care of horses to raise their stats
– Can call horses over to you, but horses need to be within a certain proximity to be called
– Horses can be killed by enemies
– Aonuma “wanted players to choose their own path”, so no companion character in this game
– Stamina meter encopasses sprinting, paragliding, climbing
– Meter can be upgraded, but Nintendo won’t say how
– Different shields have different speeds and level of control for snowboarding
– Can mine rocks which can be solid for rupees or used for crafting
– Can place stamps to mark areas of interest
– 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond
– Every style of weapon has a unique set of animations and feel different
– No invincible weapons in the game, Nintendo says
– Zelda can get mad at you and scold you
– Players can see the ending without seeing everything from the story
– A certain element was added in the game to make for a more cohesive storyline
– Most difficult Zelda game to make
– Aonuma is still finding new things in the world

New dungeon

– Nintendo took Game Informer directly to a dungeon
– This dungeon is constantly moving
– Game Informer says “Link must manipulate the entire enormous mechanism through his own ingenuity”
– Players can skip dungeons if they want and go straight to Calamity Ganon
– The substance known as malice covers the dungeon
– Link gets hurt if he touches it
– Can be destroyed by finding and attacking each pocket of malice’s eyeball
– Sheikah Slate serves as Link’s map, binoculars, more
– Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here
– Doing so slides blocks into place and opens up angles you can use to paraglide to new locations
– Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map
– All bombs in the game are remote and don’t blow up on a timer
– Simpler approach with dungeons in Breath of the WIld
– Game Informer didn’t see the familiar chest opening animation and signature music
– Never found a signature Zelda item or compass
– Wind Blight Ganon is the dungeon boss here
– Voice tells you, “It’s one of Ganon’s own. It plays dirty.”
– Wind Blight Ganon is a huge monster, has no face, gun-like arm
– Wind Blight Ganon can create tornadoes and will fire large spikes

aaaaah pqp caras.

Espetacular, simplesmente espetacular.

Vou ter que pra ordar isso pro wiiU.


Enviado do meu iPhone usando Tapatalk
 

Zé Dorguinha

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Queria saber de onde saiu a informação que o jogo terá apenas 4 dungeons, pois não vi nada nestas informações da gameinformer.
 
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