foi o tempo que eu aceitei essas teses: a verdade os devs querem grana e a grana tava no play 1. Então inventaram esses meme para justificar o não suporte, quando não conseguem criar a narrativa do difícil de programar então atacam partes do hardware, hora o cartucho, hora o mini dvd, hora a memoria esram, hora o cpu power pc, o GC era considerado o mais fácil console de programar antes do xbox, depois veio o 360 com power pc aí vem o wii u com power pc do GC eles começaram a dizer que era tão difícil quanto ps3 de programar, falar que o console não vendia e que não valia o port era mais honesto. PS2 usando processamento paralelo igual o saturn enfim... ''há não no saturn era pior pois era com quad o ps2 ao menos era triangulo''
Não esqueço até hoje como eles começaram a tentar cancelar o xbox one criando narrativa, a Microsoft contra-atacou, foi lá com dinheiro e reverteu a balela, depois ninguém mais falou disso, se ela deixa passar ia ter debandada de devs usando essa desculpa.
The controversy surrounding ESRAM has taken the design team very much by surprise. The notion that Xbox One is difficult to work with is perhaps quite hard to swallow for the same team that produced Xbox 360 - by far and away the easier console to develop for, especially so in the early years of the current console generation.
"This controversy is rather surprising to me, especially when you view as ESRAM as the evolution of eDRAM from the Xbox 360. No-one questions on the Xbox 360 whether we can get the eDRAM bandwidth concurrent with the bandwidth coming out of system memory. In fact, the system design required it," explains Andrew Goossen
"The Xbox 360 was the easiest console platform to develop for, it wasn't that hard for our developers to adapt to eDRAM, but there were a number of places where we said, 'gosh, it would sure be nice if an entire render target didn't have to live in eDRAM' and so we fixed that on Xbox One where we have the ability to overflow from ESRAM into DDR3, so the ESRAM is fully integrated into our page tables and so you can kind of mix and match the ESRAM and the DDR memory as you go... From my perspective it's very much an evolution and improvement - a big improvement - over the design we had with the Xbox 360. I'm kind of surprised by all this, quite frankly."
"There's a lot of misinformation out there and a lot of people who don't get it. We're actually extremely proud of our …
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