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Tópico oficial ✞ DEATH STRANDING | PS4: 08/11/19 | Gameplay de 49 minutos às 03:30 de quinta feira [pg. 89]

Mausypon

Ei mãe, 500 pontos!
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Kojima confirmou no twiiter que sera 80 minutos de gameplay , que esse trailer ai acima era pra fazer contexto ao que vai ser apresentado .
:datena:datena:datena:datena
 

Niko

V Has Come To
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Bem que podia ser a capa oficial do jogo :ksnif

deathstranding-not-cover.png

Essa é a capa do MGS V Definitive Edition
81XGVas1ILL.AC_SL1024_.jpg
 

SolidEdgard

Eu aumento, mas não invento!
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QUE CG É ESSA

MEU DEUS

ME SEGURANDO PRA NAO VER OS 49 MINUTOS DO OUTRO GAMEPLAY


AAAAAAAAAAAAAAAAA
 


Darkpirulito

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Pelo que eu entendi, o jogo é bem vazio em relação ao mundo, mas quanto mais pessoas jogam, mais constroem coisas e o mundo fica mais conectado e vivo. Com o tempo aparecem mais objetos, que influenciam nas mecânicas e etc. Ainda não vimos o "outro lado", nem a morte, mas a atmosfera do jogo me deu sentimentos de SOTC. To muito empolgado.
 

PC2

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Achei chatão. Basicmente é MGSV com umas maluquices como mijar e tomar banho em fanta laranja enquanto cantarola pra um bebê encapsulado.

O diferencial vai ser essa parada com outros players, mas será que isso vai ser suficiente pra prender as pessoas jogando por horas e horas andando em campos sem fim?
 

Ultima Weapon

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Acordei agora mas não animei em assistir, 48min é spoilers demais do gameplay, jogo já tá quase aí e dá pra esperar.

Espero que não peça PSN Plus, nem pelo Kojigod eu assino esse negócio.

Maravilha que o Daryl pode fazer xixi sentado. Xixi sentado é o que há, muito mais higiênico.

Enviado de meu Redmi 7 usando o Tapatalk
 
Ultima Edição:

MalleoBH

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Our key takeaways from the newest glimpse into Sam Bridges’ journey.

Preparation Is Key


First, we see Sam likely preparing for a mission by picking his equipment and balancing his cargo. His loadout isn’t just attached to his back; he seems to meticulously equip his suit and to carefully select attachments for his arms as well. How these different attachments and options affect his capabilities in the field remain to be seen, but it seems like it’ll be worth it to get things just right before setting out.


Plot Your Own Course

Before leaving the facility, Sam also takes a moment to examine the map, which can be shifted into a topographical view that takes all the area’s hills, valleys, and bodies of water into account. Players can place markers to plot a specific course, as well as prepare necessary equipment like ladders, anchors, and boots for the journey ahead.


You’re Not The Only One Exploring This World

While we’re pretty sure you won’t be bumping into direct contact with other players in this world, it seems you may come across things they’ve built or left behind.* There are clear signs of other travelers like yourself using equipment to cross gaps and scale mountains, making you the benefactor of their generous intrepidness. Be sure to leave them a like for their troubles — it’s not yet known what purpose that serves, but at least it will make them feel deservedly appreciated.


Treat Yourself

Given the responsibility placed on Sam’s shoulders, both literally and figuratively, Death Stranding encourages moments of tranquility and recuperation. We see Sam taking some time to rest in the grass, with prompts for him to massage his shoulders, stretch his legs or sneak in a quick nap. He’ll stop to play a tune from a quest-given harmonica or bathe in a Recharging Spring, prompting the BB to respond with appreciative coos and likes.


On The Move

Sam can move at different paces despite being loaded to the brim with cargo and equipment. We see Sam equip an “Active Skeleton” that lets him run faster and farther. He also pulls off some rather epic jumps despite his massive pack of cargo — getting around should be a lot more interesting once you acquire one of these. We can also see Sam steal a MULE truck for a quick escape, and later on, ride a motorcycle, illustrating that traversal in Death Stranding can take many forms.

Lighten The Load

Sam can also equip a Floating Carrier: a hovering palette of sorts that Sam can pack cargo onto, and be pulled along behind him as he walks. This should make a big difference in terms of Sam’s capacity to transport goods, speeding up deliveries and allowing for more flexibility should he come across lost cargo he doesn’t want to leave behind.


That Floating Carrier Can Carry You, Too

Later in the video we see Sam hop onto his empty Floating Carrier to zoom down from his high vantage point and stealthily approach a MULE camp. This sort of speedy, convenient traversal hints at multiple ways to approach a challenge, giving Sam an even more efficient way of getting down beyond the rope and ladders we’ve already seen.


Don’t Be A Drag

Sam finds himself in danger in the second half of the footage, when his sensor alerts him to nearby activity. We see him struggle to shift his weight and break free from the BT’s tar covered grip, and eventually be dragged into combat with a more formidable foe. If running isn’t an option, as it appears in this section of gameplay, then removing packages to keep Sam lighter during combat is. He’ll need to move swiftly to lob Hematic and EX Grenades (we’ll let you guess what those are made from) or use the Anti-BT Handgun from a distance. Should you survive, don’t forget to grab your discarded cargo.

Make Meaningful Connections

Sam isn’t alone in the world of Death Stranding. We see him complete a couple deliveries throughout the new footage, one to return lost cargo and the other in which he approaches a larger facility and is met with a hologram version of one of its residents. Upon delivery completion, each facility representative greeted Sam to thank him for his trouble and allowed him to add their base to a larger sprawling Chiral Network. It seems these forged connections are at the heart of his journey.



https://blog.us.playstation.com/2019/09/12/death-stranding-new-tgs-gameplay-video/
 

MalleoBH

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@LucianoBraga

Gentileza atualizar o título do tópico. Obrigado!

✞ DEATH STRANDING | PS4: 08/11/19 | Gameplay de 49 minutos da TGS 2019 e Trailer Briefing [pgs. 89 e 90]
 

MalleoBH

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Tá muito foda essa engine hein, alguém sabe qual estão usando??? A arte está simplesmente perfeita!!!


.
É a engine de Horizon: Zero Dawn. Da GG. Eles cederam a engine para o Kojima fazer o game. E nesse processo batizaram ela de Decima Engine, por causa de uma colaboração entre Alemanha e Japão durante a Segunda Grande Guerra.
 

toad02

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Vai ser bem parecido com MGS 5, inclusive nas missoes repetitivas. A única diferença que ao inves de ser entra e sai da base, no DS vai ser fetch quest.
Enfim, eu gosto de MGS5. Vou pegar.
 
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