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Sim eu sei Crysis é um jogo de PC, mas esse fato que eu li foi tão marcante que merecia ser compartilhado com voces
Bem basicamente, conseguiram fazer a CryEngine2 criar o maior mapa da história de um jogo, esse mapa tem a dimensão de incriveis [COLOR="Red"]68.7 Bilhões de quilometros quadrados o que seria equivalente a 458 vezes a superficie da Terra que tem 150.000.000 Quilometros quadrados[/COLOR]
Uma forma bem basica de notar a dimensão disso seria se todos os cidadãos do mundo entrassem nesse mapa para uma partida multiplayer, a [COLOR="Red"]distancia entre cada pessoa seria de aproximadamente 10 Quilometros[/COLOR]
Ou seja quando a Crytek falou que a CryEngine e Crysis são a prova do futuro eles num estavam mentindo em nada, resta saber o tamanho da maquina monstro que renderizou tamanha ignorancia
http://www.playfuls.com/news_12125_...aps_458_times_bigger_than_Earths_surface.html
Yeah, we all know how truly amazing Crytek's engine is and how tormenting it becomes even for Quad Cores and 8800 Ultras, but just wait till you see what huge maps this baby can render!
When Crytek said that Crysis is "future proof" they really meant what they said... And if you ever wondered why your insanely high-end computer kneels and bows before the 1+ million lines of code, 1GB of textures and 85,000 shaders that the game currently packs, well just read this: the absolute maximum size of a map in Crysis can reach the mind-boggling value of 68,719,476,736 square kilometers!!!!! Yeah, that's more than 68.7 billion... And you know what? Earth's entire surface "barely" reaches 150,000,000 square kilometers, so with Crytek's SandBox editor one can theoretically create a map approximately 458 times bigger than the area of Earth...
That means that if you want to have like... our planet's entire population playing Crysis simultaneously on multiplayer, a single player would have to walk around 10 square kilometers to meet its next opponent on that huge map...
Now THAT is what I call future proof... But I just wonder, what kind of super-computer, super-server-cluster monstrosity would render even half of that huge map?...
UPDATE: We've uploaded some truly jaw-dropping screenshots we've found recently just to endulge your eyes and to give ya an idea of what your computer CANNOT render...Enjoy, they're really amazing...
Bem basicamente, conseguiram fazer a CryEngine2 criar o maior mapa da história de um jogo, esse mapa tem a dimensão de incriveis [COLOR="Red"]68.7 Bilhões de quilometros quadrados o que seria equivalente a 458 vezes a superficie da Terra que tem 150.000.000 Quilometros quadrados[/COLOR]
Uma forma bem basica de notar a dimensão disso seria se todos os cidadãos do mundo entrassem nesse mapa para uma partida multiplayer, a [COLOR="Red"]distancia entre cada pessoa seria de aproximadamente 10 Quilometros[/COLOR]
Ou seja quando a Crytek falou que a CryEngine e Crysis são a prova do futuro eles num estavam mentindo em nada, resta saber o tamanho da maquina monstro que renderizou tamanha ignorancia
http://www.playfuls.com/news_12125_...aps_458_times_bigger_than_Earths_surface.html
Yeah, we all know how truly amazing Crytek's engine is and how tormenting it becomes even for Quad Cores and 8800 Ultras, but just wait till you see what huge maps this baby can render!
When Crytek said that Crysis is "future proof" they really meant what they said... And if you ever wondered why your insanely high-end computer kneels and bows before the 1+ million lines of code, 1GB of textures and 85,000 shaders that the game currently packs, well just read this: the absolute maximum size of a map in Crysis can reach the mind-boggling value of 68,719,476,736 square kilometers!!!!! Yeah, that's more than 68.7 billion... And you know what? Earth's entire surface "barely" reaches 150,000,000 square kilometers, so with Crytek's SandBox editor one can theoretically create a map approximately 458 times bigger than the area of Earth...
That means that if you want to have like... our planet's entire population playing Crysis simultaneously on multiplayer, a single player would have to walk around 10 square kilometers to meet its next opponent on that huge map...
Now THAT is what I call future proof... But I just wonder, what kind of super-computer, super-server-cluster monstrosity would render even half of that huge map?...
UPDATE: We've uploaded some truly jaw-dropping screenshots we've found recently just to endulge your eyes and to give ya an idea of what your computer CANNOT render...Enjoy, they're really amazing...