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Tópico oficial Elden Ring – expansão Shadow of the Erdtree revelada; lançamento: 21 de junho

Kise Ryota

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A melhor soft da geração ataca novamente com sua velocidade de produzir jogos com uma qualidade absurda digna de melhores do ano, deixando produtoras ocidentais e orientais de renome com inveja, mais uma vez surpreendendo os fãs com uma parceria inusitada entre o estúdio criador de Dark Souls, Bloodborne e Sekiro, junto com George RR Martin conhecido pela épica saga das cronicas de gelo e fogo (Game of Thrones).

Achei até que eu estava lendo algum PR kkk
 

Landstalker

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Elder Scroll, o pergaminho antigo, o que faz com ele?

Simples: enrola e coloca dentro de um anel, o anel segura o pergaminho.
 

LVX

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Preparem-se para plot twists batutas e muito incesto.
Powered by George R. R. Martin
 

GAMETA

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OST ao estilo DS como deveria ser :')

Aproveito pra deixar essa belezinha aqui:

 


DitaParlo

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Open world confirmado

Enviado de meu Moto G Play usando o Tapatalk
 

Jogadô

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É apelação demais comigo isso, Dark Souls + Game of Thrones parace bom demais para ser verdade, tentar não hypar muito, mas fica difícil.
 

gamermaniacow

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D8qFt4qXsAACTC1.jpg
 

DitaParlo

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If I were to put aside the world full of fresh stimulus thanks to our collaboration with Mr. Martin, I would have to say the biggest difference is it being open world. Due to this, the scale of the world and its narrative, as well as the depth and freedom of exploration have increased dramatically. It is without a doubt our biggest title yet in terms of sheer volume. There are many definitions to the term “open world,” and I might not be phrasing it correctly, but we have simply tried our own approach to a game with a large, open field to play in.

It is a world full of danger and threats, as well as many areas ripe for exploration. Among those areas, you will also find intricately designed, multi-layered castles and such.
 

MalleoBH

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Tá aí uma empresa que certamente vai valer a pena ter um open world. O level design de seus mapas são maravilhosos.
 

AxelJoestar

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Mitozaki e George Martin ??...
Isso vai ser uma obra de arte .
Não tem como nao ter hype desde já com 2 lendas dessas .

3147592-5184570982-tumbl.gif
 

Bloodstained

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Ótimo que tenham confirmado o jogo... mas não posso deixar de mandar um "f**a-se" para o Martin que, como de costume, está envolvido em algo que NÃO envolve o término dos últimos livros das Crônicas de Gelo e Fogo, que é justamente o que seu leitores mais esperam dele. Gordo maldito. :kpensa
 

Karazul

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Podem dizer o que for, mas GOT enquanto contava as histórias conforme o livro do Martin era OBRA PRIMA. Esse cara sabe contar uma história. Eu espero um jogo MUITO foda com o know-how do Miyazaki.
 

Karazul

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Ótimo que tenham confirmado o jogo... mas não posso deixar de mandar um "f**a-se" para o Martin que, como de costume, está envolvido em algo que NÃO envolve o término dos últimos livros das Crônicas de Gelo e Fogo, que é justamente o que seu leitores mais esperam dele. Gordo maldito. :kpensa

Cara há de convir que não deve ser facil pro Martin continuar a historia com a pressão e a exigência dos fans de hoje. O cara vai ter que se superar e isso exige tempo.
 

geissler

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Não prevejo nada menos que um baita jogo com ótimo lore.
 

Devouhan

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Acho engraçado como alguns aqui ficam mordidos com a dificuldade e com o lore dos jogos da From/do Miyazaki.

Apesar de ser um trailer que não diz muito sobre o jogo e de não conhecer nada do trabalho do Martin (só sei que ele é o escritor de livros do tamanho de blocos de concreto, que deram origem à tão falada série Game of Thrones), eu boto fé, já que o histórico recente da From e do Miyazaki são excelentes.

Ainda preciso jogar o Sekiro, mas posso dizer com convicção que os Soulsborne estão entre os melhores jogos das duas gerações, e até mesmo entre os melhores jogos já feitos.
 

Acteon

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Esse eu compraria agora se já estivesse vendendo.
Sekiro foi o teste da From, e ela passou com louvor máximo.
 

Dark Arisen

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Só baitaram que seria Xbox e PC na conferencia então, já tava estranhando..

É meio óbvio que na conferência da MIC ela não ia escrever "PS4" no rodapé do vídeo.

Mas realmente é bom saber que será multi. Todos deverão poder experimentar essa maravilha gamistica.

[Meio Off]
Assumindo que esse jogo saia ano que vem (possível já que está em produção a algum tempo) 2020 será uma ano lendário. Possivelmente teremos o melhor fim de geração da história. Cyberpunk, FFVIII, Elden Ring e muitos outros jogos de peso. O coração ri, mas a carteira chora
 

Tacrovy

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Bom demais, tá maluco, espero altas putarias nessa bagaça, enxer a cara, usar ervas loucas, cravar Machado em fdp, o pacote completo.

Enviado de meu MI 8 usando o Tapatalk
 

PC2

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Trailer fuleiro. Não gostei da música, muito genérica, completo oposto das composições dos outros jogos da from.

Nem dá pra hypar nada assim.
 

OUTKAST

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Forged from the minds of two of the most influential fantasy world builders today, Elden Ringbrings you into a new and fully realized mythos. A collaboration between the creator of the critically-acclaimed Dark Souls series, Hidetaka Miyazaki, and the world-renowned writer George R. R. Martin, author of The New York Times best-selling fantasy series, “A Song of Ice and Fire,” this ambitious title combines their unique talents for creating elaborate characters, stories, and mythologies. To prepare you for the undiscovered world of Elden Ring, we sat down with Miyazaki-san to get some exclusive insights on the experience that awaits you.

Sam Wilkinson, Bandai Namco: First off, please tell me when and how development for Elden Ring took off.

Hidetaka Miyazaki, Game Director:
Development for Elden Ring started just after development for the Dark Souls 3 DLC had ended. At the time, Elden Ring was being planned as a more classic fantasy title compared to others that were either being considered or already in the early stages of development.

We wanted to create a new dark fantasy action RPG full of things that we weren’t able to do in the Dark Souls series.

Wilkinson: Elden Ring seems to have been in development at the same time as Sekiro. How did you go about its development?

Miyazaki
: The overall process of development has been the same as it was in Sekiro.

While assigning co-directors to each project, I took direction over the various game design, art and musical aspects of the titles.

We tend to space out the development-peak for our projects to make use of what little time we have, however being able to share a vision with the co-directors as well as the development staff has allowed us to build a trusting relationship which makes this kind of development style possible. I am incredibly grateful for them and their hard work.

Of course, this project still has a load of work ahead of it as well (laughter).

Wilkinson: What genre do you think Elden Ring will fall under?

Miyazaki
: It is a third-person action RPG.

Unlike Sekiro, which has a heavy focus on action, Elden Ring puts more focus on RPG elements.

Of course, we are not shying away from the fun of responsive melee-based combat, and these elements will be present as well.

Wilkinson: Do you believe this title will turn out to be a very From-like and challenging game?

Miyazaki
: Yes, I do. The importance we place on the joy the player experiences through overcoming challenges will be the same as it is in our other titles. I believe it will prove to be a very satisfying experience.

Earlier I had said that this title focuses more heavily on RPG elements. This title will include a wide variety of weapons, magic, and ways to engage enemies, that make it possible to provide users with a style of gameplay and strategy that suits them.

Even when compared to the Dark Souls series, I believe this title will provide even more variety in the ways for players to overcome challenges and tweak their tactics when facing enemies.

Wilkinson: Will Elden Ring contain character customization elements like in Dark Souls, or will it be similar to Sekiro in that there is a fixed protagonist that the player controls?

Miyazaki
: Yes, it will contain character customization elements.

Similar to the Dark Souls series, Elden Ring allows players to design and control their own unique character. As I said earlier, this title puts a heavy focus on RPG elements, and we thought this approach would best suit that focus.

Wilkinson: Regarding the collaboration with George R. R. Martin, can you further explain how this collaboration came about and in what role it has served throughout the project?

Miyazaki
: I suppose the start of this collaboration came from the fact that I myself am I huge fan of Mr. Martin’s work.

I loved “A Song of Ice and Fire” as well as the “Tuf Voyaging” series, however if I had to pick a favorite I would probably say “Fevre Dream.”

I personally see “Fevre Dream” as a masterpiece among vampire fantasy and had even previously recommended it to all new employees.

Me being such a known fan of Mr. Martin caused our executive business director Eiichi Nakajima to reach out to him with the expectation that we would get turned down.

However, we were then given the rare opportunity to talk one-on-one with Mr. Martin which was an incredibly fun and stimulating experience. It was then that I strongly felt that I wanted to work with Mr. Martin.

I am still unable to put into words how grateful I am to Mr. Martin for agreeing to our offer.

The actual collaboration itself begun with Mr. Martin ever so politely confirming what sorts of themes, ideas as well as many game-related aspects I had envisioned for the game.

This allowed us to have many free and creative conversations regarding the game, in which Mr. Martin later used as a base to write the overarching mythos for the game world itself.

This mythos proved to be full of interesting characters and drama along with a plethora of mystical and mysterious elements as well. It was a wonderful source of stimulus for me and the development staff.

Elden Ring’s world was constructed using this mythos and stimulus as a base. Even I myself find it hard to contain my excitement from time to time. We hope that everyone else is looking forward to the world we have created.

Wilkinson: What are some differences when compared to your previous titles (especially Dark Souls)?

Miyazaki
: If I were to put aside the world full of fresh stimulus thanks to our collaboration with Mr. Martin, I would have to say the biggest difference is it being open world.

Due to this, the scale of the world and its narrative, as well as the depth and freedom of exploration have increased dramatically. It is without a doubt our biggest title yet in terms of sheer volume.

There are many definitions to the term “open world,” and I might not be phrasing it correctly, but we have simply tried our own approach to a game with a large, open field to play in.

It is a world full of danger and threats, as well as many areas ripe for exploration.

Among those areas, you will also find intricately designed, multi-layered castles and such.

Wilkinson: What is the meaning behind the title?

Miyazaki
: Elden Ring is the name given to a mysterious concept that defines the world itself.

As the trailer at the conference implied, this “Elden Ring” has been shattered. The significance of this will be one of the important themes of the game.

That’s about all I can say at this point in time (laughter)

Wilkinson: Will Elden Ring contain the gritty, intense boss fights we’ve all come to love and expect from From?

Miyazaki
: Yes, of course. Boss fights are something we enjoy making and make up one of the climaxes to this title as well. We feel there is a wide variety of unique and horrifying bosses for players to look forward to.

Wilkinson: What can you teach us about the character shown in the concept art that was released?

Miyazaki:
We chose this character because of his eccentric aspects as well as the way he portrays the darkness that the world and story possess.

While Elden Ring may be a classic dark fantasy title, it is more than just that.

This character also represents one more theme in addition to the previously mentioned eccentricity.

That theme is the will, or ambition of mankind.

We are so excited to finally bring this collaboration to the world. There is so much more we will share with you in the future. Be sure to follow @ELDENRING on Twitter, Instagram, and Facebook, so you can be the first to see new info on this exciting collaboration between George R. R. Martin, Hidetaka Miyazaki, and Bandai Namco Entertainment.
 

Skull Kid

Bam-bam-bam
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Só ano que vem para sabermos alguma coisa, como foi com o sekiro.
Esse trailer e nada é a mesma coisa...
 

João Ritzel

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Só não dá pra Hypar muito sem gameplay .

Palhaçada esses trailers da From Software.
 

João Ritzel

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Forged from the minds of two of the most influential fantasy world builders today, Elden Ringbrings you into a new and fully realized mythos. A collaboration between the creator of the critically-acclaimed Dark Souls series, Hidetaka Miyazaki, and the world-renowned writer George R. R. Martin, author of The New York Times best-selling fantasy series, “A Song of Ice and Fire,” this ambitious title combines their unique talents for creating elaborate characters, stories, and mythologies. To prepare you for the undiscovered world of Elden Ring, we sat down with Miyazaki-san to get some exclusive insights on the experience that awaits you.

Sam Wilkinson, Bandai Namco: First off, please tell me when and how development for Elden Ring took off.

Hidetaka Miyazaki, Game Director:
Development for Elden Ring started just after development for the Dark Souls 3 DLC had ended. At the time, Elden Ring was being planned as a more classic fantasy title compared to others that were either being considered or already in the early stages of development.

We wanted to create a new dark fantasy action RPG full of things that we weren’t able to do in the Dark Souls series.

Wilkinson: Elden Ring seems to have been in development at the same time as Sekiro. How did you go about its development?

Miyazaki
: The overall process of development has been the same as it was in Sekiro.

While assigning co-directors to each project, I took direction over the various game design, art and musical aspects of the titles.

We tend to space out the development-peak for our projects to make use of what little time we have, however being able to share a vision with the co-directors as well as the development staff has allowed us to build a trusting relationship which makes this kind of development style possible. I am incredibly grateful for them and their hard work.

Of course, this project still has a load of work ahead of it as well (laughter).

Wilkinson: What genre do you think Elden Ring will fall under?

Miyazaki
: It is a third-person action RPG.

Unlike Sekiro, which has a heavy focus on action, Elden Ring puts more focus on RPG elements.

Of course, we are not shying away from the fun of responsive melee-based combat, and these elements will be present as well.

Wilkinson: Do you believe this title will turn out to be a very From-like and challenging game?

Miyazaki
: Yes, I do. The importance we place on the joy the player experiences through overcoming challenges will be the same as it is in our other titles. I believe it will prove to be a very satisfying experience.

Earlier I had said that this title focuses more heavily on RPG elements. This title will include a wide variety of weapons, magic, and ways to engage enemies, that make it possible to provide users with a style of gameplay and strategy that suits them.

Even when compared to the Dark Souls series, I believe this title will provide even more variety in the ways for players to overcome challenges and tweak their tactics when facing enemies.

Wilkinson: Will Elden Ring contain character customization elements like in Dark Souls, or will it be similar to Sekiro in that there is a fixed protagonist that the player controls?

Miyazaki
: Yes, it will contain character customization elements.

Similar to the Dark Souls series, Elden Ring allows players to design and control their own unique character. As I said earlier, this title puts a heavy focus on RPG elements, and we thought this approach would best suit that focus.

Wilkinson: Regarding the collaboration with George R. R. Martin, can you further explain how this collaboration came about and in what role it has served throughout the project?

Miyazaki
: I suppose the start of this collaboration came from the fact that I myself am I huge fan of Mr. Martin’s work.

I loved “A Song of Ice and Fire” as well as the “Tuf Voyaging” series, however if I had to pick a favorite I would probably say “Fevre Dream.”

I personally see “Fevre Dream” as a masterpiece among vampire fantasy and had even previously recommended it to all new employees.

Me being such a known fan of Mr. Martin caused our executive business director Eiichi Nakajima to reach out to him with the expectation that we would get turned down.

However, we were then given the rare opportunity to talk one-on-one with Mr. Martin which was an incredibly fun and stimulating experience. It was then that I strongly felt that I wanted to work with Mr. Martin.

I am still unable to put into words how grateful I am to Mr. Martin for agreeing to our offer.

The actual collaboration itself begun with Mr. Martin ever so politely confirming what sorts of themes, ideas as well as many game-related aspects I had envisioned for the game.

This allowed us to have many free and creative conversations regarding the game, in which Mr. Martin later used as a base to write the overarching mythos for the game world itself.

This mythos proved to be full of interesting characters and drama along with a plethora of mystical and mysterious elements as well. It was a wonderful source of stimulus for me and the development staff.

Elden Ring’s world was constructed using this mythos and stimulus as a base. Even I myself find it hard to contain my excitement from time to time. We hope that everyone else is looking forward to the world we have created.

Wilkinson: What are some differences when compared to your previous titles (especially Dark Souls)?

Miyazaki
: If I were to put aside the world full of fresh stimulus thanks to our collaboration with Mr. Martin, I would have to say the biggest difference is it being open world.

Due to this, the scale of the world and its narrative, as well as the depth and freedom of exploration have increased dramatically. It is without a doubt our biggest title yet in terms of sheer volume.

There are many definitions to the term “open world,” and I might not be phrasing it correctly, but we have simply tried our own approach to a game with a large, open field to play in.

It is a world full of danger and threats, as well as many areas ripe for exploration.

Among those areas, you will also find intricately designed, multi-layered castles and such.

Wilkinson: What is the meaning behind the title?

Miyazaki
: Elden Ring is the name given to a mysterious concept that defines the world itself.

As the trailer at the conference implied, this “Elden Ring” has been shattered. The significance of this will be one of the important themes of the game.

That’s about all I can say at this point in time (laughter)

Wilkinson: Will Elden Ring contain the gritty, intense boss fights we’ve all come to love and expect from From?

Miyazaki
: Yes, of course. Boss fights are something we enjoy making and make up one of the climaxes to this title as well. We feel there is a wide variety of unique and horrifying bosses for players to look forward to.

Wilkinson: What can you teach us about the character shown in the concept art that was released?

Miyazaki:
We chose this character because of his eccentric aspects as well as the way he portrays the darkness that the world and story possess.

While Elden Ring may be a classic dark fantasy title, it is more than just that.

This character also represents one more theme in addition to the previously mentioned eccentricity.

That theme is the will, or ambition of mankind.

We are so excited to finally bring this collaboration to the world. There is so much more we will share with you in the future. Be sure to follow @ELDENRING on Twitter, Instagram, and Facebook, so you can be the first to see new info on this exciting collaboration between George R. R. Martin, Hidetaka Miyazaki, and Bandai Namco Entertainment.
Gostei da entrevista.Vai ter tudo de bom dos jogos da From....

Curti também ele dizer: Vai ser nossa própria definição de Open World.
 
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