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Entrevista c/ Aonuma sobre como nasceu Hyrule Warriors[-mesmice][UPDATE:Terá personagem pra car@#%]

Brave Fencer

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TL:DR pro pessoal que joga vg e ainda não sabe inglês no spoiler. UPDATE: Também tem TL:DR pro povo que jogou vg a vida inteira e continua sem entender a lingua do tio sam.

In an interview with the game’s developers, this week’s Famitsu discussed howHyrule Warriors came to be. In the same interview, The Legend of Zelda series producer and Tecmo Koei producers Hisashi Koinuma and Yosuke Hayashi also talked about working together, from teams to ideas, for the upcoming game.

During the interview Hayashi explains that the staff of Team Ninja, known for their work on the Dead or Alive and Ninja Gaiden games, are working on Hyrule Warriors, but that certain members have been specially selected to be part of the development team.

According to Koinuma, both the game and the development team constitute a collaboration of sorts. For example, the main programmer on Hyrule Warriors is a staff member from Team Ninja, while the main planner served the same role in Omega Force’s development of One Piece: Pirate Warriors. Meanwhile, the director has a background in the Dynasty Warriors series.

When Famitsu asks if this makes it the first time that Team Ninja and Omega Force have worked together on the development of a game, Hayashi explains that it is, and it’s something they’ve wanted to do for a while, but never had the chance to.

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“When it comes to getting a good feeling out of beating down enemies, Omega Force, who develop the Dynasty Warriors games, would surely have an edge in that department,” says Koinuma. “However, as far as one-to-one combat goes, I felt that that Team Ninja, who worked on the Dead or Alive series, could also come up with something good. So, we just decided ‘let’s just mix them together!’”

Famitsu asks if Tecmo Koei had any trouble working with an IP such as The Legend of Zelda, in terms of what they could and couldn’t do.

“When we first began working on the plans [for the game], there were many things that we couldn’t decide on from within our company alone, so we often went to Nintendo and also consulted with Aonuma for the more detailed parts,” explains Hayashi. “As this process went on, we were able to see a fine line between what we could and couldn’t do with Hyrule Warriors.”

“It got to the point where we and Aonuma reached a common understanding of what we could do with Hyrule Warriors, and from there, development really really sped up.”

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Aonuma also mentions that this ties in with his earlier words, when he expressed his desire to change the mindset of having The Legend of Zelda stick to its traditional roots. For this reason, he felt that Hyrule Warriors would make things interesting.

The Legend of Zelda has a history of 27 years, and the way it is played has already been well-established,” says Hayashi. “So at first, we went in the direction of wanting to make something that could follow the way The Legend of Zelda is played.”

“However, that is something you could experience by playing any game of The Legend of Zelda series, and even if we could imitate the surface of it, it’s not something we could actually make. In the end, we realized that it would be best to make a Warriors title that has elements from The Legend of Zelda series.”

Aonuma adds, “There wouldn’t be a reason for making it a Warriors[game]otherwise, right? I wanted Tecmo Koei to make a Zelda game that I can’t make. And for this reason, I asked them to ‘give it more of a Warriors approach’.”

Hyrule Warriors will be released on August 14, 2014 for Wii U in Japan and later on in the West. Note that this game isn’t the next mainline title in the Legend of Zeldaseries, so Aonuma’s comment about breaking away from Zelda tradition isn’t limited to this game.

The official website shares more on the heroes and villains of Hyrule Warriors.

Link:

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Link is a soldier of Hyrule Kingdom’s forces who has strengths beyond all others, to go with the power of the Triforce of Courage. He has the kindness in his heart that allows him to communicate with fairies, and the heart to go against evil, even if it’s much stronger than himself, thanks to his strong sense of justice.
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Link relies on his footwork on the battlefield, and uses various weapons in combat. He’s considered more of a speed-type swordsman, above all.

Impa:

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Impa is a new captain of the Hyrule Kingdom, who has the responsibility of protecting and watching over Princess Zelda. As the head of a tribe that has been supporting the Hyrule Kingdom from behind the scenes, Impa’s loyalty towards Princess Zelda is second to no other.
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Her fighting style revolves around the use of her giant katana to pierce through enemies. She’s a skilled veteran with the sword, who does everything from her footwork to behavior in a sharp manner.

Cia: (Official localized name)
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Cia is the embodiment of evil that extracted the good out of a certain witch’s heart. She’s honest but egotistical, provocative and aggressive. She has a strong desire of wanting to make everything in the world her own, and most of all, she wants the hero Link all to herself.

Wizro:

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There was a ring that has existed for countless centuries, that continued rendering numerous owners delusional, as it absorbed the power of darkness to create an ominous bright glow. Due to a magic of Cia’s, it has transformed into a wizard, named Wizro.

While Wizro remains loyal to Cia, he longs for more, as he searches for someone much stronger to follow. In battle, he uses explosive dark magic, along with other magic that has an effect on his surroundings. He specializes in three-dimensional magic, so you might need to keep stay sharp while facing him.

Valga:
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Valkga is Cia’s aide, who traded his heart for tremendous strengths in a contract with the evil witch. Unlike Wizro, Valga rushes in without thinking much, as he searches for a worthy opponent. During combat, he tends to get excited, especially while facing tough foes.

He uses a big spear that resembles a dragon’s claw as his weapon of choice, as he often lets out a loud roar to go with some heavy damage dealing hits.

Hyrule Warriors will be released on August 14, 2014 for Wii U in Japan and later on in the West.
UPDATE: Vários personagens jogáveis, comparativo de gráficos


Nintendo and Tecmo Koei had quite a lot to share this week on their upcoming collaboration, Hyrule Warriors. Amidst talking about how the game came to be, and the subject of breaking away from Zelda traditions, the Hyrule Warriors developers shared a few more tidbits in a Famitsu magazine interview.

Two of Tecmo Koei’s popular series, the Warriors games and the Dead or Alivegames, both games that have a wide range of characters to choose from. Famitsuasked about whether we’ll see a similar selection in Hyrule Warriors.

General producer Hisashi Koinuma agreed that the Warriors games’ main appeal is partly the action and partly the vast amount of playable characters.

“Out of all the playable characters [in Hyrule Warriors], there are some surprising characters that made us say ‘why did you pick this one?!’” added Zelda series producer Eiji Aonuma.

When asked whether Aonuma had any requests for certain characters to be in the game, he responded by saying that he didn’t, and that Tecmo Koei took care of most of that. He also joked that Hyrule Warriors has so many characters, that his own staff would get mad at him if he were to ask them to do something similar.


During the interview, the developers also talked about weapon selection for the characters. According to Hyrule Warriors producer Yosuke Hayashi, characters can change their weapons and have a completely different fighting style. Since it’s aWarriors game, he also revealed that there will be weapon enhancement and character growth systems implemented in the game.

While on the subject of weapons, the Fire Rod-type item seen in the trailer might seem like something out of The Legend of Zelda, but Aonuma confirmed that it isn’t from the series, and that if a rod like that existed in The Legend of Zelda, we wouldn’t be able to use it in the same way.


Similar to other Zelda games, weapons and other important in Hyrule Warriors are acquired through treasure chests. Hayashi also said that the iconic treasure chest opening animation has been prepared for all of the playable characters.

“This is actually a very valuable scene [in The Legend of Zelda]. And this also applies to Hyrule Warriors,” emphasized Aonuma.

Hayashi also touched a bit on the game’s boss fights. According to the producer, The Legend of Zelda games have very high-quality boss fights, and if Tecmo Koei were to try emulating something similar, they wouldn’t stand a chance.

Instead, they’re giving the boss fights a Warriors touch, by having instances where you’ll face a bunch of smaller enemies to charge up your meter, then unleash a special attack on the boss. There will also be more Zelda-like features, such as strategically using items that can be found around stages to take on the boss.

Finally, the three developers shared a message each for fans anticipating the game.

Koinuma: “We plan on having Hyrule Warriors’ first playable demo at E3 this year. With E3 being the opener, we’ll be releasing more and more new information afterwards, so please look forward to it!”

Hayashi: “After watching the trailer that will be shown at E3, it would make us happy to know that you guys will get a better idea of what we’re trying to do. We’ll sequentially reveal the other playable characters, so don’t miss it!”

Aonuma: “I believe it’s safe to say that this title was born as one of the answers from thinking of a new The Legend of Zelda game. By all means, we’d love to have as many people possible enjoy this game.”


Comparativo dos gráficos do trailer com as screenshots mais atuais mostra que os gráficos melhoraram
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A textura das paredes tá completamente diferente, melhor iluminação e principalmente o chão e a tunica.


Gente eu escrevi um spoiler só, não sei porque tão aparecendo três:
Koei andava pensando em que séries eles poderiam adaptar pra estilo Dynasty Warriors, e acharam que zelda seria uma boa idéia. Chegaram pra nintendo e descobriram que eles também queriam o mesmo e acharam interessante desde que viram o One Piece: Pirate Warriors. Em seguida, também chamaram o Team Ninja pois eles manjam dos combates one-to-one.
Hyrule Warriors faz parte do plano do Aonuma de tirar Zelda das suas tradições/mesmice, e provavelmente tem outros jogos nessa linha de pensamento.

Resumo sobre os vilões:
Cia é a encorporação de um mal que saiu do coração de uma bruxa. Ela quer Hyrule e Link.
Valga é basicamente o Lu Bu do jogo, só que o poder dele veio de um pacto que ele fez com Cia.
Wizro é servo de Cia também, que nasceu de um anel amaldiçoado. Leal a ela, mas procura por alguém mais forte.

Update: tem tanto char que vai ter alguns que o povo vai ficar WHY.
Cada personagem tem suas próprias animações unicas de abrir baú, já que é algo marcante da série.
Bosses bem difíceis, dungeons pra usar a arma encontrada por lá
Cada arma mudará como o personagem ataca, e teremos caracteristicas de upgrade na arma como na série Warriors

 

cmsnes

Mil pontos, LOL!
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pelo menos não é um jogo de pescaria
 

LucianoBraga

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TL:DR pro pessoal que joga vg e ainda não sabe inglês no spoiler.

:klol

Hayashi disse:
During the interview Hayashi explains that the staff of Team Ninja, known for their work on the BOOBS, are working on BOOBS, but that certain members that developed BOOBS have been specially selected to be part of the BOOBS team.

Corrigido. :klol
 

_RZero_

Ei mãe, 500 pontos!
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Tô botando fé nesse jogo, a série precisava mesmo respirar novos ares.
 
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