As a result of this system, it doesn’t feel like a hack-n-slash action game. It’s got a very, very different vibe than, say,
Kingdom Hearts III. Just mashing the square button doesn’t seem like an effective strategy in
Final Fantasy VII’s new combat system. You don’t do a ton of damage with standard attacks. From what I watched and played, getting through fights requires frequent use of abilities and swapping between your characters—in this case, using Cloud to take out short-range enemies and Barret to gun down sentries from a distance.
This afternoon at E3 in Los Angeles, I watched an extended demo of the
Final Fantasy VII remake and got my hands on a build for about 15 minutes. Here’s the good news: It could be really special. The bad news: We have no idea when the whole project will be completed.
kotaku.com