Eldward Elric
Mil pontos, LOL!
- Mensagens
- 13.587
- Reações
- 4.481
- Pontos
- 1.244
A Joystiq tava cobrindo. Olha o que rolou até agora:
http://www.joystiq.com/2008/02/19/joystiq-live-at-the-too-human-press-conference/
GDC08: Joystiq live at the Too Human press conference
5:23 pm PT -- We're in our seats waiting for the Too Human press event to begin. Stay tuned for more!
5:26 pm PT -- Denis Dyack appears on the stage in a magnificent puff of smoke. (Actually, he just marched on there, but we're sure that's how he envisioned it.)
5:27 pm PT -- Denis Dyack gives us some background on Too Human's story. Wars are waged, robots are deployed, and humans do battle against mean-spirited gods. Unfortunately for humans, machines are the only ones not bothered by the ice-age that results from all the nuclear shenanigans.
5:28 pm PT -- A video starts... followed by a Frederich Nietsche quote (of course!) A dark and shady figure directs the main character, as any good trailer, away from the camera.
5:31 pm PT -- The character releases a slouched body for rescue just before being attacked by a gigantic beast. His comrades are all killed as he escapes with the body. Seriously, the beast is huge (and reminiscent of Gears of War). A half-cyborg woman looks over a fallen soldier and touches him, also turning him into some robot zombie soldier being.
5:32 pm PT -- A crow flies across a futuristic city and perches on the window of a ... bar? Scantily clad women serve drinks to grizzled, bearded men. "Another body was pulled from the channel, ripped to shreds." We have a feeling they're drinking mead. It's a Norse thing.
5:33 pm PT -- A cloaked figure marches in, arousing suspicions from everyone. The crowd utters, "he's here." Uh oh, a guy makes the mistake of picking a fight an gets a gun pointed at his face. "Move." It's Baldur (we think), totally overdressed for a bar but well equipped it seems.
5:34 pm PT -- A giant robot monster dog... thing bursts in and a battle ensues. This cutscene is fancy... and long. Baldur (we'll just assume) starts do his "saving the people" thing.
5:37 pm PT -- He's knocked to the ground and smashes through the door with the beast. He climbs out casually, dusts off his shoulder. The beast bursts through the ground -- his manners are just not up to par. Baldur pulls out his sword, does some fancy aerobics, and slices the creature's metallic arm off.
5:38 pm PT -- The creature flees through a self-made door. Fade to black, end of trailer.
5:39 pm PT -- We're at a character class select screen. The Champion class excels at critical strikes and air combat, notes Dyack. Next is the Commando, "essentially your nuker." The Bioengineer can regenerate health and look absolutely fabulous while doing so.
5:40 pm PT -- The Defender is "your typical tank," and largely resembles one. Dyack chooses the champion class, perhaps a thinkly veiled message aimed at the ongoing Epic lawsuit? Nah, we're probably reading too much into it. "Take a look at the loading screen 'cos it's the last time you'll see it in the demo" -- ooh, snarky!
5:41 pm PT -- The real-time cutscenes are impressive, and immediately brings to mind Mass Effect -- sans all the texture pop-in and slowdown.
5:42 pm PT -- A bunch of soldiers arrive in a frigid climate, packed into a large armored vehicles. Said one trooper to another, "Humans this far beyond the wall generally don't come back." More choice quotes: "It's a good day to die." "You always say that." "It always is."
5:43 pm PT -- After the initial load time, we've yet to see any loading between cutscenes and gameplay. So far, the framerate we've seen in the real-time game is markedly improved.
5:44 pm PT -- Too Human is being rendered in "true 720p", says Dyack. We start counting pixels. One, two, three... Dyack says the philosophy is to not burder the player with camera control. It's all meant to be automagical.
5:45 pm PT -- Aside from some shimmering, the ancient temple being explored looks beautiful. No framerate hiccups yet! (98, 99, 100 ...)
5:46 pm PT -- The camera briefly switches to the perspective of a monster stalking Baldur. Dyack is still able to control his character. A fight breaks out, and Baldur gets to work shooting slashing and otherwise abusing robots. (145, 146, 147 ...)
5:47 pm PT -- "Not even breaking a sweat," says a companion. Is he talking about the graphics engine? (Agh, we lost count of the pixels!) Dyack notes there are six or seven different camera styles, including one more akin to Diablo.
http://www.joystiq.com/2008/02/19/joystiq-live-at-the-too-human-press-conference/
GDC08: Joystiq live at the Too Human press conference
5:23 pm PT -- We're in our seats waiting for the Too Human press event to begin. Stay tuned for more!
5:26 pm PT -- Denis Dyack appears on the stage in a magnificent puff of smoke. (Actually, he just marched on there, but we're sure that's how he envisioned it.)
5:27 pm PT -- Denis Dyack gives us some background on Too Human's story. Wars are waged, robots are deployed, and humans do battle against mean-spirited gods. Unfortunately for humans, machines are the only ones not bothered by the ice-age that results from all the nuclear shenanigans.
5:28 pm PT -- A video starts... followed by a Frederich Nietsche quote (of course!) A dark and shady figure directs the main character, as any good trailer, away from the camera.
5:31 pm PT -- The character releases a slouched body for rescue just before being attacked by a gigantic beast. His comrades are all killed as he escapes with the body. Seriously, the beast is huge (and reminiscent of Gears of War). A half-cyborg woman looks over a fallen soldier and touches him, also turning him into some robot zombie soldier being.
5:32 pm PT -- A crow flies across a futuristic city and perches on the window of a ... bar? Scantily clad women serve drinks to grizzled, bearded men. "Another body was pulled from the channel, ripped to shreds." We have a feeling they're drinking mead. It's a Norse thing.
5:33 pm PT -- A cloaked figure marches in, arousing suspicions from everyone. The crowd utters, "he's here." Uh oh, a guy makes the mistake of picking a fight an gets a gun pointed at his face. "Move." It's Baldur (we think), totally overdressed for a bar but well equipped it seems.
5:34 pm PT -- A giant robot monster dog... thing bursts in and a battle ensues. This cutscene is fancy... and long. Baldur (we'll just assume) starts do his "saving the people" thing.
5:37 pm PT -- He's knocked to the ground and smashes through the door with the beast. He climbs out casually, dusts off his shoulder. The beast bursts through the ground -- his manners are just not up to par. Baldur pulls out his sword, does some fancy aerobics, and slices the creature's metallic arm off.
5:38 pm PT -- The creature flees through a self-made door. Fade to black, end of trailer.
5:39 pm PT -- We're at a character class select screen. The Champion class excels at critical strikes and air combat, notes Dyack. Next is the Commando, "essentially your nuker." The Bioengineer can regenerate health and look absolutely fabulous while doing so.
5:40 pm PT -- The Defender is "your typical tank," and largely resembles one. Dyack chooses the champion class, perhaps a thinkly veiled message aimed at the ongoing Epic lawsuit? Nah, we're probably reading too much into it. "Take a look at the loading screen 'cos it's the last time you'll see it in the demo" -- ooh, snarky!
5:41 pm PT -- The real-time cutscenes are impressive, and immediately brings to mind Mass Effect -- sans all the texture pop-in and slowdown.
5:42 pm PT -- A bunch of soldiers arrive in a frigid climate, packed into a large armored vehicles. Said one trooper to another, "Humans this far beyond the wall generally don't come back." More choice quotes: "It's a good day to die." "You always say that." "It always is."
5:43 pm PT -- After the initial load time, we've yet to see any loading between cutscenes and gameplay. So far, the framerate we've seen in the real-time game is markedly improved.
5:44 pm PT -- Too Human is being rendered in "true 720p", says Dyack. We start counting pixels. One, two, three... Dyack says the philosophy is to not burder the player with camera control. It's all meant to be automagical.
5:45 pm PT -- Aside from some shimmering, the ancient temple being explored looks beautiful. No framerate hiccups yet! (98, 99, 100 ...)
5:46 pm PT -- The camera briefly switches to the perspective of a monster stalking Baldur. Dyack is still able to control his character. A fight breaks out, and Baldur gets to work shooting slashing and otherwise abusing robots. (145, 146, 147 ...)
5:47 pm PT -- "Not even breaking a sweat," says a companion. Is he talking about the graphics engine? (Agh, we lost count of the pixels!) Dyack notes there are six or seven different camera styles, including one more akin to Diablo.
Bonus disse: