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Tópico oficial Tópico oficial das placas Nvidia séries RTX! Todas as informações aqui!

Soulzito

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Bora ver né, acho que ficaria tentado em pegar essa Gigabyte que vc postou em estoque, ainda bem que nem vi. kkk

Mas pensando bem, creio que o melhor a fazer é esperar um pouco, deve que uns dois meses aí já teremos boas placas em estoque.


.

Sim. No final das contas, são commodities.

As empresas sabem que a arquitetura é boa e sabem que vão lucrar. Ter estoque estável é só questão de tempo mesmo.

O melhor é esperar; tanto por placas revisadas quanto por marcas boas.
 

Soulzito

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Na verdade isso da marca é muito relativo ao modelo e a placa. A gigabyte teve uma série de modelos Windforce que pegaram a má fama, especialmente nas RTX20XX. Eu tive uma GTX 770 Windforce que nunca de problemas. A série Gaming OC foi extremamente elogiada nas 5700XT, entre os melhores c/b. Em compensação as Asus 5700XT TUF e STRIX saíram completamente cagadas por erro besta. A MSI também mandou mal com a Evoke, XFX também... enfim, cada modelo de placa que sai, é uma loteria. Por isso o melhor é acompanhar reviews em canais de renome (eu gosto do Hardware Unboxed pra essas comparações) antes de realizar qualquer compra.

Eu tive uma experiência de RMA muito positiva com a EVGA e os caras honram os 3 anos de garantia.

Minha 1080 Ti Hybrid tava montada errada, num gabinete invertido da Corsair, e começou a dar barulho de borbulhamento. Mandei a placa lá sob garantia e efetivamente conversamos muito sobre o que tava ocorrendo até chegar na base do problema, que era a montagem inadequada. Foram 20 emails, sem stress algum, trocando ideia do que tava ocorrendo.

Esse tipo de atendimento pós venda, ainda mais de um negócio que tá a 9000 KM da minha casa de um bem de mais de 6 mil reais eu não troco fácil.
 

Cloudst69

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Eu tive uma experiência de RMA muito positiva com a EVGA e os caras honram os 3 anos de garantia.

Minha 1080 Ti Hybrid tava montada errada, num gabinete invertido da Corsair, e começou a dar barulho de borbulhamento. Mandei a placa lá sob garantia e efetivamente conversamos muito sobre o que tava ocorrendo até chegar na base do problema, que era a montagem inadequada. Foram 20 emails, sem stress algum, trocando ideia do que tava ocorrendo.

Esse tipo de atendimento pós venda, ainda mais de um negócio que tá a 9000 KM da minha casa de um bem de mais de 6 mil reais eu não troco fácil.

Isso foi quando? O que eu não curto na EVGA é que tem que mandar a placa pro exterior e o processo costuma demorar bastante por conta disso. Aí se vc não tiver uma placa reserva ou onboard, vai ficar sem pc por sei lá quanto tempo. Não sei quando foi seu processo, mas nos relatos mais recentes que vi, houveram casos das placas que foram enviadas virem com algum tipo problema (pois são refurbished tb).
Felizmente eu nunca precisei de garantia em componentes de PC, mas eu sempre procuro garantia nacional de pelo menos 2 anos em placas de video.
Tinha ouvido bons relatos da garantia da MSI (que é de 3 anos, nacional), mas isso é quando ela era feita pela Trina. Agora quem faz é a Coletek então não sei como anda a qualidade do RMA.
A Gigabyte dá 3/4 anos de garantia dependendo da placa, mas nunca vi relatos de RMA deles. Talvez isso seja um bom sinal, apesar da má fama?
A Asus também dá 3 anos, mas parece que eles são meio chatos com RMA, do tipo que invalidam por qualquer coisinha. Quando o RMA é aceito, acho que eles devolvem a grana.
Uma que recomendo passar longe é a Zotac. O que tem de relato de gente que se ferrou com placa deles não tá escrito.
 

Soulzito

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Isso foi quando? O que eu não curto na EVGA é que tem que mandar a placa pro exterior e o processo costuma demorar bastante por conta disso. Aí se vc não tiver uma placa reserva ou onboard, vai ficar sem pc por sei lá quanto tempo. Não sei quando foi seu processo, mas nos relatos mais recentes que vi, houveram casos das placas que foram enviadas virem com algum tipo problema (pois são refurbished tb).
Felizmente eu nunca precisei de garantia em componentes de PC, mas eu sempre procuro garantia nacional de pelo menos 2 anos em placas de video.
Tinha ouvido bons relatos da garantia da MSI (que é de 3 anos, nacional), mas isso é quando ela era feita pela Trina. Agora quem faz é a Coletek então não sei como anda a qualidade do RMA.
A Gigabyte dá 3/4 anos de garantia dependendo da placa, mas nunca vi relatos de RMA deles. Talvez isso seja um bom sinal, apesar da má fama?
A Asus também dá 3 anos, mas parece que eles são meio chatos com RMA, do tipo que invalidam por qualquer coisinha. Quando o RMA é aceito, acho que eles devolvem a grana.
Uma que recomendo passar longe é a Zotac. O que tem de relato de gente que se ferrou com placa deles não tá escrito.

Foi ano passado. Até cheguei a criar tópico aqui antes de mandar pro RMA, fiquei meio receoso de mandar a placa pra fora, etc.

Mas o processo todo durou um mês, do envio ao recebimento da placa.

E eles já tinham, na época, falado que, se desse m**** mesmo na 1080Ti, iam trocar por uma 2080 Ti Hybrid. Você vê a informação disso no processo de RMA, que indica o serial da placa que entra e o serial da placa que sai. Se eles não tiverem o mesmo modelo pra te enviar, por sair de linha, por exemplo, te enviam uma superior ou equivalente.

O pior disso tudo é enviar pra fora, mesmo. Foram 200 reais de envio. Mas foi a única coisa que acabei pagando.

Ainda assim, a experiência eu considerei positiva.
 

Azeon

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A placa que a galera estava aguardando :kcool

GAINWARD launches GeForce RTX 3080 in Iron Man and Captain America colors

Gainward has new GeForce RTX 3080 and RTX 3070 models with very unusual colors.

A rainbow effect
The company teased some of the proposed designs on social media shortly after NVIDIA announced the cards. So far only two of these designs have been launched:

 


Krion

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Para os que estão interessados e sempre terem a placa mais top, chegou uma boa opção :ksafado
(parece que esta sendo cotado em uns U$ 2000,00)


EVGA GeForce RTX 3090 KINGPIN Hybrid Graphics Card Pictured, Features 360mm AIO Liquid Cooler For Enthusiast Overclockers




KINGPIN himself has given us a first look at the flagship GeForce RTX 3090 graphics card from EVGA, the GeForce RTX 3090 KINGPIN Hybrid. The graphics card features a design that is made solely for enthusiasts and overclockers. KINGPIN even demonstrated the insane overclocking potential of the card last week by breaking the 3DMark Port Royal world record with a massive 2580 MHz overclock on the same card.
EVGA GeForce RTX 3090 KINGPIN Hybrid Pictured, 360mm AIO Liquid Cooler For This Beast Of A Card
There are definitely a lot of interesting details to talk about regarding the EVGA GeForce RTX 3090 KINGPIN Hybrid. We already got to see how the card looks like when EVGA officially announced its RTX 30 series lineup but other details have been kept a secret. Well, it looks like KINGPIN just went ahead and posted the first full picture of the card itself.

The EVGA GeForce RTX 3090 KINGPIN Hybrid will be the flagship design in the GeForce RTX 30 line from the company. It features a dual-slot design with a wide PCB that is covered by the massive shroud. The wide PCB is used to accommodate more electrical components & a beast of circuitry that is used to power this card. The card features a matte black shroud with mesh grills at the front and a large 9 blade fan that pushes air through the internal assembly.

EVGA GeForce RTX 3090 KINGPIN Hybrid Graphics Card

The heatsink for the GeForce RTX 3090 KINGPIN consists of a large copper block that covers the electrical components while the GPU sits underneath the copper cold-plate of the pump. The card is a hybrid design that makes full use of liquid cooling and is attached to a 360mm radiator with three 120mm fans included. This should allow for some cool operating temperatures whether running at stock or overclocked.



Another interesting feature of the EVGA GeForce RTX 3090 KINGPIN graphics card is the small LCD display which can be seen on the side by the end of the shroud. This LCD should provide some useful functionality and maybe even some tuning options to users. In teaser shorts, it can be seen that the card will feature three 8-pin power connectors featured on the back of the PCB.
Display outputs include the standard three DP and a single HDMI 2.1 ports. There's no word on the pricing and availability yet but we can definitely see the card being a hit amongst overclockers and enthusiasts when it launches.
 

TheK

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Mais "novas" sobre as RTX 30 series, desta vez da MSI


MSI quietly changes GeForce RTX 3080 GAMING X TRIO design amid stability concerns
MSI GeForce RTX 3080 GAMING X TRIO gets new PCB



There were no announcements or statements from MSI in regard to the GeForce RTX 3080/3090 stability concerns. Our readers have reported that the company employees did mention during the MSI Insider podcast that they think that this might be a driver issue.

As it turns out, MSI did change the design and we have been notified that has been done quietly. It is worth noting that RTX 3080 GAMING X TRIO was also present in the first reports on the issue, but the capacitor configuration was considered ‘better’ than pure SP-CAP configuration and it shouldn’t really cause problems.

The manufacturer has changed the design and the photos on the manufacturer’s website have been replaced. This is a pure photoshop, the manufacturer has only changed the area where the capacitors are placed.

We are keeping track of new developments in a crash to desktop issues with the GeForce RTX 3080 series. Check this article for more information.

MSI GeForce RTX 3080 GAMING X TRIO before (left) and after (right) the change





MSI RTX 3080 GAMING X TRIO before change





MSI RTX 3080 GAMING X TRIO after the modification

Hehehe, ligeiros. Aparentemente as TUFs passaram por esse processo antes do pessoal descobrir os Crash, tipo nas fotos promocionais originais ela é poscap, mas todos os reviews e fotos que eu vi de gente que recebeu, ela é full MLCC.

O correto era gerar um recall para essas placas, RTX3080 com poscap vai ficar queimadíssima no mercado. Vão fazer isso? Parece que não, vai ser só a nerfada via bios e boa sorte para a galera da primeira leva.
 

pescadorparrudo

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caramba, fiquei uns dias sem acompanhar e deu uma m**** grande com o lançamento ein?

é foda hj em dia. Vc compra jogo no lançamento, vem lotado de bugs. hardware, vem com problemas graves.

O melhor mesmo é esperar uns 6 meses. Consegue o produto mais bem acabado e com preço MUITO melhor.
 

daniellm

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Mais "novas" sobre as RTX 30 series, desta vez da MSI


MSI quietly changes GeForce RTX 3080 GAMING X TRIO design amid stability concerns
MSI GeForce RTX 3080 GAMING X TRIO gets new PCB



There were no announcements or statements from MSI in regard to the GeForce RTX 3080/3090 stability concerns. Our readers have reported that the company employees did mention during the MSI Insider podcast that they think that this might be a driver issue.

As it turns out, MSI did change the design and we have been notified that has been done quietly. It is worth noting that RTX 3080 GAMING X TRIO was also present in the first reports on the issue, but the capacitor configuration was considered ‘better’ than pure SP-CAP configuration and it shouldn’t really cause problems.

The manufacturer has changed the design and the photos on the manufacturer’s website have been replaced. This is a pure photoshop, the manufacturer has only changed the area where the capacitors are placed.

We are keeping track of new developments in a crash to desktop issues with the GeForce RTX 3080 series. Check this article for more information.

MSI GeForce RTX 3080 GAMING X TRIO before (left) and after (right) the change





MSI RTX 3080 GAMING X TRIO before change





MSI RTX 3080 GAMING X TRIO after the modification
Isso devem ser os novos lotes né? Kabum postou no youtube um review de uma MSI Trio, clock subiu acima de 2GHz durante os jogos, já pensou crashar no meio de um video :kkk
Esse modelo e as ASUS são as minha preferências, já eram antes dessas notícias inclusive :kluv
 

Krion

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Isso devem ser os novos lotes né? Kabum postou no youtube um review de uma MSI Trio, clock subiu acima de 2GHz durante os jogos, já pensou crashar no meio de um video :kkk
Esse modelo e as ASUS são as minha preferências, já eram antes dessas notícias inclusive :kluv

É bom o pessoal, que pretende comprar as placas, ficar de olho no futuro quando for pegar uma, para ver se não é desses primeiros ("problemáticos") lotes, principalmente quem for comprar placas usadas (é pedir várias fotos para ter certeza do modelo da placa)
 

Krion

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Me mandaram esta matéria abaixo, o que acham:kpensa
(acho que se a NVIDIA investir (mehorar) bem nos novos drives, vai dar para extrair ainda mais o potencial das novas placas. E esperar os próximos meses, sem falar que a AMD esta vindo aí.)

------------

NVIDIA RTX 30 Fine Wine: Investigating The Curious Case Of Missing Gaming Performance



NVIDIA's RTX 30 series launched to a ton of fanfare and jaw-dropping levels of performance claims and specifications - but somewhere between all the hype and third-party reviews, the promised doubling in performance vanished without a trace. Today, we are going to be investigating a very interesting phenomenon plaguing NVIDIA GPUs and why not everything is as it seems. Nothing is presented as the gospel truth for you to believe and you are encouraged to use your own judgment
according to taste.

NVIDIA's RTX 30 series has more than twice the TFLOPs, so where did all the performance go?
The argument is simple, Jensen promised twice the graphics power in Ampere GPUs so we should see roughly twice the shading performance in most titles (without any bells and whistles like DLSS or RTX). This, most curiously, isn't happening. In fact, the RTX 3090 is anywhere from 30% to 50% faster in shading performance in gaming titles than the RTX 2080 Ti even when it more than twice the number of shading cores. TFLOPs is, after all, simply a function of shading clocks multiplied by the clock speed. Somewhere, somehow, performance is being lost.

One of three things is happening:
  1. The lone shading core of Ampere is somehow inferior to Turing and the cards can't actually deliver that FP32 TFLOPs number (in other words Jensen lied).
  2. There is something wrong in the bios/microcode or low-level drivers of the card
  3. The high-level drivers / gaming engines / software stacks can't scale up to properly utilize the mass of shading cores present in Ampere cards.
Fortunately for us, this is a problem that we can easily investigate using the scientific method. If the Ampere cards' shader cores are somehow inferior to Turing, then we should not be able to get twice the FP32 performance using any application. Simple right? If however, we can get the claimed performance on any application then it becomes slightly tricky. While it would absolve the hardware of any blame, we would then need to find whether the software stack/high-level drivers are at fault or whether its a microcode issue. While you can resolve hardware vs software with a very high level of certainty, you cannot do the same for the software side.

You can, however, make a very good guess. Our logic flow diagram is as follows:


Rendering applications are designed to use a ton of graphics horsepower. In other words, their software is coded to scale exponentially more than games (there have actually been instances where games refused to work on core counts higher than 16 in the past). If a rendering application can demonstrate the doubling in performance than the hardware is not to blame. The cores aren't inferior. If all rendering applications can take full advantage then the low-level driver stack isn't to blame either. This would point the finger at APIs like DirectX, GameReady drivers, and the actual code of gaming engines. So without any further ado, let's take a look.



VRAY is one of the most shading intensive benchmarks for GPUs. It is essentially the Cinebench for GPUs. It also helps that the program is optimized for CUDA architecture so represents a "best case" scenario for NVIDIA cards. If the Ampere series can't deliver the doubling in performance here, it will not do so anywhere else. The RTX 3090 in VRAY achieves more than twice the shading performance of the RTX 2080 Ti quite easily. Remember our flow diagram?
Since we have a program that can actually output double the performance in a 'real world' workload, it obviously means that Jensen wasn't lying and the RTX 30 series is actually capable of the claimed performance figures - at least as far as the hardware goes. So we know now that performance is being lost on the software side somewhere. Interestingly, Octone scaled a little worse than VRAY - which is slight evidence for lack of low-level drivers. Generally, however, rendering applications scaled a lot more smoothly than gaming applications.


We took a panel of 11 games. We wanted to test games on shading performance only, no DLSS, and no RTX. There wasn't a particular methodology to picking the titles - we just benched the games we had lying around. We found that the RTX 3090 was on avg 33% faster than the RTX 2080 Ti. This means, for the most part, the card is acting like a 23.5 TFLOPs GPU. Performance is obviously taking a major hit as we move from rendering applications to games. There is a vast differential between the performance targets the RTX series should be hitting and the one its actually outputting. Here, however, we can only guess. Since there is a lot of fluctuation between various games, game engine scaling is obviously a factor and the drivers don't appear to be capable of fully taking advantage of the 10,000+ cores that the RTX 3090 possesses.

So what does this mean? Software bottleneck, fine wine and the amazing world of no negative performance scaling in lineups
Because the problem with the RTX 30 series is very obviously one that is based in software (NVIDIA quite literally rolled out a GPU so powerful that current software cannot take advantage of it), it is a very good problem to have. AMD GPUs have always been praised for being "fine wine". We posit that NVIDIA's RTX 30 series is going to be the mother of all fine wines. The level of performance enhancement we expect to come for these cards through software in the year to come will be phenomenal. As game drivers, APIs, and game engines catch up in scaling and learn how to deal with the metric butt-ton (pardon my language) of shading cores present in these cards, and DLSS matures as a technology, you are not only going to get close to the 2x performance levels - but eventually, exceed them.

While it is unfortunate that all this performance isn't usable on day one, this might not be entirely NVIDIA's fault (remember, we only the problem is on the software side, we don't know for sure whether the drivers or game engines or the API is to blame for the performance loss) and one thing is for sure: you will see chunks of this performance get unlocked in the months to come as the software side matures. In other words, you are looking at the first NVIDIA Fine Wine. While previous generations usually had their full performance unlocked on day one, NVIDIA RTX 30 series does not and you would do well to remember that when making any purchasing decisions.

Fine wine aside, this also has another very interesting side effect. I expect next to no negative performance scaling as we move down the roster. Because the performance of the RTX 30 series is essentially being software-bottlenecked and the parameter around which the bottleneck is revolving appears to be the number of cores, this should mean that less powerful cards are going to experience significantly less bottlenecking (and therefore higher scaling). In fact, I am going to make a prediction: the RTX 3060 Ti for example (with 512 more cores than the RTX 2080 Ti) should experience much better scaling than its elder brothers and still beat the RTX 2080 Ti! The less the core count, the better the scaling essentially.

While this situation represents uncharted territory for NVIDIA, we think this is a good problem to have. Just like AMD's introduction of multiple core count CPUs forced game engines to support more than 16 cores, NVIDIAs aggressive approach with core count should force the software side to catch up with scaling as well. So over the next year, I expect RTX 30 owners will get software updates that will drastically increase performance.
 

TheK

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Me mandaram esta matéria abaixo, o que acham:kpensa
(acho que se a NVIDIA investir (mehorar) bem nos novos drives, vai dar para extrair ainda mais o potencial das novas placas. E esperar os próximos meses, sem falar que a AMD esta vindo aí.)

------------

NVIDIA RTX 30 Fine Wine: Investigating The Curious Case Of Missing Gaming Performance



NVIDIA's RTX 30 series launched to a ton of fanfare and jaw-dropping levels of performance claims and specifications - but somewhere between all the hype and third-party reviews, the promised doubling in performance vanished without a trace. Today, we are going to be investigating a very interesting phenomenon plaguing NVIDIA GPUs and why not everything is as it seems. Nothing is presented as the gospel truth for you to believe and you are encouraged to use your own judgment
according to taste.

NVIDIA's RTX 30 series has more than twice the TFLOPs, so where did all the performance go?
The argument is simple, Jensen promised twice the graphics power in Ampere GPUs so we should see roughly twice the shading performance in most titles (without any bells and whistles like DLSS or RTX). This, most curiously, isn't happening. In fact, the RTX 3090 is anywhere from 30% to 50% faster in shading performance in gaming titles than the RTX 2080 Ti even when it more than twice the number of shading cores. TFLOPs is, after all, simply a function of shading clocks multiplied by the clock speed. Somewhere, somehow, performance is being lost.

One of three things is happening:
  1. The lone shading core of Ampere is somehow inferior to Turing and the cards can't actually deliver that FP32 TFLOPs number (in other words Jensen lied).
  2. There is something wrong in the bios/microcode or low-level drivers of the card
  3. The high-level drivers / gaming engines / software stacks can't scale up to properly utilize the mass of shading cores present in Ampere cards.
Fortunately for us, this is a problem that we can easily investigate using the scientific method. If the Ampere cards' shader cores are somehow inferior to Turing, then we should not be able to get twice the FP32 performance using any application. Simple right? If however, we can get the claimed performance on any application then it becomes slightly tricky. While it would absolve the hardware of any blame, we would then need to find whether the software stack/high-level drivers are at fault or whether its a microcode issue. While you can resolve hardware vs software with a very high level of certainty, you cannot do the same for the software side.

You can, however, make a very good guess. Our logic flow diagram is as follows:


Rendering applications are designed to use a ton of graphics horsepower. In other words, their software is coded to scale exponentially more than games (there have actually been instances where games refused to work on core counts higher than 16 in the past). If a rendering application can demonstrate the doubling in performance than the hardware is not to blame. The cores aren't inferior. If all rendering applications can take full advantage then the low-level driver stack isn't to blame either. This would point the finger at APIs like DirectX, GameReady drivers, and the actual code of gaming engines. So without any further ado, let's take a look.



VRAY is one of the most shading intensive benchmarks for GPUs. It is essentially the Cinebench for GPUs. It also helps that the program is optimized for CUDA architecture so represents a "best case" scenario for NVIDIA cards. If the Ampere series can't deliver the doubling in performance here, it will not do so anywhere else. The RTX 3090 in VRAY achieves more than twice the shading performance of the RTX 2080 Ti quite easily. Remember our flow diagram?
Since we have a program that can actually output double the performance in a 'real world' workload, it obviously means that Jensen wasn't lying and the RTX 30 series is actually capable of the claimed performance figures - at least as far as the hardware goes. So we know now that performance is being lost on the software side somewhere. Interestingly, Octone scaled a little worse than VRAY - which is slight evidence for lack of low-level drivers. Generally, however, rendering applications scaled a lot more smoothly than gaming applications.


We took a panel of 11 games. We wanted to test games on shading performance only, no DLSS, and no RTX. There wasn't a particular methodology to picking the titles - we just benched the games we had lying around. We found that the RTX 3090 was on avg 33% faster than the RTX 2080 Ti. This means, for the most part, the card is acting like a 23.5 TFLOPs GPU. Performance is obviously taking a major hit as we move from rendering applications to games. There is a vast differential between the performance targets the RTX series should be hitting and the one its actually outputting. Here, however, we can only guess. Since there is a lot of fluctuation between various games, game engine scaling is obviously a factor and the drivers don't appear to be capable of fully taking advantage of the 10,000+ cores that the RTX 3090 possesses.

So what does this mean? Software bottleneck, fine wine and the amazing world of no negative performance scaling in lineups
Because the problem with the RTX 30 series is very obviously one that is based in software (NVIDIA quite literally rolled out a GPU so powerful that current software cannot take advantage of it), it is a very good problem to have. AMD GPUs have always been praised for being "fine wine". We posit that NVIDIA's RTX 30 series is going to be the mother of all fine wines. The level of performance enhancement we expect to come for these cards through software in the year to come will be phenomenal. As game drivers, APIs, and game engines catch up in scaling and learn how to deal with the metric butt-ton (pardon my language) of shading cores present in these cards, and DLSS matures as a technology, you are not only going to get close to the 2x performance levels - but eventually, exceed them.

While it is unfortunate that all this performance isn't usable on day one, this might not be entirely NVIDIA's fault (remember, we only the problem is on the software side, we don't know for sure whether the drivers or game engines or the API is to blame for the performance loss) and one thing is for sure: you will see chunks of this performance get unlocked in the months to come as the software side matures. In other words, you are looking at the first NVIDIA Fine Wine. While previous generations usually had their full performance unlocked on day one, NVIDIA RTX 30 series does not and you would do well to remember that when making any purchasing decisions.

Fine wine aside, this also has another very interesting side effect. I expect next to no negative performance scaling as we move down the roster. Because the performance of the RTX 30 series is essentially being software-bottlenecked and the parameter around which the bottleneck is revolving appears to be the number of cores, this should mean that less powerful cards are going to experience significantly less bottlenecking (and therefore higher scaling). In fact, I am going to make a prediction: the RTX 3060 Ti for example (with 512 more cores than the RTX 2080 Ti) should experience much better scaling than its elder brothers and still beat the RTX 2080 Ti! The less the core count, the better the scaling essentially.

While this situation represents uncharted territory for NVIDIA, we think this is a good problem to have. Just like AMD's introduction of multiple core count CPUs forced game engines to support more than 16 cores, NVIDIAs aggressive approach with core count should force the software side to catch up with scaling as well. So over the next year, I expect RTX 30 owners will get software updates that will drastically increase performance.

Resumindo:

141826
 

mmdsj250

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Isso foi quando? O que eu não curto na EVGA é que tem que mandar a placa pro exterior e o processo costuma demorar bastante por conta disso. Aí se vc não tiver uma placa reserva ou onboard, vai ficar sem pc por sei lá quanto tempo. Não sei quando foi seu processo, mas nos relatos mais recentes que vi, houveram casos das placas que foram enviadas virem com algum tipo problema (pois são refurbished tb).
Felizmente eu nunca precisei de garantia em componentes de PC, mas eu sempre procuro garantia nacional de pelo menos 2 anos em placas de video.
Tinha ouvido bons relatos da garantia da MSI (que é de 3 anos, nacional), mas isso é quando ela era feita pela Trina. Agora quem faz é a Coletek então não sei como anda a qualidade do RMA.
A Gigabyte dá 3/4 anos de garantia dependendo da placa, mas nunca vi relatos de RMA deles. Talvez isso seja um bom sinal, apesar da má fama?
A Asus também dá 3 anos, mas parece que eles são meio chatos com RMA, do tipo que invalidam por qualquer coisinha. Quando o RMA é aceito, acho que eles devolvem a grana.
Uma que recomendo passar longe é a Zotac. O que tem de relato de gente que se ferrou com placa deles não tá escrito.
Foi ano passado. Até cheguei a criar tópico aqui antes de mandar pro RMA, fiquei meio receoso de mandar a placa pra fora, etc.

Mas o processo todo durou um mês, do envio ao recebimento da placa.

E eles já tinham, na época, falado que, se desse m**** mesmo na 1080Ti, iam trocar por uma 2080 Ti Hybrid. Você vê a informação disso no processo de RMA, que indica o serial da placa que entra e o serial da placa que sai. Se eles não tiverem o mesmo modelo pra te enviar, por sair de linha, por exemplo, te enviam uma superior ou equivalente.

O pior disso tudo é enviar pra fora, mesmo. Foram 200 reais de envio. Mas foi a única coisa que acabei pagando.

Ainda assim, a experiência eu considerei positiva.

Que eu saiba (pelo menos tava assim em 2016~2017), você mandava as placas para o RJ ao invés de mandar para os USA, mas só valia para as placas tops se não me falha a memória.
 

Krion

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Mais news da novela das GPUS "problemáticas" :kpensa

Inno3D Claims its RTX 3080s don’t Suffer from Crashes
20200910105004_2623.jpg



In a statement, NVIDIA board partner Inno3D has claimed that its GeForce RTX 3080 graphics cards don’t suffer from crashes and instability issues as many AIB partners. The statement says that none of the iChill GeForce RTX 30 series products have instability problems.
inno3d_01.png

However, as per chatter on the retail channel, many batches of RTX 3080 graphics cards have been recalled for further testing and stability testing, Inno3D included. While this doesn’t mean that the vendor’s cards are affected, it does mean that Inno’s isn’t too confident about it.
 

Cloudst69

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Quem dera Founders aqui... até é possível, mas o RMA tem que ir pros EUA.

Um cara postou agora a pouco no adrenaline que comprou a Founders na Performance Solutions por meros 7k+ reais. "Não aguentou de ansiedade". :facepalm
Por essas e outras que nós merecemos os preços que temos.
 
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Azeon

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caramba, fiquei uns dias sem acompanhar e deu uma m**** grande com o lançamento ein?

é foda hj em dia. Vc compra jogo no lançamento, vem lotado de bugs. hardware, vem com problemas graves.

O melhor mesmo é esperar uns 6 meses. Consegue o produto mais bem acabado e com preço MUITO melhor.

Se eu morasse nos EUA ou na Europa e meu salário fosse compatível com o que eu ganho aqui no BR eu compraria no lançamento sem medo (não faria pré compra), lá é mais tranquilo esse lance de RMA e etc.

Aqui o que fode é que você paga caríssimo e não sabe se terá um bom suporte de RMA e etc. Lá fora isso é bem mais tranquilo, daí da pra arriscar.
No Brasil temos que esperar a galera de fora ou a galera que não se preocupa com as contas do mês para testar primeiro, infelizmente.
 

Poor_Boy

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Um cara postou agora a pouco no adrenaline que comprou a Founders na Performance Solutions por meros 7k+ reais. "Não aguentou de ansiedade". :facepalm
Por essas e outras que nós temos os preços que merecemos.
Não entendi o lance da ansiedade, pois provavelmente vai demorar 3 meses pra chegar, agora que ele vai se matar de ansiedade mesmo :facepalm
 

Krion

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Mais "novas" sobre as RTX 30 series, desta vez da MSI


MSI quietly changes GeForce RTX 3080 GAMING X TRIO design amid stability concerns
MSI GeForce RTX 3080 GAMING X TRIO gets new PCB



There were no announcements or statements from MSI in regard to the GeForce RTX 3080/3090 stability concerns. Our readers have reported that the company employees did mention during the MSI Insider podcast that they think that this might be a driver issue.

As it turns out, MSI did change the design and we have been notified that has been done quietly. It is worth noting that RTX 3080 GAMING X TRIO was also present in the first reports on the issue, but the capacitor configuration was considered ‘better’ than pure SP-CAP configuration and it shouldn’t really cause problems.

The manufacturer has changed the design and the photos on the manufacturer’s website have been replaced. This is a pure photoshop, the manufacturer has only changed the area where the capacitors are placed.

We are keeping track of new developments in a crash to desktop issues with the GeForce RTX 3080 series. Check this article for more information.

MSI GeForce RTX 3080 GAMING X TRIO before (left) and after (right) the change





MSI RTX 3080 GAMING X TRIO before change





MSI RTX 3080 GAMING X TRIO after the modification


mais outra "arrumando" as placas na "calada da noite" :ksorriso


ASUS quietly changes RTX 3080 photos as well
We have just reported that MSI has updated the photos on their website for RTX 3080 series (GAMING X TRIO and VENTUS) featuring a new PCB design. It seems that ASUS has done the exact same thing. There is however a small difference between both manufacturers.

Unlike MSI, ASUS delayed the launch of its ROG STRIX models, likely to deliver updated designs to the reviewers. Unfortunately for ASUS and fortunately for you guys, we have a very large database of graphics cards, which is usually updated as soon as new cards are released.

Now this story is based on something that we didn’t even notice ourselves. We received this information as a tip. As it turns out ASUS also had a different PCB design before the cards were seeded to reviewers and to distributors. The manufacturer first uploaded photographs showing full SP-CAP configuration, the full MLCC design was released later. That said, ASUS must have been one of the first manufacturers to change the design before the news first broke at ComputerBase (that was the first report on a possible problem).

This article is not about the reported issue itself, but about design modifications by the AIBs. Please remember, our job is to provide news and keep consumers updated with all developments on this topic. Whether the design change was dictated by the stability issues, we don’t know yet. Neither ASUS nor NVIDIA have made public statements, although multiple vendors have already issued theirs.

Below we attached old photographs uploaded by ASUS (which we had archived in our database) compared with the new ones.

ASUS ROG STIRX RTX 3080 old (left) and updated design (right)








ASUS GeForce RTX 3080 ROG STRIX Series

ASUS ROG STRIX RTX 3080 – Before and after modifications








ASUS GeForce RTX 3080 TUF Series

ASUS RTX 3080 TUF – Before and after modifications
 

Poor_Boy

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mais outra "arrumando" as placas na "calada da noite" :ksorriso


ASUS quietly changes RTX 3080 photos as well
We have just reported that MSI has updated the photos on their website for RTX 3080 series (GAMING X TRIO and VENTUS) featuring a new PCB design. It seems that ASUS has done the exact same thing. There is however a small difference between both manufacturers.

Unlike MSI, ASUS delayed the launch of its ROG STRIX models, likely to deliver updated designs to the reviewers. Unfortunately for ASUS and fortunately for you guys, we have a very large database of graphics cards, which is usually updated as soon as new cards are released.

Now this story is based on something that we didn’t even notice ourselves. We received this information as a tip. As it turns out ASUS also had a different PCB design before the cards were seeded to reviewers and to distributors. The manufacturer first uploaded photographs showing full SP-CAP configuration, the full MLCC design was released later. That said, ASUS must have been one of the first manufacturers to change the design before the news first broke at ComputerBase (that was the first report on a possible problem).

This article is not about the reported issue itself, but about design modifications by the AIBs. Please remember, our job is to provide news and keep consumers updated with all developments on this topic. Whether the design change was dictated by the stability issues, we don’t know yet. Neither ASUS nor NVIDIA have made public statements, although multiple vendors have already issued theirs.

Below we attached old photographs uploaded by ASUS (which we had archived in our database) compared with the new ones.

ASUS ROG STIRX RTX 3080 old (left) and updated design (right)








ASUS GeForce RTX 3080 ROG STRIX Series

ASUS ROG STRIX RTX 3080 – Before and after modifications








ASUS GeForce RTX 3080 TUF Series

ASUS RTX 3080 TUF – Before and after modifications
Todas asus que eu vi são desse modelo atualizado, pode ser que ela arrumou antes mesmo de produzir o primeiro lote.
 

Azeon

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É um doente

Esses caras do Adrenaline parece que vivem em outra realidade, cara

Um deles (não vou falar quem) nasceu na mesma cidade que eu e eu já tive contato com ele, já nasceu cheio da grana e se não me engano estava fazendo veterinária, largou e trocou de faculdade algumas vezes sendo bancado pelos pais e etc.

É o que eu falei acima : Tem uma galera que não se preocupa com as contas no fim do mês.
 

TheK

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mais outra "arrumando" as placas na "calada da noite" :ksorriso


ASUS quietly changes RTX 3080 photos as well
We have just reported that MSI has updated the photos on their website for RTX 3080 series (GAMING X TRIO and VENTUS) featuring a new PCB design. It seems that ASUS has done the exact same thing. There is however a small difference between both manufacturers.

Unlike MSI, ASUS delayed the launch of its ROG STRIX models, likely to deliver updated designs to the reviewers. Unfortunately for ASUS and fortunately for you guys, we have a very large database of graphics cards, which is usually updated as soon as new cards are released.

Now this story is based on something that we didn’t even notice ourselves. We received this information as a tip. As it turns out ASUS also had a different PCB design before the cards were seeded to reviewers and to distributors. The manufacturer first uploaded photographs showing full SP-CAP configuration, the full MLCC design was released later. That said, ASUS must have been one of the first manufacturers to change the design before the news first broke at ComputerBase (that was the first report on a possible problem).

This article is not about the reported issue itself, but about design modifications by the AIBs. Please remember, our job is to provide news and keep consumers updated with all developments on this topic. Whether the design change was dictated by the stability issues, we don’t know yet. Neither ASUS nor NVIDIA have made public statements, although multiple vendors have already issued theirs.

Below we attached old photographs uploaded by ASUS (which we had archived in our database) compared with the new ones.

ASUS ROG STIRX RTX 3080 old (left) and updated design (right)








ASUS GeForce RTX 3080 ROG STRIX Series

ASUS ROG STRIX RTX 3080 – Before and after modifications








ASUS GeForce RTX 3080 TUF Series

ASUS RTX 3080 TUF – Before and after modifications

É como já foi falado, todas as artes e fotos oficiais das 3080 , mesmo as das nossas lojas, são full poscap, mas as que chegaram as mãos de clientes (tipo o cara da WB) são full MLCC.
 

Shinobi4OS

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É como já foi falado, todas as artes e fotos oficiais das 3080 , mesmo as das nossas lojas, são full poscap, mas as que chegaram as mãos de clientes (tipo o cara da WB) são full MLCC.
Isso é bom

Um deles (não vou falar quem) nasceu na mesma cidade que eu e eu já tive contato com ele, já nasceu cheio da grana e se não me engano estava fazendo veterinária, largou e trocou de faculdade algumas vezes sendo bancado pelos pais e etc.

É o que eu falei acima : Tem uma galera que não se preocupa com as contas no fim do mês.
Foda mano. Mesmo tendo grana, o cara que fala "que não segurou a ansiedade" e me comora uma placa com prazo de 2 meses de entrega e 40% mais cara pra mim é doente

Se ele falasse "liguei pra Kabum e descolei uma placa por 7k" seria menos tosco
 

Krion

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Parece que este ultimo driver deu uma "atenuada" nos problemas de crash :kpensa


NVIDIA GeForce RTX 3080 owners report fewer crashes after updating drivers

Does GeForce 456.55 driver fix the stability issues?
NVIDIA-RTX-3080-Hero-1200x220.jpg


Today NVIDIA released a new GeForce 456.55 driver which brings NVIDIA Reflex technology to Call of Duty Warzone and Modern Warfare. The driver also officially provides “improves stability in certain games on RTX 30 Series GPUs”, possibly indicating that it comes with a fix for stability at higher clock speeds that cause ‘crash to desktop’ issue.

On the NVIDIA subreddit users report fewer crashes or not crashes at all, indicating that the software update has provided better stability. These are some of the comments:

Ifaliacy:

Just to let 3080 users know that I’ve tested this on Horizon Zero Dawn, MW Warzone and MP and am yet to experience a crash on stock clocks. Previously I couldn’t run on stock clocks for longer than 5 mins without a crash.
ChuckChunky:

My Ventus boosts to 2010 now, compared to about 2100 before. I only experienced occasional crashes in Forza 4, I have yet to experience one with the new driver
Chrhu:

Also have the Ventus OC and my experience is the same, boost clocks are now more stable around 1900-1990 and not boosting momentarily too high like before (2085 or so). I did run a few 3DMark tests and I actually got a little bit better score now than before.
Redshirt02:

I previously had to downclock by 75mhz in aorus engine. I set everything back to default on aorus engine, rebooted, then fired up some games (anthem, elite dangerous, starcitizen, mw5, TW warhammer II, jedi fallen order, world of warships, kingdom come).
Previously, yes they pretty much all crashed whenever the gpu boosted past 2ghz. Now, max boost from stock default settings is 2.025, running anthem in the background it’s currently at 2.010, no crashes so far (knock on wood).
SolidVault:

OMG thank you for this RTX 3080 Gigabyte Gaming OC owner here and NO CRASHES AT STOCK anymore for now, the clock speeds are locked between 1980mhz and 1965mhz AND i gained better performance on SOTR 1440p Maxed out with DLSS and Ray tracing.
If you already have GeForce RTX 3080 or RTX 3090 graphics card with occasional crashing at higher clock speeds, we recommend that you update your driver immediately to GeForce Game Ready 456.55.

Source: NVIDIA Subreddit via The FPS Review
 
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