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Basicamente colocaram td da Bethesda na lista.DOOM??
DOOM???? como caralhos essa corja foi trabalhar em DOOM!?!!!
Registre uma conta gratuita hoje para se tornar um membro! Uma vez conectado, você poderá participar neste site adicionando seus próprios tópicos e postagens, além de se conectar com outros membros por meio de sua própria caixa de entrada privada!
Basicamente colocaram td da Bethesda na lista.DOOM??
DOOM???? como caralhos essa corja foi trabalhar em DOOM!?!!!
Satisfação por eu não ter comprado nenhum desses jogos da lista (dos que comemoraram o assassinato).New Steam Curator Lists Out Games Of Developers Who Celebrated The Assassination Of Charlie Kirk
A new Steam curator list has been created that lists out games that were worked on by developers who celebrated the assassination of Charlie Kirk.
The curator is called CharlieTweetsDetected, and already has nearly 30,000 followers, and specifically notes that “developers on this list Celebrated the tragedy at the Utah Valley University on September 10th 2025. THIS IS NOT meant to be used to harass, only to fuel purchasing decisions.”
The list includes over 100 games that are labeled as “Not Recommended.” However, it also features nearly 50 games on its “Recommended” that it states “took a strong position AGAINST those would celebrate the events of Sept 10th, and should be commended.”
- Hiveswap: Act 1
- Caravan SandWitch
- Super Lesbian Animal RPG
- Shadow of the Tomb Raider: Definitive Edition
- Diablo IV
- Turok 2: Seeds of Evil
- Doom
- FTL: Faster Than Light - Soundtrack
- Doom + Doom II
- The Elder Scrolls IV: Oblivion Remastered
- Umurangi Generation
- Star Wars: Dark Forces Remaster
- Fallout 76
- Quantum Break
- Roman Sands RE:Build
- Willful
- Generation Exile
- Cruelty Squad
- Perfect Tides: Station to Station
- Quake
- Paratopic
- System Shock 2: 25th Anniversay Remaster
- Penguin Colony
- Max Payne 2: The Fall of Max Payne
- Among Us 3D: VR
- Final Fantasy XIV: Dawntrail
- Marathon
- Perfect Tides
- I Expect You To Die 3: Cog in the Machine
- I Have No Mouth, and I Must Screan
- Turok
- Indiana Jones and the Great Circle: The Order of Giants
- Coven
- PowerWash Simulator
- Psycho Patrol R
- System Shock 2
- Indiana Jones and the Great Circle
- Forsaken Remastered
- Blade Runner: Enhanced Edition
- The Elder Scrolls Online
- Fallout Shelter
- Automaton Heart
- Outlaws + A Handful of Missions
- PO’ed: Definitive Edition
- Shovel Game
- Control Ultimate Edition
- FBC: Firebreak
- Turok 3: Shadow of Oblivion Remastered
- Fallout 3: Game of the Year Edition
- Max Payne
- Strife: Veteran Edition
- State of Decay 2: Juggernaut Edition
- Shovel Game
- The Elder Scrolls V: Skyrim Special Edition
- Battlefield 6
- Revita
- Dragon Age: The Veilguard
- Overwatch 2
- Automaton Lung
- Automaton Heart
- Blood Fresh Supply
- Final Fantasy XIV Online
- Alan Wake’s American Nightmare
- SiN: Gold
- Tomb Raider
- Arcade Spirits
- Ghost of Tsushima Director’s Cut
- Doom 64
- System Shock
- Doom Eternal
- Doom: The Dark Ages
- Rise of the Triad: Ludicrous Edition
- Subnautica 2
- Fallout 4
- Destiny 2
- Adaca
- Killing Time: Resurrected
- Into the Breach Soundtrack
- PowerSlave Exhumed
- The Thing: Remastered
- Fallout: New Vegas
- Rise of the Tomb Raider
- Alan Wake
- Magic: The Gathering Arena
- Shadow Man Remastered
- Quake II
- Heretic + Hexen
- PowerWash Simulator 2
- Legends of Mythology
- Along Came a Dragonfly
- DayZ
- Afterlife Reverie
- Soulash 2
- AquaDream
- Lords of the Fallen
- Tainted Grail: The Fall of Avalon
- The Great Rebellion
- All is Fair in Dust and Air
- [Neolothic] To the End
- Soulash
- Silica
- Kingdom Come: Deliverance
- Quest Master
- Ire: A Prologue
- CLIMB OUT!
- Project Haven
- Trouble In Paradise
- Victory Heat Rally
- Three Sisters
- Chronomon
- Arma 3
- Arksync
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Sweet Baby Inc. Team Member Claims Cozy Games Like Farming Sims Promote Colonialism & Must Be Changed
At the 2025 Game Devs of Color Expo, Sweet Baby Inc. team member Tristan J. Tarwater gave a talk called “Decolonizing Cozy Games.” What unfolded was a startling presentation where even farming, families, and the four seasons themselves were framed as symptoms of colonialism. This was uncovered by MasterOfTheTDS and Writing Raven of the Gothic Therapy YouTube channel.
One of the opening slides attempted to redefine the genre’s foundations.
“Decolonization: Often framed as an undoing of colonial influences and structures, it is also a creative process of imagining what cultures would look like if not disrupted by the exploitation of colonialism,” it said.
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A slide presented by a Sweet Baby Inc. team member about Colonization in Cozy games – X, @MasterOfTheTDS
“Decoloniality/Decolonialidad: The process/practice of rejecting Euro-centric ways of knowing and being. Coined by Aníbal Quijano, this concept acknowledges how different concepts of the cosmos influenced knowledge acquisition, information storage and transfer, and ideas of the self.”
In other words, the designers weren’t talking about just tweaking mechanics — they were questioning the very cultural foundations that cozy games typically draw from.
Cozy Games as “Colonial”
One slide, bluntly titled “Colonialism? In Cozy Games? Where?” spelled out what Tarwater sees as problems in the genre.
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A slide presented by a Sweet Baby Inc. team member about Colonization in Cozy games with a checklist that includes “So Many White People” – X, @MasterOfTheTDS
The so-called “issues” include:
- “So Many White People”
- “The Outside Individual Who Saves the Day”
- “The Land is There for the Taking”
- “Corn and Wheat Make Number Go Up”
- “Nuclear Family/Two Gen Family”
- “Monochronic Structures, 4 Seasons, Gregorian Calendar”
- “Conveniently Ancient Civilizations”
- “Spirituality is Silly”
- “Straight Up Racism”
That’s right — even farming staples like corn and wheat, or the concept of a two-parent household where the parents are a man and a woman, were presented as vestiges of colonial influence and thus deemed a problematic element of Cozy games by Sweet Baby Inc.
The Push to “Decolonize”
Another slide asked: “How can we decolonize cozy games?”
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A slide presented by a Sweet Baby Inc. team member about how to decolonize Cozy games – X, @MasterOfTheTDS
The proposed “solutions” boiled down to developers interrogating their own design choices:
- “What does safety mean for the audience we are trying to reach?”
- “What mechanics, rewards, cultural touchstones, and character (archetypes) will we implement that will resonate with them?”
- “What is the relationship of the player character to the NPC community and how can we handle this mechanically and narratively?”
- “How many generations of people are present at any time?”
- “How is time measured and how does this play out mechanically and narratively?”
Yes, even time itself — how a game measures seasons or years — was flagged as a potential area of colonial baggage. You really can’t make this stuff up…
Promoting Their Own Work
The presentation closed with a slide titled “Games to Check Out.” Among the titles listed were Fields of Mistria and Saltsea Chronicles — but also Tales of the Shire, a game Sweet Baby Inc. directly worked on.
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A slide presented by a Sweet Baby Inc. team member about Colonization in Cozy games where they recommend their own game – X, @MasterOfTheTDS
By holding up their own contracted project as the model for “decolonized” cozy games, SBI’s talk doubled as a commercial — positioning themselves as the arbiters of what counts as “acceptable” design moving forward.
The Bigger Picture
The session, uncovered by MasterOfTheTDS and Writing Raven of Gothic Therapy shows exactly how Sweet Baby Inc. is training the industry. They’re telling developers that cozy games filled with farming, families, and seasonal cycles are racist colonial relics that must be reworked. One slide literally reduced the issue to “So Many White People.”
It’s less about player escapism and more about ideological policing. And the recommended fix just so happens to run straight through games that Sweet Baby Inc. itself has a hand in shaping. This recommendation comes at a time in which Sweet Baby Inc. games like South of Midnight are tanking with gamers.
If this is the vision Sweet Baby Inc. is pushing, the future of cozy games may look far less cozy and far more like an exercise in box-checking.
Fonte
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Você não entendeu.Os caras estão problematizando um dos únicos gêneros de jogos que você pode chegar em casa depois de um trabalho pesado e ficar de boa, aliviar estresse, relaxar...
Resumindo, ficar de boa agora é um problema.![]()
Não fico tranquilo sabendo que haverão travecos por perto.Você não entendeu.
Você vai poder ficar de boa. Apenas vai ouvir propaganda ideológica enquanto fica de boa.
Vai haver personagens trans na mesma proporção que “binários”, assim como vão falar como o capitalismo é mau ao obrigá-lo a produzir comida na fazendinha e ter que vendê-la para obter dinheiro e que há uma alternativa que é você trocar diretamente com outros fazendeiros sem passar pelo dinheiro capitalista.
Minha companheira joga Stardew Valley, há uma empresa capitalista malvada e gananciosa no jogo, então não é que vai atrapalhar sua diversão.
Apenas todos os jogos vão mostrar os males do capitalismo e você não terá nada (no jogo) e será feliz.
Sweet Baby Inc. Team Member Claims Cozy Games Like Farming Sims Promote Colonialism & Must Be Changed
At the 2025 Game Devs of Color Expo, Sweet Baby Inc. team member Tristan J. Tarwater gave a talk called “Decolonizing Cozy Games.” What unfolded was a startling presentation where even farming, families, and the four seasons themselves were framed as symptoms of colonialism. This was uncovered by MasterOfTheTDS and Writing Raven of the Gothic Therapy YouTube channel.
One of the opening slides attempted to redefine the genre’s foundations.
“Decolonization: Often framed as an undoing of colonial influences and structures, it is also a creative process of imagining what cultures would look like if not disrupted by the exploitation of colonialism,” it said.
![]()
A slide presented by a Sweet Baby Inc. team member about Colonization in Cozy games – X, @MasterOfTheTDS
“Decoloniality/Decolonialidad: The process/practice of rejecting Euro-centric ways of knowing and being. Coined by Aníbal Quijano, this concept acknowledges how different concepts of the cosmos influenced knowledge acquisition, information storage and transfer, and ideas of the self.”
In other words, the designers weren’t talking about just tweaking mechanics — they were questioning the very cultural foundations that cozy games typically draw from.
Cozy Games as “Colonial”
One slide, bluntly titled “Colonialism? In Cozy Games? Where?” spelled out what Tarwater sees as problems in the genre.
![]()
A slide presented by a Sweet Baby Inc. team member about Colonization in Cozy games with a checklist that includes “So Many White People” – X, @MasterOfTheTDS
The so-called “issues” include:
- “So Many White People”
- “The Outside Individual Who Saves the Day”
- “The Land is There for the Taking”
- “Corn and Wheat Make Number Go Up”
- “Nuclear Family/Two Gen Family”
- “Monochronic Structures, 4 Seasons, Gregorian Calendar”
- “Conveniently Ancient Civilizations”
- “Spirituality is Silly”
- “Straight Up Racism”
That’s right — even farming staples like corn and wheat, or the concept of a two-parent household where the parents are a man and a woman, were presented as vestiges of colonial influence and thus deemed a problematic element of Cozy games by Sweet Baby Inc.
The Push to “Decolonize”
Another slide asked: “How can we decolonize cozy games?”
![]()
A slide presented by a Sweet Baby Inc. team member about how to decolonize Cozy games – X, @MasterOfTheTDS
The proposed “solutions” boiled down to developers interrogating their own design choices:
- “What does safety mean for the audience we are trying to reach?”
- “What mechanics, rewards, cultural touchstones, and character (archetypes) will we implement that will resonate with them?”
- “What is the relationship of the player character to the NPC community and how can we handle this mechanically and narratively?”
- “How many generations of people are present at any time?”
- “How is time measured and how does this play out mechanically and narratively?”
Yes, even time itself — how a game measures seasons or years — was flagged as a potential area of colonial baggage. You really can’t make this stuff up…
Promoting Their Own Work
The presentation closed with a slide titled “Games to Check Out.” Among the titles listed were Fields of Mistria and Saltsea Chronicles — but also Tales of the Shire, a game Sweet Baby Inc. directly worked on.
![]()
A slide presented by a Sweet Baby Inc. team member about Colonization in Cozy games where they recommend their own game – X, @MasterOfTheTDS
By holding up their own contracted project as the model for “decolonized” cozy games, SBI’s talk doubled as a commercial — positioning themselves as the arbiters of what counts as “acceptable” design moving forward.
The Bigger Picture
The session, uncovered by MasterOfTheTDS and Writing Raven of Gothic Therapy shows exactly how Sweet Baby Inc. is training the industry. They’re telling developers that cozy games filled with farming, families, and seasonal cycles are racist colonial relics that must be reworked. One slide literally reduced the issue to “So Many White People.”
It’s less about player escapism and more about ideological policing. And the recommended fix just so happens to run straight through games that Sweet Baby Inc. itself has a hand in shaping. This recommendation comes at a time in which Sweet Baby Inc. games like South of Midnight are tanking with gamers.
If this is the vision Sweet Baby Inc. is pushing, the future of cozy games may look far less cozy and far more like an exercise in box-checking.
Fonte
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Gamers Boycott Henry Halfhead Due to Sweet Baby Inc. Connection — Title’s Concurrent Player Count Plummets
Following its release, Henry Halfhead was revealed to have been developed in partnership with the deeply partisan Sweet Baby Inc., causing an uproar and calls to boycott from gamers.
A few individuals went online to point out this connection, intending to send a warning to any gamers who might be considering the adventure game as their next purchase.
The Reveal
On September 17th, just one day after the debut of the indie adventure game, Sweet Baby Inc. took to Bluesky in order to congratulate the burgeoning team and promote their new title. As a knock-on effect, the post also acted as a public admission to their involvement with the project.
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Sweet Baby Inc admits it helped with Henry Halfhead – BlueSky, Sweet Baby Inc.
“It’s been incredible to see so much love for Henry Halfhead, and we’re really excited for the wonderful Lululu team,” the firm said. “We feel so lucky to have helped them bring their vision – and their Henry – to life! And if you’re looking for something sweet and creative and full of heart to play this weekend…”
The post then showed an announcement from Lululu games touting the game’s launch.
Numerous high profile voices in the gaming world, like MasteroftheTDS of the Gothic Therapy YouTube channel, wouldn’t let this go unnoticed, and shared observations on the peculiar involvement of Sweet Baby Inc.
The game has earned a “level 2” entry on the DEIDetected website, due to Sweet Baby Inc. consulting on the project. Perhaps this up stir is contributing to the game’s abysmal player rates.
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The concurrent player count for Henry Halfhead on Steam as of Septemner 27, 2025 – Steam
As of this writing, Henry Halfhead has only seen an all-time peak of 44 players on Steam, and the last 24-hour peak was a mere 15 players.
Henry’s Humble Origins
The game’s press kit shares some information regarding the origins of Henry Halfhead.
Years ago, while still studying game design, some members of what would become the Lululu team were instructed to create a character with “superpowers and a disadvantage.” The crew began working on the idea, but eventually it had to shelved, as they were unable to develop the concept beyond what was immediately required.
Some time later, after graduation, the team finished their first game “Bamarang”, and released it on PC and Switch. Then, in 2021, the team returned to Henry, and began gaining support for the project through cultural grants.
Four years later, Henry Halfhead was born. It’s a game about an odd little creature who is only half of a head, but has the ability to turn into any inanimate object it chooses.
“Meet Henry, merely half a head, yet with the peculiar ability to become any object within their reach!” the game’s official description on Steam reads. “Discover every object’s unique abilities and cleverly combine them to take Henry through their not-so-ordinary everyday life.”
Fans of the game have described it as an allegory for the lived experience of disabled individuals.
The indie title was made available for purchase on September 16th, and retailed for $12.99 USD, though it immediately went on discount in order to encourage sales.
Contributions from Sweet Baby Inc.
How exactly Sweet Baby Inc. changed the project—if at all—is unclear, but its mere involvement is enough to warrant a boycott from some gamers, in spite of any positive reviews.
Notably, the Halfhead’s preferred pronouns are “they/them” and, reportedly, the team chose gender-neutral pronouns in order to be more inclusive, in spite of the character’s obviously masculine name.
How Sweet Baby Inc. Crushes Creativity
In a leaked clip, Camerin Wild, a member of Sweet Baby Inc., admitted to having a strong disagreement with an unknown developer regarding aspects of a character’s identity. In the video, Wild described a method of pressuring and guilt-tripping the developer until they eventually submitted to the consultant’s narrative demands. This leak confirmed the suspicions of critics, and reignited the heated controversy around the consultation studio.
Sweet Baby Inc. doesn’t just give helpful suggestions. Rather, it forces bias and aggressive ideology into every project it touches.
It appears that gamers at their core aren’t primarily concerned with differences in politics, but instead with the restriction of narrative creativity in order to promote an arbitrary, unnecessary agenda. Especially one which doesn’t reflect the experiences of most consumers.
These consumers don’t have a problem with representing minorities or disabled individuals in media, they just want original ideas to be given a fair shake. Instead, consultants like the ones found at Sweet Baby Inc. choose to stifle creativity through resentful guilt-trip tactics. Such practices destroy diversity of thought and expression within the gaming industry, a clear contradiction in the values these consultants publicly swear by.
Fonte
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Development ends on Hyper Light Breaker as studio Heart Machine says it’s making layoffs
The Hyper Light Drifter prequel has had mixed reviews while in Early Access
The studio behind Hyper Light Breaker is ending development on the game and confirmed it will be laying off some staff.
Heart Machine, which previously released the critically acclaimed Hyper Light Drifter in 2016 and the Annapurna-published Solar Ash in 2021, released Hyper Light Breaker on Steam Early Access back in January.
The game is a prequel to Hyper Light Drifter, but rather than an overhead pixel art action adventure game it’s a third-person polygonal one (much like the difference between 2D and 3D Zelda games).
User reviews for the game have been mixed during its Early Access phase, with 67% of the 2,580 reviews it’s received to date being marked as Positive on Steam’s digital storefront.
Now the studio has confirmed the Game Developer that the Early Access period is ending for Hyper Light Breaker after around nine months, with development on the game coming to an end.
Heart Machine also stated that it will be laying off staff as a result of the game’s development ending, though it hasn’t confirmed exactly how many will be affected.
“As we wrap up our work on Hyper Light Breaker, we’ve had to make the difficult decision to part ways with a number of talented team members,” a statement reads. “This was not our ideal path, but rather the only one available given the circumstances,” reads a statement.
“While this path will include a conclusion on the project, it reflects broader forces beyond our control, including shifts in funding, corporate consolidation and the uncertain environment many small studios like us are navigating today.”
The studio laid off some of its staff last November, but said at the time that it hoped the “strong and timely” release of Hyper Light Breaker could “rekindle opportunities” for those who were let go.
Hyper Light Breaker was originally planned to hit Early Access in 2023, but a number of delays saw this being pushed back by two years.
Fonte
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Quantos estúdios terão que ser destruídos até que a indústria ocidental de games aprenda a lição?
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‘We’re part of an inclusive and knowledgeable community of diverse consultants, able to cover a wide range of cultural and sensitivity topics. Our approach leads with the creation of joy in marginalized players…’


A equipe do Steam se pronunciou sobre o motivo pelo qual os jogos têm sido rejeitados ultimamente.
A resposta da equipe do Steam foi: "Imagens da parte traseira de uma mulher são de fato de natureza sexual, independentemente do que ela esteja vestindo".
Em resumo, mulheres vestindo roupas são suficientes para que seu jogo seja censurado e removido do Steam.
Isso não pega bem para a Valve "Steam".
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NUNCA de moral para perdedores , "gente" estupida que parece ter o dom de errar. O tempo sempre se encarrega de esfregar na cara.Ué, eu podia jurar de pés juntos que quando falávamos isso da Sweet Baby Inc éramos chamados de loucos, teóricos da conspiração, etc, etc, etc.
A equipe do Steam se pronunciou sobre o motivo pelo qual os jogos têm sido rejeitados ultimamente.
A resposta da equipe do Steam foi: "Imagens da parte traseira de uma mulher são de fato de natureza sexual, independentemente do que ela esteja vestindo".
Em resumo, mulheres vestindo roupas são suficientes para que seu jogo seja censurado e removido do Steam.
Isso não pega bem para a Valve "Steam".
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Marvel Reaffirms Long-Term Partnership With Sweet Baby-Aligned Insomniac Citing Shared “Values”
Marvel Games has officially confirmed that its collaboration with Insomniac Games isn’t ending anytime soon. In a new interview with Game Informer, Marvel Games General Manager Haluk Mentes said the company plans to continue working with the Spider-Man and Wolverine studio “for many years to come.”
This renewed commitment between Marvel and Insomniac follows a decade of partnership that’s produced some of PlayStation’s biggest modern hits — Marvel’s Spider-Man, Miles Morales, and Spider-Man 2 — with Marvel’s Wolverine now targeting a fall 2026 release.
“We have been working together for more than a decade and developed such a shorthand across multiple Marvel’s Spider-Man games that when the time finally came to bring Logan back in spectacular and visceral fashion, it was obvious to everyone on our team that Insomniac was the perfect choice,” Mentes told Game Informer.
“It was our shared culture and values that brought us together, and we’re so proud to continue collaborating for many years to come,”
That confirmation alone is major news. But for many fans, it raises a bigger question — what kind of “values” are Marvel and Insomniac planning to carry forward?
Sweet Baby Inc. and the Progressive Shadow Over Insomniac
Longtime PlayStation fans still remember when Sweet Baby Inc. publicly announced it was working with Insomniac on Spider-Man 2 and Wolverine back in 2021. The Montreal-based narrative consultancy firm markets itself as a champion of “inclusivity and storytelling equity.” Yet in recent years, its influence has become one of gaming’s most polarizing subjects.
For some players, Sweet Baby’s approach represents creative diversity. But for many others, it’s a sign that studios are injecting political ideology and virtue signaling into beloved franchises — often at the expense of story and gameplay.
Now, with Wolverine on the horizon, fans are wondering: are the same consultants steering the narrative?
Sweet Baby Inc.’s website has since been stripped down to a single landing page listing only select past projects. The company’s radio silence — coupled with a lack of clear credits from Sony or Insomniac — has only deepened speculation that SBI might still be quietly involved in Wolverine.
Earlier this year, the YouTube channel Gothic Therapy, which has become the source for Sweet Baby Inc. news, reported that Sony had canceled multiple projects allegedly due to SBI’s involvement — but their presence on Wolverine is rumored to persist. So that begs the question, is Marvel’s commitment to continuing with Insomniac actually Marvel continuing to work with Sweet Baby Inc.?
Marvel’s Balancing Act
The Insomniac Marvel partnership illustrates a tension that’s been growing industry-wide: creative freedom versus ideological branding.
Marvel and PlayStation both face pressure to prove that their storytelling isn’t being outsourced to activist consultants — especially as companies like Ubisoft, Naughty Dog, and even Square Enix have all been accused of prioritizing representation over resonance.
For Insomniac, the challenge is even steeper. The studio’s reputation was built on fun, kinetic gameplay and character-driven emotion. Fans fear that an overreliance on “narrative consulting” could transform those experiences into moral lectures.
The Bottom Line
Marvel’s confirmation that it will continue partnering with Insomniac “for many years to come” is exciting for some and cautionary for others. It reminds fans that ideological drift — real or perceived — can threaten even the most trusted studios.
Until Wolverine releases, players are left to wonder: will Insomniac’s next chapter deliver the grit and heart that made the first Spider-Man a hit, or another round of corporate-approved moralism?
Fonte
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, os devs. do estúdio chinês "Eclipse Glow Games" realmente querem colocar personagens belas em seus games.
Tão dizendo que as NPCs no remake de Gothic já não estão tão agradáveis como no original...
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Será?
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Olhem este absurdo do novo trailer do "Tides of Annihilation", os devs. do estúdio chinês "Eclipse Glow Games" realmente querem colocar personagens belas em seus games.
Por quê será, que não querem seguir o exemplo dos estúdios AAA ocidentais, e "embarangar" suas personagens.
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