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http://touch-ds.jp/crv/vol9/001.html
Here are some notes from the interview:
- Takahashi is producing the game, and it's his project from the start
- Right from the beginning Mitsuda was involved, Takahashi didn't want to make a game without Mitsuda's music
- Mitsuda would never turn down a friend who worked with him on Xenogears and Xenosaga, in a way it feels like a reunion
- Originally this was planned as a normal RPG, but then they realized that RPGs aren't ideally suited for handhelds and tried to make it an action RPG
- When it turned out really well they decided that this was the way to go, because now you can have both the story of a RPG as well as the ability to just play short bursts on the go
- The scenario in Soma Bringer differs from his previous works in the sense that previously the scenario was written first and the gameplay was made to fit into the scenario. This time they worked on the gameplay first, and based on what kind of dungeons, locations and stuff they wanted the player to experience as part of the gameplay, the scenario was then developed to maximize the gameplay and locations as well as expand the worldview and characters
- The worldview is focused on the fact that Soma is the ultimate energy of the planet and used for everything. This energy source is a completely normal thing on this planet and part of their daily lives. The ring that surrounds the entire planet is also a key point that the story will revolve around
- There will be over 300 different weapons in the game, and you won't be able to get them all or even see them all in a single playthrough
- Lots of customization and freedom for the player to build the character however he wants in terms of stats, skills, etc
- Mitsuda says that this game will feature the highest quality possible yet on the DS. There will be two completely different mixes of the sound in the game depending if you select speaker or headphone output in the settings. This is because the speakers on the DS lack bass, and the output levels are different. Hence to produce the optimum sound on either speaker or headphone, two different mixes are needed
- Takahashi plays Soma Bringer with his young son and older daughter. It's lots of fun and he hopes that with the wifi multiplayer mode friends and family can get together and play the game together, fighting over loot and defeating bosses together. It'll be different for everyone but the social aspect definitely makes it more fun
- When you clear the main story, 3 randomly generated dungeons will open up. Not only will they offer tons of gameplay content, but there will be added story episodes as well
- After beating the game, higher difficulty levels will be available to replay the game with even tougher enemies
Here are the videos:
Game opening: http://touch-ds.jp/crv/vol9/movies/1.swf
Combat: http://touch-ds.jp/crv/vol9/movies/2.swf
Break system: http://touch-ds.jp/crv/vol9/movies/3.swf
Weapons and skills: http://touch-ds.jp/crv/vol9/movies/4.swf
Skills and customization: http://touch-ds.jp/crv/vol9/movies/5.swf
Cutscene: http://touch-ds.jp/crv/vol9/movies/6.swf
Desert field: http://touch-ds.jp/crv/vol9/movies/7.swf
Bridge field: http://touch-ds.jp/crv/vol9/movies/8.swf
Here are some notes from the interview:
- Takahashi is producing the game, and it's his project from the start
- Right from the beginning Mitsuda was involved, Takahashi didn't want to make a game without Mitsuda's music
- Mitsuda would never turn down a friend who worked with him on Xenogears and Xenosaga, in a way it feels like a reunion
- Originally this was planned as a normal RPG, but then they realized that RPGs aren't ideally suited for handhelds and tried to make it an action RPG
- When it turned out really well they decided that this was the way to go, because now you can have both the story of a RPG as well as the ability to just play short bursts on the go
- The scenario in Soma Bringer differs from his previous works in the sense that previously the scenario was written first and the gameplay was made to fit into the scenario. This time they worked on the gameplay first, and based on what kind of dungeons, locations and stuff they wanted the player to experience as part of the gameplay, the scenario was then developed to maximize the gameplay and locations as well as expand the worldview and characters
- The worldview is focused on the fact that Soma is the ultimate energy of the planet and used for everything. This energy source is a completely normal thing on this planet and part of their daily lives. The ring that surrounds the entire planet is also a key point that the story will revolve around
- There will be over 300 different weapons in the game, and you won't be able to get them all or even see them all in a single playthrough
- Lots of customization and freedom for the player to build the character however he wants in terms of stats, skills, etc
- Mitsuda says that this game will feature the highest quality possible yet on the DS. There will be two completely different mixes of the sound in the game depending if you select speaker or headphone output in the settings. This is because the speakers on the DS lack bass, and the output levels are different. Hence to produce the optimum sound on either speaker or headphone, two different mixes are needed
- Takahashi plays Soma Bringer with his young son and older daughter. It's lots of fun and he hopes that with the wifi multiplayer mode friends and family can get together and play the game together, fighting over loot and defeating bosses together. It'll be different for everyone but the social aspect definitely makes it more fun
- When you clear the main story, 3 randomly generated dungeons will open up. Not only will they offer tons of gameplay content, but there will be added story episodes as well
- After beating the game, higher difficulty levels will be available to replay the game with even tougher enemies
Here are the videos:
Game opening: http://touch-ds.jp/crv/vol9/movies/1.swf
Combat: http://touch-ds.jp/crv/vol9/movies/2.swf
Break system: http://touch-ds.jp/crv/vol9/movies/3.swf
Weapons and skills: http://touch-ds.jp/crv/vol9/movies/4.swf
Skills and customization: http://touch-ds.jp/crv/vol9/movies/5.swf
Cutscene: http://touch-ds.jp/crv/vol9/movies/6.swf
Desert field: http://touch-ds.jp/crv/vol9/movies/7.swf
Bridge field: http://touch-ds.jp/crv/vol9/movies/8.swf