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While it's not accurate to say Metro Exodus is an open world game, it does feature multiple large areas for players to explore alongside the more linear environments the Metro series is known for.
"From the beginning it was the idea that, because of our experience on STALKER and our experience on Metro, it would be easy to make a friendship between these two projects, and we would meld them easily.
"It was not easy because immediately when the player received freedom, it was difficult to control his narrative gameplay. But we are satisfied with what we are seeing now, and we definitely believe other people will like that."
Bloch describes it as a "sandbox survival" with linear levels that build upon the classic Metro gameplay from the previous games. Layered on top of both is an overarching storyline.
"You'll play in the classic linear style levels, and then you'll play in the non-linear levels, and you'll move between the two," Bloch said.
"In the non-linear levels you do have freedom. There is story inside of each of those levels that will carry you through them, but you can make the choice to explore and find other things to look at and interact with and immerse yourself in the environment and learn about the world and everything that's going on in that area and the people who live there. But it's still a story-driven game that will carry you through the whole journey."
Então vai ser oque ja estavam comentando, voce vai andar pelos tuneis e sair pra superficie recolher recursos e estas areas vão ser mais abertas, não abertas tipo GTA ta mais pra um open world meio Dragon Age inquisition.