Ton_Ton_13BR
Bam-bam-bam
- Mensagens
- 1.276
- Reações
- 1.676
- Pontos
- 253
First up, next-gen upgrades. As soon as we got PS5 dev kits in our hands, our team began kicking the tires to see what kind of performance we could wring out of it. The first thing that caught our engine team’s attention was the hardware’s new ray tracing capabilities. PS5’s ray tracing architecture gives us the ability to render DMC5SE’s stunning graphics with even more realistic lighting – allowing the engine to calculate light bounces, and therefore draw truly dynamic reflections and provide even more realistic lighting and shadows. Up until now, our artists have always had to create approximations of reflections by hand to achieve that effect – but the ray tracing architecture in PlayStation 5 gives us “more power” to provide true reflections in real time. In DMC5SE, players have the choice to turn on ray tracing and prioritize resolution (targeting 4K @ 30fps), or frame rate (targeting 1080p @ 60fps).
For players who prefer to allocate their horsepower to frame rates over graphics, PS5 also gives console players the ability to play their games at frame rates up to 120fps (with a compatible display, of course), which is enabled in DMC5SE when players turn on High Framerate Mode.
Resumo:
120fps roda sem raytracing mas não informaram a resolução
1080p/60fps com raytracing
4k/30fps com raytracing
Agora tá explicado que aquela demo da Unreal Engine 5 rodava a 1440p e 30fps, essa geração será a geração SUB 4K se continuarem insistindo no Raytracing!!!! PS5 Pro agora é inevitável.
Será que os consoles novos não aguentam 1440p/60fps com raytracing em jogos da geração PS4/XONE?
Pagar R$5k para rodar em 1080p vale realmente a pena?
Imagine os jogos da nova geração então, se quem prefere performance é melhor ficar na sua tv 1080p ou ir para o PC...xiii
Pelo jeito se for para usar Raytracing os consoles vão peidar e terão que rodar a 1080p se quiser alcançar 60fps.
PS5 Pro aí vou eu!
Fonte:
https://blog.playstation.com/2020/0...al-edition-slices-its-way-onto-playstation-5/
For players who prefer to allocate their horsepower to frame rates over graphics, PS5 also gives console players the ability to play their games at frame rates up to 120fps (with a compatible display, of course), which is enabled in DMC5SE when players turn on High Framerate Mode.
Resumo:
120fps roda sem raytracing mas não informaram a resolução
1080p/60fps com raytracing
4k/30fps com raytracing
Agora tá explicado que aquela demo da Unreal Engine 5 rodava a 1440p e 30fps, essa geração será a geração SUB 4K se continuarem insistindo no Raytracing!!!! PS5 Pro agora é inevitável.
Será que os consoles novos não aguentam 1440p/60fps com raytracing em jogos da geração PS4/XONE?
Pagar R$5k para rodar em 1080p vale realmente a pena?
Imagine os jogos da nova geração então, se quem prefere performance é melhor ficar na sua tv 1080p ou ir para o PC...xiii
Pelo jeito se for para usar Raytracing os consoles vão peidar e terão que rodar a 1080p se quiser alcançar 60fps.
PS5 Pro aí vou eu!
Fonte:
https://blog.playstation.com/2020/0...al-edition-slices-its-way-onto-playstation-5/
Ultima Edição: