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Tópico oficial Nintendo Switch | Tópico Oficial do "Vai Falir!" [+RIP Fade, press F :kcry]

Lion Nirvana

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Irônico eu vir falar isso hoje, quem me conhece ou lembra de mim sabe o motivo, mas verdade seja dita, a Nintendo ta deprimente, fico impressionado em como ela permanece querendo conversar com o mesmo nicho, as margens do mercado tradicional. Como tem coragem ela de anunciar, por exemplo, Assassins Creed 3 como se fosse um trunfo, quando na verdade apenas ilustra seu atraso, assisti essa direct e fiquei deprimido. lol
 

Xenoblade

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Muito bom ne o Switch roda varios jogos que talvez pensariamos que nao seria possivel, com o devido downgrade mas roda. Se eu nao tivesse pego a versao do PC (60 fps nao troco por nada) certamente eu pegaria a versao do Switch at epq o jogo foi bem elogiado e eu so fa da artstyle do mestre Toriyama

Sim, é bom saber que o Switch consegue rodar jogos open-world menos exigentes originalmente lançados nas demais plataformas.
 

MR ARCADE

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Irônico eu vir falar isso hoje, quem me conhece ou lembra de mim sabe o motivo, mas verdade seja dita, a Nintendo ta deprimente, fico impressionado em como ela permanece querendo conversar com o mesmo nicho, as margens do mercado tradicional. Como tem coragem ela de anunciar, por exemplo, Assassins Creed 3 como se fosse um trunfo, quando na verdade apenas ilustra seu atraso, assisti essa direct e fiquei deprimido. lol
Se for pra ficar as margens do mercado tradicional e vender 12 milhoes de copias de um jogo em 1 mes eu preferiria ficar na marginalidade... O que voce precisa entender e que a Nintendo tem que tracar esse caminho "alternativo" pra continuar relevante no mercado. A Nintendo com um console tradicional so tava toamndo pau desde o gamecube, nao vao abandonar essa rota nunca mais e melhor jair....
 

DitaParlo

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Pode esperar que terá todos os personagens, cenários, golpes, combos e fatalities. Como é luta espero que priorizem o fps e que seja cross plataform.
https://wccftech.com/netherrealm-looking-crossplay-mk11/
In fact, given that Mortal Kombat 11 is going to be powered by Unreal Engine technology (a highly modified, NetherRealm version of Unreal Engine 3 to be exact),
ainda assim a 3
 


D

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Irônico eu vir falar isso hoje, quem me conhece ou lembra de mim sabe o motivo, mas verdade seja dita, a Nintendo ta deprimente, fico impressionado em como ela permanece querendo conversar com o mesmo nicho, as margens do mercado tradicional. Como tem coragem ela de anunciar, por exemplo, Assassins Creed 3 como se fosse um trunfo, quando na verdade apenas ilustra seu atraso, assisti essa direct e fiquei deprimido. lol

Vc só enxergou AC3 na direct?? Aquilo é para encher linguiça, uma vez que o jogo nem é novidade nas plataformas da Nintendo.
 

gukut

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Best Sellers - eShop USA

1. Wargroove (Novo)
2. Super Smash Bros. Ultimate
3. New Super Mario Bros. U Deluxe
4. Overcooked! 2
5. FINAL FANTASY IX (Novo)
6. Diablo III: Eternal Collection (Promoção)

7. Robonauts
8. Stardew Valley
9. Minecraft
10. Mario Kart 8 Deluxe
11. The Legend of Zelda: Breath of the Wild
12. Rocket League
13. Downwell
14. Super Mario Party
15. Undertale (Promoção)
16. Human: Fall Flat
17. Hollow Knight
18. Dragon Marked for Death: Frontline Fighters
19. Super Mario Odyssey
20. FIFA 19 (Promoção)
21. Nine Parchments
22. Pokémon: Let's Go, Pikachu!
23. VSR: Void Space Racing
24. Octodad: Dadliest Catch
25. NoReload Heroes
26. Fitness Boxing
27. Just Dance 2019
28. Arcade Archives VS. SUPER MARIO BROS.
29. Pokémon: Let's Go, Eevee!
30. Pikuniku

Ranking válido pelas duas últimas semanas.

Final Fantasy IX, mesmo overpriced (20.99 USD com gráficos de PS1), chegou em quinto lugar com menos de um dia de vendas. Ainda deve conseguir chegar em segundo lugar, e quem sabe no primeiro.

Civilization VI (44.99 USD) e NBA 2K19 (19.79 USD) entraram em promoção hoje.

Acho que o Diablo está se saindo melhor que o esperado.
 

Jim64

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Aproveitando,vou atualizar o tópico oficial do Mario Maker do Wii U para o do Switch

(https://forum.outerspace.com.br/index.php?threads/tÓpico-oficial-super-mario-maker.429626/)

Super Mario Maker 2 e está entre os melhores jogos vendidos do momento Amazon

https://www.nintenderos.com/2019/02...entre-los-mas-vendidos-del-momento-en-amazon/

DzUOeSMU0AADgpF.jpg


Estes são os dados a serem compartilhados:

  • De acordo com as tabelas de vendas de jogos de vídeo-game, Super Mario Maker 2 é atualmente o quarto vídeo game mais vendido (sem os acessórios).
  • Incluindo acessórios e produtos o game é o mais vendido em sua categoria.
  • Se olharmos para os jogos do Nintendo Switch mais vendidos, é atualmente o número 2, logo abaixo do Super Smash Bros. Ultimate.
Pera, esse dado de ser o segundo mais vendido do console é relativo ao período de ontem pra hj né??
Impossível já ser o segundo mais vendido absoluto de ontem pra hj kkkkkkk

Enviado de meu LG-H818 usando Tapatalk
 

ptsousa

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Aproveitando,vou atualizar o tópico oficial do Mario Maker do Wii U para o do Switch

(https://forum.outerspace.com.br/index.php?threads/tÓpico-oficial-super-mario-maker.429626/)

Super Mario Maker 2 e está entre os melhores jogos vendidos do momento Amazon

https://www.nintenderos.com/2019/02...entre-los-mas-vendidos-del-momento-en-amazon/

DzUOeSMU0AADgpF.jpg


Estes são os dados a serem compartilhados:

  • De acordo com as tabelas de vendas de jogos de vídeo-game, Super Mario Maker 2 é atualmente o quarto vídeo game mais vendido (sem os acessórios).
  • Incluindo acessórios e produtos o game é o mais vendido em sua categoria.
  • Se olharmos para os jogos do Nintendo Switch mais vendidos, é atualmente o número 2, logo abaixo do Super Smash Bros. Ultimate.

Mendigueira, cria um novo
 

gukut

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Grid Autosport vai ser bacaninha no Switch falta um jogo de corrida de verdade nele, DQ tenho instalado no PC mas vou jogar no Switch sem duvidas.

Olha, paguei UM REAL para o acesso ao Game Pass do primeiro mês no PC para jogar Forza Horizon 4. Não sou de jogos de corrida, mas Forza é muito bom, vale a pena!

Corrida no Swith só o Mario Kart que me empolga por enquanto.
 

Xenoblade

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Irônico eu vir falar isso hoje, quem me conhece ou lembra de mim sabe o motivo, mas verdade seja dita, a Nintendo ta deprimente, fico impressionado em como ela permanece querendo conversar com o mesmo nicho, as margens do mercado tradicional. Como tem coragem ela de anunciar, por exemplo, Assassins Creed 3 como se fosse um trunfo, quando na verdade apenas ilustra seu atraso, assisti essa direct e fiquei deprimido. lol

Bem, sou um dos que gostariam que a Nintendo mudasse algumas coisas importantes (como voltar a fazer consoles potentes), mas, se pensássemos nessa Direct como um RPG, teríamos Fire Emblem: Three Houses, Dragon Quest XI, Astral Chain e Link's Awakening como a party principal, ao passo em que Assassin's Creed 3 seria no máximo um NPC com algumas linhas dubladas que te dá uma side-quest ao longo do jogo.
 

LucianoBraga

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Joguei o Daemon X Machina aqui e não me incomodei não, sinceramente. Parece ok.
É um pouco lento, mas se as customizações compensarem isso de alguma forma - o que é provável - a coisa pode ficar interessante.

Gostei da arte, aliás. Lá no anúncio eu não tinha curtido.
 

ptsousa

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Verdade as vezes tem contrato temporario de exclusividade como A mico tinha com COD e agora passou pra Sony. Resta saber se foi uma decisao da Square ou se a Nintendo tirou o escorpiao do bolso e deu uma de shadowblade lol (lembram ele dizia que tudo era suborno...lol) Por outro lado a Square ignorou a Nintendo por tantos anos que seria o minimo que podiam fazer pelos anos de ausencia de Final Fantasy principal em consoles Nintendo

Não duvido da história adicional vir por DLC depois para PC/PS4/XOne


Só a música que depende do Sugiyama, que detém os direitos da m;usica orquestrada de DQ. Nintendo deve ter feito um belo dum acordo com o véio. Essa eu acho que não vem não.
 

Xenoblade

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Segue uma detalhadíssima análise feita pelo Serenes Forest (site especializado em Fire Emblem) a respeito do vídeo da Direct:

The wait for new Fire Emblem: Three Houses information has been painful for fans, but we can breathe a sigh of relief for now. During the February 2019 Nintendo Direct, we got our first look at the brand new Switch title since its E3 2018 debut.

The new trailer seems to open where the last one left off, with the mysterious young green-haired girl–presumably a dragon, because of her pointy ears–waking up from her slumber. Well, we’ve had dragons sleeping for centuries with Tiki, but 200+ days is quite a long time for us humans to wait!

As we suspected, this girl isn’t Tiki herself, but a brand new character that we later learn is called Sothis. She seems a bit surprised to see you here–and we’ll learn why later.

Right afterwards, we’re shown the game’s logo, which has been slightly updated. In particular, the “Three Houses” text now has a fancier, cursive font. The Japanese logo has been updated too, with the “moon” kanji (getsu) resembling a crescent moon.

It’s not just the logo that’s different, the world map of Fodlan has a few changes too. Most notably, the name of the three key nations–and the name of the continent itself–have been updated with their English translations.

world-1a-300x169.jpg


To the south is the Adrestian Empire, which has existed for over 1,000 years. Its crest is a golden eagle with a red background.

world-1b-300x169.jpg


Next, to the north is the Holy Kingdom of Faerghus, a cold land ruled by the royal family and its knights. Its crest is a silver griffon behind a blue background.

world-1c-300x169.jpg


Finally, towards the east is the Leicester Alliance, a league of nobles ruled by no king or emperor. So essentially a republic. Its crest features numerous symbols including a moon, helm and what appear to be people. This is probably a reference to the many states that form the alliance.

Unsurprisingly, the continent was once engulfed in war, but the three nations now exist in harmony. Although probably not for long, knowing how these games work!

By the way, some minor locations have slightly different names too. Dali is now “Darley”, although they’re pronounced the same. Others have simply been expanded, like Brionac, which is now “Brionac Plateau”. These changes seem to exist in the Japanese version as well, which is neat.

The next piece of info is something that was alluded to before: players will assume the role of the main character–in others, an Avatar. The character known as “Byleth” in the debut trailer is the Avatar in question. Like the previous three times, the Avatar can be female. Curiously, the game doesn’t ask for your gender, but your “form”.

Although technically an Avatar, you probably can’t fully customise their appearance since they’re shown head on during cutscenes, like the one below. So it may be that the game will refer to them as something else. But for now, I’ll call him/her the Avatar.

mercenary-1b-300x169.jpg


The Avatar starts off as a mercenary, in a group led by his/her father, Jeralt. Which is very similar to how Path of Radiance begins. Later, an “unexpected incident” reveals an “unknown power” hidden within him/her. They’re just going to kill of Jeralt, aren’t they…?

Anyway, we see the three key characters–Edelgard, Claude and Dimitri–are already with the Avatar by this point. Perhaps Jeralt’s mercenary group is escorting the three nobles?

monastery-0-300x169.jpg


Once this power has been discovered, the Avatar is relocated to the Garreg Mach Monastery, located at the heart of Fodlan, where he/she becomes a teacher within the officer’s academy. The monastery is the building that appears prominently in the debut trailer, where the Avatar is running around.

When the Avatar steps foot in the monastery, we can see Jeralt is still alive–along with the rest of the mercenary group. So whatever happened during that incident wasn’t too severe. Cool, you get to live for another day, Jeralt!

mind-1a-300x169.jpg


Around this time, Sothis starts to appear exclusively in the Avatar’s mind. Hmm, how suspicious… Is Sothis somehow a part of the Avatar’s psyche and connected to his/her powers? Or is she simply communicating via dreams or telepathy, similar to Gunnthrá in Book II of Fire Emblem Heroes?

threehouses-king3-300x169.jpg


Anyway, we get to see a bit more Sothis’s design here. What’s intriguing is her lower chest guard, which has a crest engraved on it. This crest is the same as the one on the back of the cape of the man brandishing the chain sword in the debut trailer.

Furthermore, this crest features prominently in the limited editions for the game. Especially the North American one, shown above. No doubt it’s of great significance to the plot. Could this be the Fire Emblem we’re looking for? Well, at the least, it’s an emblem alright.

The rather odd-looking pose that the Avatar makes before he sees Sothis is quite noteworthy as well. Don’t forget about it…

monastery0b-300x169.jpg


Conveniently, the Garreg Mach Monastery is situated in the middle of not just Fodlan, but the three key nations. Judging from the map and the surroundings, it seems to be built atop a large mountain range. No doubt it would be a tricky place to invade.

The monastery is also the home base of the Church of Seiros, which we previously learned holds immense influence within Fodlan, as well as the Knights of Seiros. The Church upholds order within Fodlan and educates aspiring youth via the Officer’s Academy.

seiros-1-300x169.jpg

threehouses-sword-300x169.jpg


As we’re told about the church, we’re shown a green-haired woman who seems to be the figurehead of the church. Possibly the pontifex? She looks somewhat different to the green-haired woman in the debut trailer, standing calmly in the battlefield and, later, emotionally clutching a chain sword.

That said, it would be kind of odd to have two green-haired women with similar builds, so maybe they are just the same person? Both of them also have the same white flowers on both sides of their hand. If that’s the case, maybe it’s just different outfits–one for the church and one for fighting?

drama-7-300x169.jpg

intro-1a-300x169.jpg


Perhaps more importantly, the woman’s headdress strongly resembles Sothis’s–specifically the part just above the forehead. No doubt the two are connected, but how?

One wild theory I have is that Sothis could be the younger version of this woman. Through some wibbly wobbly time wimey stuff, maybe the woman’s younger consciousness traveled back in time to save the Avatar.

Afterwards, the woman watches over the Avatar, unable to reveal her identity because it would cause a paradox. That would put a lot of weight to the “I’ll be waiting for you” talk at the end of the first trailer… But, like I said, it’s just a theory!

seiros-2-300x169.jpg


Back to more concrete things! We see the green-haired woman again, this time surrounded by knights. Standing next to her is a man with dark-green hair and a goatee. There’s a flag in the backdrop with a gold griffon below a four-pointed star–most likely the banner of the Church of Seiros.

Next, we see some students in the monastery/academy grounds. Towards the left is an orange-haired male and a blonde girl wielding a lance. To the right are two more students that we’ll get a proper look at soon. Near the middle appear to be Dimitri with a lance, a swordsman and a white-haired axe wielder. Are they learning the weapon triangle?

The two characters on the right are a short orange-haired girl and a grey-haired male holding a bow. We don’t get to learn their names before we’re taken inside the academy itself.

Three more characters appear before us–a mustached old teacher, a dark blue-haired student with long hair and another with short reddish hair. They seem to be studying magic.

Update: The old teacher may be the tome wielder seen in this battle in the debut trailer. The face does look very similar. If so, you can look forward to battling against other teachers, not just students!

academy-3-300x169.jpg


The next scene features a mature female instructor in front of a full class. We only see the backs of the students, so it’s hard to match them up with anybody we know. But they don’t look particularly noteworthy for now.

Update: Similarly, this teacher also appeared in the debut trailer, raining fireballs on her foes. Without context, it’s hard to tell if she’s on your side or not. Her being on the opposite side of the screen suggests she’s a foe, but it could be the direction she triggered battle too.

The officer’s academy is divided into three houses, which is where the English subtitle comes from. The Black Eagles–with its red flag–consists of students from the Adrestian Empire, including the next Emperor, Edelgard as its House Leader.

In the background, Edelgard is showing off a magical-looking crest, which happens to be the symbol of Adrestia. Is this actual magic? Or something more exclusive to the heirs of each nation? As the scene progresses, it becomes apparent that Edelgard is in a classroom of students.

threehouses-1b-300x169.jpg


Of note is the orange-haired male standing towards the left. It’s hard to tell from a few frames, but the way he brushes his hair when talking suggests he has a vain personality. Not unlike Narcian from Binding Blade. We later learn he’s called Ferdinand.

There’s also a shy-looking student hiding under a book. Plus a girl with wavy hair also standing by the left. Likewise, we learn they are Bernadetta and Dorothea.

threehouses-2c-300x169.jpg


Next, the Blue Lions is home to students from Faerghus; its House Leader is Prince Dimitri. In the background, we see the scene from when it showed the students out in the academy grounds.

First, the white-haired axe wielder attacks Dimitri, who somehow knocks him back. Then the swordsman tries to hit Dimitri from behind, but fails.

Again, this is only a few frames, but it’s clear Dimitri is fairly competent in combat. His winsome expression also reminds me of Ephraim from The Sacred Stones. It would be funny if they shared the same love for battle and reckless tactics.

threehouses-3-300x169.jpg


Last but not least, the Golden Deer is where the students from the Leicester Alliance gather. Leading them is Claude, who’s the heir of the noble family that leads the alliance–and thus their future leader.

In the background are multiple students gathered around Claude. Towards the right, there’s a short-haired girl holding a bow. Near her seems to be a boy wearing glasses. Behind Claude is a well-built man, perhaps an instructor or some other staff.

To the left of a Claude is a familiar face–it’s Hilda from the first trailer! She’s the pink-haired girl with pigtails. The other three characters are hard to make out right now. Dimitri is showing them a map of Fodlan. From his expression, he could be the brains of the three House Leaders.

Afterwards, we see some of the background characters a bit more clearly. The lad with glasses appears to have red eyes. Meanwhile the guy to the far left looks serious and pretty unamused. Finally, we see Hilda straight on, also looking a bit uninterested.

Our first dialogue scene next! Annette and what looks like a female instructor or staff, named Mercie, are talking to the Avatar. Annette refers to the Avatar as a mercenary, implying he hasn’t become a teacher yet. Annette’s also the girl with the grey-haired archer, from earlier. To the right could be the blonde-haired female lancer as well.

Update: Serea-chan suggests that “Mercie” could be a nickname for Mercedes, who briefly appeared in the debut trailer. Indeed, their appearances look similar.

Along the bottom, there are options to review the text log and auto-advance the text. Two must-haves for any talkative RPG!

The next dialogue scene features one Sylvain Jose Gautier. Totally a noble and possibly the token hot-headed one too, given his fiery red hair. In the background, towards the top-left corner appears to be the grey-haired axe-man fighting Dimitri and possibly the grey-haired archer too.

The third dialogue scene introduces us to Raphael. He’s the well-built man during Dimitri’s introduction. Likewise, the girl next to him, Leonie, was the one wielding the bow. You can just about see Hilda’s ponytails next to her head too. So this could be the Golden Deer’s homeroom.

As the narration tells us, players must choose one of the three houses to lead. This choice of allegiance is quite similar to the crucial choice made in Fire Emblem Fates, where players had to choose to follow Hoshido, Nohr or seek a third path.

Unlike Fates, only one game version has been announced so far, not three. So it’s hard to predict how much of an impact your choice of house will have. From the sound of things, your students may be determined by this at least. But perhaps the rest of the story follows a similar path?

training-1a-300x169.jpg


Anyway, you won’t be stuck at the monastery all the time, as students must travel around to gain experience. This can mean dealing with local bandits or even helping to quell rebellions. Often, the Knights of Seiros may come to lend a help.

In the example scene, the Avatar is leading Edelgard and the Black Eagles. To the right of Edelgard are Bernadetta and Dorothea. Meanwhile the right-most male is Ferdinand. Also keep in mind the left-most female with purple hair.

For a brief moment, the location (Entrance Hall) and time of day (Day) are shown near the top-left corner. The latter in particular informs us there’s a schedule element. Perhaps classes are held during the morning, day and afternoon. Meanwhile evening and night could be for other things.

The red bars above and below the screen may also be indicative of the house you’re leading. In this scenario, red could be for the Black Eagles since it has a red background. That said, we haven’t seen any other coloured bars, so it’s early to say.

Eventually, we reach our first battle map in this trailer: a rocky landscape with ruins dotted around. The enemy on this map are the aforementioned bandits, led by a rugged-looking fella called Kostas. For a brief second, a shiny chest can be seen near the bottom-left corner.

The next scene shows the Avatar and the Black Eagles facing off against axe wielders. It seems a bit far off, but this could be the same map as Kostas. If so, this would have to be near the far south-eastern corner. Or it’s a different map altogether, but the enemies do seem similar.

The units include from right to left, then bottom to top: the Avatar (Sword), Dorothea (black tome, later known as Reason), purple haired girl with mini-skirt (Sword), guy/girl with dark-green hair (white tome, later known as Faith), cyan-haired guy (Axe), guy hiding an eye (diamond tome, also Reason), Bernadetta (Bow), Ferdinand (Lance) and finally Edelgard (Axe).

Several characters have a triforce (three triangles) icon to the bottom-left of their map model. This is likely related to the troop formations, briefly seen near the end of the first trailer. In this case, it’s the triangle-shaped formation.

The cursor highlights the shy kid, who’s called Bernadetta. She can move 4 squares, which seems on the low side. But there could be a reason for that. Her commands include Attack, Arts (Combat Arts), Gambit, Items, Trade and Wait. She selects Attack.

Next, we see her mini status to the left. She’s a Level 2 Noble, from the Black Eagles and using the triangle formation. Noble is the exact same class as Aristocrat (which Edelgard belonged to) from the first trailer. But translated differently. Her items include an Iron Bow and Mini Bow. Plus a Vulnerary in the Japanese trailer.

Towards the bottom-right corner are the standard combat stats: Attack, Hit rate, Critical rate, Attack Speed, Defence, Resilience (Resistance), Avoid and Attack Range. Oddly, only the Iron Bow seems to be effective versus flying units. Weapons and items also have uses again. Vulneraries have 3 uses, by the way.

Bernadetta then picks a fight with an axe-wielding Thief. The Thief seems to have 5 Defence and 4 critical avoid–the latter seems kind of high. But his Avoid can’t be more than 8. Along the top, Bernadetta has Level 1 Lances and Bows, plus access to some fiery-looking skill.



During the battle, Bernadetta uses the Curved Shot Combat Art. This previously appeared in Fire Emblem Echoes, as a Combat Art learned from the Iron Bow. Huh, Bernadetta is also using an Iron Bow here.

Update: Ayra noticed that Curved Shot boosts Bernadetta’s attack range by 1 when selected. This effect didn’t appear in Echoes, although bows had naturally high range in that game.

Another battle plays between Petra, the purple-haired girl, and another Thief. This time, Petra triggers a critical hit, complete with cut-in. For reference, cut-ins don’t seem to trigger for Combat Arts (instead, the character glows). Also, critical hits deal 3x damage.



The battlefield during both appear to be from the same map–in other words, we’ve still been looking at the map with Kostas. Besides the similar floor textures, the background is a dead giveaway. In both, you can see a large rocky structure towards the top-left corner. The ruins are missing in the second battle, but it could be the field of view.



Meanwhile, in the second battle, behind the enemies, you can see the same kind of ruined walls that appear in the scene with Kostas. Plus for the purposes of flow, it makes sense that all these scenes are from the same place, around the same time.

Even though these tasks are part of the curriculum, it’s not all fun and games. From the sound of things, death is a possibility. You’ll have to keep on your toes if you want to keep your students alive. No pressure there then, teacher…

When characters fight and defeat enemies, they gain various points on top of the usual experience points to Level Up.

Professor Levels appear to be the new term for weapons levels. Later on we see that, in addition to weapons, Professor Levels encompass more general skills like leadership and even horse riding. You can think of them as aptitudes.

Below that is the character’s Class Mastery. Once enough points have been earned, a class is considered “mastered”. Perhaps mastering classes lets you learn new skills and/or become stronger in the class?

At the very bottom is the Battalion Level. This likely refers to the soldiers following each character around. In Petra’s case, she has “Empire Infantry” under her command. Presumably there will be cavalry and fliers too, and possibly different tiers (like “Civilian”, “Noble”, “Royal”).

Update: A minor observation. In the Japanese version, the Battalion Level is referred to as the “Knights Level”. That likely means that the troops/battalions fighting with you and and the students are literally the Knights of Seiros mentioned by the narrator.

Not all battles are life and death matters though. Back at the academy, students can apparently train against each other, wielding training weapons. We see Ferdinand, the vain guy from Black Eagle, versus Sylvain. Ferdinand has Sword, Lance and Axe skills, while Sylvain has Lance and Axe only.

This kind of training looks to be an arena of sorts. There are multiple rounds and you can earn gold and items such as an Intermediate Seal. You can even opt to withdraw if you think you won’t win. Presumably failure doesn’t result in death, but maybe you lose gold and/or your character has to rest for a while?

As your house’s teacher, you can choose a Lesson Plan for your student(s). The available options are Tutorial (consumes 1 point), Auto-Tutor (consumes 3 points), Group Task and Set Goals. In the example shown, 3 points are available for use. Edelgard can be seen, suggesting this is Black Eagle’s homeroom.

The player opts to tutor Dorothea, the wavy-haired girl, to train her Professor Levels. “Reason” is selected, which is the same thing as Anima or elemental magic from the GBA games. A total of 6 EXP is gained, 4 from the base value and 2 from her innate strength.

In the list of Professor Levels, Sword and Reason have coloured ranks, indicating they’re active. They also have a boosted arrow indicating a strength, while Faith has a lowered arrow, indicating a weakness.

Additionally, there’s a finger icon next to Sword, Axe and Authority. In the Japanese trailer, this icon is a teacher bonus–yours, perhaps–and it grands 2 additional EXP.

To the far right of the Faith level is a triple star icon, whose purpose is unknown. Its one of Dorothea’s weakest aptitudes too, so it could be a coincidence. In the top-right corner is the number of times you can train that character. For Dorothea, is seems to start at 3.

Lastly, in the bottom-right corner is the “Growth Goals”, featuring Sword and Reason. Now these align with Dorothea’s strengths, but this is most probably a coincidence.

After selecting Reason, Dorothea gains 9 EXP thanks to a 1.5x bonus. I think this bonus comes from the selected Sword and Reason focus.

Towards the left of her dialogue box, there’s an icon with a heart and an up arrow, suggesting improved relationships. I imagine this is related to a support system of sorts. Who’s ready for those controversial teacher-student relationships…?

If you go to Set Goals, you can choose what skills to focus on. The currently available skills are Sword, Lance, Axe, Bow, Fighting, Reason, Faith, Authority, Heavy Armour, Riding and Flying. It seems anybody can learn any skill.

Currently equipped is “Reason & Faith Focus”, which obviously improves Reason and Faith. But you can set your own custom focus too, by picking any two aptitudes. The player chooses Faith and Riding for their custom focus.

On the right, Linhardt, the guy/girl with dark green-hair has the teacher’s attention. Geez, when did Lyn and Reinhardt combine into an even greater monstrosity when I wasn’t looking?

Like Bernadetta, Linhardt is a Noble. In fact, Noble may be the default starting class for all students, akin to Villager in past games. Essentially, they are villagers, but with noble blood, hence Noble. This could also explain the low Movement. Anyway, Linhardt can use Reason and Faith right now.



Update: In the Japanese trailer, after selecting Faith and Riding as Linhardt’s custom focus, the screen remains for a few split seconds longer. Enough time to see that Linhardt doesn’t have an up arrow (strength) in Riding. This is further evidence that the up and down arrows aren’t related to the focus.

Immediately afterwards, we see Byleth–the teacher–together with Linhardt in battle. Both characters are blue and Linhardt is using Heal to restore Byleth’s HP. This appears to be connected to the Faith focus that the player set just beforehand. In other words, Faith encompasses healing magic.

The magic circle when casting seems to have a mixture of glyphs and plain old English. Near the Avatar’s face, you can probably make out “support of all”. The big glyph near the centre matches one of the crests in the goddess’s mural. The others seem unrelated.

Moving on, Caspar, the cyan-haired male, is fighting some Western Church Soliders with a pair of Iron Gauntlets. From the weapon icon, this is a demonstration of the Fighting focus. The foes here hail from the Western Church in Faerghus. The battlefield looks sort of eerie too.

Update: MagikarpFestival pointed out that Caspar can deal 2 attacks before the foe, so this could be an intrinsic property of Fighting weapons. It’s not because of a Combat Art, as none is shown and probably not because the weapon is special, since it’s a basic Iron one. But it could be from a skill etc.

Next in the spotlight is the game’s Reclass system, also given a military school makeover. Edelgard can choose between Mercenary, Thief, Knight, Cavalier, Brigand, Archer, Mage and Priest. Which is quite the selection–and close to what Shadow Dragon offered.

However, characters must now pass an exam before they’re qualified for that class. In Edelgard’s case, she attempts the Brigand exam, which requires an Intermediate Seal (presumably similar to a Second Seal) and seeks an Axe rank of C or higher.

We then cut to Edelgard diligently studying with her books before finally passing her exam. Good job! Fortunately, Edelgard has a 100% pass rate, but I wonder what happens if it’s below that…



Anyone who’s been to school knows that there are plenty of light-hearted moments too, in-between all the hard work. Students can interact with each other, possibly like the Barracks in Awakening, when two random characters talk to one another. We see Ashe, the grey-haired archer, talking to the blonde lance chick.


When students improve their bonds, they can participate in powerful Gambit Boosts, where up to four characters can assist one another. It looks like characters must be nearby for it to work–within 2 squares or so. Gambit boosts seems to power up the character leading the charge, shown as a “Co-ordinated Gambit” above Edelgard’s name.



As for the specific battle, Edelgard has an “Assault Troop” battalion supporting her, which is made up of cavalry. Her opponent is a ominously named “Black Beast”, which looks like some kind of monster. It wields a Fighting weapon, a “Crest Stone of Gautier”.

You may recall Sylvain’s surname is Gautier. Combined with the “crest” in the weapon’s name, it seems like family crests can be weaponised. Uh oh. For some reason, the Black Beast can’t counter, which could be because of the Gambit or because of its weapon attack range.

On the map, the Black Beast occupies a space of 2 x 2. It’s likely there will be more foes that take up more than 1 square too. Although these foes can be menacing, they are usually more open to attack. Which is good if you’re trying to fight them with the power of friendship!

Also, notice the Avatar wielding a golden sword to the left of Edelgard. Blink and you’ll miss it! We’ll talk about this near the end.

Update: Yayatou noticed that the Japanese trailer has slightly different colours and/or poses for the characters in the Gambit Boost. Above is the English footage overlayed with the Japanese footage (you’ll need to click it). To make things easier, I changed the order of characters in the Japanese trailer so they’re the same.

Of note, the guy hiding one of his eyes and Edelgard have the same pose, but the guy’s clothes are a different colour. Meanwhile, the Avatar and Ferdinand have different poses and colours. This could be because they’re in different classes, but it doesn’t explain the guy in-between them who clearly has the same costume.

Perhaps you can modify the colour of a character’s costume? Alternatively, the footage could be from different builds of the game. Notice how Edelgard has the exact same costume, but her face–especially her eyes and fringe–are slightly different.



After learning about some of the school life, we’re shown an eerie blue-draped scene with the male Avatar struck by an enemy’s axe. The colour then abruptly returns and time seems to rewind, with the Avatar now blocking the axe attack. Edelgard is standing behind the Avatar, possibly saved by him.

I’m guessing this scene is showing off the Avatar’s unique power–something related to foreseeing the future and preventing it (ala Xenoblade). Or perhaps the Avatar is a time traveler and can physically rewind time when he/she is in mortal danger? Either way, it’s something to take note of.

Speaking of taking notes, do you remember the pose the Avatar made when he first saw Sothis in his dreams? That’s the same pose as when he suffered the axe blow. In typical RPG fashion, when the Avatar takes the fatal blow is probably the moment he first sees Sothis–and she grants or somehow unlocks his power.

Once the trouble has cleared, Claude and Dimitri rush to the scene and everyone looks happy. Hmm, could this be the unexpected incident mentioned near the beginning? Perhaps Jeralt’s mercenaries were escorting the trio, when something bad happens and the Avatar ends up unleashing his/her time-bending power.



Update: Or maybe not? Mason Klaus rightfully points out that the axe wielder attacking the Avatar is Kostas, the boss of the first map shown in the trailer. So this scene probably occurs after the Avatar has become a teacher, since he’s leading the Black Eagles.

If that’s the case, this contradicts the timing of the Avatar’s awakening and meeting Sothis. Unless the Avatar hadn’t “fully” awakened during the incident before he became a teacher. Or the scene with Kostas attacking at night occurred prior to the Avatar becoming a teacher–and isn’t part of the same map.

Actually, the latter could be plausible, considering Claude and Dimitri are there–and not the rest of the Black Eagles. That could mean Kostas survived the Avatar’s counter-attack and you have to fight him again when you’re a teacher. Or maybe I’m thinking too hard!



But this happiness may not last long. At some point, Edelgard’s army raises the Church of Seiros’s flag and march out following their leader’s orders. In the same battlefield, Claude and Dimitri direct their forces to go forth as well. Are they working together or against each other? Only time will tell.

Next, Sothis briefly reappears in the dreamscape, stepping closer towards (presumably) the Avatar. This is probably the same scene where you first encounter Sothis.



We then see a hand surrounded by darkness. This hand seems to belong to a a man with pale hair and white eyes. However because of the way the scene is cut, it’s hard to say whose hand it is. Either way, this guy totally looks like a villain.

Watching this scene appears to be someone with shocked, orange eyes. Due to how close their face is, it’s nigh impossible to tell who this is. Although it could perhaps be Ferdinand or maybe even Sylvain, depending on the lighting.



We then see the back of someone. My first instinct was that it’s the evil guy with white eyes, but the collar looks like it’s missing the black fur. Still, the sky in the background seems to match the hand grasping the darkness. So the scenes may be related somehow. Maybe it’s just the angle throwing me off?



Things get even weirder as a mage with a witchdoctor’s mask unleashes a fireball forward. Confronting this mage is a swordsman with blonde hair and white clothes, wielding a flaming sword, leaping through the air. Or it could be two different scenes. That said, the lighting looks consistent.

Update: Calico pointed out that the flying swordsman is in fact a swordswoman, if you look at her, well, chest. Because the scene is so fast and blurry, I totally missed it the first time!



The weirdness continues as a strange, patterned sphere seems to be expelling darkness. This could be related to the hand moments early. Hopefully the game doesn’t become Kingdom Hearts

We then see the gentle face of the church figurehead. If this is the same scene with the sphere, this has complicated implications… However, the lighting doesn’t match and this appears to follow from the welcoming scene near the start. Even still, showing her face here is extremely suspicious.



Moving on, a red-eyed, four-legged creature can be seen in a dark dungeon. This looks like the Black Beast that Edelgard was fighting



In the final scene, the Avatar himself is shrouded in darkness. Dun dun dun! To make things more confusing, he’s wielding the chain sword from the debut trailer. But it seems to be missing the jewel in the centre. What could this mean? Hang on a second…



The strange patterned sphere before… is that the jewel in the sword? If so, that gives even more significance to it expunging darkness. Maybe the jewel was corrupted somehow and had to be removed? Is this the Fire Emblem?

The last piece of information is that the game releases on 26th July 2019. That’s not Spring, but apparently the game needed a bit more time to reach the desired quality. Well, if we’ve been waiting that long already, we can probably wait a bit longer.

Actually, I lied. The game will have a limited edition, which varies slightly depending on the region.

North America gets the “Seasons of Warfare Edition”, a sly nod to the game’s Japanese subtitle (“Four Seasons”). Meanwhile Nintendo of Europe is offering a straight to the point “Limited Edition”.

Both special editions include an artbook and steelbook, while the North American version has a calendar and soundtrack CD, and the European version has a USB soundtrack and Three Houses pin set.

Strangely Japan looks to be be getting the short end of the stick. They get the cool-sounding “Fodlan Collection”, which also has the steelbook and artbook. Plus the soundtrack CD, which we’re told has 33 tracks. But no calendar or pin set, it seems.

I’m still lying. The real last piece of information is that the game is co-developed by Koei Tecmo, who worked on Fire Emblem Warriors. This can be found within the credits featured at the bottom of each limited edition. That explains a lot, especially the troops mechanic!

Update: Unrelated to the Direct itself, the Nintendo Japan website added an article discussing the trailer. Towards the bottom, it confirms that Chinatsu Kurahana is the character designer and artist.

Anyway, I think I covered most of the important things. If you’ve noticed anything special or you think I got something wrong, please let me know in the comments etc. Right now it’s well past 5 am and I’ve been awake since 11 pm. Yay!

Fonte: https://serenesforest.net/2019/02/13/three-houses-february-2019-direct-analysis/#more-49377

Obs: Tenho medo do review que eles farão quando o jogo finalmente sair.
Obs 2: Tive que cortar várias imagens em razão de limitações do fórum (máximo de 40).
 
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Segue uma detalhadíssima análise feita pelo Serenes Forest (site especializado em Fire Emblem) a respeito do vídeo da Direct:

The wait for new Fire Emblem: Three Houses information has been painful for fans, but we can breathe a sigh of relief for now. During the February 2019 Nintendo Direct, we got our first look at the brand new Switch title since its E3 2018 debut.

The new trailer seems to open where the last one left off, with the mysterious young green-haired girl–presumably a dragon, because of her pointy ears–waking up from her slumber. Well, we’ve had dragons sleeping for centuries with Tiki, but 200+ days is quite a long time for us humans to wait!

As we suspected, this girl isn’t Tiki herself, but a brand new character that we later learn is called Sothis. She seems a bit surprised to see you here–and we’ll learn why later.

Right afterwards, we’re shown the game’s logo, which has been slightly updated. In particular, the “Three Houses” text now has a fancier, cursive font. The Japanese logo has been updated too, with the “moon” kanji (getsu) resembling a crescent moon.

It’s not just the logo that’s different, the world map of Fodlan has a few changes too. Most notably, the name of the three key nations–and the name of the continent itself–have been updated with their English translations.

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To the south is the Adrestian Empire, which has existed for over 1,000 years. Its crest is a golden eagle with a red background.

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Next, to the north is the Holy Kingdom of Faerghus, a cold land ruled by the royal family and its knights. Its crest is a silver griffon behind a blue background.

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Finally, towards the east is the Leicester Alliance, a league of nobles ruled by no king or emperor. So essentially a republic. Its crest features numerous symbols including a moon, helm and what appear to be people. This is probably a reference to the many states that form the alliance.

Unsurprisingly, the continent was once engulfed in war, but the three nations now exist in harmony. Although probably not for long, knowing how these games work!

By the way, some minor locations have slightly different names too. Dali is now “Darley”, although they’re pronounced the same. Others have simply been expanded, like Brionac, which is now “Brionac Plateau”. These changes seem to exist in the Japanese version as well, which is neat.

The next piece of info is something that was alluded to before: players will assume the role of the main character–in others, an Avatar. The character known as “Byleth” in the debut trailer is the Avatar in question. Like the previous three times, the Avatar can be female. Curiously, the game doesn’t ask for your gender, but your “form”.

Although technically an Avatar, you probably can’t fully customise their appearance since they’re shown head on during cutscenes, like the one below. So it may be that the game will refer to them as something else. But for now, I’ll call him/her the Avatar.

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The Avatar starts off as a mercenary, in a group led by his/her father, Jeralt. Which is very similar to how Path of Radiance begins. Later, an “unexpected incident” reveals an “unknown power” hidden within him/her. They’re just going to kill of Jeralt, aren’t they…?

Anyway, we see the three key characters–Edelgard, Claude and Dimitri–are already with the Avatar by this point. Perhaps Jeralt’s mercenary group is escorting the three nobles?

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Once this power has been discovered, the Avatar is relocated to the Garreg Mach Monastery, located at the heart of Fodlan, where he/she becomes a teacher within the officer’s academy. The monastery is the building that appears prominently in the debut trailer, where the Avatar is running around.

When the Avatar steps foot in the monastery, we can see Jeralt is still alive–along with the rest of the mercenary group. So whatever happened during that incident wasn’t too severe. Cool, you get to live for another day, Jeralt!

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Around this time, Sothis starts to appear exclusively in the Avatar’s mind. Hmm, how suspicious… Is Sothis somehow a part of the Avatar’s psyche and connected to his/her powers? Or is she simply communicating via dreams or telepathy, similar to Gunnthrá in Book II of Fire Emblem Heroes?

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Anyway, we get to see a bit more Sothis’s design here. What’s intriguing is her lower chest guard, which has a crest engraved on it. This crest is the same as the one on the back of the cape of the man brandishing the chain sword in the debut trailer.

Furthermore, this crest features prominently in the limited editions for the game. Especially the North American one, shown above. No doubt it’s of great significance to the plot. Could this be the Fire Emblem we’re looking for? Well, at the least, it’s an emblem alright.

The rather odd-looking pose that the Avatar makes before he sees Sothis is quite noteworthy as well. Don’t forget about it…

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Conveniently, the Garreg Mach Monastery is situated in the middle of not just Fodlan, but the three key nations. Judging from the map and the surroundings, it seems to be built atop a large mountain range. No doubt it would be a tricky place to invade.

The monastery is also the home base of the Church of Seiros, which we previously learned holds immense influence within Fodlan, as well as the Knights of Seiros. The Church upholds order within Fodlan and educates aspiring youth via the Officer’s Academy.

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As we’re told about the church, we’re shown a green-haired woman who seems to be the figurehead of the church. Possibly the pontifex? She looks somewhat different to the green-haired woman in the debut trailer, standing calmly in the battlefield and, later, emotionally clutching a chain sword.

That said, it would be kind of odd to have two green-haired women with similar builds, so maybe they are just the same person? Both of them also have the same white flowers on both sides of their hand. If that’s the case, maybe it’s just different outfits–one for the church and one for fighting?

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Perhaps more importantly, the woman’s headdress strongly resembles Sothis’s–specifically the part just above the forehead. No doubt the two are connected, but how?

One wild theory I have is that Sothis could be the younger version of this woman. Through some wibbly wobbly time wimey stuff, maybe the woman’s younger consciousness traveled back in time to save the Avatar.

Afterwards, the woman watches over the Avatar, unable to reveal her identity because it would cause a paradox. That would put a lot of weight to the “I’ll be waiting for you” talk at the end of the first trailer… But, like I said, it’s just a theory!

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Back to more concrete things! We see the green-haired woman again, this time surrounded by knights. Standing next to her is a man with dark-green hair and a goatee. There’s a flag in the backdrop with a gold griffon below a four-pointed star–most likely the banner of the Church of Seiros.

Next, we see some students in the monastery/academy grounds. Towards the left is an orange-haired male and a blonde girl wielding a lance. To the right are two more students that we’ll get a proper look at soon. Near the middle appear to be Dimitri with a lance, a swordsman and a white-haired axe wielder. Are they learning the weapon triangle?

The two characters on the right are a short orange-haired girl and a grey-haired male holding a bow. We don’t get to learn their names before we’re taken inside the academy itself.

Three more characters appear before us–a mustached old teacher, a dark blue-haired student with long hair and another with short reddish hair. They seem to be studying magic.

Update: The old teacher may be the tome wielder seen in this battle in the debut trailer. The face does look very similar. If so, you can look forward to battling against other teachers, not just students!

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The next scene features a mature female instructor in front of a full class. We only see the backs of the students, so it’s hard to match them up with anybody we know. But they don’t look particularly noteworthy for now.

Update: Similarly, this teacher also appeared in the debut trailer, raining fireballs on her foes. Without context, it’s hard to tell if she’s on your side or not. Her being on the opposite side of the screen suggests she’s a foe, but it could be the direction she triggered battle too.

The officer’s academy is divided into three houses, which is where the English subtitle comes from. The Black Eagles–with its red flag–consists of students from the Adrestian Empire, including the next Emperor, Edelgard as its House Leader.

In the background, Edelgard is showing off a magical-looking crest, which happens to be the symbol of Adrestia. Is this actual magic? Or something more exclusive to the heirs of each nation? As the scene progresses, it becomes apparent that Edelgard is in a classroom of students.

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Of note is the orange-haired male standing towards the left. It’s hard to tell from a few frames, but the way he brushes his hair when talking suggests he has a vain personality. Not unlike Narcian from Binding Blade. We later learn he’s called Ferdinand.

There’s also a shy-looking student hiding under a book. Plus a girl with wavy hair also standing by the left. Likewise, we learn they are Bernadetta and Dorothea.

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Next, the Blue Lions is home to students from Faerghus; its House Leader is Prince Dimitri. In the background, we see the scene from when it showed the students out in the academy grounds.

First, the white-haired axe wielder attacks Dimitri, who somehow knocks him back. Then the swordsman tries to hit Dimitri from behind, but fails.

Again, this is only a few frames, but it’s clear Dimitri is fairly competent in combat. His winsome expression also reminds me of Ephraim from The Sacred Stones. It would be funny if they shared the same love for battle and reckless tactics.

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Last but not least, the Golden Deer is where the students from the Leicester Alliance gather. Leading them is Claude, who’s the heir of the noble family that leads the alliance–and thus their future leader.

In the background are multiple students gathered around Claude. Towards the right, there’s a short-haired girl holding a bow. Near her seems to be a boy wearing glasses. Behind Claude is a well-built man, perhaps an instructor or some other staff.

To the left of a Claude is a familiar face–it’s Hilda from the first trailer! She’s the pink-haired girl with pigtails. The other three characters are hard to make out right now. Dimitri is showing them a map of Fodlan. From his expression, he could be the brains of the three House Leaders.

Afterwards, we see some of the background characters a bit more clearly. The lad with glasses appears to have red eyes. Meanwhile the guy to the far left looks serious and pretty unamused. Finally, we see Hilda straight on, also looking a bit uninterested.

Our first dialogue scene next! Annette and what looks like a female instructor or staff, named Mercie, are talking to the Avatar. Annette refers to the Avatar as a mercenary, implying he hasn’t become a teacher yet. Annette’s also the girl with the grey-haired archer, from earlier. To the right could be the blonde-haired female lancer as well.

Update: Serea-chan suggests that “Mercie” could be a nickname for Mercedes, who briefly appeared in the debut trailer. Indeed, their appearances look similar.

Along the bottom, there are options to review the text log and auto-advance the text. Two must-haves for any talkative RPG!

The next dialogue scene features one Sylvain Jose Gautier. Totally a noble and possibly the token hot-headed one too, given his fiery red hair. In the background, towards the top-left corner appears to be the grey-haired axe-man fighting Dimitri and possibly the grey-haired archer too.

The third dialogue scene introduces us to Raphael. He’s the well-built man during Dimitri’s introduction. Likewise, the girl next to him, Leonie, was the one wielding the bow. You can just about see Hilda’s ponytails next to her head too. So this could be the Golden Deer’s homeroom.

As the narration tells us, players must choose one of the three houses to lead. This choice of allegiance is quite similar to the crucial choice made in Fire Emblem Fates, where players had to choose to follow Hoshido, Nohr or seek a third path.

Unlike Fates, only one game version has been announced so far, not three. So it’s hard to predict how much of an impact your choice of house will have. From the sound of things, your students may be determined by this at least. But perhaps the rest of the story follows a similar path?

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Anyway, you won’t be stuck at the monastery all the time, as students must travel around to gain experience. This can mean dealing with local bandits or even helping to quell rebellions. Often, the Knights of Seiros may come to lend a help.

In the example scene, the Avatar is leading Edelgard and the Black Eagles. To the right of Edelgard are Bernadetta and Dorothea. Meanwhile the right-most male is Ferdinand. Also keep in mind the left-most female with purple hair.

For a brief moment, the location (Entrance Hall) and time of day (Day) are shown near the top-left corner. The latter in particular informs us there’s a schedule element. Perhaps classes are held during the morning, day and afternoon. Meanwhile evening and night could be for other things.

The red bars above and below the screen may also be indicative of the house you’re leading. In this scenario, red could be for the Black Eagles since it has a red background. That said, we haven’t seen any other coloured bars, so it’s early to say.

Eventually, we reach our first battle map in this trailer: a rocky landscape with ruins dotted around. The enemy on this map are the aforementioned bandits, led by a rugged-looking fella called Kostas. For a brief second, a shiny chest can be seen near the bottom-left corner.

The next scene shows the Avatar and the Black Eagles facing off against axe wielders. It seems a bit far off, but this could be the same map as Kostas. If so, this would have to be near the far south-eastern corner. Or it’s a different map altogether, but the enemies do seem similar.

The units include from right to left, then bottom to top: the Avatar (Sword), Dorothea (black tome, later known as Reason), purple haired girl with mini-skirt (Sword), guy/girl with dark-green hair (white tome, later known as Faith), cyan-haired guy (Axe), guy hiding an eye (diamond tome, also Reason), Bernadetta (Bow), Ferdinand (Lance) and finally Edelgard (Axe).

Several characters have a triforce (three triangles) icon to the bottom-left of their map model. This is likely related to the troop formations, briefly seen near the end of the first trailer. In this case, it’s the triangle-shaped formation.

The cursor highlights the shy kid, who’s called Bernadetta. She can move 4 squares, which seems on the low side. But there could be a reason for that. Her commands include Attack, Arts (Combat Arts), Gambit, Items, Trade and Wait. She selects Attack.

Next, we see her mini status to the left. She’s a Level 2 Noble, from the Black Eagles and using the triangle formation. Noble is the exact same class as Aristocrat (which Edelgard belonged to) from the first trailer. But translated differently. Her items include an Iron Bow and Mini Bow. Plus a Vulnerary in the Japanese trailer.

Towards the bottom-right corner are the standard combat stats: Attack, Hit rate, Critical rate, Attack Speed, Defence, Resilience (Resistance), Avoid and Attack Range. Oddly, only the Iron Bow seems to be effective versus flying units. Weapons and items also have uses again. Vulneraries have 3 uses, by the way.

Bernadetta then picks a fight with an axe-wielding Thief. The Thief seems to have 5 Defence and 4 critical avoid–the latter seems kind of high. But his Avoid can’t be more than 8. Along the top, Bernadetta has Level 1 Lances and Bows, plus access to some fiery-looking skill.



During the battle, Bernadetta uses the Curved Shot Combat Art. This previously appeared in Fire Emblem Echoes, as a Combat Art learned from the Iron Bow. Huh, Bernadetta is also using an Iron Bow here.

Update: Ayra noticed that Curved Shot boosts Bernadetta’s attack range by 1 when selected. This effect didn’t appear in Echoes, although bows had naturally high range in that game.

Another battle plays between Petra, the purple-haired girl, and another Thief. This time, Petra triggers a critical hit, complete with cut-in. For reference, cut-ins don’t seem to trigger for Combat Arts (instead, the character glows). Also, critical hits deal 3x damage.



The battlefield during both appear to be from the same map–in other words, we’ve still been looking at the map with Kostas. Besides the similar floor textures, the background is a dead giveaway. In both, you can see a large rocky structure towards the top-left corner. The ruins are missing in the second battle, but it could be the field of view.



Meanwhile, in the second battle, behind the enemies, you can see the same kind of ruined walls that appear in the scene with Kostas. Plus for the purposes of flow, it makes sense that all these scenes are from the same place, around the same time.

Even though these tasks are part of the curriculum, it’s not all fun and games. From the sound of things, death is a possibility. You’ll have to keep on your toes if you want to keep your students alive. No pressure there then, teacher…

When characters fight and defeat enemies, they gain various points on top of the usual experience points to Level Up.

Professor Levels appear to be the new term for weapons levels. Later on we see that, in addition to weapons, Professor Levels encompass more general skills like leadership and even horse riding. You can think of them as aptitudes.

Below that is the character’s Class Mastery. Once enough points have been earned, a class is considered “mastered”. Perhaps mastering classes lets you learn new skills and/or become stronger in the class?

At the very bottom is the Battalion Level. This likely refers to the soldiers following each character around. In Petra’s case, she has “Empire Infantry” under her command. Presumably there will be cavalry and fliers too, and possibly different tiers (like “Civilian”, “Noble”, “Royal”).

Update: A minor observation. In the Japanese version, the Battalion Level is referred to as the “Knights Level”. That likely means that the troops/battalions fighting with you and and the students are literally the Knights of Seiros mentioned by the narrator.

Not all battles are life and death matters though. Back at the academy, students can apparently train against each other, wielding training weapons. We see Ferdinand, the vain guy from Black Eagle, versus Sylvain. Ferdinand has Sword, Lance and Axe skills, while Sylvain has Lance and Axe only.

This kind of training looks to be an arena of sorts. There are multiple rounds and you can earn gold and items such as an Intermediate Seal. You can even opt to withdraw if you think you won’t win. Presumably failure doesn’t result in death, but maybe you lose gold and/or your character has to rest for a while?

As your house’s teacher, you can choose a Lesson Plan for your student(s). The available options are Tutorial (consumes 1 point), Auto-Tutor (consumes 3 points), Group Task and Set Goals. In the example shown, 3 points are available for use. Edelgard can be seen, suggesting this is Black Eagle’s homeroom.

The player opts to tutor Dorothea, the wavy-haired girl, to train her Professor Levels. “Reason” is selected, which is the same thing as Anima or elemental magic from the GBA games. A total of 6 EXP is gained, 4 from the base value and 2 from her innate strength.

In the list of Professor Levels, Sword and Reason have coloured ranks, indicating they’re active. They also have a boosted arrow indicating a strength, while Faith has a lowered arrow, indicating a weakness.

Additionally, there’s a finger icon next to Sword, Axe and Authority. In the Japanese trailer, this icon is a teacher bonus–yours, perhaps–and it grands 2 additional EXP.

To the far right of the Faith level is a triple star icon, whose purpose is unknown. Its one of Dorothea’s weakest aptitudes too, so it could be a coincidence. In the top-right corner is the number of times you can train that character. For Dorothea, is seems to start at 3.

Lastly, in the bottom-right corner is the “Growth Goals”, featuring Sword and Reason. Now these align with Dorothea’s strengths, but this is most probably a coincidence.

After selecting Reason, Dorothea gains 9 EXP thanks to a 1.5x bonus. I think this bonus comes from the selected Sword and Reason focus.

Towards the left of her dialogue box, there’s an icon with a heart and an up arrow, suggesting improved relationships. I imagine this is related to a support system of sorts. Who’s ready for those controversial teacher-student relationships…?

If you go to Set Goals, you can choose what skills to focus on. The currently available skills are Sword, Lance, Axe, Bow, Fighting, Reason, Faith, Authority, Heavy Armour, Riding and Flying. It seems anybody can learn any skill.

Currently equipped is “Reason & Faith Focus”, which obviously improves Reason and Faith. But you can set your own custom focus too, by picking any two aptitudes. The player chooses Faith and Riding for their custom focus.

On the right, Linhardt, the guy/girl with dark green-hair has the teacher’s attention. Geez, when did Lyn and Reinhardt combine into an even greater monstrosity when I wasn’t looking?

Like Bernadetta, Linhardt is a Noble. In fact, Noble may be the default starting class for all students, akin to Villager in past games. Essentially, they are villagers, but with noble blood, hence Noble. This could also explain the low Movement. Anyway, Linhardt can use Reason and Faith right now.



Update: In the Japanese trailer, after selecting Faith and Riding as Linhardt’s custom focus, the screen remains for a few split seconds longer. Enough time to see that Linhardt doesn’t have an up arrow (strength) in Riding. This is further evidence that the up and down arrows aren’t related to the focus.

Immediately afterwards, we see Byleth–the teacher–together with Linhardt in battle. Both characters are blue and Linhardt is using Heal to restore Byleth’s HP. This appears to be connected to the Faith focus that the player set just beforehand. In other words, Faith encompasses healing magic.

The magic circle when casting seems to have a mixture of glyphs and plain old English. Near the Avatar’s face, you can probably make out “support of all”. The big glyph near the centre matches one of the crests in the goddess’s mural. The others seem unrelated.

Moving on, Caspar, the cyan-haired male, is fighting some Western Church Soliders with a pair of Iron Gauntlets. From the weapon icon, this is a demonstration of the Fighting focus. The foes here hail from the Western Church in Faerghus. The battlefield looks sort of eerie too.

Update: MagikarpFestival pointed out that Caspar can deal 2 attacks before the foe, so this could be an intrinsic property of Fighting weapons. It’s not because of a Combat Art, as none is shown and probably not because the weapon is special, since it’s a basic Iron one. But it could be from a skill etc.

Next in the spotlight is the game’s Reclass system, also given a military school makeover. Edelgard can choose between Mercenary, Thief, Knight, Cavalier, Brigand, Archer, Mage and Priest. Which is quite the selection–and close to what Shadow Dragon offered.

However, characters must now pass an exam before they’re qualified for that class. In Edelgard’s case, she attempts the Brigand exam, which requires an Intermediate Seal (presumably similar to a Second Seal) and seeks an Axe rank of C or higher.

We then cut to Edelgard diligently studying with her books before finally passing her exam. Good job! Fortunately, Edelgard has a 100% pass rate, but I wonder what happens if it’s below that…



Anyone who’s been to school knows that there are plenty of light-hearted moments too, in-between all the hard work. Students can interact with each other, possibly like the Barracks in Awakening, when two random characters talk to one another. We see Ashe, the grey-haired archer, talking to the blonde lance chick.


When students improve their bonds, they can participate in powerful Gambit Boosts, where up to four characters can assist one another. It looks like characters must be nearby for it to work–within 2 squares or so. Gambit boosts seems to power up the character leading the charge, shown as a “Co-ordinated Gambit” above Edelgard’s name.



As for the specific battle, Edelgard has an “Assault Troop” battalion supporting her, which is made up of cavalry. Her opponent is a ominously named “Black Beast”, which looks like some kind of monster. It wields a Fighting weapon, a “Crest Stone of Gautier”.

You may recall Sylvain’s surname is Gautier. Combined with the “crest” in the weapon’s name, it seems like family crests can be weaponised. Uh oh. For some reason, the Black Beast can’t counter, which could be because of the Gambit or because of its weapon attack range.

On the map, the Black Beast occupies a space of 2 x 2. It’s likely there will be more foes that take up more than 1 square too. Although these foes can be menacing, they are usually more open to attack. Which is good if you’re trying to fight them with the power of friendship!

Also, notice the Avatar wielding a golden sword to the left of Edelgard. Blink and you’ll miss it! We’ll talk about this near the end.

Update: Yayatou noticed that the Japanese trailer has slightly different colours and/or poses for the characters in the Gambit Boost. Above is the English footage overlayed with the Japanese footage (you’ll need to click it). To make things easier, I changed the order of characters in the Japanese trailer so they’re the same.

Of note, the guy hiding one of his eyes and Edelgard have the same pose, but the guy’s clothes are a different colour. Meanwhile, the Avatar and Ferdinand have different poses and colours. This could be because they’re in different classes, but it doesn’t explain the guy in-between them who clearly has the same costume.

Perhaps you can modify the colour of a character’s costume? Alternatively, the footage could be from different builds of the game. Notice how Edelgard has the exact same costume, but her face–especially her eyes and fringe–are slightly different.



After learning about some of the school life, we’re shown an eerie blue-draped scene with the male Avatar struck by an enemy’s axe. The colour then abruptly returns and time seems to rewind, with the Avatar now blocking the axe attack. Edelgard is standing behind the Avatar, possibly saved by him.

I’m guessing this scene is showing off the Avatar’s unique power–something related to foreseeing the future and preventing it (ala Xenoblade). Or perhaps the Avatar is a time traveler and can physically rewind time when he/she is in mortal danger? Either way, it’s something to take note of.

Speaking of taking notes, do you remember the pose the Avatar made when he first saw Sothis in his dreams? That’s the same pose as when he suffered the axe blow. In typical RPG fashion, when the Avatar takes the fatal blow is probably the moment he first sees Sothis–and she grants or somehow unlocks his power.

Once the trouble has cleared, Claude and Dimitri rush to the scene and everyone looks happy. Hmm, could this be the unexpected incident mentioned near the beginning? Perhaps Jeralt’s mercenaries were escorting the trio, when something bad happens and the Avatar ends up unleashing his/her time-bending power.



Update: Or maybe not? Mason Klaus rightfully points out that the axe wielder attacking the Avatar is Kostas, the boss of the first map shown in the trailer. So this scene probably occurs after the Avatar has become a teacher, since he’s leading the Black Eagles.

If that’s the case, this contradicts the timing of the Avatar’s awakening and meeting Sothis. Unless the Avatar hadn’t “fully” awakened during the incident before he became a teacher. Or the scene with Kostas attacking at night occurred prior to the Avatar becoming a teacher–and isn’t part of the same map.

Actually, the latter could be plausible, considering Claude and Dimitri are there–and not the rest of the Black Eagles. That could mean Kostas survived the Avatar’s counter-attack and you have to fight him again when you’re a teacher. Or maybe I’m thinking too hard!



But this happiness may not last long. At some point, Edelgard’s army raises the Church of Seiros’s flag and march out following their leader’s orders. In the same battlefield, Claude and Dimitri direct their forces to go forth as well. Are they working together or against each other? Only time will tell.

Next, Sothis briefly reappears in the dreamscape, stepping closer towards (presumably) the Avatar. This is probably the same scene where you first encounter Sothis.



We then see a hand surrounded by darkness. This hand seems to belong to a a man with pale hair and white eyes. However because of the way the scene is cut, it’s hard to say whose hand it is. Either way, this guy totally looks like a villain.

Watching this scene appears to be someone with shocked, orange eyes. Due to how close their face is, it’s nigh impossible to tell who this is. Although it could perhaps be Ferdinand or maybe even Sylvain, depending on the lighting.



We then see the back of someone. My first instinct was that it’s the evil guy with white eyes, but the collar looks like it’s missing the black fur. Still, the sky in the background seems to match the hand grasping the darkness. So the scenes may be related somehow. Maybe it’s just the angle throwing me off?



Things get even weirder as a mage with a witchdoctor’s mask unleashes a fireball forward. Confronting this mage is a swordsman with blonde hair and white clothes, wielding a flaming sword, leaping through the air. Or it could be two different scenes. That said, the lighting looks consistent.

Update: Calico pointed out that the flying swordsman is in fact a swordswoman, if you look at her, well, chest. Because the scene is so fast and blurry, I totally missed it the first time!



The weirdness continues as a strange, patterned sphere seems to be expelling darkness. This could be related to the hand moments early. Hopefully the game doesn’t become Kingdom Hearts

We then see the gentle face of the church figurehead. If this is the same scene with the sphere, this has complicated implications… However, the lighting doesn’t match and this appears to follow from the welcoming scene near the start. Even still, showing her face here is extremely suspicious.



Moving on, a red-eyed, four-legged creature can be seen in a dark dungeon. This looks like the Black Beast that Edelgard was fighting



In the final scene, the Avatar himself is shrouded in darkness. Dun dun dun! To make things more confusing, he’s wielding the chain sword from the debut trailer. But it seems to be missing the jewel in the centre. What could this mean? Hang on a second…



The strange patterned sphere before… is that the jewel in the sword? If so, that gives even more significance to it expunging darkness. Maybe the jewel was corrupted somehow and had to be removed? Is this the Fire Emblem?

The last piece of information is that the game releases on 26th July 2019. That’s not Spring, but apparently the game needed a bit more time to reach the desired quality. Well, if we’ve been waiting that long already, we can probably wait a bit longer.

Actually, I lied. The game will have a limited edition, which varies slightly depending on the region.

North America gets the “Seasons of Warfare Edition”, a sly nod to the game’s Japanese subtitle (“Four Seasons”). Meanwhile Nintendo of Europe is offering a straight to the point “Limited Edition”.

Both special editions include an artbook and steelbook, while the North American version has a calendar and soundtrack CD, and the European version has a USB soundtrack and Three Houses pin set.

Strangely Japan looks to be be getting the short end of the stick. They get the cool-sounding “Fodlan Collection”, which also has the steelbook and artbook. Plus the soundtrack CD, which we’re told has 33 tracks. But no calendar or pin set, it seems.

I’m still lying. The real last piece of information is that the game is co-developed by Koei Tecmo, who worked on Fire Emblem Warriors. This can be found within the credits featured at the bottom of each limited edition. That explains a lot, especially the troops mechanic!

Update: Unrelated to the Direct itself, the Nintendo Japan website added an article discussing the trailer. Towards the bottom, it confirms that Chinatsu Kurahana is the character designer and artist.

Anyway, I think I covered most of the important things. If you’ve noticed anything special or you think I got something wrong, please let me know in the comments etc. Right now it’s well past 5 am and I’ve been awake since 11 pm. Yay!

Fonte: https://serenesforest.net/2019/02/13/three-houses-february-2019-direct-analysis/#more-49377

Obs: Tenho medo do review que eles farão quando o jogo finalmente sair.
Bota isso no spoiler.
Olha o tamanho desse texto. Bom senso aí jovem.

Enviado de meu SM-G9650 usando o Tapatalk
 

Lion Nirvana

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Se for pra ficar as margens do mercado tradicional e vender 12 milhoes de copias de um jogo em 1 mes eu preferiria ficar na marginalidade... O que voce precisa entender e que a Nintendo tem que tracar esse caminho "alternativo" pra continuar relevante no mercado. A Nintendo com um console tradicional so tava toamndo pau desde o gamecube, nao vao abandonar essa rota nunca mais e melhor jair....

Da Nintendo eu intendo... rsrs... ela pode continuar vendendo horrores, não muda o que falei, a decisão dela e os motivos já são bem sabidos. Minha indagação supera isso. A Nintendo pode mais, acredite. ;)
 

LucianoBraga

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Estranho ne eles fizerem uma versao proprioa modifica da UE3... Estranha decisao ate pq se tivessem pensado numaversao pro Switch com antecedencia ele tb roda UE4

Não é estranho, é até comum. Várias produtoras fazem isso com várias engines.
Se eles dominam a UE3 e têm todo um fluxo de trabalho que funciona com ela, dá pra modificar o que for necessário e ficar com a engine. Abre-se mão de recursos mais avançados e melhorias diversas, mas se a UE3 atende a visão da produtora, dane-se.

Só pra citar outras três que ainda usam a UE3, tem a Rocksteady, a Psyonix e aquela do Outlast que eu sinceramente não lembro o nome.

Também tem a FROM trabalhando com PhyreEngine toda fuçada deles até hoje, a Falcon também usa a Phyre, etc.
 

MR ARCADE

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A Konami morreu ne.. com tantas franquias boas nao vao arriscar nem um jogo pro Switch? Saudades dos tempos aureos do SNES. E a Capcom nao vai lancar algo novo e exclusivo pro Switch? Ate o Wii teve Zack and Wiki cade algo diferente ??
 

Kise Ryota

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Provavelmente não irão. Porque você não está mirando movendo a sua mão e sim a Mecha inteira.

Sinceramente não entendi como isso seria um impeditivo.

Além do que não precisa mirar com precisão.

Eu não sei o que vc considera como ter que mirar com precisão, mas vou discordar de qualquer forma. Pra mim exige o suficiente para eu ficar bastante frustrado.
 

It's Me Klauss

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Bem, sou um dos que gostariam que a Nintendo mudasse algumas coisas importantes (como voltar a fazer consoles potentes), mas, se pensássemos nessa Direct como um RPG, teríamos Fire Emblem: Three Houses, Dragon Quest XI, Astral Chain e Link's Awakening como a party principal, ao passo em que Assassin's Creed 3 seria no máximo um NPC com algumas linhas dubladas que te dá uma side-quest ao longo do jogo.

Considerando o sucesso estrondoso do Switch, dificilmente a Nintendo vai abandonar o conceito do Switch na próxima geração (seria non sense se o fizesse), masss... Estando podre de rica de novo e a Microsoft tropeçando há alguns anos, não descartaria ela ter um console parrudo novamente, em conjunto com o Switch e seus sucessores.
 

Xenoblade

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Considerando o sucesso estrondoso do Switch, dificilmente a Nintendo vai abandonar o conceito do Switch na próxima geração (seria non sense se o fizesse), masss... Estando podre de rica de novo e a Microsoft tropeçando há alguns anos, não descartaria ela ter um console parrudo novamente, em conjunto com o Switch e seus sucessores.

Para mim, este seria o cenário ideal.
 

RoLukeSky

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A Konami morreu ne.. com tantas franquias boas nao vao arriscar nem um jogo pro Switch? Saudades dos tempos aureos do SNES. E a Capcom nao vai lancar algo novo e exclusivo pro Switch? Ate o Wii teve Zack and Wiki cade algo diferente ??
Eu só queria o MGS HD Collection. Depois disso essa vagaba pode falir a vontade...
 

GAMETA

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Considerando o sucesso estrondoso do Switch, dificilmente a Nintendo vai abandonar o conceito do Switch na próxima geração (seria non sense se o fizesse), masss... Estando podre de rica de novo e a Microsoft tropeçando há alguns anos, não descartaria ela ter um console parrudo novamente, em conjunto com o Switch e seus sucessores.

Por mim poderiam manter o padrão híbrido... Ou disponibilizar aparelhos distintos dentro de uma mesma arquitetura, onde um console de mesa e portátil rodam os mesmos jogos, mas com qualidades diferentes...

Prefiro ter a Nintendo investindo tudo em um console/arquitetura só, sai mais barato e mais prático ter um único aparelho Nintendo por geração...

A tecnologia da Nvidia tem potencial pra tirar leite de pedra também... Tava vendo um vídeo esses dias de uns caras fazendo overclock no Switch
ItmuQCZ.gif


O Dreamcast do Setsuna chega a tremer
 
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MR ARCADE

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Considerando o sucesso estrondoso do Switch, dificilmente a Nintendo vai abandonar o conceito do Switch na próxima geração (seria non sense se o fizesse), masss... Estando podre de rica de novo e a Microsoft tropeçando há alguns anos, não descartaria ela ter um console parrudo novamente, em conjunto com o Switch e seus sucessores.
Aquele conceito de um dock com um poder de processamento bem maior seria o ideal
 
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