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Só queria uma boa campanha pra voltar a jogar. Sei que eles adicionaram muito conteúdo, mas o core do jogo continua sem sentido... é quase um Minecraft espacial... é bacana enquanto é novidade, mas passado algum tempo a exploração se torna mais do mesmo e o jogo vira um porre.
O jogo precisa de uma campanha real que misture sei lá, Star Fox com FPS e exploração, missões (lineares na história mesmo, nem precisaria de side quest) e desafio real... senso de progresso e recompensa, início, meio e fim de algo... dai sim ficaria fera.
Tô numa ansiedade fodida pra jogar esse update
Artigo da IGN sobre a nova atualização
No Man's Sky Beyond: Everything in the New Mega-Update - IGN
Hello Games didn't want to make another huge update, but Beyond is just that - here's what's inside.www.ign.com
No Man’s Sky VR
Hello did not take an easy route with No Man’s Sky VR. It’ll be supported on PSVR (with extra power provided to those with a PS4 Pro), Oculus, Vive and Index. You can control the VR version of the game using controllers, knuckles, wands, Oculus Touch, PlayStation Move and DualShock 4. There are dozens of control schemes (and yes, you can choose between teleporting or walking normally) and new UI screens. Everything that can be done in the base game can be done in VR, meaning you can also join non-VR players with no restrictions (other than them not being able to fist-bump you). It is absolutely not as simple as letting you control your character’s head directly.
Of the three pillars of Beyond, it’s by far the most tangible set of changes - strapping on an Index and looking around No Man’s Sky’s neon-hued worlds is fantastic, and taking off in the cockpit of your ship is better, but even seasoned players will require some retraining to get used to it all. Controls are fundamentally different, from activating your analysis visor by tapping the side of your head, to navigating menus by physically prodding at holographic displays that wink into existence out of the back of your space-gloves. Once you are used to it, it’s remarkably intuitive - I make a joke about wanting to be able to just punch the carbon out of an alien plant instead of using my mining laser, and a developer tells me to try it. It works.
That interactivity is key. VR in No Man’s Sky isn’t a gimmick for just looking at pretty things. Instead, it’s a full third perspective in which to play the game, alongside third-person and first-person TV views - and with all the attendant changes that takes to develop. Just like those modes, you might switch between them at a whim, just for a change of pace (or, let’s face it, to stop sweating up your VR headset). That you have that option, and that it’s such a viable one, is Hello’s real achievement here.
- A movimentação pelos controles de movimento pode ser vista por outros jogadores
- Existem muitas opções de controles: Teleport, andar naturalmente, usar controles normais, etc
- Dá pra encostar nas coisas e dar soco na cara dos NPC's
- Pra quem joga no PS4, o modo é otimizado para o PS4 Pro
No Man’s Sky Online
No Man’s Sky got a (very good) multiplayer system last year, turning it into a far more recognisably “online” game than it had been previously. But clearly it wasn’t online enough for Hello Games. Murray points out that, right now, only around 10-20% of players play the game as a multiplayer experience, and very much wants that to change.
Central to that is the Nexus, a new social space that can summoned, without an apparent loading time, into any system you’re in. A space station lobby of sorts, the Nexus will be filled with 16-32 other players (dependant on platform, with that upper limit being for PC), picked from your online friends and random strangers. It will include new shops, new missions, even new story elements - the Nexus, it turns out, is a ship belonging to Polo and Nada, who longtime players will recognise immediately. It’s been designed to help players show off their creativity, from their ships to their bases - aided by a teleporter that will allow players to visit your planetary creations, and will even allow Hello Games to feature its favourites.
Murray’s at pains to say that No Man’s Sky isn’t becoming an MMO, but he has a useful alternative touchstone - Destiny. Apart from Murray constantly saying that Hello has added “fireteams” when the game calls them “groups”, there are other comparisons. The Nexus acts as No Man’s Sky’s version of The Tower, for instance, but, on a broader level, this game is also nabbing Destiny’s gentle sway from lonely play to co-op with strangers. If you land on a planet other players are exploring, they’ll just be there. If there’s a community event on a specific planet, that 16-32 player limit will still be in effect, making things a touch more crowded than we’re used to from NMS. If you want to head out together, you can organically make a fireteam - sorry, group - in the Nexus, take a new multiplayer mission, and exit into the same system with little to no fuss.
It’s less of a fundamental change than Next’s multiplayer additions, but it might have a more fundamental effect - making it so much easier to meet and work with other players should increase how much you want to play with them.
- O jogo possui um hub social chamado "Nexus", similar à tower do Destiny
- É possível ver até 32 jogadores por sessão no Nexus, dependendo da plataforma (imagino que nos consoles seja mais limitado)
- É possível montar grupos e partir em quests com muita facilidade
No Man’s Sky Version 2.0
The final, most mysterious pillar of this update is actually a stack of smaller updates - so many, in fact, that Hello Games is choosing to take the step of upping No Man’s Sky’s version number. As a marker of the size of this undertaking, Murray tells me to look at the changelist for the Next update. It’s long, comprised of almost 250 bulletpoints’ worth of tweaks and additions. Beyond’s list is, apparently, almost twice as long.
The idea here is that Beyond shouldn’t just represent an enticement to potential new players, but sate those who’ve already played for hundreds, even thousands of hours. Their requests might be smaller in scope than the two other pillars, but are made more meaningful by the sheer weight of time played - if you’ve had a little issue with the game, Hello Games hopes to have fixed it by Beyond.
That community-focused approach to fixes and additions is why, at first glance, the slice of Beyond’s changelist I’m shown is almost hilariously varied. There’s the fundamental stuff: a new Galactic Map, brand new alien races, more accessibility options. There’s also some small-scale, very specific stuff: chairs can now be sat in, NPCs actually walk around, there are recipes to make (although we’re not told for what). And then there are the oddities, the kinds of things that only truly long-time players would think to ask for, like how alien creatures can now be ridden, farmed or, er, milked.
https://www.ign.com/articles/2019/08/09/no-mans-sky-beyond-everything-in-the-new-mega-update#
One of the most exciting elements is the expansion of base-building, not only allowing you to make bigger, but more complex structures. There are industrial elements for automating resource production, not to mention logic pieces that will allow you build ‘smart’ structures, not unlike Minecraft’s redstone. When I walk into Hello Games’ gameplay room, a group of devs is playing a version of Rocket League they’ve built on an abandoned moon. It’s clearly pretty malleable.
The 2.0 changes are by far the least starry of Beyond’s three facets, but I think they’re probably the most significant. As Murray puts it: “It’s just a lot of stuff, and we wanted to get that across. Some people will say ‘oh well, online isn’t for me’, or ‘oh well, VR isn’t for me,’ or ‘VR and online isn’t for me’. But even then, we still have more stuff for them.”
I tell Murray it sounds like he’s been busy again. He emits something like a laugh living inside a sigh: “Too busy”. Somehow, I don’t think he’s going to slow down.
- "2.0" é o nome que deram para uma junção de diversos novos elementos que serão agregados ao jogo
- Foram adicionados recursos de eletricidade e lógica para as bases
- Como exemplo para o item acima, ele menciona ter visto um grupo de devs jogando uma versão de Rocket League numa lua abandonada, tudo criado dentro do próprio jogo
- É possível cultivar animais e interagir com eles de diversas formas
- Os elementos de criação de base foram expandidos
- Tudo pode ser compartilhado com outros jogadores
- A changelog tem praticamente o dobro de tamanho que a changelog do update anterior
Rapaz, só consigo imaginar o que os jogadores vão conseguir fazer com esses recursos de lógica.
Ansioso demais!
Esse jogo vai fazer o que Destiny não fez... ser um jogo de exploração/ação/ sci fi... com história.. assim espero...
Ia comprar onde o PS VR? Negócio é mais caro que o PS4 Pro inteiro.Pensando em comprar um PS VR só para curtir essa belezinha... mas meu PS4 é o normal (slim). Tenho medo de gastar e me decepcionar com o desempenho. Aguardemos os primeiros reviews.
Ia comprar onde o PS VR? Negócio é mais caro que o PS4 Pro inteiro.
lembro que esse jogo flopou fortemente no lançamento, e agora com essas zilhões de atualizações, ele presta?
Eu já gostava antes, agora tem muito mais conteúdo.lembro que esse jogo flopou fortemente no lançamento, e agora com essas zilhões de atualizações, ele presta?
procurei e não achei muita coisa sobre esse update, alguem pode listar aqui as novidades?
o incrivel que o studio permaneceu fiel ao desenvolvimento do jogo, mesmo com as criticas do lançamento, sera que hoje vivem no lucro?
valeu!!!
Li um papo de que ainda vai sair um update com melhorias para o PS4 ProJá tem algum vídeo comparativo entre o Ps4 Base e o Ps4 Pro, nessa versão VR.
Quero saber se vale o upgrade, ou não muda quase nada.
Já tem algum vídeo comparativo entre o Ps4 Base e o Ps4 Pro, nessa versão VR.
Quero saber se vale o upgrade, ou não muda quase nada.
valeu!!!
bora fazer isso no PC!
Os Slots usados em recursos aumentaram de 250 para 10.000!
Vai da pra minerar até o ** fazer bico