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[O Futuro chegou] " Google Stadia é um desastre técnico e conceitual" - Forbes.



BurningWitches

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carloshfc

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HAHA, nem precisava @Piga. Temos mais uma aberração no dia de hoje! haha

"O Google responde as reclamações da Stadia e diz que cabe aos editores anunciar os jogos"

https://www.pcgamer.com/google-resp...s-its-up-to-the-publishers-to-announce-games/

"A growing number of Stadia users are unhappy with the state of the system and lack of communication from Google...."
Sabem de nada, inocentes!
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Enviado de meu SM-G9650 usando o Tapatalk
 

NUIIO

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Se tivesse lançando, um console padrão em parceria da sega. Como apareceu os primeiros rumores! Nada disso teria acontecido...

Enviado de meu SM-A520F usando o Tapatalk
 

Preses

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Eu ainda acho que o streaming de games vai ser bem-sucedido em um futuro não muito distante. Porém parece que o Stadia, realmente, não será o pioneiro.

E que fique a lição também: não é porque o Google fez que o produto tem que ser obrigatoriamente incrível.
 

大天使

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Duvido que o Google Stadia faça sucesso no Brasil. Muita gente (tipo eu) tem internet que as vezes fica instável, e é broxante ter que jogar jogos singleplayer com latência sendo que rodaria lisinho num console/pc offline.

E quem vai pra praia e não tem internet lá, se ferrou. O 4G acaba fácil no Stadia.

Prefiro ficar com meu xbox one mesmo.
 

Link_1998

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Morrer de vez não vai, mas vai ser tipo VR, um zumbi que fica vagando e vez por outra alguém vê ele e lembra que existe...
 

Bloodstained

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Google’s ambitious attempt to revolutionize video games is turning into a free service ‘over the next few months’ amid criticism from early adopters

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Google Stadia is a video game streaming service that streams games to some smartphones, Chromecast Ultra dongles, and computers with Chrome web browsers.

Nearly three months ago, Google made its first major push into the multibillion-dollar video-game industry with Stadia: a Netflix-like game service that streams games to a variety of devices, no game console required.

Google Stadia is not a game console, nor is it a game platform, really – it’s a digital storefront run by Google where you can buy individual games.

Right now, to access that storefront, you have to pay $130 for the Stadia “premiere edition.” That comes with a Stadia gamepad, a Chromecast Ultra streaming device, and three months of access to Stadia Pro, a monthly subscription service that provides free games each month, enables users to stream games at ultra-HD 4K resolution, and offers a few other bells and whistles.

In so many words: The only way to play Stadia games since launch in November has been to spend $130 up front. But that’s about to change.
“Over the next few months, anyone in our 14 launch countries will be able to access Stadia for free,” Google representative Patrick Seybold told Business Insider in an email on Wednesday.

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Those 14 countries include: Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Italy, The Netherlands, Norway, Spain, Sweden, United Kingdom, and the United States.

The news of Stadia’s free tier going live in “the next few months,” which was first reported by Protocol on Wednesday, is the first major news about Stadia since launch last November.

The addition can’t come soon enough, as some of Stadia’s early adopters have already started losing the faith. Google has come under fire from some Stadia fans for not delivering on some promises made when the service was first announced, and for what they see as a lack of communication over the future roadmap.

Notable features are still missing from the service – like the ability to play Stadia on the vast majority of smartphones, including Apple devices and non-Google Android smartphones – but establishing the free “base” tier is an important step for Google’s fledgling service.

The company is promising a much bigger 2020, with “more than 120 games” scheduled to launch this year, over 10 of which are said to be exclusive to Stadia and launching in the first half.

It remains unclear when Stadia will support Apple devices, or when other promised features are coming.


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A chegada do Geforce Now colocou mais um prego no caixão do Stadia. :klol
 

Kise Ryota

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Investiram bilhões, vão ter que buscar algum resultado. Não posso comentar sobre a tech até eu testar (talvez nem chegue a fazê-lo rs), mas o modelo de negócios foi bizarro. Auto sabotagem total.

E os concorrentes estão chegando, e com modelos bem mais interessantes.
 

Danilo Souza

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Duvido que o Google Stadia faça sucesso no Brasil. Muita gente (tipo eu) tem internet que as vezes fica instável, e é broxante ter que jogar jogos singleplayer com latência sendo que rodaria lisinho num console/pc offline.

E quem vai pra praia e não tem internet lá, se ferrou. O 4G acaba fácil no Stadia.

Prefiro ficar com meu xbox one mesmo.

Stadia não ta fazendo sucesso lá fora, quanto mais aqui. :klol
 

Rocha Loures

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Duvido que o Google Stadia faça sucesso no Brasil. Muita gente (tipo eu) tem internet que as vezes fica instável, e é broxante ter que jogar jogos singleplayer com latência sendo que rodaria lisinho num console/pc offline.

E quem vai pra praia e não tem internet lá, se ferrou. O 4G acaba fácil no Stadia.

Prefiro ficar com meu xbox one mesmo.
Exato. Estou jogando destiny 2 no Pc, e não tem uma jogada que a conexão é perdida (pois essa m**** é always on) e tenho que reiniciar... se para on-line já dá m**** , imagine jogar um jogo.. não vai ter.como mesmo , e olha que tenho 250mb.de down e 20 de up
 

Land Stalker

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É o futuro, e digo mais, logo apenas a MS vai conseguir concorrer com google e amazon.

Sony já era, e Nintendo vai falir.
 

Landstalker

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Quem cria torcida para que serviços como esses deem certo tem mais é que se foder.
 

Bloodstained

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Google's ambitious push into gaming is floundering, and it's due largely to too few games on its Stadia platform — here's why developers have held back

After years of development and hype, Google's long-rumored push into video games arrived last November, with the launch of Google Stadia.

Google Stadia isn't a game console, nor is it a game platform, really — it's a digital storefront run by Google where you can buy individual games. It's a hugely ambitious new platform, and it aimed to be the Netflix of gaming.

What makes Stadia so ambitious? Rather than downloading games or playing them off a Blu-ray disc, Stadia streams games to you wherever you are, like Netflix streams movies and TV shows.

It's such a big deal, in fact, that Google CEO Sundar Pichai himself introduced Stadia back in March 2019 at the annual Game Developers Conference in San Francisco. However, four months after Stadia's launch, the service is still extremely light on games: Just 28 titles are available as of this week.

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Google says another 120 games are scheduled to hit Stadia this year, including some big upcoming blockbusters like "DOOM Eternal" and "Cyberpunk 2077."

But where are the dozens of indie hits that helped bolster the libraries of Sony's PlayStation 4, Microsoft's Xbox One, and Nintendo's Switch? Where are the games like "Bloodstained," "Shovel Knight," "Dead Cells," and "Untitled Goose Game" — the blockbuster indie games that sell millions of copies and inspire sequels?

These games have become critical to the success of any new game platform, yet, of the 28 games currently available on Stadia, just four fall into the indie category.

"We were approached by the Stadia team," one prominent indie developer told me. "Usually with that kind of thing, they lead with some kind of offer that would give you an incentive to go with them." But the incentive "was kind of non-existent," they said. "That's the short of it."

It's a statement we heard echoed by several prominent indie developers and two publishing executives we spoke with for this piece.

"It's that there isn't enough money there," one of the publishing executives we spoke with said. The offer was apparently "so low that it wasn't even part of the conversation."

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"Untitled Goose Game" is a breakout indie hit that debuted on PC and Nintendo Switch, but has since come to Xbox One and PlayStation 4. Its developer, House house, likely received a financial incentive from Nintendo to launch exclusively on Switch first.

The "incentive" isn't solely financial, but it's the main part of the equation.

"When we're looking at these types of deals," another prominent indie developer said, "We're looking at 'Is this enough money where we have the resources to make what we want, or is this an exclusivity deal that gives us security?'" they said.

Each of the people we spoke with, who asked to be granted anonymity due to ongoing employment in the video game industry, echoed this sentiment — and said Google simply wasn't offering enough money, in addition to several other concerns.

"There are platforms you want to be on because they have an audience and you want to reach that audience," one developer said. "That's what Steam is, or that's what [Nintendo] Switch is. They have big groups on their platforms, and you want to be with those groups so they can play your games."

But Stadia doesn't have a large audience to reach — at least not yet — so Google must create that incentive for developers. And the people we spoke with said, outside of money, there wasn't much reason to put their games on Stadia.

"If you could see yourself getting into a long term relationship with Google?" one developer said. "But with Google's history, I don't even know if they're working on Stadia in a year. That wouldn't be something crazy that Google does. It's within their track record."

This concern — that Google might just give up on Stadia at some point and kill the service, as it has done with so many other services over the years — was repeatedly brought up, unprompted, by every person we spoke with for this piece.

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Remember Google Plus? How about Daydream, or Buzz, or Inbox? Google is notorious for killing off products and services that don't succeed.

"With Google, it's easy to look at them as, well — it's Google!" one publishing exec said. "If anyone's gonna make it work, it's them. But they've failed a ton in the past and walked away from major services."

When reached for comment, Stadia representative Patrick Seybold said, "The publishers and developers we speak with regularly are very supportive, and want Stadia to succeed. It is also worth pointing out that not every publisher has announced their games for Stadia so far, and more games will continue to be announced in due course."

He also sent over a list of all the major publishers that Google is working with, including major companies like EA, Bethesda, Ubisoft, 2K Games, and Rockstar Games.

But the vast majority of indie hits aren't published by these massive publishers. EA makes and publishes "Madden" and "FIFA." Bethesda makes and publishes "DOOM" and "Elder Scrolls." Ubisoft makes and publishes "Assassin's Creed" and "Ghost Recon."

All of these are so-called "triple-A" blockbusters — the video game equivalent of major film blockbuster series like "Transformers" or "Fast & Furious." Several indies show up on the list of upcoming games, including "Superhot" and several "Steamworld" games, but many others are still missing.

The absence of these games at the launch of Stadia last November, and their continued absence in the ensuing months, speaks to Google's inability to attract developers ahead of launch.

"It wasn't just a financial thing," one developer told me who decided not to publish on Stadia. "At the end of the day, I'm asking the question, 'Why would I do this?' And there was no positive reason to move forward. There wasn't really anything to want us to get in the door other than to be the first on the platform."


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Será que faltam quantos pregos no caixão, para que possamos ter o enterro formal do Stadia? :klol
 
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