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[Oficial] The Witcher III: Wild Hunt [Game of the Year 2015]

The Wanderer

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THE SWORD OF DESTINY HAS TWO EDGES,
YOU ARE ONE OF THEM.
LANÇAMENTO 19 de Maio de 2015
PLATAFORMAS PC, PlayStation 4 e XBox One
SITE OFICIAL http://www.thewitcher.com/


MAY 1272
The war with Nilfgaard obliterated the old order. The North is engulfed in chaos, and marching armies leave a plague of monsters in their wake. Geralt of Rivia once more treads the Witcher’s Path.



GAMEPLAY
Official Gameplay Trailer

IGN FIRST: The First 15min of The Witcher 3: Wild Hunt

PAX EAST 2015 Gameplay Trailer

January 2015 Gameplay Video

35min Gameplay Demo (Dublado PT-BR)

35min Gameplay Demo

The Sword of Destiny

VGX Trailer

Debut Gameplay Trailer


STANDARD EDITION



COLLECTOR'S EDITION



OUTRAS INFORMAÇÕES
-O jogo será dublado em PT-BR.
-Todas versões do jogo receberão 16 DLCs totalmente gratuitas. Previstas para serem lançadas de duas em duas por semana após o lançamento do jogo
-Tempo de jogo estimado pelos devs: Main Quest: 50h, Main Quest + Sidequets: 100h, 100%: 150-200h
-Duas expansões anunciadas. A primeira prevista para outubro e a segunda para o início de 2016.


REQUISITOS MÍNIMOS E RECOMENDADOS
Minimum System Requirements
Intel CPU Core i5-2500K 3.3GHz
AMD CPU Phenom II X4 940
Nvidia GPU GeForce GTX 660
AMD GPU Radeon HD 7870
RAM 6GB
OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
DirectX 11
HDD Space 40 GB

Recommended System Requirements
Intel CPU Core i7 3770 3,4 GHz
AMD CPU AMD FX-8350 4 GHz
Nvidia GPU GeForce GTX 770
AMD GPU Radeon R9 290
RAM 8GB
OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
DirectX 11
HDD Space 40 GB

BONUS

Wallpapers: http://forum.outerspace.terra.com.br/index.php?threads/oficial-the-witcher-iii-wild-hunt-19-de-maio-10-04-novo-gameplay-trailer.318183/page-53#post-12082155


 




Lupin

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Poham, mais já?!

Essa dev cresceu, hein?! Merecidamente ainda, os caras estão com aquele projeto CyberPunk e Witcher já é um classico devido a profundidade do Lore que é incrivelmente foda.

No mais, jogarey.
 

Vargas_jr

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Tamanho de assinatura muito maior do que o permitido. Já é reincidente e na próxima será travado.
Não joguei o primeiro, nem o segundo e provavelmente não jogarei o terceiro.
 

The Wanderer

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So more about the monster hunting:

Clues build up information (like a Bestiary perhaps?)
Books garner information about monsters
Townsfolk provide information
Potions and such are important
Time of day and other conditions affect where monsters appear, and their abilities

[Some combat info]

Critical strikes in areas that matter depending on how much you learn about said monster
You can disable a vampires poisoning attack by hitting its venom gland (Vampires are poisonous?) or skewer BOTH ITS HEARTS with a thrust attack (instant kill)
Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting.
Provides income as well
 

Kise Ryota

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esse deve usar a nova engine né

tinha visto que eles lançaram a 3 versão (ou estavam pra lançar). isso me lembra que tenho que jogar o 2 ainda, ô preguiça
 

The Wanderer

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- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they're important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: "A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments."
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don't have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don't scale to the player's level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man's Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt's loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don't have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you've completed certain quests in certain ways
- Major events in the main storyline are "gates" for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn't help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox


 

Lupin

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Quando esses caras lançaram Witcher 1 eles eram Indies não?!

Manjação Over 9000 pra epicidade desses caras.
 

victor_br12

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Puta merda hype incontavel aqui. Isso que eu so terminei o 1, planejo começar o 2 esse mes.
Mas quero ver o PC que rodará isso.
 

dogmaweapon

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to curioso para saber qual pc vai rodar este jogo em todo seu esplendor, to sentindo que minha humilde 560 TI não vai rodar isso aí nem no mínimo o que é uma pena.
 

[»X«]Tgondii

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Enemies don't scale to the player's level - isso preocupa.... após 2 horas de jogo seu char vai ficar super dupper ubber como nos ES???

village threatened by bandits might be abandoned after certain events if the player doesn't help - Isso é super tesão!!!
 

Tenacious D

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Enemies don't scale to the player's level - isso preocupa.... após 2 horas de jogo seu char vai ficar super dupper ubber como nos ES???
Acho que eles colocaram isso para dizer que vai ficar diferente de Oblivion que devido aos inimigos subirem de lv com vc memo no lv 99(não sei se é esse o lv máx) uma minhoca pode te matar.
 

zanchin

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OMG. Consegui jogar o 2 no meu PC, mas esse aí, vou precisar de um novo.
 

RextintorZ

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Tenho que confessar que esse Witcher 3 me fez ficar bem excitado.

Joguei o primeiro e achei uma bosta. O segundo ainda não toquei, mas ouvi falar que é melhor do que o primeiro. Já esse terceiro jogo? Parece O JOGO.



-----
 

Lord_Revan

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E amo esses caras :rox :rox :rox
.
Cade a pre-order, quero fazer pre-order, cade cade cade.
 

The Wanderer

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Atualizei o primeiro post com o preview da VG247, que foi o mais completo que encontrei:

The issue’s cover has been scanned and uploaded to NeoGAF along with a few details harvested from within.
The open world is said to be 40 times as large as The Witcher 2′s, 20% bigger than that of The Elder Scrolls V: Skyrim, and will take up to 40 minutes to cross on horseback.
The story, like the world, is not divided into chapters or acts. The open world is enabled by a new streaming technology enabled by the new CDRED Engine 3, and includes no loading screens. There will be fast travel, though.
Protagonist Geralt has recovered all his memories, and probably as a result is not interested in fighting for a faction. Instead, he wanders the world slaying monsters and solving mysteries, as in the books. Despite the non-linear setting, CD Projekt is doubling down on cinematics and storytelling, with over 100 hundred hours of scripted quests.
The story is said to come in three flavours. The first is quests the player sets for themselves, such as slaying monsters or crafting to level up and earn better equipment. In the second level, major plot lines in key areas will resolve the Nilfgaardian invasion storyline. Players don’t need to complete every area’s major plotline, or may make a decision not to begin, but not completing a set of quests can have consequences for another, like an area being abandoned or an ally coming to your aid. However, the environment won’t undergo dramatic visual transformations as it did in The Witcher 2, and some plot lines conflict, forcing the player to choose.
The third narrative thread is Geralt’s search for his lost love and some sort of conflict with the Wild Hunt. The game can be completed by pursuing only this storyline and ignoring everything else. CD Projket wants to focus more on romance and less on sexual encounters this time; the trading cards are not making a return.
Although Geralt can go anywhere, monsters don’t scale to the players level, so presumably some areas are best elft for end-game. While wandering the world, Geralt will encounter monsters, animals and human characters, all of which may attack if they consider him a threat. Weather is dynamically generated, and what kinds of creatures are encountered and their behaviours are modified by time of day, among other factors.
The image on the cover shows Geralt riding with an adult companion whose face cannot be seen. Mounted combat is on the cards but CD Projekt hasn’t nailed it yet so isn’t making promises, but ships are available, and will float on water thanks to a new physics engine. Both horses and boats can be upgraded.
Mini-games will vary by location, with the example of knife-throwing in Skellige provided. These optional diversions offer rewards but aren’t needed to drive the story. While out and about, Geralt will also be offered monster-slaying commissions, but won’t receive contracts. Killing monsters often yields otherwise unobtainable alchemical ingredients and mutagens, which will unlock parts of his skill tree.
Sometimes these commissions wil require investigation, and Geralt will be able to spot slues in the environment using his Witcher senses, activated with the left trigger. It’s not just a matter of spotting gleaming items and hitting a button, though; Geralt will mutter to himself, or view memories, in order to communicate his problem solving skills to the player.
In combat, the more Geralt has learned about monster, the more likely he is to identify critical strike locations. CD Projekt RED is still balancing the combat and hasn’t decided between real-time special moves or quick time style events for certain abilities. CD Projekt hopes to address the difficulty problems of the previous games, and is reworking combat considerably.
Geralt now has 96 combat animations, as opposed to 20 in The Witcher 2, but to avoid the player being caught in long animations, three major changes have been made: every button is mapped to a single strike; every move takes about the same amount of time; and all moves can be interrupted to dodge or block.
Geralt no long runs in combat, but strikes even faster, and instead of rolling, he pivots. Enemy AI is all-new, and there will be no scripted boss encounters. Bosses do still feature, including an ice giant.
For those who’d rather avoid combat, Geralt can use the environment to distract and evade, as for example when he uses the sign of Aard to annoy wasps so they attack guards, and then use Igni to scare them off. There are around a dozen objects that can be used in this way.
Magic has been rejigged; each of the five signs has a basic effect which can be upgraded while still retaining the original use, too. In addition to magic, Geralt has a swordmanship and alchemy tree. The alchemy tree is all about potions, and CD projekt promises improved inventory and crafting systems, including customisable crafting items, and the ability to substitute similar items in recipes, modifying the final results.
On the gear side, finding unique ingredients and special recipes unlocks powerful artefacts, but even standard armour sets have a unique appearance. Plus, you can change Geralt’s hairstyle; a feature recently added to The Witcher 2.
CD Projekt RED has doubled its development team since The Witcher 2: Assassins of Kings. It did not give platform information beyond a mention of “all top-of-the-line” consoles, suggesting a potential next-generation release (hello, PlayStation 4). The GameInformer cover describes it as a “must see next generation RPG”.
A video has been made available; check it out below.
Quando eu tiver um tempinho, eu traduzo. :klingua
 

kurgan

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PUTZ ... saudosismo ON aqui ; joguei o 1 no Master Race e na época tinha saído um trailer que marcou época, aquele q ele tinha q passar a noite com uma STRIGA pra livrá-la da maldição ... foi ali q começei a observar trailers dos jogos sempre pra ver se a história dos mesmos empolgam ou não ...

bom no + vai sair pra PS3 ou PS4/ORBIS ? :coolface ?!?!?!?!
 

The Wanderer

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to curioso para saber qual pc vai rodar este jogo em todo seu esplendor, to sentindo que minha humilde 560 TI não vai rodar isso aí nem no mínimo o que é uma pena.
Duvido muito.

Uma 560 Ti roda o TW2 no ultra fácil (desligando o ubbersampling, claro). Acho que rola um medium tranquilo aí.
 
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