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Action RPG AI-LIMIT announced for PS4
Sony Interactive Entertainment Shanghai and Palm Pioneer‘s Sense Games studio have announced AI-LIMIT, an action RPG for PlayStation 4 part of the second wave of PlayStation China Hero Project titles.
Here is an overview of the game, via PlayStation.com.cn:
Online game Convallaria announced for PS4
Sony Interactive Entertainment Shanghai and Loong Force, which is composed of staff with credits at major game companies, have announced Convallaria, a online game containing player-versus-enemy and player-versus-player elements for PlayStation 4 part of the second wave of PlayStation China Hero Project titles.
Here is an overview of the game, via PlayStation.com.cn:
Third-person ‘hack-and-stealth’ game Evotinction announced for PS4
Sony Interactive Entertainment Shanghai and Spikewave Games, which is composed of former 2K China staff, have announced Evotinction, a third-person “hack and stealth” game for PlayStation 4 part of the second wave of PlayStation China Hero Project titles.
Here is an overview of the game, via PlayStation.com.cn:
Cold-weapon survival game RAN: Lost Islands announced for PS4
Sony Interactive Entertainment Shanghai and Jolly Roger, which is composed of former Tiger Knight core development staff, have announced RAN: Lost Islands, a cold-weapon survival game for PlayStation 4 part of the second wave of PlayStation China Hero Project titles.
Here is an overview of the game, via PlayStation.com.cn:
ANNO: Mutantionem joins PlayStation China Hero Project lineup
ANNO: Mutantionem, the ThinkingStars-developed action RPG that first debuted at Sony Interactive Entertainment Shanghai’s ChinaJoy 2018 press conference, has joined the PlayStation China Hero Project lineup as part of the initiative’s second wave of titles, the company announced.
Here is an overview of the game, via PlayStation.com.cn:
Horror adventure game In Nightmare announced for PS4
Sony Interactive Entertainment Shanghai and Magicfish Studio have announced In Nightmare (working title), a horror adventure game for PlayStation 4 part of the second wave of PlayStation China Hero Project titles.
Here is an overview of the game, via PlayStation.com.cn:
Dieselpunk metroidvania F.I.S.T. announced for PS4
Sony Interactive Entertainment Shanghai and Ancient Amulator VR developer TiGames have announced F.I.S.T. (working title), a dieselpunk metroidvania game for PlayStation 4 part of the second wave of PlayStation China Hero Project titles.
Here is an overview of the game, via PlayStation.com.cn:
Lost Soul Aside, Pervader, and Project Boundary in stable development
While neither title had anything new to show during the PlayStation China Hero Project Spring Showcase today, Lost Soul Aside from Ultizero Games, Pervader from Beijing Light & Digital Technology, and Project Boundary from Studio Surgical Scalpels are all in “stable and healthy development,” Sony Interactive Entertainment Shanghai reported. All three titles will be released for PlayStation 4.
A closed beta test for Project Boundary is currently in preparation, which will be released via the PlayStation Store in Mainland China. A start date for the closed beta test was not announced.
Here is an overview of each title, via Sony Interactive Entertainment Shanghai:
Sony Interactive Entertainment Shanghai and Palm Pioneer‘s Sense Games studio have announced AI-LIMIT, an action RPG for PlayStation 4 part of the second wave of PlayStation China Hero Project titles.
Here is an overview of the game, via PlayStation.com.cn:
Watch the debut trailer below.AI-LIMIT is a hardcore action role-playing game created by Palm Pioneer’s Sense Games studio. It has a rich world of exploration and a thrilling battle experience. In the game, the player will control the heroine Arrisa, relying on his ability and will to save the future world full of threats and mysteries.
Players can wear a variety of headwear, body, limbs and other components to adjust their abilities and create a unique character dress. The game has a rich variety of weapons, each with a unique combat stance, with a wealth of props for players to find their own fighting rhythm and style. Along the way, players will encounter a wide variety of characters and work with them to advance the story to understand all aspects of the world. The game has multiple endings, all depending on the player’s understanding and judgment of the world.
Director Yang Bin began to conceive the world setting of the game in 2016 and entered formal development work in 2017. In the meantime, the team constantly tries, overthrows, and summarizes. The purpose is to create unique and original settings, and build a rich and novel world environment and role. At the same time, the development team also strives to make every monster full of challenges and fun, so that every world environment is full of sense, full of exploration elements, and let the control experience flow smoothly. AI-LIMIT will be launched on the PlayStation with unique content, and I sincerely hope that players will like this work.
Online game Convallaria announced for PS4
Here is an overview of the game, via PlayStation.com.cn:
Watch the debut trailer below.The year of 2019 meant not only hope, but also challenges to the developing team of Convallaria Project of Chengdu Loong Force.
Unlike other shooting games, Convallaria Project tries to show players with different emotional clutters, real-like experiencing as well as the stronger and more smooth battle plays.
The developing concept of how to combine the worldview design with scene structure, enemy structure and battle system, and eventually spread to other ACT games and even more complicated FTG games, was one of the tasks for the developing team to solve.
The team has repeatedly adjusted the balance point between aesthetics and frames of figure animation, many previously-made games have been studied, compared and even abandoned to keep iterating to eventually pick the best fruit.
What Convallaria Project wants is to present all the PlayStation players with an acting and shooting game that is unique and made by the developing team from our homeland. Waiting for players at the place where convallaria blossoms, besides cathartic battles there’s also an emotional expression along with our Convallaria Project to sing together a song of “love that couldn’t be delivered”.
Third-person ‘hack-and-stealth’ game Evotinction announced for PS4
Sony Interactive Entertainment Shanghai and Spikewave Games, which is composed of former 2K China staff, have announced Evotinction, a third-person “hack and stealth” game for PlayStation 4 part of the second wave of PlayStation China Hero Project titles.
Here is an overview of the game, via PlayStation.com.cn:
Watch the debut trailer below.Spikewave Games is a passionate game development team founded by four experienced hardcore game developers whose years of close cooperation have forged a shared vision in addition to a highly efficient team.
Evotinction is a third-person stealth game featuring unique hacking mechanics. The developers share an enormous passion for the stealth genre and wish to provide a complex and dynamic stealth experience for players. A variety of hacking skills, environment devices and gadgets provide rich emergent gameplay.
Set in the near future, Evotinction aims to discuss the relationship between evolution and extinction. As technology rapidly develops, its potential threat grows as well. Artificial intelligence, gene editing, and quantum entanglement are just a few emerging technologies that will challenge mankind’s understanding of life and morality. The trend can not be undone, how far will our species go with technology?
Cold-weapon survival game RAN: Lost Islands announced for PS4
Here is an overview of the game, via PlayStation.com.cn:
Watch the debut trailer below.Jolly Roger Game Co., Ltd. was established on April 10, 2018. It is a young studio, which is dedicated to independently developing higher quality Chinese games and providing them to global players to create original game IP R&D studio. The studio has an excellent R&D team and constantly updates the technology and philosophy of game design and development, and is committed to maintaining a leading position in the gaming industry. The core members of the team are from well-known domestic game companies. The average game industry experience has been more than 5 years, and they have participated in the research and development of many large-scale online games.
At present, the studio is fully developing a large-scale multiplayer online competitive game based on the new IP RAN: Lost Islands. The founder and core team members of the studio have worked in well-known domestic game companies. Now they choose to set up an independent studio to complete the dream of making console games all the time. RAN: Lost Islands is the first work after the establishment of the studio. It is also the beginning of the team’s dream. This work chose the 17th century, which is the era when the world civilization began to merge and the big voyage began. The team members hope to create a cold weapon game that can be accepted by the world wide players.
ANNO: Mutantionem joins PlayStation China Hero Project lineup
ANNO: Mutantionem, the ThinkingStars-developed action RPG that first debuted at Sony Interactive Entertainment Shanghai’s ChinaJoy 2018 press conference, has joined the PlayStation China Hero Project lineup as part of the initiative’s second wave of titles, the company announced.
Here is an overview of the game, via PlayStation.com.cn:
Watch the latest trailer below.The developers of ANNO: Mutationem are composed of a bunch of veterans and youngsters full of enthusiasm in console game development field. With the combination of the pixel art style and the cyberpunk elements, those hardcore action game lovers strike up the world of ANNO: Mutationem.
ANNO: Mutationem set up a near future Metropolis after the catastrophy. Moreover, they’ve introduced the famous open-sourced work series “SCP Foundation” in to the world of ANNO: Mutationem, to mix the creative ideas of authors from all over the world.
After the release of the concept video of ANNO: Mutationem, the project quickly gained a lot of attention and support from a large number of players. And the continual communication and interaction with the players is also a typical feature of the ANNO: Mutationem team in their develop procedure.
From the abandoned ruins of a former giant city to the bustling street in the Metropolis. The developers of ANNO: Mutationem hope to provide a refreshing combat experience and rich exploration in the world of ANNO: Mutationem.
Horror adventure game In Nightmare announced for PS4
Sony Interactive Entertainment Shanghai and Magicfish Studio have announced In Nightmare (working title), a horror adventure game for PlayStation 4 part of the second wave of PlayStation China Hero Project titles.
Here is an overview of the game, via PlayStation.com.cn:
Watch the debut trailer below.In Nightmare (working title) is the game which the Magic Fish Studio is making currently. This is a dark fairytale of exploring the growing pain and self-salvation. Players will wander in mysterious dream world, in other world, it is an adventure game combined with imagination and realism.
The intention of designing this game is to inspire people’s interest with philosophy and knowledge. As the founder of the studio, Fan Yu is an experienced developer and a core gamer since his childhood. With his own vision of making good games, he hopes to become more professional developer together with his team by joining China Hero Project, which can also help them concentrate more on developing this title from now on. In the near future, they hope they can unite more developers who also have passion to games and they wish they can ship the title by using all they can for PlayStation® users.
Dieselpunk metroidvania F.I.S.T. announced for PS4
Here is an overview of the game, via PlayStation.com.cn:
Watch the debut trailer below.The developers at TiGames are a group of console game fans, after working in gaming industry for a few years, they want to make something from their hearts–a console game they themselves and other players will all love to play. With that in mind, Tao Zhang, the founder of TiGames, called upon his friends to join him to establish TiGames in 2016, their first game Ancient Amuletor VR was successfully released in 2017 on PlayStation 4.
F.I.S.T. (working title) is the second game from TiGames, it is a metroidvania game that the player will play as a rabbit who can manipulate the big mech-arm on his back, exploring in a vivid diesel punk world and fighting against the evil robot army. There will be a vast world map for the player to explore to meet with friend NPCs and encounter enemies, discover items and weapons and seek for the answers for the secrets hidden behind.
Metroidvania is a very popular genre in recent years, you can find great games of this genre on all console platforms, the competition is indeed very tough for any developers. However, TiGames still wants to give it a shot because they want their F.I.S.T. to be considered as one of these great metroidvania games in the future as well, with the top quality that player will all enjoy playing on PlayStation.
Lost Soul Aside, Pervader, and Project Boundary in stable development
A closed beta test for Project Boundary is currently in preparation, which will be released via the PlayStation Store in Mainland China. A start date for the closed beta test was not announced.
Here is an overview of each title, via Sony Interactive Entertainment Shanghai:
Lost Soul Aside (PlayStation China Hero Project website)
Yangbing never knew that Lost Soul Aside would be one of the China Hero Project selected titles when he put the very first demo onto YouTube, also he never knew the trailer he made can attract so many attentions amongst global users. Back in that time, his answer to those people was: it might take at least 1 decade to finish the title because he was doing this alone.
Now to users, they may not need to wait that long to purchase the copy of the game.
So Yangbing came back to China, founded his own company called Ultizero Games and started hiring people all over China to accelerate the process of development.
So now, Yangbing is not alone anymore. He already has a team which has more than 14 developers, also he has China Hero Project’s support. More and more people walk together during his journey, everything is becoming better than before.
Pervader (PlayStation China Hero Project website)
Pu An, the producer of Pervader, believes the full potential and talent of his artists, that can explain there are tons of toy figures or tools in the office. Now those artists are working on their latest title: Pervader. From tiny gameplay, facial motion capture to story board, everything is in every corner of the office, waiting for developers to find out and start a new round of discussion.
Pervader is under development by using Unreal Engine 4. Player will play different roles to experience the immersive crisis from various perspectives. Although they are using some advanced ideas for the title but they never forget where they are from. They add some decent Chinese cultural elements properly to make the game look familiar to Chinese users and interesting to overseas users.
Maybe the biggest difference between Pervader and other titles is the pace and the way they release those contents, but this is exactly the thing they want. Hope this title can bring more surprise in the near future.
Project Boundary (PlayStation China Hero Project website)
If China Hero Project is like a journey to the unknown nebula for finding those shiny new stars, then Project Boundary, the very first selected title which is developed by Surgical Scalpels Studio is the very first star. This PlayStation 4 title has attracted a lot of attention since its first announcement.
The studio remains a low profile but a high efficient developing pace after they have released the first trailer of this game. Frank, one of the founders of the studio used to work in UK for over a decade in the gaming industry, his engineering career helps him meet with other founders when he came back to China, they together then created the studio. Project Boundary itself also became more complete compared to its very first GDD and prototype.
Although the team is still busy developing which means audience may wait a bit longer to see more news, but the most important thing to the team is to create a completed and high quality content.
After becoming one of the selected titles of China Hero Project, Surgical Scalpel team can better perform their “surgery” with the benefit of China Hero Project including SIE and its related partners, in other words: by accomplishing the title they wish to ship: Project Boundary.
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