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Tópico oficial Red Dead Redemption II | 54 Milhões de Cópias

pr722

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Zerei o jogo a pouco mais de 1 mês e tive que vender meu ps4 pra levantar uma grana... To naquela "depressão", não consigo jogar mais nada(tenho um wii u com alguns jogos para jogar ainda)

Só penso nessa p#rra de jogo.. tudo que eu queria era dar uma voltinha naquele mapa :ksnif
 

Coxinha Verde

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Eu considero o jogo da geração.
John Marston sempre foi um dos meus personagens favoritos.
Só que a Rockstar conseguiu criar um personagem ainda mais interessante.
No momento Arthur Morgan é o meu personagem favorito.
Passei muita raiva com a jogabilidade,mas de resto é um jogo impecável.
Todos personagens são carismáticos.
A trilha sonora,efeitos sonoros,gráficos e o mundo apresentado é incrível.
Acompanhar o Arthur e a transformação do seu caráter dependendo da forma que você escolhe seguir,acaba criando uma empatia e preocupação muito grande com o personagem.
Se fosse por minha vontade o jogo não acabava.
Agora é esperar RDR3 com o Dutch jovem formando o seu bando. :klol
 


OUTKAST

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Red Dead Redemption 2 has now sold 24 Million copies worldwide. Only selling 1 Million copies in the last 3 months. Take-Two Interactive have said it’s still selling better than expected.

Red Dead Online will be coming out of beta this Quarter, meaning it will come out of Beta by the end of June. CEO Strauss Zelnick also claimed that they have content drops coming for Red Dead Online. Claiming Online is performing very well.
 

OUTKAST

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Today’s update to Red Dead Online brings a host of new gameplay including new cooperative story missions, Free Roam activities and the addition of Poker alongside a range of updates and improvements that strengthen and stabilize the foundational world of the Red Dead Online experience.

A massive thank you to everyone who participated during the beta period. Your feedback has been instrumental in helping us fine tune the game so far with many of your suggestions implemented in today’s update, and we will continue to implement more of your feedback in future updates to come.

This is just the beginning. The future of Red Dead Online not only includes continued improvements to the core elements of the world to make every aspect of the game fun for all kinds of players, but also brand-new experiences that establish a deeper, more immersive connection to the world and your character.
See below for details on today’s update and what’s coming in the weeks and months ahead.

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The revenge saga of Jessica LeClerk continues today with new missions for both honorable and dishonorable players in A Land of Opportunities. After the epic showdown in Fort Mercer that concluded the last series of missions, players will help Mrs. LeClerk get closer to the truth behind the murder of her husband. In the more honorable Gunslinger path, battle the Del Lobos gang and help Marshall Tom Davies save Valentine – and his own neck.

In the Outlaw strand, outwit lawmen to assist Samson Finch in highway robbery, and pull off a daring high-stakes theft at the Saint Denis Bank. Both paths lead to a rendezvous in Blackwater with a dangerous adversary.

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Free Roam Missions also expand today with new characters from the story of Red Dead Redemption 2 and a variety of new and diverse mission types. Bring your Posse to meet with Thomas the Skiff Captain down in Bayou Nwa for some honest work or visit the disconcertingly hospitable Aberdeen Pig Farmers to get your hands extremely dirty, and look out for more characters to appear soon.

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Competitive fishing is now available on-demand in one of three new Posse Versus Challenges. Posse leaders can simply use the Player Menu to trigger intra-Posse competitions to reel in the biggest catch before the timer runs out in the Biggest Fish Contest, down the most flying birds in the Bird Shooting Contest, or gather the most plants in the Herb Picking Contest.

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As you make your way across the frontier, you may happen across townsfolk and travelers in need of assistance, or opportunists looking to prey on lone riders. Stay sharp and keep an eye out, many of these encounters offer XP, Honor, Cash and even Gold rewards.

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Visit poker tables at towns and outposts across the map to challenge your friends to a private, invite-only game of Hold ’Em. Or, raise the stakes and take a seat at a public table, where the buy-ins and rewards are even higher. All poker tables seat up to 6 players, available in 5 locations: Blackwater, Saint Denis, Tumbleweed, Valentine and Flatneck Station.

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Mark your territory and lay claim to as much land as you can, working your way behind enemy lines to capture territory from your opponents while defending what’s yours. Whoever holds the most land at the end of this new Showdown Mode wins.

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Boasting a 9-round revolving chamber and a secondary barrel for a single buckshot round, switch between rapid-fire bullets and a devastating shotgun shell on the fly with the LeMat Revolver – now available for purchase from the Wheeler, Rawson and Co. Catalogue.

More clothing items and emotes are also available, featuring some highly-requested clothing options including Ponchos, patterned Bandanas and more – as well as new emotes such as Throat Slit and Flip Off. New inventory will be coming and going often so check the Catalogue frequently to see what’s in stock week-to-week.
In addition, all players who jump into Red Dead Online this week will get a gift of 15 Gold Bars and see a 25% increase of XP on A Land of Opportunities, Free Roam Missions, Showdown Modes, Races and Free Roam Events. Treasure hunters will also find 25% extra Cash and Gold in chests containing them. All Ultimate Edition owners will also get a gift of RDO$100 and the Throat Slit emote for free.

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As outlined in an earlier post previewing some of today’s additions, this update brings the option to choose how you interact with players inside the world of Red Dead Online, via Offensive and Defensive playing styles in the Player Menu.

The Offensive playing style is set as the default and is how most players traditionally interact in Free Roam – free to engage in hostile contact with other players if you are prepared to accept the potential consequences.

The Defensive play style is for those players who would rather explore the world in Free Roam than engage in conflict with others – and it’s designed to let other players know that you don’t want to tangle with them, as well as minimize opportunities for griefing. At the same time, Defensive players will not be alerted to PvP Free Roam missions and can not be pulled into them while in Defensive mode, allowing them to go about their business as freely as possible.

Players in Defensive mode will be indicated by a shield icon, will take reduced damage from enemy players, cannot be lassoed, melee attacked, executed or targeted with auto-aim. Defensive players will also be excluded from being targeted in PvP-related missions such as Player Assassination. Those who attack Defensive players receive hefty penalties via the Hostility system., while players who initiate conflict while in Defensive mode will be instantly pulled out of Defensive mode) and also receive similar Hostility penalties.

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Today’s updates also build on the player radar and visibility improvements introduced in February to create a smarter and more responsive approach to mitigating griefing behavior. The Hostility System tracks aggressive behavior across both Playing Styles, making hostile players visible to others and helping to balance the needs of players who want to get away from others who habitually attack or kill during unstructured Free Roam gameplay.

As before, player blips change color - beginning dark blue and transitioning to red as their hostile play persists. A bright red blip indicates an enemy. With today’s update, players will never receive Hostility or Bounty increases for defending themselves against a player who is blipped as an enemy, or for killing high Hostility players. If a player attacks another player, they will not be marked as an enemy to everyone - but rather to the attacked player only, who will not receive a penalty for firing back.

You can view your current Hostility level through the Player Menu. As you become more hostile, you become more visible on other player’s radars at longer distances and will respawn further and further away from your point of death – at the highest level of Hostility, you will respawn in a different region.
Hostility increases do not apply within structured events such as Free Roam Events, Free Roam Missions, Showdowns and Races. Engaging in PvP behaviors related to Free Roam missions will not incur Hostility increases while in the Offensive playing style, however attacking other players not engaged in the activity will cause your Hostility level to rise.

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In order to improve the overall gameplay experience, we have made some significant changes to Red Dead Online:

Removed Auto-Aim Headshot Tracking (Enemy Players Only): This subtle but important change affects the way players can earn headshots against rival players. While auto-aim still tracks to the center mass of an enemy player, you will no longer be able to simply flick up on the Right Stick to gain a headshot. This makes earning headshots slightly more challenging, which in turn makes competitive gameplay such as Showdown series more rewarding and balanced.

Faster Weapon Swaps/Instant Projectile Lighting: We have increased the speed of weapon swaps across the board, including instant projectile lighting to make throwing fire bottles and dynamite faster.

New Control Scheme – “FPS2”: In response to community feedback we’ve added a new control scheme FPS2 (+variants). This follows our ‘FPS’ layout but moves sprint to [R1] and crouch to [X]. (This option is available in both Red Dead Redemption 2 and Red Dead Online).

Daily Challenge Updates: In response to your feedback, we’ve removed all PvP-related Daily Challenges from Free Roam and added a number of new Daily Challenges and Rewards, including Challenge Streaks with progressively increasing Gold rewards.

New Awards: Several new awards in Free Roam have been added including awards associated with the latest gameplay.

Global Signal Timers: Players tackling Free Roam Missions will have a bit more flexibility to operate with an increased global signal timer and a reduced range at which players are signaled.

Press Charges: When a lower Hostility player is killed without retaliating they will have an option to “Press Charges” during the respawn period, which will enforce an increase on their attacker’s Hostility and Bounty value. Press Charges is not available if you are a high Hostility player or marked as an enemy to the player who killed you.

Horse Specialty Selection: You can now use the Player Menu to preset which of your owned horses you would like to use in Free Roam, Races, Showdown Modes and on missions.

Increased Gold Payouts: We have adjusted the economy to increase Gold payouts across the board, with most Gold-earning activities now awarding up to double the previous amount. Starting today for a limited time, players will also receive 1 Gold Bar per rank they progress.

To see a comprehensive list of fixes as part of today’s update including a new HDR cinematic mode for both Story Mode and Red Dead Online, visit the dedicated Rockstar Support page. And check out the new Red Dead Online official site which includes resources for new players including details on existing game modes and features, plus integrated tracking via Social Club and more.

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For PS4 players without a PlayStation Plus subscription, you'll be able to play Red Dead Online as part of a special bonus period from now until May 27th. All PS4 players will see new Early Access content coming soon, keep an eye on the PlayStation Blog for more details.

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In the weeks ahead, more additions to Red Dead Online include new Free Roam characters, as well as new Showdown modes and lots more. This includes new Free Roam Missions and Clothing for both PS4 and Xbox One next week on May 21st, along with new PS4 Early Access content (keep an eye on the PlayStation Blog for more details soon).

Then on May 28th, look for the new Head for the Hills Showdown Mode, the Wild Animal Kills Competitive Free Roam Challenge and more. Followed by the Public Enemy Showdown Mode and Railroad Baron Free Roam Event, where players capture cars on a moving train, on June 4th. June 11th's update includes the Sport of Kings Showdown Mode, plus new limited-time and permanent clothing additions to the Wheeler, Rawson and Co. Catalogue.

Also keep an eye out for weekly bonuses like RDO$ and Gold gifts, increased payouts, care packages, exclusive gifts and more.

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With the foundation of Red Dead Online now established, future updates will offer new ways to fully inhabit your character as you progress in multiple roles and carve out your own place on the frontier.

Starting this summer, players will be able to take on the first three of a series of new roles: track down wanted criminals as a bounty hunter; search the world for treasure, and other exotic items to sell as a collector; or build a business at camp as a trader and more.

Each new role will come with a range of unique gameplay along with a host of new outfits, weapons and other rewards to earn. Players will have the option to focus on a specific role to advance quickly and unlock each role’s unique attributes, or simultaneously progress across multiple roles as you play naturally to create your own unique character and path through the frontier.

Experience Red Dead Online now to familiarize yourself with the world and prepare for the launch of these new roles this summer. Stay tuned for more information soon.
 

Hellyaz

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Não sei se já viram, mas lançaram o Guia Oficial Completo em português.
118 reais na Amazon Brasil.
Eu já tinha comprado em inglês mesmo.
Vale muito a pena. É um livro muito bonito e de muita qualidade, cheio de imagens e informações.
Dá vontade de jogar tudo de novo só de folhear o livro :kpaixao

A quem interessar, o livro está em promoção e com um preço de 81 reais pagando pelo boleto (deu frete grátis para BH):



Vou garantir o meu rsrs.
 
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Edhuardo0026

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Amei o jogo.
Mas sei la... Senti que algo estava faltando e achei este video que meio que traduziu parte do meu sentimento.

Tem legendas em PT BR

 

Grand Rapids

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Nem o online desse jogo presta. O pvp é horrível, mira automática, GTA V também tinha mas tinha lobby com mira livre e mesmo nos lobby de mira travada quem era bom mesmo usava sniper, rpg, granada, lança granada... e nenhuma dessas era travada mesmo no lobby com mira travada.
 

extremepower

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Bom, peguei pra jogar pela terceira vez, to gostando, mas adimito que é foda manter o embalo, o jogo tem algumas coisas que me desagradam, por exemplo:

  • Você tromba com uma pessoa sem querer, a pessoa já saca a arma e te senta o chumbo, aí vem duas variáveis, ou você morre e se fode, ou você de se defende, mata o cara e se fode do mesmo jeito.
  • As armas no cavalo da raiva, toda hora que monta no cavalo ele guarda as armas maiores e você tem que ficar pegando de novo e de novo e de novo, isso cansa. Pior é quando você tá no cavalo, chega em um determinado lugar, rola uma cutscene que não te deixa pegar as armas e aí do nada começa um tiroteio. Você tem que se virar com as pistolinhas, pois as malditas armas estão com o maldito cavalo.
  • Dar um "toque de movimento mais leve/fino" com o personagem é impossível, mesmo problema do Witcher 3.
Tem algumas outras coisinhas, mas nada de mais, essas foram as que mais me desagradaram no jogo. Fora elas, perce-se o quanto o jogo é bem feito e esmero/trabalho duro que tiveram, o nível de detalhe, os diálogos, o mundo vivo, personagens carimáticos. O Arthur mesmo, pqp, carimático demais. E os gráficos? Eu fico besta de ver aquilo rodando nesse hardware (PS4 Pro) e olha que venho de uma RTX 2080.
 
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Falken

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  • As armas no cavalo da raiva, toda hora que monta no cavalo ele guarda as armas maiores e você tem que ficar pegando de novo e de novo e de novo, isso cansa. Pior é quando você tá no cavalo, chega em um determinado lugar, rola uma cutscene que não te deixa pegar as armas e aí do nada começa um tiroteio. Você tem que se virar com as pistolinhas, pois as malditas armas estão com o maldito cavalo.
Isso não procede. Eles desce com as armas que estão selecionadas na roda, vc deve estar fazendo algo errado.

No geral é simples, Você carrega uma pistola, um rifle e o arco. O resto fica no cavalo.

O que acontece, e isso é muito chato, é que nas missões ele desce com a arma que tá no script.
 

extremepower

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Isso não procede. Eles desce com as armas que estão selecionadas na roda, vc deve estar fazendo algo errado.

O que acontece, e isso é muito chato, é que nas missões ele desce com a arma que tá no script.
Então meu jogo deve tá bugado, pois ele nunca desce com as armas, mesmo eu selecionando ou vai ver estou fazendo algo errado mesmo.
 

Falken

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Então meu jogo deve tá bugado, pois ele nunca desce com as armas, mesmo eu selecionando ou vai ver estou fazendo algo errado mesmo.
Eu editei, mas só pra ficar claro. Ele não desce com todas as armas e sim com o rifle e a pistola que vc tem selecionado.

Ou seja, 1 revolver, 1 rifle e o arco. Você só pode andar com o que cabe no personagem.

Se é sobre descer com todas as armas como era no 1 a que vc se refere, aí sim, é questão de costume e eu, particularmente gosto pq dá uma importência estratégica pras armas que você escolhe andar a depender do que vc vai fazer.
 

extremepower

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Eu editei, mas só pra ficar claro. Ele não desce com todas as armas e sim com o rifle e a pistola que vc tem selecionado.

Ou seja, 1 revolver, 1 rifle e o arco. Você só pode andar com o que cabe no personagem.

Se é sobre descer com todas as armas como era no 1 a que vc se refere, aí sim, é questão de costume e eu, particularmente gosto pq dá uma importência estratégica pras armas que você escolhe andar a depender do que vc vai fazer.
Descer com 2 rifles. Se acontecer hoje vou filmar e postar aqui.
 

Falken

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Descer com 2 rifles. Se acontecer hoje vou filmar e postar aqui.

É certeza absoluta, to a meses sem jogar mas lembro mto bem pq foram mais de 100 horas jogando e não lembro de ter q ficar pegando arma no cavalo toda vez que eu descia. Gravei um vídeo rapidão aq pra vc ver (mals pela qualidade ruim a mão, ao invés de upload direto pelo share, é q meu wifi tá ruim e foi tudo pelo 4g mesmo):



----------

Sobre os outros 2 pontos q vc citou.

2 - Cara, tomando um mínimo de cuidado vc raramente vai sair esbarrando em NPC, é só nao ficar correndo como doido q essa questão passa bem desapercebida. Mas, claro, não deixa de ser um ponto negativo, só acho pequeno demais. Vai de cada um.

3 - Realmente, mas é questão de costume. E sinceramente, The Witcher 3 é bem pior nisso.
 
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Red Dead Redemption 2 terá DLC single player com alienígenas, diz rumor
Além de conteúdo extra para RDR2 um suposto remake do primeiro RDR também estaria em produção

Red Dead Redemption 2 deve ganhar um DLC com história focada em alienígenas. O rumor surgiu recentemente no fórum Reddit, por meio de um usuário que alega conhecer um artista empregado na produtora Rockstar e que estaria trabalhando nos cenários dessa expansão.
O lançamento estaria marcado para o início de 2020, o protagonista seria mais uma vez Arthur Morgan e o conteúdo extra seria anunciado ainda neste ano. Apesar de a ideia parecer absurda, vale lembrar que a campanha de RDR2 apresenta easter eggs relacionados a aliens.
Além disso, o primeiro RDR também teve uma expansão com temática fantástica que introduziu zumbis no universo do jogo.
Aliás, falando no primeiro Red Dead Redemption, o rumor diz também que um remake da aventura que apresentou John Marston está em produção e deve sair em 2021. A princípio, a intenção da Rockstar seria lançar o tal remake em 2020, pare celebrar 10 anos do lançamento original, mas diversos bugs estariam impedindo isso de acontecer.

Por conta dos bugs, inclusive, boa parte da equipe de Red Dead Online teria sido realocada para o remake, o que justificaria o ritmo lento de atualizações e novidades de RDR Online.
Não custa reforçar: nada disso é oficial e a Rockstar nunca mencionou qualquer tipo de conteúdo extra single player para Red Dead Redemption 2.
O jogo saiu no final de 2018 e foi aclamado como um dos melhores games da geração, disputando com God of War diversos prêmios.

https://www.theenemy.com.br/playsta...a-dlc-single-player-com-alienigenas-diz-rumor


---------------

Eu só não acredito nesse rumor por causa desse remake do RdR1 que não faz o menor sentido.


Queria uma dls com os eventos de blackwater :kduvida
 

Shinigami Slash

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Então meu jogo deve tá bugado, pois ele nunca desce com as armas, mesmo eu selecionando ou vai ver estou fazendo algo errado mesmo.
Não tá bugado não, comigo foi assim até zerar, as configs de armas resetavam com frequência, só me deixando com pistolas

Enviado de meu Redmi Note 7 usando o Tapatalk
 

Lord Atma

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Sobre as dlcs de RDR 2. Ela foram desmentidas pelo próprio cara que espalhou o fake.

Ele disse que queria fazer uma experiência.

Enviado de meu SM-G930F usando o Tapatalk
 

extremepower

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Eu achava que o começo do jogo era a pior parte (o qual dormi 2 vezes tentando jogar), mas santo Deus, o epílogo consegue ser pior ainda. Praticamente um The Sims no velho Oeste. :facepalm
 

OUTKAST

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RED DEAD ONLINE UPDATE COMING SOON
FEATURING THREE UNIQUE ROLES: THE BOUNTY HUNTER, TRADER AND COLLECTOR

The recent additions to Red Dead Online established the foundation for the game’s future with a range of enhancements designed to allow players to roam freely and experience the world in their own chosen way.

Later this summer, the world will evolve again with the introduction of specialist roles – unique paths of progression, each providing their own experience with tailored gameplay elements and benefits that will allow players to become even more deeply connected to their character and the choices they make as they inhabit the world of Red Dead Online. This fundamental change points to the long term future of Red Dead Online – a world where players coexist in an uneasy peace, choosing to band together or striking out alone, fighting to survive in a world full of threats and opportunities as they build a life for themselves on the frontier.

Read on to discover more about the first three Roles in an ongoing series: the Bounty Hunter, the Trader, and the Collector.


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Become a Bounty Hunter for a life of constant action on both sides of the law. A licensed Bounty Hunter can track down targets and capture – or kill, depending on how honorable you are in your pursuits. Occasionally, a nearby player with a high enough bounty can also be a designated target. Progression will unlock special items like a reinforced lasso for extra-tough targets, as well as intricate gun-spinning tricks and advanced tracking skills like the ability to use Eagle-Eye while sprinting, galloping on horseback and many other special skills, items and upgrades.


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The life of a Trader is perfect for burgeoning capitalists as you establish and develop a business from your Camp. Thanks to your trusty companion Cripps’ knowledge of furs, skins and butchery, you’ll be able to take on new opportunities to collect materials and produce valuable goods to sell. Increasing your skill as a Trader unlocks the ability to upgrade your Camp with a Weapons Locker, Stew Pot and even allow any canine companion to warn of impending attacks on the camp. As your business expands, you can gain new skills, improve your satchel or add new assets to your business like hunting wagons to bring in bigger hauls and much more.


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A Collector loves to explore the world for rare and valuable items. Look for a mystic travelling saleswoman in the wild to get started down the Collector’s path, searching for lost jewelry, rare arrowheads and other treasures to sell as individual pieces or highly valuable sets. As you progress, you will gain access to tools that help your search including Refined Binoculars, a Horse Lantern and even a Metal Detector, as well as gaining additional skills to help you seek and discover the world’s greatest rarities.

As you grow into each role, it will evolve and shape your experience within the world and the characters around you, showing other players how far you’ve progressed down the path of each specialist role. You’ll also be able to play and progress across all three roles simultaneously or choose to ply your trade in just the roles of your choice.

There is much more to reveal about becoming a Bounty Hunter, Trader and Collector in the weeks ahead.


ADDITIONAL ENHANCEMENTS

And in addition to these roles, the next update will also deliver a variety of new content and improvements aimed at enhancing all your experiences inside the world of Red Dead Online, whether within roles, competitive modes or simply exploring free roam.

Substantial, across the board changes are being made to combat and movement to allow for a more responsive control system that still feels natural. Additional damage reduction to Defensive players is also on the horizon, and the game will now remember your preferred playing style (Offensive or Defensive) when you exit and relaunch the game. There will also be many more lootable items to be found throughout the world, like containers on wagons or the occasional Gold Tooth on an unfortunate soul.

The next Red Dead Online update with also feature the ability to reset your character’s appearance and much, much more.

Stay tuned for more details to come and check back for new weekly events in Red Dead Online.
 

OUTKAST

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Publisher Take-Two revealed today during its financial results for the first quarter that Red Dead Redemption 2‘s sales now sit at 25 million. The open-world cowboy game came out for PlayStation 4 and Xbox One on October 26.

That is up 1 million since the last time Take-Two reported sales for the title back in May. That was when the publisher revealed its results for the fourth quarter of the financial year 2019. Red Dead Redemption 2 also sold 1 million copies between that fourth quarter and the previous one.

So that’s the pace that Red Dead Redemption 2 sales are at, about 1 million every three months. Selling 25 million copies is an impressive feat, but it seems unlikely that RDR2 will match the incredible milestone set by Rockstar’s previous smash hit, Grand Theft Auto V.
 

Luis Lionheart

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Tô gostando bastante do jogo, comecei o online mas sei lá essa parada de bando, conheço ninguém da internet pra jogar sempre não

Enviado de meu SM-G950F usando o Tapatalk
 

OUTKAST

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THE MUSIC OF RED DEAD REDEMPTION 2: ORIGINAL SCORE OUT NOW
COMPOSED BY WOODY JACKSON AND FEATURING ARCA, COLIN STETSON AND MORE

3e1dc5b5bb1ab8d79752ce98cd09267963708d31.jpg


The Music Of Red Dead Redemption 2: Original Score is now available on all major digital music platforms, including Apple Music and Spotify.

Presented in collaboration with Lakeshore Records, The Music Of Red Dead Redemption 2: Original Score was composed by longtime Rockstar collaborator Woody Jackson and features contributions from a wide range of artists and musicians from around the world, including Arca, Colin Stetson, Senyawa, David Ferguson, Jon Theodore and more.

“Full of haunting strings and atmospheric guitar,” said the Los Angeles Times, “Jackson’s score for ‘Red Dead Redemption 2’ shares more with the film music of Ennio Morricone and the spooky desert rock of ‘Kiko’-era Los Lobos; it’s an immersive experience — finely detailed but somehow also defined by negative space.”
 

VagnerMg

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Terminei agora o game!!
Realmente as críticas recebidas estão corretas. O jogo abusa de coisas idiotas para te fazer perder tempo. Quase cheguei a dropar.

Red dead 1 é bem melhor nesse quesito e eu acho o john marston melhor protagonista que o arthur. Inclusive no epílogo isso é evidente!

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Falken

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THE MUSIC OF RED DEAD REDEMPTION 2: ORIGINAL SCORE OUT NOW
COMPOSED BY WOODY JACKSON AND FEATURING ARCA, COLIN STETSON AND MORE

3e1dc5b5bb1ab8d79752ce98cd09267963708d31.jpg


The Music Of Red Dead Redemption 2: Original Score is now available on all major digital music platforms, including Apple Music and Spotify.

Presented in collaboration with Lakeshore Records, The Music Of Red Dead Redemption 2: Original Score was composed by longtime Rockstar collaborator Woody Jackson and features contributions from a wide range of artists and musicians from around the world, including Arca, Colin Stetson, Senyawa, David Ferguson, Jon Theodore and more.

“Full of haunting strings and atmospheric guitar,” said the Los Angeles Times, “Jackson’s score for ‘Red Dead Redemption 2’ shares more with the film music of Ennio Morricone and the spooky desert rock of ‘Kiko’-era Los Lobos; it’s an immersive experience — finely detailed but somehow also defined by negative space.”
Muito bom, mas ainda tá faltando uma das melhores:

A música que toca quando o John tá construindo a casa
 
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