O que há de Novo?
Fórum Outer Space - O maior fórum de games do Brasil

Registre uma conta gratuita hoje para se tornar um membro! Uma vez conectado, você poderá participar neste site adicionando seus próprios tópicos e postagens, além de se conectar com outros membros por meio de sua própria caixa de entrada privada!

  • Anunciando os planos GOLD no Fórum Outer Space
    Visitante, agora você pode ajudar o Fórum Outer Space e receber alguns recursos exclusivos, incluindo navegação sem anúncios e dois temas exclusivos. Veja os detalhes aqui.


Tópico oficial <<RPG'S - Tópico Oficial>>

firmino_666

Ei mãe, 500 pontos!
Mensagens
9.831
Reações
24.416
Pontos
503
Queria que esse 13 Sentinels fosse lançado no Brasil.
O Yakuza Like a Dragon chegou com um mês de atraso.
O Persona 5 Royal e o Catherine que também são da Atlus tiveram lançamento nacional.
O jogo parece interessante, mas 300 reais em um download é algo que não pago. Devo pegar em alguma promoção no futuro.
Tá tendo agora, o problema é esse preço base absurdo de R$ 300

157859
 

LuxEtUmbra0

Ei mãe, 500 pontos!
Mensagens
7.214
Reações
10.701
Pontos
753
Será que esse jogo tem chance de ser lançado para outras plataformas?
Se alguma third se interessar apenas creio e Vanilla fizer acordo, é empresa quase indie a Vanilla, acho que não tem 'pernas' para ports. E Sony não sei se não injetou dinheiro no projeto, se investiu torna mais remota a chance.
 

Ultima Weapon

Lenda da internet
Mensagens
26.151
Reações
32.452
Pontos
1.629
Queria que esse 13 Sentinels fosse lançado no Brasil.
O Yakuza Like a Dragon chegou com um mês de atraso.
O Persona 5 Royal e o Catherine que também são da Atlus tiveram lançamento nacional.
O jogo parece interessante, mas 300 reais em um download é algo que não pago. Devo pegar em alguma promoção no futuro.

Edição física a mais barata que sei é a da videogameplus, que sai por pouco mais de R$300 na cotação atual. Ainda assim bem caro, tô aguardando baixar o preço pra pegar.

Persona Royal eu não comprei e surpreendentemente sumiu do mercado nacional, achei que seria fácil conseguir pois até hoje aparece o normal por aí. Catherine ainda se encontra.

Enviado de meu Redmi 7 usando o Tapatalk
 

albanibr

Lenda da internet
VIP
Mensagens
13.246
Reações
26.546
Pontos
1.549
Viram que tem Pillars of Eternity com as dlcs e Tyranny tb com as dlcs de gratis né??

 

LuxEtUmbra0

Ei mãe, 500 pontos!
Mensagens
7.214
Reações
10.701
Pontos
753
Persona Royal eu não comprei e surpreendentemente sumiu do mercado nacional, achei que seria fácil conseguir pois até hoje aparece o normal por aí. Catherine ainda se encontra.
Por ser relançamento deve ter tido tiragem menor. Além que está chegando menos jogos para cá, Aegis Rim mesmo já é um jogo de baixa tiragem por ser mais nicho, no BR mal chegou.
 


Defender_of_Earth XXIII

Ei mãe, 500 pontos!
Mensagens
3.506
Reações
3.840
Pontos
739
Último capítulo de Trails in the Sky SC. O jogo deu uma "parada" no capítulo anterior, onde apareceu um monte de quests pra fazer. Mas quando resolveu engrenar, o bagulho foi louco. Altos mind games, bagunça pra tudo que é lado, gente não convidada aparecendo, guerra a beira de acontecer, tá frenético a bagaça!

E sobre o assunto de compra de jogos, sempre gostei de jogo físico, mas simplesmente ficou inviável tentar comprar algo em 2020. Vou me conformar em comprar digitais, assim que achar que o preço está justo (100 reais ou menos). E nessa lista tá Yakuza 7, 13 Sentinels, Trials of Mana, Sakura Wars, e outras coisas a mais.
 

YSolaire

Bam-bam-bam
Mensagens
3.743
Reações
8.301
Pontos
453
Estou jogando o Digimon que saiu para a steam, que na verdade são 2 jogos em um. Ainda estou no primeiro. Estou no capitulo 4, mas estou fazendo todas as side quests.

Fazia tempo que não jogava um jogo tão gostoso assim. Tudo nele é legal. E sempre estou mudando o meu time. A historia ainda está no começo. Temos um mistério nas mãos e varias perguntas, mas até agora o grande vilão não apareceu.

Muita gente diz que ele lembra Persona, mas para mim ele se parece mais com SMT, já que não tem o negocio de dias e a parte de interação/romance com os personagens.
 

Ultima Weapon

Lenda da internet
Mensagens
26.151
Reações
32.452
Pontos
1.629

Pillars of Eternity e Tyranny gratuitamente pra PC. Eu acho o primeiro sensivelmente melhor porém se tivesse que optar por algum jogaria o segundo, foi uma experiência de roleplay bem diferente pois joga-se com um vilão.
 

Krion

Ei mãe, 500 pontos!
Mensagens
16.310
Reações
63.236
Pontos
903
Trailer do Scarlet Nexus, que foi mostrado no Game Awards, este jogo me lembra muito o Code Vein (na questão dos visuais e do character design), mas com um combate mais "frenético".

SCARLET NEXUS – An Urban, Brain Punk Action RPG







Para quem quiser mais infos sobre o mesmo:

Scarlet Nexus Hands-off Preview: An Urban, Brain Punk Action RPG
by Adam Vitale on 28 August, 2020

Announced this past May during the Xbox 20/20 event, Scarlet Nexus is a new anime-styled action RPG from Bandai Namco Studios, set to release for both current and next-generation consoles.

RPG Site had a chance to watch a virtual closed-doors keynote address for the upcoming RPG, as well as check out some gameplay footage. The keynote and gameplay are not live for public viewing, but I can describe what was discussed and what was shown regarding this new IP.

The keynote address that I saw featured three primary figures behind the game's development: producer Keita Iizuka - who had recently the same position for Code Vein, director Kenji Anabuki - who has previously worked on Tales of series games, and art director Kouta Ochiai - who has previously worked on a variety of projects, such as some Super Smash Bros games and the IdolM@ster series.
After checking out the keynote, I had a chance to ask some questions to Keita Iizuka and Kenji Anabuki. Be sure to check out my conversation with them to learn more about Scarlet Nexus.

Scarlet-Nexus_20200828_02.png


Keynote Presentation
Origins, World, and Aesthetic

The Keynote started out with the three leads talking about Scarlet Nexus' origins, which was officially proposed within Bandai Namco Studios about 4 or 5 years ago.
The words 'Scarlet Nexus' invoke the color red as well as a theme of 'connection'. Throughout the game's aesthetic, a common visual component is that of 'objects connected with red lines'. In the debut trailer for the game, we see protagonist Yuito Sumeragi as a new recruit to the Others Suppression Force (OSF), a squad of superpowered soldiers tasked in protecting the citizenry from the Other invaders. In this trailer, we also see Yuito impaled in the back with a handful of red plug like apparatuses, which is literally 'plugging' Yuito into the linked system which connects cadets' brains to one another.

Scarlet Nexus is self-labeled as a 'Brain Punk Action RPG', where the power of the brain at the center of all expressions. The 'Brain' part is a large focus of the game's themes and setting, where people gain superpowers stemming from enhanced brains. The 'Punk' aspect stems from the core idea towards rebellion towards society or somehow acting as a minority against the larger forces in control. Throughout the keynote, the world of Scarlet Nexus was described a bit as an alternate advanced 1990s, though a specific time period is not actually set.

Scarlet Nexus' primary setting is called New Himuka - an absolutely huge country where the concept of 'overseas' doesn't really exist. Some of the large cities within this nation are known as Suoh and Seiran, and there seems to be an opposition country known as Togetsu, though it was not described thoroughly.

The creative vision for New Himuka was to make a 'strange but familiar world' with an advanced society markedly different from our real, existing one. In New Himuka, brains come into play in much of the world's socio-economic components, and the setting was described as sort of an 'ultimate version of Internet of Things'. A service network known as Psynet runs ubiquitously throughout this country, acting as a connected hub for infrastructure, medical, & other information. Every brain in the country is connected to Psynet, and brains come into play in other ways in this society too. For example, common devices found within this world uses people's brains to operate, not voices or touch.

Scarlet-Nexus_20200507_07.jpg


Yuito Sumeragi and Story Premises

The keynote then moved on from talking about the world to talking about the game's protagonist, Yuito Sumeragi, as well as a general premise to the storyline.
At the onset of the game, we see Yuito joining the OSF force as a new cadet. Early on, Yuito holds the OSF in high regard as a sort of heroic force, as he was saved by the OSF as a child. Due to this experience, Yuito has always wanted to join the force himself, ever since childhood. However, after joining he soon starts to be suspicious if the OSF is really acting for just reasons. In the OSF, your brain is connected to all other team members at every moment, and Yuito begins to wonder if is this a good thing. There are definite advantages to this connection in the game world, as connected OSF members can borrow one another's brain powers for use in combat. There are some lingering questions that start to pop up, however. The keynote posed the question by relating it to something most of us are familiar with: 'Is being on social media always, a good thing?' The speakers casually describe this is a bit of an antithesis for the game.

"Even if we connect our brains, are we really not alone? In a society where everyone's brains are forcibly connected, what is real loneliness?" This is supposedly not the main theme of the game, but players might encounter these sorts of questions. What does it mean to be alone, what does it mean to be connected? In any case, Yuito's story will be told based on his bonds with his companions and memories of the past.

Each member of the OSF has a 'brainpower' unique to them. Yuito wields psychokinesis - the ability to move objects with his mind - and he is also adept at swordplay. Yuito is part of a prestigious family in New Himuka, as his ancestor Yakumo Sumeragi was one of New Himuka's founders around 2000 years ago. Because of his family name, Yuito was fully expected to enter politics, but his childhood experience leads him with a desire to break away from the family norm and join the OSF instead.

In terms of Scarlet Nexus' character design, Kouta Ochiai stated "one of the difficult parts is that many JRPG players would like to fight flamboyantly and look cool". But he also stated a desire to keep things at least a little bit believable, and he wanted basic things to look somewhat standard and simple. So he decided to have much of his character designs incorporate things like cables or a hood, which he stated looks cool and different enough, but not too entirely displaced from reality. In fact, Yuito's design was generally made to look relatively ordinary, and his character will mostly come through his emotions and personality.

Scarlet-Nexus_20200828_04.png


The Others
The keynote moved on to talk about the strange creatures that also appeared in the game's debut trailer - mysterious beings known as the Others.

The Others are mysterious beings that rain from the foggy sky - dubbed the Extinction Belt - that hunt for human brains. By all indication, these beings do not have any intelligence, and instead, act as monstrous threats to humanity. Others said to be are fearful and somehow portray and sad and sorrowful feel, but they are still dangerous if left unchecked. Oddly enough, the presence of Others has been around in New Himuka for long enough that people treat them as normal occurrences now. The appearance of an Other is compared to a natural disaster like an earthquake: potentially dangerous, but something people have generally gotten used to as a sort of regular happening.

Humans have come up with measures to fight them through the OSF, and the appearance of Other are even forecast on the daily news like the weather. In fact, people seemingly actually rarely die from Others, and instead, have managed to co-exist with them despite everything. They are a complete mystery as to their origin, but most people live in normalcy.

Scarlet-Nexus_Concept-Art-Vase.jpg Others are a strange mix of organic and inanimate objects.
One of the most interesting parts of the keynote was how art director Kouta Ochiai described coming up with the design for these creatures.

Above all else, he wanted Others to feel "Foreign". Something uncanny, incredibly strange, or just 'off'. What Ochiai ultimately decided to do was to contract an independent artist who was otherwise not involved in the game's creation.
The idea here was that the Others feel very out of place in the world of New Himuka. To really emphasize that 'foreign' element for the Others, Bandai Namco wanted their creation to also be largely divorced from the rest of the game's development, so they hired someone from outside Bandai Namco to provide these unnatural creatures.

The creature designer that they landed on was an artist named Masakazu Yamashiro, who has never worked in games before. You can check out his portfolio website here, where he also goes by the handle 'pikioon'. Taking a look at his profile, you can get an idea of the sort of designs they had in mind when contacting him, as his works have a strange, unnatural, but weirdly beautiful vibe.

The only stipulation Bandai Namco and Ochiai made for the design of the Others is that they have a mix of organic and inanimate objects, such as flowers paired with bricks. This juxtaposition supposedly relates to their mystery - combining two elements that otherwise repel visually. The Others are incomprehensible creatures, which matched the design style seen in Yamashiro's works. Ochiai needed to get permission from Bandai Namco to bring Yamashiro on board, and while Iizuka was somewhat skeptical at first, he really liked what he saw when the first designs were made.

Scarlet-Nexus_20200828_05.png


Performance Targets
In ending the Keynote section of the presentation, Bandai Namco briefly described the performance targets expected for Scarlet Nexus. On PlayStation 4 and Xbox One, the team is aiming for "Full HD" (presumably meaning 1080p) and 30 frames-per-second. On PlayStation 5 and Xbox Series X, the development is aiming for 4K resolution and 60 frames-per-second. The PC version will support numerous resolution and framerate options.

Hands-off Gameplay Demo
At this point, I was shown several minutes of uncommented combat gameplay for Scarlet Nexus. This gameplay showed many components to be found in the Action RPG, but since many of the provided public assets don't highlight these features clearly, I'll try to describe what I saw.
The first gameplay clip seems to start shortly after the scene depicted in the game's debut trailer, where Yuito has been initiated into the OSF as a new cadet. He first has to pass a trial of sorts to prove his capability and his combat prowess with his psychokinesis powers.

Scarlet-Nexus_20200507_19.jpg


Scarlet Nexus is an action RPG, and Yuito attacks Others on the field in real-time. The key component that seems to make Scarlet Nexus unique is how Yuito can use his psychokinesis to interact with the environment around him during combat. By holding one of the triggers and seemingly flicking an analog stick, you can fling various environment items on the field towards your target. In fact, many combat skills the game seems to expect the player to mix up attacking with Yuito's swordplay and his PK powers. Combos involve slashing a few times with your sword, throwing an item, following that up with more slashes, and so on.

Occasionally when flinging items with Yuito's PK ability, the game will momentarily switch to a more cinematic gameplay angle, where the player then performs a small QTE (usually holding the sticks a certain way) to deal damage. All of these PK powers use a PK meter to perform, and this PK power can be built up during combat whenever you hit an enemy with a sword. That mechanic also seems to play into the gameplay design geared to alternate between swordplay and superpowers - getting a few hits in to raise your meter, spending a bit of it with a PK power, and repeating.

The gameplay switched to a new scene after this, which introduced a new character and a few other components to the gameplay.

Scarlet-Nexus_Hanabi-Render.png Hanabi Ichijo - one of Yuito's comrades with the ability of Pyrokinesis.
The new character is a girl named Hanabi Ichijo. She also is part of the OSF and has her own brainpower ability. However, her power is not psychokinesis; it is pyrokinesis - the ability to manifest fire.

In this second gameplay clip, I saw Yuito and Hanabi running around an urban city area with open zones and connected pathways.
Various other characters of the OSF were often chiming in through a sort of headset (or perhaps through the Force's brain link), but the text and audio were fully in Japanese, so I could not gather what was actually being discussed in context. In this clip, I caught glimpses of various subsystems in place within the game's various menus, though these were not explained directly.

One of these systems is called the Brain Map, which looks to be a sort of skill tree. Unlocking nodes on the Brain Map cost BP, and the map seems to be divided into three separate sections: Enhance, Expand, and Support. Some of these nodes added passive buffs and others added various bonuses. The Brain Map nodes I saw included PK attack power-up, adding a shockwave to sword attacks, more combo attacks in mid-air, adding a rebound ability when you are launched, and an item attraction that pulls drops towards you.

Some basic RPG type information followed. Character equipment seems to be a weapon and three 'plugin' accessories. The primary character stats seem to be Power, Attack, and Defense. Allies have a 'Tactics' setting to control their behavior, such as 'battle at will'. There are levels and EXP, and the menu showed both primary quests and side quests. You seemingly can change Yuito's party members at will, though the clip shown only had Hanabi has a comrade. For what it is worth, in my interview with the key staff, they stated that Yuito is the only playable character. The other characters instead will act on their own in combat, each with their own HP pool and such. Their unique abilities can augment the player through what is known as the SAS system.

Scarlet-Nexus_20200828_01.png


The SAS (Bond System)
The SAS (which seems to stand for Struggle Arm System) is a character bonding system where Yuito can bond with other party members, which offers bonuses in gameplay.

I saw the SAS system regarding Hanabi. By forming a bond with her, using the SAS, Yuito can begin to incorporate her pyrokinesis into his own attacks. Based on what I saw (to be clear, this was not narrated to me directly, just what I could tell from the gameplay), it seems four bonds in the SAS can be set at any one time, attached to the face buttons. These SAS bonds have an activation time and a cooldown time. For example, when the Pyrokinesis (Hanabi's) SAS icon is ready, you can activate it, which will add fire to Yuito's attacks for a limited time. While active, he even seems to gain new abilities in his attack combos, such as creating a firey tornado. The SAS activation only lasts for a limited time, though, and after it runs out, you must wait for a cooldown period before it can be activated again in combat.

This bond with other characters can be leveled up over time, and the abilities attached to that bond will power up as the bond is strengthened. Hanabi's SAS bond showed the following set of improvements at various levels.
  • Fire Infusion (Weapon)
  • Fire Infusion (PK), Skill Change
  • Cooldown reduction
  • SAS Hologram (Pyrokinesis)
  • Effect Extension
  • Skill Change (Flamethrower)
The menu also showed a type of quest called 'Bond Episode', which I assume are character-specific quests that unlock as the bond between said character and Yuito is strengthened. While the gameplay I saw did not specifically show how these bonds are powered up, it presumably can be done by participating with that character and combat, and perhaps through other means not yet shown.

The gameplay clip ended with a boss fight in the city where Yuito and Hanabi faced off against a large beast-like Other. Hanabi acts on her own, but she does have her health bar, so you'll need to make sure she's not taking too many hits.

Scarlet-Nexus_20200828_03.png


Combat against the boss seemed to be what you would expect in any good action RPG. It had certain patterns and attacks, which the player needs to learn how to avoid or counter. Yuito had to find the place openings to land hits, which could seem to knock the other off-balance in other to land a high amount of damage in a short amount of time. As seen throughout the gameplay clip, the key to combat seems to be knowing how to coordinate Yuito's swordplay, psychokinesis, and Hanabi's pyrokinesis through SAS.

Finally, the clip showed a quick glimpse of a settings menu. This is likely not set in stone as the game in development, but there were options for anti-aliasing, Vsync, texture quality, shadow, post-processing, resolution, screen/window, framerate (30/60/not fixed). Other non-performance related game options included mini-map display/rotation, auto-scroll dialogue, volume sliders, camera sensitivity/inverse, enemy damage display, and a difficulty setting (easy/normal/hard).

There's no still indication when Scarlet Nexus will release, but now I have a much better idea of what to expect when it launches. For further reading, be sure to check out our interview with Keita Iizuka & Kenji Anabuki.
 
Ultima Edição:

Superd7br

Ei mãe, 500 pontos!
Mensagens
7.483
Reações
10.770
Pontos
503
Finalmente chegou o código de download do Fire Emblem original pro Switch (o bom é que eu ganhei minhas primeiras Golden Coins no My Nintendo).
Vale a jogatina mais pela curiosidade histórica, principalmente pelas limitações técnicas que o FE de Famicom possuía em relação a suas versões futuras do Super Famicom e do DS. Por exemplo: não tinha a função Trade (troca de ítens) e os itens de cura eram bem mais escassos ao longo do jogo.
 

Krion

Ei mãe, 500 pontos!
Mensagens
16.310
Reações
63.236
Pontos
903
Esse jrpg promete.


Aqui um gameplay da demo que liberaram um tempo atrás. Muito bom, até mencionei ele no meu tópico de Pixel Arts, entrou na minha lista faz tempo.
Precisamos de games assim, com boa arte e a vibe dos bons RPGS da geração 16/32 bits. :ksorriso
(pena que deve chegar só em 2022)





Todos colocando na wish list já! :kcool
 

Justin klr

Supra-sumo
Mensagens
621
Reações
582
Pontos
193
Poxa, essa TGA foi a mais fraca das que eu assisti! Pensei que a SEga/Atlus ia falar algo do Persona 5/Royal e nada...
 

billpower

Power Poster
Mensagens
45.161
Reações
36.150
Pontos
1.989
Aqui um gameplay da demo que liberaram um tempo atrás. Muito bom, até mencionei ele no meu tópico de Pixel Arts, entrou na minha lista faz tempo.
Precisamos de games assim, com boa arte e a vibe dos bons RPGS da geração 16/32 bits. :ksorriso
(pena que deve chegar só em 2022)





Todos colocando na wish list já! :kcool


Um dos raros jogos em Pixel Art que merecem o adjetivo "art" não só como abreviação de um estilo, mas por representar uma coisa bela. Bonito demais! Me chamou a atenção desde o primeiro instante e continua a se mostrar especial mesmo.
 

Wein

Mil pontos, LOL!
Mensagens
23.323
Reações
20.933
Pontos
1.489
Algum bom rpg com estilo retro pra ficar de olho na próxima sale da steam? Preferencialmente de turnos.

Pode ficar de olho em I Am Setsuna e Octopath Traveler, o primeiro tem uma pegada totalmente Chrono Trigger (atb, 3 bonecos com sistema de combos idêntico e etc), jogo muito bom com todas as características clássicas como World Map.

Octopath é uma masterpiece, 8 personagens diferentes para seguir no enredo (meio SaGa nesse sentido), sistema de batalha extremamente dinâmico e viciante, gráficos e trilha sonora lindissimos, dificuldade na medida certa, o jogo é completo, tem contéudo demais também, é uma baita homanegam aos JRPGs antigos misturado com elementos novos.

Se não conhecer pode tentar Child of Light também, jogo belissimo também nessa característica que você quer.
 

Inspetor Clouseau

Bam-bam-bam
Mensagens
2.529
Reações
4.108
Pontos
303
Pode ficar de olho em I Am Setsuna e Octopath Traveler, o primeiro tem uma pegada totalmente Chrono Trigger (atb, 3 bonecos com sistema de combos idêntico e etc), jogo muito bom com todas as características clássicas como World Map.

Octopath é uma masterpiece, 8 personagens diferentes para seguir no enredo (meio SaGa nesse sentido), sistema de batalha extremamente dinâmico e viciante, gráficos e trilha sonora lindissimos, dificuldade na medida certa, o jogo é completo, tem contéudo demais também, é uma baita homanegam aos JRPGs antigos misturado com elementos novos.

Se não conhecer pode tentar Child of Light também, jogo belissimo também nessa característica que você quer.
Child of light já conhecia e joguei, realmente um jogo muito bom. Octopath já conhecia mas nunca joguei o preço dele melhorou? Pq lembro que no lançamento a square enfiou a faca sem dó nem piedade kkkkkkk. Já esse I am Setsuna não conheci vi um vídeo e realmente parece legal e o preço dele também tá bacana mesmo fora de promoção acho que vou encarar ele na sale. Obrigado!
 

Krion

Ei mãe, 500 pontos!
Mensagens
16.310
Reações
63.236
Pontos
903
Novas notícias de um RPG esperado por muitos aqui :kcool



Granblue Fantasy Relink - New Gameplay Demo Granblue Fantasy Fes 2020






Granblue Fantasy: Relink slated for release in 2022 with additional PlayStation 5 version
by Kite Stenbuck on 12 December, 2020

Cygames revealed more details on Granblue Fantasy: Relink at today's Granblue Fantasy Fes 2020. The long-awaited console game adaptation of the popular mobile game Granblue Fantasy finally received a release window in 2022, with a PlayStation 5 version also confirmed in addition to the PlayStation 4.

The stream also revealed that Relink was originally due to have a new protagonist named Blue, but she was ultimately replaced by the mobile game protagonists Gran and Djeeta. The latter will eventually wear a new outfit based on Blue's costume design in the middle of Relink's story.

Granblue Fantasy Relink
Granblue-Fantasy-Relink_20201212_01.jpg

Granblue-Fantasy-Relink_20201212_02.jpg

Granblue-Fantasy-Relink_20201212_03.jpg



The last time we heard about Relink was in last year's Granblue Fantasy Fes 2019, where Cygames showcased a 4-player co-op mode with Lancelot, Vane, Percival, and Siegfried. Back then, Cygames was still not ready to announce a release window for this console game, as they did not want to overpromise a release date and crunch the team. Although Tetsuya Fukuhara also expressed an interest in bringing Granblue Fantasy games to PC via Steam—we did see the fighting spin-off game
Granblue Fantasy: Versus released on the platform—only the PS4 and PS5 are currently listed as Relink's platforms.

Tetsuya Fukuhara noted in the latest Fes that Relink is currently in the alpha version stage, where several "features and resources are still unfinished or using temporary assets," so there won't be anything new to be shown from this project in 2021. However, as it had always appeared on every Granblue Fantasy Fes ever since its first reveal in the 2017 Fes, the earliest we can expect more news on Relink will be at the 2021 Fes that should be held around this week the next year.

Granblue Fantasy: Relink is currently planned to be available for PlayStation 4 and PlayStation 5 in 2022.
 

billpower

Power Poster
Mensagens
45.161
Reações
36.150
Pontos
1.989
Novas notícias de um RPG esperado por muitos aqui :kcool



Granblue Fantasy Relink - New Gameplay Demo Granblue Fantasy Fes 2020






Granblue Fantasy: Relink slated for release in 2022 with additional PlayStation 5 version
by Kite Stenbuck on 12 December, 2020

Cygames revealed more details on Granblue Fantasy: Relink at today's Granblue Fantasy Fes 2020. The long-awaited console game adaptation of the popular mobile game Granblue Fantasy finally received a release window in 2022, with a PlayStation 5 version also confirmed in addition to the PlayStation 4.

The stream also revealed that Relink was originally due to have a new protagonist named Blue, but she was ultimately replaced by the mobile game protagonists Gran and Djeeta. The latter will eventually wear a new outfit based on Blue's costume design in the middle of Relink's story.

Granblue Fantasy Relink
Granblue-Fantasy-Relink_20201212_01.jpg

Granblue-Fantasy-Relink_20201212_02.jpg

Granblue-Fantasy-Relink_20201212_03.jpg



The last time we heard about Relink was in last year's Granblue Fantasy Fes 2019, where Cygames showcased a 4-player co-op mode with Lancelot, Vane, Percival, and Siegfried. Back then, Cygames was still not ready to announce a release window for this console game, as they did not want to overpromise a release date and crunch the team. Although Tetsuya Fukuhara also expressed an interest in bringing Granblue Fantasy games to PC via Steam—we did see the fighting spin-off game
Granblue Fantasy: Versus released on the platform—only the PS4 and PS5 are currently listed as Relink's platforms.

Tetsuya Fukuhara noted in the latest Fes that Relink is currently in the alpha version stage, where several "features and resources are still unfinished or using temporary assets," so there won't be anything new to be shown from this project in 2021. However, as it had always appeared on every Granblue Fantasy Fes ever since its first reveal in the 2017 Fes, the earliest we can expect more news on Relink will be at the 2021 Fes that should be held around this week the next year.

Granblue Fantasy: Relink is currently planned to be available for PlayStation 4 and PlayStation 5 in 2022.


Só torço para a que tenha versão PC. Galera falou outras vezes que é certo ter, mas, prefiro aguardar confirmação.
 

Justin klr

Supra-sumo
Mensagens
621
Reações
582
Pontos
193
Novas notícias de um RPG esperado por muitos aqui :kcool



Granblue Fantasy Relink - New Gameplay Demo Granblue Fantasy Fes 2020






Granblue Fantasy: Relink slated for release in 2022 with additional PlayStation 5 version
by Kite Stenbuck on 12 December, 2020

Cygames revealed more details on Granblue Fantasy: Relink at today's Granblue Fantasy Fes 2020. The long-awaited console game adaptation of the popular mobile game Granblue Fantasy finally received a release window in 2022, with a PlayStation 5 version also confirmed in addition to the PlayStation 4.

The stream also revealed that Relink was originally due to have a new protagonist named Blue, but she was ultimately replaced by the mobile game protagonists Gran and Djeeta. The latter will eventually wear a new outfit based on Blue's costume design in the middle of Relink's story.

Granblue Fantasy Relink
Granblue-Fantasy-Relink_20201212_01.jpg

Granblue-Fantasy-Relink_20201212_02.jpg

Granblue-Fantasy-Relink_20201212_03.jpg



The last time we heard about Relink was in last year's Granblue Fantasy Fes 2019, where Cygames showcased a 4-player co-op mode with Lancelot, Vane, Percival, and Siegfried. Back then, Cygames was still not ready to announce a release window for this console game, as they did not want to overpromise a release date and crunch the team. Although Tetsuya Fukuhara also expressed an interest in bringing Granblue Fantasy games to PC via Steam—we did see the fighting spin-off game
Granblue Fantasy: Versus released on the platform—only the PS4 and PS5 are currently listed as Relink's platforms.

Tetsuya Fukuhara noted in the latest Fes that Relink is currently in the alpha version stage, where several "features and resources are still unfinished or using temporary assets," so there won't be anything new to be shown from this project in 2021. However, as it had always appeared on every Granblue Fantasy Fes ever since its first reveal in the 2017 Fes, the earliest we can expect more news on Relink will be at the 2021 Fes that should be held around this week the next year.

Granblue Fantasy: Relink is currently planned to be available for PlayStation 4 and PlayStation 5 in 2022.

Visualmente está bem legal MAS e a dificuldade, onde está? No vídeo contra o boss, me corrijam se eu estiver errado, em nenhum momento o grupo passa um aperto/ fica próximo da morte.
 

Defender_of_Earth XXIII

Ei mãe, 500 pontos!
Mensagens
3.506
Reações
3.840
Pontos
739
Trails in the Sky SC terminado. Valeu as 80 horas jogadas (e totalizando quase 140hs, contando com o FC), apesar da história ter descambando para "jovens salvando o mundo do apocalipse" no fim das contas. Mas pretendo continuar a jogar a série Trails na medida do possível. Só vou jogar algumas coisas menos "densas" por uns dias, antes de começar a jogar o TitS The 3rd.
 

Vaynard

Lenda da internet
Mensagens
67.916
Reações
56.904
Pontos
2.164
Terminei Fire Emblem Echoes SoV.

O jogo tem alguns acertos e alguns erros, mas achei cansativo e a maioria das classes fica muito defasada em relação à Dread Fighter e os protagonistas Alm/Celica.

O Alm terminou o jogo com absurdos quase 40 de STR, matava tudo em 1 hit. Com arco então, ainda dava counter e matava os mages.
 

Krion

Ei mãe, 500 pontos!
Mensagens
16.310
Reações
63.236
Pontos
903
Uma dica de um RPG tático para entrar no radar da galera (e que acaba de entrar em early access)
Principalmente para os fãs de "Tactics Ogre: Let Us Cling Together", "Final Fantasy Tactics" e "Vagrant Story", já que o mesmo será feito por Yasumi Matsuno diretor desses clássicos :kcool


Unsung Story
header.jpg


Unsung Story is a tactical RPG from the mind of Yasumi Matsuno (FFT, Vagrant Story) that takes place in a world where spells are cast as songs and a 77-year war has damaged the foundations of magic. Build a team to work backwards in time from the final battle to find a way to save Lasfaria.


about-the-game.gif


Unsung Story is Yasumi Matsuno’s spiritual successor to Final Fantasy Tactics and Vagrant Story, with many exciting innovations. In a world where spells are cast as songs and magic can reshape reality, the original shapers created a way to sing history and store it in the grand Opus to stabilize the land. But now, the 77-Year War has come, and evil has won. Players will need to build a team of Unsung Heroes who will start at the final battle; heroes who will work their way back in time to save the world.

epic-storyline.png

  • Explore an all-new magical world created by master designer Yasumi Matsuno.

  • Play 6 chapters in non-linear order alongside iconic story characters on both sides of a 77-year War.

  • Engage in 45+ diverse levels where none of them look or play the same way.
musical-magic.png

  • Cast spells through songs and musical abilities.

  • Coordinate your units to gain special bonuses with “Harmony Songbook” game play.

  • Listen to an all-new, musical score by world renown composer Hitoshi Sakimoto.
unit-customization.png

  • Customize your Unsung Heroes from 20 jobs and 150+ unique abilities.

  • Stylize their look from options such as race, face, hair, and job outfit colors.

  • Collect new options in side quests as the game progresses.


 
Ultima Edição:

Defender_of_Earth XXIII

Ei mãe, 500 pontos!
Mensagens
3.506
Reações
3.840
Pontos
739
Depois de (não) pensar muito, resolvi terminar a trilogia "in the Sky", e comecei a jogar o the 3rd. Apesar da parte de jogar ser meio questionável, pois já estou com mais de 3hs de jogo, e praticamente só diálogo até agora...
 

LuxEtUmbra0

Ei mãe, 500 pontos!
Mensagens
7.214
Reações
10.701
Pontos
753
Depois de (não) pensar muito, resolvi terminar a trilogia "in the Sky", e comecei a jogar o the 3rd. Apesar da parte de jogar ser meio questionável, pois já estou com mais de 3hs de jogo, e praticamente só diálogo até agora...
O 3rd muda bastante a jogabilidade, é basicamente um dungeon crawler com diversos eventos para descobrir mais sobre personagens e eventos (nas portas). A dificuldade é mais alta também. É meio que um jogo extra para expandir o universo e preparar o caminho para o que segue da série.
 

ValenS

Mil pontos, LOL!
GOLD
Mensagens
10.140
Reações
8.271
Pontos
1.274
Uma dica de um RPG tático para entrar no radar da galera (e que acaba de entrar em early access)
Principalmente para os fãs de "Tactics Ogre: Let Us Cling Together", "Final Fantasy Tactics" e "Vagrant Story", já que o mesmo será feito por Yasumi Matsuno diretor desses clássicos :kcool


Unsung Story
header.jpg


Unsung Story is a tactical RPG from the mind of Yasumi Matsuno (FFT, Vagrant Story) that takes place in a world where spells are cast as songs and a 77-year war has damaged the foundations of magic. Build a team to work backwards in time from the final battle to find a way to save Lasfaria.


about-the-game.gif


Unsung Story is Yasumi Matsuno’s spiritual successor to Final Fantasy Tactics and Vagrant Story, with many exciting innovations. In a world where spells are cast as songs and magic can reshape reality, the original shapers created a way to sing history and store it in the grand Opus to stabilize the land. But now, the 77-Year War has come, and evil has won. Players will need to build a team of Unsung Heroes who will start at the final battle; heroes who will work their way back in time to save the world.

epic-storyline.png

  • Explore an all-new magical world created by master designer Yasumi Matsuno.

  • Play 6 chapters in non-linear order alongside iconic story characters on both sides of a 77-year War.

  • Engage in 45+ diverse levels where none of them look or play the same way.
musical-magic.png

  • Cast spells through songs and musical abilities.

  • Coordinate your units to gain special bonuses with “Harmony Songbook” game play.

  • Listen to an all-new, musical score by world renown composer Hitoshi Sakimoto.
unit-customization.png

  • Customize your Unsung Heroes from 20 jobs and 150+ unique abilities.

  • Stylize their look from options such as race, face, hair, and job outfit colors.

  • Collect new options in side quests as the game progresses.




Esse promete ser bom hein!!

Incrível como não conseguem fazer cópias decentes de FFT/TO/Vandal Hearts embora a formula não seja lá tão difícil. Espero que esse vingue!!!
 

firmino_666

Ei mãe, 500 pontos!
Mensagens
9.831
Reações
24.416
Pontos
503
Depois de (não) pensar muito, resolvi terminar a trilogia "in the Sky", e comecei a jogar o the 3rd. Apesar da parte de jogar ser meio questionável, pois já estou com mais de 3hs de jogo, e praticamente só diálogo até agora...
Ele é o mais curto da série, o mais diferente, porém um dos mais importantes. Nele q dará o início do plot do Trails From Zero, explicará algumas dúvidas como o final do SC, o início de alguns personagens muito importantes para os outros jogos da série, fora algumas coisas deixadas lá q serão aproveitadas no futuro. Outro ponto é q é a primeira vez com algum foco na Septian Church, a ordem dos Gralsritter com seus Dominions/Squire, q certamente será importante no futuro.
 

Krion

Ei mãe, 500 pontos!
Mensagens
16.310
Reações
63.236
Pontos
903
Esta semana fez 15 anos do lançamento desta saga (lançamento do primeiro game).
Bem que a Konami poderia lançar um collection com todos.

Ep-Sqno-PU0-AINuk-J.jpg





O criador do game (Yoshitaka Murayama), pretende lançar uma "continuação espiritual" da game em 2022


Eiyuden Chronicle: Hundred Heroes





 

firmino_666

Ei mãe, 500 pontos!
Mensagens
9.831
Reações
24.416
Pontos
503
Postar aki tb, postei lá no tópico do Trails

The Legend of Heroes: Kuro no Kiseki announced

Nayuta no Kiseki coming to PS4 by summer 2021 in Japan

The Legend of Heroes: Trails of Cold Steel IV for Switch launches March 18, 2021 in Japan
 
Topo Fundo