* All regular enemies have their stats restored to their original levels from
the Japanese version. (In general, the US version reduced enemy HP by 10%,
increased Attack by 20-40%, reduced EXP payout by 15%, and reduced Silver payout
by 11%.)
* The stat scaling used for bosses now functions as in the Japanese version.
(The US version increased the scale rate of some stats for certain bosses, and
increased the minimum scaled level by 2-6 levels for all bosses.)
* Chests now give out their original amounts of money. (The amounts were halved
in the US version.)
* Additionally, a hidden Silver bonus in the Vane library was restored to 100s.
(It was reduced to 10s in the US version).
- Jessica's Escape Litany spell now costs the original 1 MP rather than 20 MP.
- The note containing the solution to the first puzzle in Myght's Tower, which
was deliberately removed in the US version, has been restored.
* In the US version, the hint text for the final color-order puzzle in the
Goddess Tower was changed to an incorrect order that doesn't reflect the actual
solution; it's been changed to the proper order.
* Alex's Ocarina is no longer required to finish the game. It's now also
possible to give it to Nall, as in the Japanese version.
One notable change in the US version that isn't reverted by this patch is the
locations and availability of the bonus items (bromides, "Rememberizer"). While
I'd like to fix these as well, it's difficult because (a) it takes a lot of
finnicky scripting work, and (b) more importantly, I don't have translations of
the Japanese dialogue for events that were removed from the US version, which
makes doing a real restoration impossible. Sorry -- I'll try to do something
about it in the future if the opportunity arises.
Other changes in the US version (e.g. rumble and analog support, outtakes, the
horrible horrible made-up script) have been kept.