Alguns receberam o game ontem. Por enquanto só impressões, mas positivas:
The perfect antidote to 2020 has been found
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LittleBigLovely
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60fps com RT em alguns lugares.
GAMES RADAR
“Just because it has a crafty theme, doesn't mean that Sackboy: A Big Adventure isn't an absolute stunner on
PS5. The textures and colors on display are enough eye candy to give you cavities, from the fuzz on Sackboy's fabric skin to the glittering, confetti-filled water. The scrapbooking world created by Media Molecule for Little Big Planet is lovingly updated here, and you'll see every tuft of fur on a tiger costume, every bump on a leather surface, every crinkle on a cardboard banana.
ve only spent a day with Sackboy so far, and it's hard to think of a game that has delivered so much joy in such a short time. The platforming strikes that perfect balance between challenging and fun, using all sorts of ingenious tricks - motion control platforms, grappling hooks, herding small creatures, planting seeds - to keep things fresh. This is bumping up to the top of my
PS5 must-play list alongside
Spider-Man: Miles Morales, and it's hard to imagine how it could ruin it, beyond Sackboy suddenly declaring he's a Trump supporter. Keep an eye out for our full review once we've spent more time as a sweet little sackcloth boy in a tiger costume”
PUSH SQUARE
“We’re only a couple of worlds in, but we haven’t smiled this much since, well, when we played
Astro’s Playroom about 10 days ago. Sony’s on fire, eh? No but seriously, with Media Molecule moving on to
Dreams, we thought
LittleBigPlanethad been put out to pasture. And it has – in a way. See, this has all of the charm of the Guildford developer’s PlayStation 3 classic, but it’s been given a
Super Mario 3D Worldmakeover.
The result is remarkable. Not only does this game look the part – it’s running at a flawless 60 frames-per-second, with razor-sharp textures and even some raytracing – but it’s just a joy to play
Levels start out straight-forward enough, but the developer quickly introduces new ideas to freshen things up. In one stage, you must outrun the Abominable Showman in a
Crash Bandicoot-style “run towards the camera” chase sequence; another sees you herding critters in order to unlock prize bubbles. There’s even one stage where you need to use a shuriken to scythe down reeds.
Much like with Astro’s Playroom, we don’t want to give too much away, but there’s some outstanding licensed music here which is incorporated into some levels like in the PlayStation 3-era
Rayman games; you’ll be grinning from ear-to-ear once you realise what the studio’s doing. And everything’s tied together by a hub world, which is delightfully interactive in itself.”