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Tecnologia da NVIDIA qua atraves da A.I consegue resultados de ate 64x super sample na renderizacao.
Coisa que nenhuma GPU consegue fazer mesmo em jogos da geracao do PS2.
In addition to the DLSS capability described above, which is the standard DLSS mode, we provide a second mode, called DLSS 2X. In this case, DLSS input is rendered at the final target resolution and then combined by a larger DLSS network to produce an output image that approaches the level of the 64x super sample rendering – a result that would be impossible to achieve in real time by any traditional means.” In addition to the DLSS capability described above, which is the standard DLSS mode, we provide a second mode, called DLSS 2X. In this case, DLSS input is rendered at the final target resolution and then combined by a larger DLSS network to produce an output image that approaches the level of the 64x super sample rendering – a result that would be impossible to achieve in real time by any traditional means.”
Primeiro jogo a ter suporte a tecnologia sera The Elder Scrolls Online
Atualmente a adocao pelo DLSS ja esta na maioria dos jogos lancados. O DLAA sera apenas um modo do DLSS.
Com isso podemos ter jogos com um incrivel nivel de AA nunca visto antes atravez da IA. Adeus ao serrilhado mesmo em baixas resolucoes!
Coisa que nenhuma GPU consegue fazer mesmo em jogos da geracao do PS2.
In addition to the DLSS capability described above, which is the standard DLSS mode, we provide a second mode, called DLSS 2X. In this case, DLSS input is rendered at the final target resolution and then combined by a larger DLSS network to produce an output image that approaches the level of the 64x super sample rendering – a result that would be impossible to achieve in real time by any traditional means.” In addition to the DLSS capability described above, which is the standard DLSS mode, we provide a second mode, called DLSS 2X. In this case, DLSS input is rendered at the final target resolution and then combined by a larger DLSS network to produce an output image that approaches the level of the 64x super sample rendering – a result that would be impossible to achieve in real time by any traditional means.”
Primeiro jogo a ter suporte a tecnologia sera The Elder Scrolls Online
The Elder Scrolls Online will be the first game to support NVIDIA DLAA (Deep Learning Anti-Aliasing)
Alex Tardif, Lead Graphics Engineer at ZeniMax Online Studios, announced that The Elder Scrolls Online will support NVIDIA's DLAA tech.
www.dsogaming.com
Atualmente a adocao pelo DLSS ja esta na maioria dos jogos lancados. O DLAA sera apenas um modo do DLSS.
Com isso podemos ter jogos com um incrivel nivel de AA nunca visto antes atravez da IA. Adeus ao serrilhado mesmo em baixas resolucoes!
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