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Tópico oficial STARFIELD | SAIU!

OUTKAST

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Starfield-game-HD-scaled.jpg


STARFIELD

Xbox_Games_Showcase_Starfield_Q4FY23_CY_2023.png








Starfield é o primeiro universo novo em mais de 25 anos da Bethesda Game Studios, os premiados criadores de The Elder Scrolls V: Skyrim e Fallout 4. Neste RPG para a nova geração em meio às estrelas, crie o personagem que você quiser e explore com liberdade inigualável enquanto embarca em uma jornada épica para desvendar o maior mistério da humanidade.






 
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Do que se trata? Batalhas espaciais?

Não tem muita info ainda, mas acho que vai ser um RPG no espaço...



Starfield has Bethesda's 'DNA', but it'll have 'a lot of new systems'

Everything we know about Starfield so far is leaking out in bits from interviews with Todd Howard. On Eurogamer, for example, Howard was pressed on whether Starfield will be a Bethesda Games Studios game in the way that Elder Scrolls and Fallout are. "I don't want to say yes or no to that because I don't know what that means to you or whoever's going to read that... It's different, but if you sit down and play it you would recognize it as something we made if that makes sense? It has our DNA in it. It has things that we like."

Howard also added this: "But it has a lot of new systems we've been thinking about for a while that fit that kind of game really well." Well, hey, Bethesda has never made an RPG set in space before, so some differences were bound to be on the cards.

Space travel in Starfield is dangerous like 'flight in the '40s'

At an E3 2019 chat between Todd Howard and Elon Musk, Howard divulged that space travel in Starfield probably won't be a utopian Star Trek-like ordinary affair. "Traveling in space in our game, I want to say it's like flight in the '40s, like it's dangerous," said Howard. "It's still dangerous to go and explore, even though lots of people do it."

Starfield shouldn't be confused for a rocket engineering sim, though. "We have to gamify it some," said Howard, "so that it's not as punishing as actual space travel."
 


D

Deleted member 219486

Não curto esse tipo de game, falta de foco nessas devs.
 

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Creating engine boys

Confirmando realmente na creating engine eu nem sequer perco tempo.
 

Krion

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No lançamento, para fazer jus com a temática do jogo,
ele vai ter bugs do tamanho de um buraco negro :kcool

tumblr_ooj2q92wXu1rnbafjo1_400.gif
 

gamermaniacow

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Se vierem com essa ideia estúpida de explorar planetas já perdeu meu interesse.
 

chubilubi

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Se vierem com essa ideia estúpida de explorar planetas já perdeu meu interesse.

Não sei ao certo, mas é oque estou sentindo sobre esse Starfield....ainda mais depois da declaração ali do cidadão kkkkkkkk
Acho mesmo que será um no man´s sky + elder scrolls spacial
 

Radamanthys Wyvern

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Nossa até a activision teve vergonha na cara e mudou a engine pros cods novos. Não é possivel que a bethesda cheia da grana ainda queira tirar leite de pedra dessa engine arcaica. Desde Skyrim essa engine ja era uma b*sta.

Se for verdade espero que boicotem esse jogo.
 

Krion

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Starfield May Release as an Xbox, PC Exclusive – Rumor
Starfield


Starfield, the long-anticipated role-playing game currently in development by Bethesda, may have become an Xbox, PC exclusive following Microsoft's acquisition of Zenimax.
Speaking on Twitter, Windows Central Jez Corden, who proved to be reliable when it comes to Microsoft insider information, straight out said that Starfield will be an Xbox exclusive.
PSO2: New Genesis Showcases New Gameplay Systems At Tokyo Game Show
It will be.
— Jez (@JezCorden) September 22, 2020

He added in a later tweet that Starfield will also come to PC, which is no surprise considering Microsoft's current strategy.
PC too obviously. But literally no idea why people think this will come to PS5.
— Jez (@JezCorden) September 22, 2020

Earlier this week, Microsoft shocked pretty much everyone by announcing the acquisition of Zenimax, Bethesda's parent company, and of all its properties. Microsoft reportedly paid $7.5 billion for the acquisition.
Bethesda’s games have always had a special place on Xbox and in the hearts of millions of gamers around the world. Our teams have a close and storied history working together, from the amazing first DOOM, and its id Tech engine, innovating games on PCs to Bethesda bringing their first console game to the original Xbox, the groundbreaking The Elder Scrolls III: Morrowind. Over the years I’ve had many deep conversations with the creative leaders at Bethesda on the future of gaming and we’ve long shared similar visions for the opportunities for creators and their games to reach more players in more ways.
Just as they took the bold first steps to bring The Elder Scrolls franchise to the original Xbox, Bethesda were early supporters of Xbox Game Pass, bringing their games to new audiences across devices and have been actively investing in new gaming technology like cloud streaming of games. We will be adding Bethesda’s iconic franchises to Xbox Game Pass for console and PC. One of the things that has me most excited is seeing the roadmap with Bethesda’s future games, some announced and many unannounced, to Xbox console and PC including Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios.
Starfield will be released on a yet to be confirmed release date. We will keep you updated on the game as soon as more come in on it, so stay tuned for all the latest news.
 

ShadowLord

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Já imaginou se fazem crossovers nos mundos? Tipo, passando por um buraco negro e voltando para a terra há o mundo de Fallout, em outro planeta há The Elder Scrolls, terra do Rage sendo atingida por um meteoro, invasão do inferno em marte, planeta do Gears of War...
 

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Tinha visto essas prints, não sei até aonde são verídicas.

O racuna é ver o jogo em movimento, tu percebe que é creation engine rapidamente dai.
 

Slayer-X ®

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Tao falando da Engine, mas o Todd já disse que é uma Engine nova pros novos games se não me engano.

Enviado de meu SM-G9650 usando o Tapatalk
 

MetroidPirate

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Genérico de Mass Effect? Difícil alguém bater ME (quando era bom) em termos de mundo e história.
 

Xenoblade

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O jogo foi anunciado há mais de 02 anos, mas sabe-se exatamente quando iniciou-se o desenvolvimento?
 

Krion

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O jogo foi anunciado há mais de 02 anos, mas sabe-se exatamente quando iniciou-se o desenvolvimento?

De a cordo com esta news de 2018, dizem que é a mais de 10 anos.

'Starfield' Has Been in Development for Over 10 Years

Bethesda’s upcoming sci-fi game Starfield has been rumored to be in development since 2015, but a new interview with Bethesda’s Todd Howard reveals that the game was conceptualized long before that.
Bethesda started committing manpower to Starfield in after wrapping up production on Fallout 4, but it was a twinkle in the company’s eye since at least 2004.
https://www.inverse.com/entertainment/amazon-utopia-review
30d529f0-3aee-4086-b262-c91b0c33c541-3-color-gradient.png

EARN REWARDS & LEARN SOMETHING NEW EVERY DAY.
SUBMIT
“We just talked about it, and then I guess it really picked up steam — we’re going to do this, register the trademark, about five years ago,” Howard told VentureBeat. “Then we would talk about it from time to time during that period. What are we going to do? And we started work right after Fallout 4 was finished.”
Fans caught wind of the project when Bethesda filed a copyright for it in 2013 and has since continued to renew the rights. Of course, now we know why.
Back in 2004, Bethesda Game Studios was throwing around ideas for what games it wanted to work on next. The developer was primarily known for The Elder Scrolls, but it was hungry to branch out beyond fantasy and into science fiction. The top item on the list was a Fallout title, which Bethesda was able to fulfill with Fallout 3 after its parent company purchased the rights from Interplay Entertainment. The second most coveted project on the to-develop list was an “epic science fiction game”, which eventually became Starfield.
When Fallout 76 goes gold, Bethesda has confirmed that it will dedicate a full production crew to finishing Starfield.
But why announce Starfield when it’s still far away? Well, one reason was to stay ahead of the leakers, who spilled the beans on Fallout 76 well ahead of its official debut at E3 2018.
“It’s better to say we’re making it,” Howard said. “It makes life a bit easier for us.”
The other reason was to reassure fans that Bethesda will still be producing single-player titles. Thousands of angry fans demanded a single-player focus for Fallout 76, even though Bethesda repeatedly referred to it as a spin-off game.
By announcing Starfield and The Elder Scrolls VI and confirming both as single-player games, Bethesda showed that it isn’t moving in a different direction. The studio simply wants to try out new things, just as it did when it released Fallout 3 in 2008. Let’s just hope Starfield doesn’t take another 10 years to come out.
 

Asura's

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De a cordo com esta news de 2018, dizem que é a mais de 10 anos.

'Starfield' Has Been in Development for Over 10 Years

Bethesda’s upcoming sci-fi game Starfield has been rumored to be in development since 2015, but a new interview with Bethesda’s Todd Howard reveals that the game was conceptualized long before that.
Bethesda started committing manpower to Starfield in after wrapping up production on Fallout 4, but it was a twinkle in the company’s eye since at least 2004.
https://www.inverse.com/entertainment/amazon-utopia-review
30d529f0-3aee-4086-b262-c91b0c33c541-3-color-gradient.png

EARN REWARDS & LEARN SOMETHING NEW EVERY DAY.
SUBMIT
“We just talked about it, and then I guess it really picked up steam — we’re going to do this, register the trademark, about five years ago,” Howard told VentureBeat. “Then we would talk about it from time to time during that period. What are we going to do? And we started work right after Fallout 4 was finished.”
Fans caught wind of the project when Bethesda filed a copyright for it in 2013 and has since continued to renew the rights. Of course, now we know why.
Back in 2004, Bethesda Game Studios was throwing around ideas for what games it wanted to work on next. The developer was primarily known for The Elder Scrolls, but it was hungry to branch out beyond fantasy and into science fiction. The top item on the list was a Fallout title, which Bethesda was able to fulfill with Fallout 3 after its parent company purchased the rights from Interplay Entertainment. The second most coveted project on the to-develop list was an “epic science fiction game”, which eventually became Starfield.
When Fallout 76 goes gold, Bethesda has confirmed that it will dedicate a full production crew to finishing Starfield.
But why announce Starfield when it’s still far away? Well, one reason was to stay ahead of the leakers, who spilled the beans on Fallout 76 well ahead of its official debut at E3 2018.
“It’s better to say we’re making it,” Howard said. “It makes life a bit easier for us.”
The other reason was to reassure fans that Bethesda will still be producing single-player titles. Thousands of angry fans demanded a single-player focus for Fallout 76, even though Bethesda repeatedly referred to it as a spin-off game.
By announcing Starfield and The Elder Scrolls VI and confirming both as single-player games, Bethesda showed that it isn’t moving in a different direction. The studio simply wants to try out new things, just as it did when it released Fallout 3 in 2008. Let’s just hope Starfield doesn’t take another 10 years to come out.

Eita, isso é muito tempo...

A chance de dar m**** é grande...
 

Xenoblade

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De a cordo com esta news de 2018, dizem que é a mais de 10 anos.

'Starfield' Has Been in Development for Over 10 Years

Bethesda’s upcoming sci-fi game Starfield has been rumored to be in development since 2015, but a new interview with Bethesda’s Todd Howard reveals that the game was conceptualized long before that.
Bethesda started committing manpower to Starfield in after wrapping up production on Fallout 4, but it was a twinkle in the company’s eye since at least 2004.
https://www.inverse.com/entertainment/amazon-utopia-review
30d529f0-3aee-4086-b262-c91b0c33c541-3-color-gradient.png

EARN REWARDS & LEARN SOMETHING NEW EVERY DAY.
SUBMIT
“We just talked about it, and then I guess it really picked up steam — we’re going to do this, register the trademark, about five years ago,” Howard told VentureBeat. “Then we would talk about it from time to time during that period. What are we going to do? And we started work right after Fallout 4 was finished.”
Fans caught wind of the project when Bethesda filed a copyright for it in 2013 and has since continued to renew the rights. Of course, now we know why.
Back in 2004, Bethesda Game Studios was throwing around ideas for what games it wanted to work on next. The developer was primarily known for The Elder Scrolls, but it was hungry to branch out beyond fantasy and into science fiction. The top item on the list was a Fallout title, which Bethesda was able to fulfill with Fallout 3 after its parent company purchased the rights from Interplay Entertainment. The second most coveted project on the to-develop list was an “epic science fiction game”, which eventually became Starfield.
When Fallout 76 goes gold, Bethesda has confirmed that it will dedicate a full production crew to finishing Starfield.
But why announce Starfield when it’s still far away? Well, one reason was to stay ahead of the leakers, who spilled the beans on Fallout 76 well ahead of its official debut at E3 2018.
“It’s better to say we’re making it,” Howard said. “It makes life a bit easier for us.”
The other reason was to reassure fans that Bethesda will still be producing single-player titles. Thousands of angry fans demanded a single-player focus for Fallout 76, even though Bethesda repeatedly referred to it as a spin-off game.
By announcing Starfield and The Elder Scrolls VI and confirming both as single-player games, Bethesda showed that it isn’t moving in a different direction. The studio simply wants to try out new things, just as it did when it released Fallout 3 in 2008. Let’s just hope Starfield doesn’t take another 10 years to come out.

Começaram a colocar a mão na massa logo após o finalizarem Fallout 4 (2015).

Já se foram quase 5 anos de desenvolvimento então. Considerando que aparentemente ainda não têm material de gameplay pronto para ser revelado, capaz da produção "efetiva" consumir uns 7-8 anos.
 

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Não, é a mesma engine de sempre, só que a cada novo jogo eles dão um upgrade nela.

Games using IW engine[edit]
TitleVersionYearUpgraded fromFeatures
Call of Duty 2IW 2.02005Modified version of id Tech 3 from Call of Duty
  • Normal mapping
  • Light bloom
  • Heat haze
  • Unified shadowing system
  • Game console support.
Call of Duty 4: Modern WarfareIW 3.02007Call of Duty 2's IW 2.0 engine
  • Bullet penetration
  • Improved AI
  • Lighting engine upgrades
  • Particle system enhancements
  • Ragdoll physics integrated into character death animations.
  • Self-shadow every frame
Call of Duty: World at WarIW 3.02008Call of Duty 4: Modern Warfare's IW 3.0 engine
  • Audio occlusion
  • Improved physics
  • Ragdoll physics after death animations
  • Dismemberment
  • More destructible environments
  • Realistic burning of skin and clothing
  • Propagating fire
007: Quantum of Solace[14]IW 3.02008Call of Duty 4: Modern Warfare's IW 3.0 engine
  • Cover system
Call of Duty: Modern Warfare 2IW 4.02009Call of Duty 4: Modern Warfare's IW 3.0 engine
  • Texture streaming technology
  • Improved AI
Call of Duty: Black Ops[15]IW 3.02010Call of Duty: World at War's IW 3.0 engine
Call of Duty: Modern Warfare 3[17][18]IW 5.0 (MW3 engine)2011Call of Duty: Modern Warfare 2's IW 4.0 engine
  • Improvements to texture streaming technology to allow for larger regions
  • Lighting engine enhancements to show reflections of some objects on tile floors
  • Improvements to the audio engine
Call of Duty: Black Ops II[19]Black Ops II engine2012Call of Duty: Black Ops's IW 3.0 engine heavily modified
  • Reveal mapping (improved texture blending)
  • Improved water effects
  • Improved lighting effects
  • Lens flare effects
  • HDR lighting
  • Bounce lighting
  • Self-shadowing
  • Intersecting shadows
  • DirectX 11 for Windows version
  • Improvements to the audio engine
Call of Duty: Ghosts[20]IW 6.0 Next Gen[6]2013Call of Duty: Modern Warfare 3's MW3 engine updated (IW 5.0)
  • Pixar's SubD (models sub-divide the closer the player gets to them)[7]
  • New animation systems for movement (sliding, leaning etc.)
  • Fluid dynamics
  • Interactive smoke
  • Improved AI
  • Dynamic multiplayer maps
  • Displacement mapping
  • True real-time HDR lighting
  • Iris Adjust tech
  • Graphics Tessellation for Windows, PlayStation 4 and Xbox One
  • PhysX support for Windows version
  • Specular mapping on particle effects
  • Using Umbra's advanced rendering technology
Call of Duty: Black Ops III[21]Black Ops III engine2015Call of Duty: Black Ops II's Black Ops II engine updated
  • Renderer
  • Animation systems[22]
  • Lighting
  • Dynamic water simulation system
  • Dynamic Movement
Call of Duty: Infinite WarfareIW 7.0 Next Gen2016Call of Duty: Ghosts' heavily modified engine (IW 6.0 Next Gen)
  • Physically-based rendering
  • Lightning
  • Zero-gravity simulation system
  • Physics improvement
  • Improved AI
  • Improved NPC behaviors
  • Streaming level transition improvement
  • New performance capture stage[23][24]
  • Dynamic Movement
Call of Duty: Black Ops 4Black Ops 4 engine2018Call of Duty: Black Ops III's Black Ops III engine updated
  • Lighting Improvement
  • Better Dynamic water simulation system
  • Slimmed Dynamic Movement
Call of Duty: Modern WarfareIW 8.0 (Rebuilt version of IW engine)[9]2019Highly upgraded version of IW engine with much improved lighting, physics, graphics, etc.
  • New lighting engine
  • Improved physics
  • New sound engine
  • Photogrammetry
  • Ray tracing
  • New renderer
Call of Duty: Black Ops Cold WarBlack Ops Cold War engine[25]2020Upgraded version of Black Ops III engine using tools from the IW 8.0 engine.




Também é a mesma engine, mas estão incrementando-a. Ela inclusive é mais nova que a da Activision com Call of Duty.

O problema nunca foi a engine, como os modders demonstram e sim o controle de qualidade da Bethesda.



A diferença que a activision sabe evoluir e lidar com a engine deles.
Se brincar só tem o mesmo nome, de resto devem ser mudanças absurdas.



Creation engine no próprio oblivion já demonstrava as fortes limitações que estava. A creation ta na mesma posição que estava a gamebryo. Isso de um jogo de 15 anos atrás.
Não mexeram quase nada do "nucleo" dela, só adicionaram efeitos.
Exatamente o MESMO problema de física atrelada a fps de quase 2 décadas atrás, evolução nenhuma de IA, ausencia total de física(enfiaram havok no bruto, sendo que o próprio havok já velho). Tem coisas do século passado nela.


A pessoa joga metro exodus(que é open-world pos-apocalíptco) e jogou fallout 4 vai achar que ambos os jogos estão tem quase 2 gerações de diferença.

Sim o problema é a engine, tem problemas QUE NÃO SOU REMEDIAVEIS nela, próprio fps é exemplo e física são exemplos. Colocar textura ou reshade bonito não muda nada.
Tem problemas fundamentais de terrenos, físicas, panorama único( tu não vai ter cavernas no mundo aberto, vai precisar de load).
 

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Bom, a Creation Engine não foi usada em Oblivion, ainda era a Gamebryo. A Creation começou a ser usada só em Skyrim.
Rodando nela na verdade, só tem Skyrim, Fallout 4 e Fallout 76.
Ainda assim, a Creation Engine é um fork da Gamebryo.
E como todo fork, boa parte do core do antigo ainda existe, então até mudar, leva tempo.
Eu acho inclusive que TES 6 e Starfield estão levando esse tempo todo por conta de uma restruturação da engine.

Mas no geral, engine é só uma ferramenta, pode ser antiga ou nova, tudo depende do time por trás dela.

Só ver o pessoal da Rocksteady usando a Unreal Engine 2 e 3, conseguindo jogos mais bonitos que muitos que usam a UE4.
Eu deixei no post claro, creation ta o mesmo núcleo da gamebryo com apenas adições de efeitos. Tem inclusive códigos do século passado. Não sei pra que falou que era fork e nem quem usou oficialmente a creation, redundante isso.

E tem problemas básicos de quase 20 anos que não tem solução nenhuma, nem pela comunidade modder da qual você citou(comunidade essa que não fez nada demais, só taca textura e efeitos, correções são paleativos fracos, como no caso de boston do fo4, action level rifle,panorama único)


"Mas no geral, engine é só uma ferramenta, pode ser antiga ou nova, tudo depende do time por trás dela."
"até mudar, leva tempo"

Se eu estou criticando o dev que fez, que usa e que atualiza a engine. Qual a lógica falar que é só uma ferramenta e que até mudar leva tempo?
É tipo a FIAT lançar hoje um Uno 97 e falar que o que importa é o time por trás da fiat, e que pra atualizar o uno leva tempo.

A engine é uma b*sta, o time que fez é uma b*sta, o time que atualizou é uma b*sta. E os modders não provaram nada já que não fizeram nada demais, mérito dos modders é apenas artístico.
Qual o ponto?





E a comparação com UE é forçada, é pegar o high-end do final de desenvolvimento da UE3 com começo de desenvolvimento da UE4 por TERCEIROS.
 
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