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Tópico oficial Emulação: Cemu / Citra / RPCS3 / Yuzu / Xenia / Vita3K / fpPS4 / Etc [+Infos na Pág. 1]

Taki

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Galera. Qual emulador de NINTENDO DS vocês me recomendam?

Um que seja fácil de configurar, de preferência. :kpirata
 

ROGER CARVALHO

Ei mãe, 500 pontos!
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Galera. Qual emulador de NINTENDO DS vocês me recomendam?
Um que seja fácil de configurar, de preferência. :kpirata
DeSmuME
deslogo.jpg

DSi também pode ficar Ultra HD, geralmente pessoal que faz videos apenas aumenta a resolução mas não configura corretamente as opções 3D para o máximo possível de qualidade, nem usam o hack de Widescreen e 60FPS como nas imagens abaixo de Super Mario 64 DS e MARIO KART DS.

Obs. Claro que tanta qualidade tem um "preço alto" e imagino que para que se use o GPU Scaling Factor em 32x com hack de Widescreen e 60FPS só fique jogável em uma nVidia RTX 2080 TI. Quem tem GPU fraca como a minha pra ficar jogável o GPU Scaling Factor tem que ser no máximo 2x ou 3x dependendo do jogo...

versão mais recente já com front-end, Bios, firmware com Cod. Cheats ativo para Widescreen e 60fps nos games Super Mario 64 DS e Mario Kart 64 DS.
Veja na imagem e anexo o fator de escala de GPU, aqui se eu deixar em nível 3 que é o mínimo aceitável pra imagem ficar com certa qualidade só consigo no máximo 30FPS no meu notebook lixão amd, mas o nível dessa escala pode ser muito maior que isso só que aqui não consigo testar por que trava tudo rs.

Hack de Widescreen e 60FPS ainda é bem limitada a lista, já os gráficos com essa configuração é padrão do emulador e serve para todos os games 3D.
Sprites 2D ainda não ficam em HD como já é possível hoje em dia no Dolphin, mas pode usar o 5xBRZ.

Falo DSi mais por força do habito modo de expressão mesmo.. Mas DS e DSi é mais ou menos como 3DS e New 3DS, ou PS4 e PS4 Pro onde a maioria dos games fazem uso das novas características do hardware mais atual como é o caso de Xenoblade New 3DS, o DSi trouxe o DSiWare e recebeu alguns jogos cujos não funcionavam nos seus modelos anteriores (DS e DS Lite) como por exemplo, todos os jogos disponíveis na DSi Shop e os jogos físicos exclusivos (que eram na cor branca para distinguir dos cartuchos de cor cinza normais do DS) que só funcionavam no console e os seus sucessores. DeSmuME FULL
Sem%20T%C3%ADtulo-1.jpg


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Taki

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DeSmuME

deslogo.jpg

DSi também pode ficar Ultra HD, geralmente pessoal que faz videos apenas aumenta a resolução mas não configura corretamente as opções 3D para o máximo possível de qualidade, nem usam o hack de Widescreen e 60FPS como nas imagens abaixo de Super Mario 64 DS e MARIO KART DS.

Obs. Claro que tanta qualidade tem um "preço alto" e imagino que para que se use o GPU Scaling Factor em 32x com hack de Widescreen e 60FPS só fique jogável em uma nVidia RTX 2080 TI. Quem tem GPU fraca como a minha pra ficar jogável o GPU Scaling Factor tem que ser no máximo 2x ou 3x dependendo do jogo...

Hack de Widescreen e 60FPS ainda é bem limitada a lista, já os gráficos com essa configuração é padrão do emulador e serve para todos os games 3D.
Sprites 2D ainda não ficam em HD como já é possível hoje em dia no Dolphin, mas pode usar o 5xBRZ.

Falo DSi mais por força do habito modo de expressão mesmo.. Mas DS e DSi é mais ou menos como 3DS e New 3DS, ou PS4 e PS4 Pro onde a maioria dos games fazem uso das novas características do hardware mais atual como é o caso de Xenoblade New 3DS, o DSi trouxe o DSiWare e recebeu alguns jogos cujos não funcionavam nos seus modelos anteriores (DS e DS Lite) como por exemplo, todos os jogos disponíveis na DSi Shop e os jogos físicos exclusivos (que eram na cor branca para distinguir dos cartuchos de cor cinza normais do DS) que só funcionavam no console e os seus sucessores. DeSmuME FULL
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Valeu, mano. Me ajudou muuuuito.

Enviado de meu SM-J415G usando o Tapatalk
 


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Já fiz isso e continuo com o mesmo problema! o estranho é que com o idmacX aquele loader mais antigo eu consigo
configurar os controles corretamente apenas com o Teknoparrot é que não vai de jeito nenhum .

Visualizar anexo 63713



Ia postar isso agora, nova atualização novos jogos disponiveis, agora começou a ficar bom:

GRID agora esta disponivel pra FREE e Virtua Figter 5 Jap ver pra Patreon, House of Dead 4 esta FREE e mais:

Hatsune-Miku-Project-Diva-Future-Tone.png


Project Diva



Sega Race TV Teknoparrot 1.87

Esse sega Race TV me interessa.


Changes in TeknoParrot 1.87 Release:
- [Reaver/Boomslangnz][EUROPA-R] GRID is now playable, including link play.
NOTE: Edit following file to point in the current game directory in case you don't want to run it from C:\Sega\:
debug\config.xml
->
<sega_shell
shell_path="c:\sega\Shell"
shell_data_path="c:\sega\ShellData\"
shell_data_ini_path="c:\sega\ShellData\ShellData.ini"
shell_game_ini_filename="Game.ini"
shell_game_settings_ini_path="c:\sega\ShellData\GameSettings.ini"
shell_shutdown_time_limit="60"
/>
PATREON ONLY:
- [Reaver][Lindbergh] Virtua Fighter 5 Ver. C Japanese is now playable.
NOTE: Copy rom from disk1 to disk0.
NOTE: Copy file: gameid from /tmp/segaboot/ to disk0.
NOTE: Game only works properly with AMD graphics card, NVIDIA fix can be found in our discord.
NOTE: If you want to play in VGA, use VgaMode. Game boots 1280x768 by default.
NOTE: Game runs only windowed for now.
- [Reaver][Lindbergh] Sega Race TV now boots until stage select where it gets stuck. (help pls?)
NOTE: Remember to set your IP settings from TeknoParrot as this game uses network even in standalone play.
- [Reaver][Lindbergh] Let's Go Jungle boots but crashes after window creation.
- [Reaver][RINGEDGE] Project Diva is now playable.
NOTE: Only works with NVIDIA GPU and has some graphical issues.
NOTE: Touch emulation is not working but the game is playable regardless. Just use Square to change difficulty.
NOTE: No card emulation.
NOTE: Wait in the init screen for a while, takes some time for the game to boot.

---------------------------------------------
Changes in TeknoParrot 1.86 Release:
- SEGAAPI Audio emulation of Lindbergh is now separated from BudgieLoader to OpenParrot repository in project called Opensegaapi.
NOTE: Copy your compiled Opensegaapi.dll to teknoparrot directory for development, BudgieLoader will automatically load it and route the APIs.
---------------------------------------------
Changes in TeknoParrot 1.85 Release:
- [Reaver][RINGEDGE] Shining Force Cross Elysion 2.06 no longer requires Patreon for real. Oops
- [Reaver][LINDBERGH] Forgot one test code included in elf loader which caused instability in Lindbergh games.
---------------------------------------------
Changes in TeknoParrot 1.84 Release:
- [Reaver][RINGEDGE] Puyo Puyo Quest 1.00.04 no longer requires Patreon for real.
- [Reaver][RINGEDGE] Shining Force Cross Elysion 2.06 no longer requires Patreon for real.
- [Reaver][RINGEDGE] MaiMai GreeN no longer requires Patreon for real.
- [Reaver][RINGEDGE 2] Under Defeat HD+ no longer requires Patreon for real.
- [Reaver][RINGWIDE] Arcade Love with Pengo no longer requires Patreon for real.
- [Reaver][TEKNOPARROTUI] Removed Patreon texts on TeknoParrot Online.
---------------------------------------------
Changes in TeknoParrot 1.83 Release:
- [Reaver][LINDBERGH] Network code improvements, Outrun 2 SP DLX multiplayer should work again.
- [Reaver][LINDBERGH] Outrun 2 BlackTextureHack, this gets rid of black textures when playing from outside the car view.
NOTE: This does make the car invisible for brief moment during the level transition!
- [Reaver][RINGEDGE] Puyo Puyo Quest 1.00.04 no longer requires Patreon.
- [Reaver][RINGEDGE] Shining Force Cross Elysion 2.06 no longer requires Patreon.
- [Reaver][RINGEDGE] MaiMai GreeN no longer requires Patreon.
- [Reaver][RINGEDGE 2] Under Defeat HD+ no longer requires Patreon.
- [Reaver][RINGWIDE] Arcade Love with Pengo no longer requires Patreon.
- [Reaver][NAMCO ES3A] Mario Kart DX 1.10 TeknoParrot Online works.
- [Boomslangnz][LINDBERGH] Virtua Fighter 5 Ver. B now works again.
- [Boomslangnz][LINDBERGH] Added SunHeightValue hack to lower the sun in resolution hacked elfs.
NOTE: Use value of 15-50 or so to have nicer gameplay.
- [Boomslangnz][Namco ES3B] Fixed issue where Pokken Controls didn't work.
- [nzgamer41][NAMCO ES3X] WMMT5 now has event 2P and 4P mode option.
- [nzgamer41][TEKNOPARROTUI] Added a built in updater that will download and extract teknoparrot.
- [anonymous201712][NAMCO ES3X] Dome Hack for MachStorm, removing the dome curvature.

PATREON ONLY:
- [Reaver/Boomslangnz][EUROPA-R] GRID is now playable, including link play.
NOTE: Edit following file to point in the current game directory in case you don't want to run it from C:\Sega\:
debug\config.xml
->
<sega_shell
shell_path="c:\sega\Shell"
shell_data_path="c:\sega\ShellData\"
shell_data_ini_path="c:\sega\ShellData\ShellData.ini"
shell_game_ini_filename="Game.ini"
shell_game_settings_ini_path="c:\sega\ShellData\GameSettings.ini"
shell_shutdown_time_limit="60"
/>
---------------------------------------------
Changes in TeknoParrot 1.82 Release:
- [nzgamer41][NAMCO ES3X] fixed crashing bug with wmmt5
- [Reaver][TEKNOPARROTUI] Fixed mistake by community developers where xml files would not be updated after recent big changes if extracted over old version.
---------------------------------------------
Changes in TeknoParrot 1.81 Release:
NOTE: Due to nature of multiple contributors, first field always describes the person who worked on the feature.

- [Reaver][NAMCO ES3A] Mario Kart DX no longer overwrites H:\ USB sticks.
NOTE: This was due to Namco AMCUS default config, this has now been changed to save in chuck.img instead.
- [Reaver][RingWide] Sega Racing Classic LAN works again.
- [Reaver][LINDBERGH] Initial D5 no longer crashes on card entry.
- [Reaver][LINDBERGH] Virtua Tennis 3 no longer requires Patreon.
- [Reaver][LINDBERGH] Virtua Fighter 5 Ver. B no longer requires Patreon.
- [Reaver][LINDBERGH] House of the Dead 4 no longer requires Patreon.
- [Reaver][TEKNOPARROTUI] Nice christmas red color for title bar.
- [Poliwrath][TEKNOPARROTUI] Major code improvements.
- [Poliwrath][TEKNOPARROTUI] Discord RPC, you can now show others what you are playing with TeknoParrot, toggle on from Emulation Settings.
- [Boomslangnz][SEGA PC BASED] Daytona Usa 3 fixed XInput controller required to play.
- [Boomslangnz][SEGA PC BASED] Daytona Usa 3 Force Feedback is now working with FFB Arcade Plugin. Download: http://forum.arcadecontrols.com/index.php?topic=157734.0
- [Boomslangnz][SEGA PC BASED] Daytona Usa 3 MSAA 4x setting disable for people with slower GPUs.
- [Boomslangnz][SEGA PC BASED] Daytona Usa 3 no longer has reverse controls in championship mode.

PATREON ONLY:
- [Reaver][RINGEDGE] Puyo Puyo Quest 1.00.04 is now playable. (game exe is: bin\Pj24App.exe)
NOTE: Edit following fields from hod5.ini:
isNetwork = 1 -> 0
Auth = 1 -> 0
isUseAime = 1 -> 0
UseDownload = 1 -> 0
s_input = touch_panel -> mouse
Have fun testing other changes, maybe you can activate addional content!

- [Reaver][RINGEDGE] Shining Force Cross Elysion 2.06 is now playable including card saving.
NOTE: Like Raid, iccard.txt/iccard.bin need to be in C:\ root.
NOTE: You can also upgrade your Raid card save, note that you can no longer then use the card on raid. (Take backup before upgrade!)

- [Reaver][RINGEDGE] MaiMai GreeN is now playable.
NOTE: Touch is unemulated, this will need 3rd party plugin. You can find the touch struct at: 0x8DF9C0. By editing it you can get touch input (Use Test Menu).

- [Reaver][RINGEDGE 2] Under Defeat HD+ is now playable.
- [Reaver][RINGWIDE] Arcade Love with Pengo is now playable.
NOTE: 4 player mode is disabled due to insufficient JVS emulation (it crashes with VT4 profile). Feel free to fix, source is in github.

---------------------------------------------
Changes in TeknoParrot 1.80 Release:
- [LINDBERGH] Improved Linux emulation, many more supported APIs.
- [LINDBERGH] Initial D5 is now playable without Patreon.
- [LINDBERGH] Outrun 2 Special Tours Super Deluxe is now playable again.
- [LINDBERGH] Windowed/Fullscreen mode should now work for: House of the Dead 4, Virtua Tennis 3, After Burner Climax, Initial D4 JAP/EXP and Initial D5.
- [LINDBERGH] Improved gameid accuracy for all titles. (Overwriting patched elf gameids)
- [RINGEDGE] Guilty Gear XX Accent Core Plus R has now proper button set.
- [SEGA PC BASED] Daytona Usa 3 is now playable. (Thanks Boomslangnz)
- [TEKNOPARROTUI] Many many fixes by Poliwrath, thanks!
- [ES3A] Mario Kart DX online timeouts should now be fixed!
- [TEKNOPARROTUI] Daytona3, HOTD4, VF5 and VT3 icons added, made by POOTERMAN.

PATREON ONLY:
- [LINDBERGH] Virtua Tennis 3 is now playable with some minor graphical issues.
NOTE: If you want to play in VGA, use VgaMode. Game boots 1360x768 by default.
NOTE: FullHD hack obviously ignores VgaMode.
- [LINDBERGH] House of the Dead 4 is now playable with some sound and graphical issues.
NOTE: Fixed shaders are required! (Look at wiki) Special Special thanks to sqrt(-1) for the fixed shaders. "Shaders forever!"
NOTE: Please use offscreen reload mode for now, accelerometer will be added soon!
NOTE: If you want to play in VGA, use VgaMode. Game boots 1280x768 by default.
- [LINDBERGH] Virtua Fighter 5 Ver. B Export is now playable.
NOTE: Copy rom from disk1 to disk0.
NOTE: Copy file: gameid from /tmp/segaboot/ to disk0.
NOTE: Test menu is not tested and don't know if it saves or not.
NOTE: Game only works properly with AMD graphics card, NVIDIA fix will be coming soon!
NOTE: If you want to play in VGA, use VgaMode. Game boots 1280x768 by default.
NOTE: Game runs only windowed for now.
---------------------------------------------
Changes in TeknoParrot 1.69 Release:
- [NESiCA] D:\ file redirection should be complete now, no more crashes on init or non-saving test menu.
- [NESiCA] RFID emulator hooks rewritten.
- [NESiCA] Crimzon Clover is now playable.
- [NESiCA] Ikaruga is now playable.
- [NESiCA] Magical Beat in no longer stuck on Initializing.
- [NESiCA] Arcana Heart 2 is now playable.
- [NESiCA] Arcana Heart 3 - LOVE MAX SIX STARS!!!!!! is now playable.
- [NESiCA] Raiden III is now playable.
- [NESiCA] Raiden IV is now playable.
- [NESiCA] Senko no Ronde DUO is now playable.
- [NESiCA] Trouble Witches AC - Amalgam no Joutachi is now playable.
- [NESiCA] Groove Coaster 2 now boots but to a Fast I/O error due to wrong kind of emulation.
- [NAMCO ES3A] Fixed a bug in Mario Kart DX where amauthd would not run on launch and you could not connect to online server.
- [TEKNOPARROT UI] Update checker is now included and will prompt on launch in case of new updates.
---------------------------------------------
Changes in TeknoParrot 1.68 Release:
- [NAMCO ES3X] WMMT5 including 0-21 support and all save code for current dumped version moved to OpenParrot.
- [NESiCA] Fixed 2x Fast I/O hook missing that caused IO errors NESiCA games.
- [NESiCA] Nitroplus Blasterz (1.07 and 1.09) is now playable.
- [NESiCA] Goketsuji Ichzinoku - Matsuri Senzo Kuyo is now playable.
- [NESiCA] Also fixed a bug that caused hooks to be missing if game loaded iDmacDrv32.dll later than from Import Table.
- [NESiCA] Groove Coaster 2 now boots but gets stuck to a black screen.
- [NESiCA] Ultra Street Fighter (Dev exe) is now playable.
- [NESiCA] Space Invaders is now playable.
- [NESiCA] Strania - The Stella Machina is now playable.
- [NESiCA] Aquapazza Aquaplus Dream Match is now playable.
- [NESiCA] Do Not Fall - Run for Your Drink is now playable.
- [NESiCA] Elevator Action is now playable.
- [NESiCA] En-Eins Perfektewelt is now playable.
- [NESiCA] Rastan Saga is now playable.
- [NESiCA] Puzzle Bobble is now playable.
- [NESiCA] Homura is now playable.
- [NESiCA] Vampire Savior - The Lord Of Vampire is now playble.
- [NESiCA] Hyper Street Fighter II is now playable.
- [NESiCA] Street Fighter Zero 3 is now playable.
- [NESiCA] Sugoi! Arcana Heart 2 is now playable.
- [NESiCA] Street Fighter 3rd Strike is now playable.
- [TYPEX/NESiCA] Registry emulated for TYPE X and NESiCA titles, values settable via INI.
- [TEKNOPARROT UI] Other emulator blacklist now works properly, it no longer has false positives.
- [TYPEX] Battle Fantasia now playable.
- [EXBOARD] eX-Board is now emulated.
- [EXBOARD] Daemon Bride is now playable.
- [EXBOARD] Arcana Heart 3 boots but gets stuck.
- [EUROPA-R] Ford Racing now has windowed mode.
---------------------------------------------
Changes in TeknoParrot 1.67 Release:
- Pokken Tournament moved to OpenParrotLoader.
- Removed DEVMODE from OpenParrot so NESiCA titles work again.
---------------------------------------------
Changes in TeknoParrot 1.66 Release:
- OpenParrot is now included with TeknoParrot, freeing up code for public domain.
- OpenParrot is now released and source code available at:
https://github.com/teknogods/TeknoParrotUI
and
https://github.com/teknogods/OpenParrot

If you wish to contribute in development or learn how things are done you are welcome to our discord.
https://discordapp.com/invite/A5SPc4x

Expect lot of new content available in near future as we are working on some cool stuff! :)
---------------------------------------------
Changes in TeknoParrot 1.65 Release:
- Mario Kart DX card should now work properly again.
- [KONAMI] GTI Club 3 is now playable, includes test menu saving and network play. More Konami support coming soon! Use the japanese exe.
PATREON ONLY:
- [LINDBERGH] Initial D4 Japanese is now playable on TeknoParrot Online.
- [LINDBERGH] Initial D4 Export is now playable TeknoParrot Online.
- [LINDBERGH] Initial D5 is now playable on LAN and TeknoParrot Online.
---------------------------------------------
Changes in TeknoParrot 1.64 Release:
- [TEKNOPARROT UI] Added Icons for ID4, ID5, ID8, School of Ragnarok, Mach Storm, USF4, LGI3D and GGXX by POOTERMAN. ( https://www.deviantart.com/pooterman/gallery/ )
- [LINDBERGH] AMDFix removed from ID4/ID5 since they are obsolete thanks to Nezarn.
https://github.com/Nezarn/IDShaderfix/tree/master/D5

PATREON ONLY:
- [LINDBERGH] Outrun 2 Special Tours Deluxe Network play now works with 2-4 players.
- [LINDBERGH] Partial Initial D5 network emulation, does not link yet. Coming soon!
- [LINDBERGH] Free play is now toggleable on and off properly.
---------------------------------------------
Changes in TeknoParrot 1.63 Release:
- [TEKNOPARROT CORE] Fixed JVS Wheel emulation for all games (borked in 1.62 without stooz)
- [TEKNOPARROT CORE] Initial D5/D6/D7/D8 wheel should now be as in the real cabinet, earlier values were wrong, sorry!
---------------------------------------------
Changes in TeknoParrot 1.62 Release:
- [TEKNOPARROT CORE] JVS Wheel is now properly emulated for Initial D4/D5/D6/D7/D8 and Sega Sonic All-Stars Racing (Only in non-sto0z mode!!!)

PATREON ONLY:
- [LINDBERGH] Initial D5 card crash fixed.
- [LINDBERGH] Initial D5 TeknoParrot Online enabled but does not function properly yet. Will be fixed soon.
---------------------------------------------
Changes in TeknoParrot 1.61 Hotfix Release:
- School of Ragnarok and Pokken Tournament now work without Patreon, sorry about that.
---------------------------------------------
Changes in TeknoParrot 1.61 Release:
- [TEKNOPARROT CORE] Separate Patreon releases are no more, now both are available same time but some modules are blocked to only patreon users.
Simply if you have Patreon serial, use register_patreon.bat to register your serial.
- [TEKNOPARROT CORE] JVS Emulation improvements.

PATREON ONLY:
- [LINDBERGH] Initial D5 is playable with cards.
NOTE: SOUNDS ARE BUGGED, NETWORK DOES NOT WORK YET!

PUBLIC:
- [LINDBERGH] Initial D4 Japanese is finally playable. Also supports cards but no network yet.
- [TYPE X3] School of Ragnarok is now playable.
- [ES3A] Mario Kart DX 1.10 now playable with saves (online only) and local multiplayer (or Hamachi).
- All previous Patreon changes included.

Please read previous 1.54a-1.60b patreon changes for more information!
---------------------------------------------
Changes in TeknoParrot 1.60b Patreon Release:
- Mario Kart DX 1.10 crash bug when changing items and various other crashes fixed.
- Mario Kart DX 1.10 no longer goes offline when playing mirror cup.
- Added missing Persona 4: The Ultimate in Mayonaka Arena profile.
- Added missing Persona 4: The Ultimax Ultra Suplex Hold profile.
- Reason for USF4 not working is that we only tested the very special developer exe and not the vanilla USF4 exe. This will be resolved soon.
---------------------------------------------
Changes in TeknoParrot 1.60a Patreon Release:
- More Nesica titles now playable:
* Blaz Blue Central Friction Supported.
* Blaz Blue Chrono Phantasma
* Magical Beat Supported.
* Persona 4: The Ultimate in Mayonaka Arena Supported.
* Persona 4: The Ultimax Ultra Suplex Hold Supported.
* Ultra Street Fighter IV Supported.
- Pokken Tournament Banapass Emulated, no functionality yet.
- Wangan Midnight 5 Banapass Emulated, no functionality yet.
- Mario Kart DX 1.00-1.10 Support.
* Network Play. TP Online coming soon.
* Banapass emulated, press F2 to insert card.
* ALL.NET and Online cloud emulated.
* Resolution selection (this breaks entire game, suggested not to use until better patch comes)
* Full save support including multiplayer stats:
1. Register+Login to https://teknoparrot.com
2. Generate your own MKDX PlayerId via https://teknoparrot.com/mkdx
3. Add PlayerId to Game Settings in TeknoParrotUI.
4. Play with full saves!

NOTE:
* Mario Kart DX Must be run as admin since emulation of Namco amAuth COM interface does not work otherwise. (You cannot get online)
* As gateway put your local area networks own gateway. (For example 192.168.1.1)
* Get PlayerId from https://teknoparrot.com/mkdx (after registration)
* Leave ServerAddress and ServerPort as is unless other servers come around.
* AmAuthPort leave it unchanged unless you have to use only certain port on your local machine for amAuth emulation.
* Full player statistics pages coming soon!

Thanks Peter Katt for the card dump.

100% more innovation than other es3 emulators.
Support the innovators, not the imitators!
---------------------------------------------
Changes in TeknoParrot 1.54a Patreon Release:
- Support Pokken Tournament all versions.
NOTE: Cards not working yet.
NOTE: Network versus works (Also VPN).
NOTE: If your ping with other player is higher than LAN (over 30ms), the game will be unplayable due to horrible lan code.
NOTE: Please enable free play from TEST MENU as coins are currently broken.
- Support School of Ragnarok
NOTE: This game has weirdest button configuration on planet, Button 8 start.
NOTE: Remember to set local area network ip settings from Game Settings.
NOTE: NESYS / Cards are emulated however online saves are not yet emulated.
NOTE: Game has known issues with PS4 controllers, we are investigating the issue.
- Added missing 6th button to Guilty Gear XX Accent Core Plus R.
- Added Pokken Tournament icon by POOTERMAN.
---------------------------------------------
Changes in TeknoParrot 1.53 Hotfix Release:
- Fixed problems with GGXX, LGI3D and SFCR105.
---------------------------------------------
Changes in TeknoParrot 1.53 Release:
- All 1.52x Patreon changes.
- AMDFix flag for Initial D4.
---------------------------------------------
Changes in TeknoParrot 1.52e Patreon Release:
- Melty Blood Actress Again Current Code and 1.07 now function properly.
- Let's Go Island 3D now saves test menu settings properly.
- Sega Sonic All-Stars Racing Arcade now saves test menu settings properly.
- Unresponsive Sega Racing Classic XInput controls fixed.
---------------------------------------------
Changes in TeknoParrot 1.52d Patreon Release:
- Outrun 2 and After Burner Climax are now working again, sorry about that!
- Ford Racing Brake now functions properly.
---------------------------------------------
Changes in TeknoParrot 1.52c Patreon Release:
- Virtua Tennis 4 is now playable with 4 players.
---------------------------------------------
Changes in TeknoParrot 1.52b Patreon Release:
- Support Let's Go Island 3D.
- Support Guilty Gear XX Accent Core Plus R
- Support Shining Force Cross Raid 1.05
- Test Mode can no longer be enabled from UI for games that have no separate test mode (Use test switch in game!)
---------------------------------------------
Changes in TeknoParrot 1.52a Patreon Release:
- Lindbergh:
* Initial D4 Export is now playable including card emulation, there are some sound emulation issues and also no link play yet.
- Mario Kart DX should now work again.
---------------------------------------------
Changes in TeknoParrot 1.51 Hotfix 2 Release:
- Lindbergh stuff fixed more, sorry about that.
---------------------------------------------
Changes in TeknoParrot 1.51 Hotfix Release:
- Lindbergh games now function properly.
- Initial D8 Infinity TeknoParrot Online now works.
---------------------------------------------
Changes in TeknoParrot 1.51 Release:
- All patron changes
---------------------------------------------
Changes in TeknoParrot 1.50f Patreon Release:
- Picodaemon now automatically run with ID6, ID7 and ID8 when using old card code.
- After Burner Climax should finally work on all pcs.
- Initial D8 Support, including FFB, Online and card saving (only old type).
- WMMT5: No longer crashes when playing a LAN game with saves.
- WMMT5: "SkipMovies" option added for PCs that have strange crash just before intro. (This is due to some MFPlat codecs?)
- WMMT5: Added NameChanger, this does not however go over network yet.
- WMMT5: Cars now save properly by car model, so now you can have save for each car.
---------------------------------------------
Changes in TeknoParrot 1.50e Patreon Release:
- After Burner Climax now works.
- Fixed a crash with TP online.
---------------------------------------------
Changes in TeknoParrot 1.50d Patreon Release:
- Fixed a bug where Lindbergh games would have no picture.
---------------------------------------------
Changes in TeknoParrot 1.50c Patreon Release:
- Fixed glut32.dll which caused Lindbergh games not to run for everyone.
---------------------------------------------
Changes in TeknoParrot 1.50b Patreon Release:
- Added missing SteamChild.exe.
---------------------------------------------
Changes in TeknoParrot 1.50a Patreon Release:
- Added Samurai Spirits Sen, Taisen Hot Gimmick 5, Outrun 2 SP DLX and After Burner Climax icons by POOTERMAN.
- Removed .exe only filtering since Lindbergh executables have no extension.
- SEGA Lindbergh emulation support with new family member BudgieLoader.
NOTE: Test menu saving works, highscore saving works.
NOTE: Minor graphic issues, will be solved soon!
* After Burner Climax Supported
NOTE: Copy abc from disk0 to disk1 and run from there!
* Outrun 2 Special Tours Super Deluxe Supported including Force Feedback.
---------------------------------------------
Changes in TeknoParrot 1.43:
- Fixed a crash with TP Online.
---------------------------------------------
Changes in TeknoParrot 1.42:
- All 1.41x Patreon changes and some bug fixes.
---------------------------------------------
Changes in TeknoParrot 1.41e Patreon Release:
- Wangan Midnight Maximum Tune 5 Experimental Force Feedback.
NOTE: Adjust the Spring value if you wheel does not autocenter.
- Fixed WMMT5 Gas and Break pedals to be properly sensitive, please recalibrate your game.
- Fixed some force feedback effects.
- Added WhiteScreenFix for people who are getting the whitescreen freeze on beginning.
- Fixed a bug in the method of getting haptic ids, this caused some people to not have force feedback at all.
---------------------------------------------
Changes in TeknoParrot 1.41d Patreon Release:
- Force Feedback stability fixes.
- Chase HQ2 and Wacky Races force feedback now working.
- Initial D6 and Initial D7 force feedback now working for more wheels. No need for old TeknoFfb.
NOTE: Set Force Feedback level to 10 from test menu.
NOTE: Friction and Sine are not finished yet, will be done for 1.42.
- WMMT5 crashes fixed.
- WMMT5 car HP is now saved, each car has own save in TeknoParrot_Cars folder.
NOTE: Color is also saved for the car, so changing color does not work.
NOTE: To make your custom car, copy and rename any car file example: 000000000000000D.car to custom.car
NOTE: If custom.car exists, this is always loaded instead of the selected car save.
NOTE: Feel free to edit the file and experiment making custom cars like Namco Taxi :-)
NOTE: HAVE FUN AND MAKE COOL CARS ;))))
---------------------------------------------
Changes in TeknoParrot 1.41c Patreon Release:
- Fixed a bug where Initial D7 would crash for some people constantly.
- Added custom gear shift with 6 speeds to Initial D7. (Experimental!)
- Force Feedback for the following games, select your haptic device from Emulator settings.
* Sega Racing Classic
* Sega Rally 3
* Ford Racing
NOTE: If it behaves strangely for you or you have Thrustmaster T-GT, enable Thrustmaster fix!
NOTE: If you get error such as "Unable to create xxxx effect, disabling Force Feedback!". Get a modern wheel.
NOTE: If your wheel is not in the menu, it is not supported or does not have Force Feedback.
NOTE: But I have a controller! Ok well get a wheel instead.
NOTE: If your wheel has too much power or too less power, try to edit the Sine/Spring/Friction/Constant values!
NOTE: SRC uses all of these, Sega Rally 3 / Ford Racing only uses Constant.
---------------------------------------------
Changes in TeknoParrot 1.41b Patreon Release:
- MachStorm supported.
- Fixed an issue with WMMT5 where it would be stuck if certain webcam brands were connected.
- Fixed many issues involving DirectInput such as joysticks not functioning or multiple devices not being listened.
---------------------------------------------
Changes in TeknoParrot 1.41a Patreon Release:
- Partial saving for WMMT5.
NOTE: Saves campaign, points and some other things.
NOTE: DOES NOT SAVE CARS YET!
NOTE: Save is done when you select NO in the continue screen.
NOTE: Save is saved to progress.sav file in game directory.
---------------------------------------------
Changes in TeknoParrot 1.41 Release:
- All patron changes
- Added WMMT5 icon by POOTERMAN
- Added missing Cab3IP and Cab4IP from SRC.
- Fixed SRC networking.
---------------------------------------------
Changes in TeknoParrot 1.40b Patreon Release:
- Fixed a crash when using DirectInput in any game.
- Fixed a crash on splash screen when playing WMMT5.
---------------------------------------------
Changes in TeknoParrot 1.40a Patreon Release:
- DualAxis now works properly with DirectInput.
- Other DirectInput code improvements.
- Mario Button added to Mario Kart DX.
- Sega Racing Classic 1-4 gears now work properly.
- Custom incremental - + gearshift for Sega Racing Classic.
- Sega Racing Classic no longer shows "File" menu in fullscreen or windowed mode.
- Support even wider range of JVS buttons in JVS Emulator.
- 64bit TeknoParrot!
- Support for Wangan Midnight Maximum Tune 5.
NOTE:
- Full JVS support including 6 position gearshift, perspective switch button and interuption switch button.
- Custom + - Gearshift option added for users without 6 gears.
- Saving is not yet supported.
- Local play with 1-4 systems works fine.
LAN NOTE:
- Only one terminal emulator instance can exist on your network! Untick TerminalEmulator from TeknoParrot GameSettings on other PCs!
- TeknoParrotOnline coming soon!
---------------------------------------------
Changes in TeknoParrot 1.35 Hotfix Release:
- Fixed Shining Force Cross Raid error.
---------------------------------------------
Changes in TeknoParrot 1.35 Release:
- All patron changes
- ID6, ID7 attract mode should no longer crash. All game specific ghost etc. data now redirected to UserData folder in game directory!
---------------------------------------------
Changes in TeknoParrot 1.34b Patreon Release:
- Added many icons by POOTERMAN
- Updated SharpDX libs (DirectInput, XInput etc.) to help with the idiotic input issues.
- Added option to ID6 and ID7 to use old card code. Just disable "EnableNewCardCode" from options in the TeknoParrotUi.
NOTE: This does require you to manually run picodaemon once again. Will be made automatic for public release!
- Experimental FFB code for ID6 and ID7. Have fun tinkering with it!
How to use: follow instructions on the README.md: https://github.com/teknogods/TeknoFfb
---------------------------------------------
Changes in TeknoParrot 1.34a Patreon Release:
- Added ID7.png by POOTERMAN
- Added ShiningForceCrossRaid.png by POOTERMAN
- Shining Force Cross Raid 1.00 Supported!
NOTE:
- Windowed mode does not work currently.
- Works only on NVIDIA (due to shaders)
- Cards work, place our generated card files iccard.bin / iccard.txt to drive root for example C:\ or on USB stick! NOT GAME DIR!
- To enter card press F2
- Touch screen works, just use mouse or if you have touch screen, use that.
- Multiplayer links but no modes are unlocked, feel free to hax!
- If you have black textures, download shader pack from wiki. Thanks to ShaderGOD for fixing them. Didn't want to be credited.
Cards and shader fixes can be found at: https://wiki.teknoparrot.com/books/compatibility-list/page/shining-force-cross-raid
---------------------------------------------
Changes in TeknoParrot 1.34 Release:
- Added new code by sto0z that make his super popular control adjustment even more adjustable!
- TeknoParrot Online now available for everyone, look at earlier changelogs to understand how it works!
- New card system now available for public too! Do not use modified game files or the cards will corrupt!
---------------------------------------------
Changes in TeknoParrot 1.33a Patreon Release:
- Steam Online works as usual also for Initial D6AA 1.2.
- New card code extensively tested, also now cards are not encrypted for maximum modding support!
---------------------------------------------
Changes in TeknoParrot 1.33 Release:
- Mario Kart DX STRPCB error resolved permanently.
- Fixed a critical developer bug in Mario Kart DX that caused the game never to run on some systems. (Causing STRPCB as a side effect)
- Initial D6 / D7 no longer let's you create more cards than 1, which seem to be the issue when cards corrupt.
NOTE:
- If you now get corrupted card, please send it to the dev team.
---------------------------------------------

Changes in TeknoParrot 1.32 Release:
- Sega Sonic All-Stars Racing Arcade works again! (no network)
- Initial D6AA 1.2 supported.
- DirectInput issues should be fixed and DirectInputOverride.txt should no longer be necessery.
- If you have issues with XBOX controllers, please use XInput.
NOTE: Also Oculus Rift can conflict with XBOX controllers when using Direct Input!
- Mario Kart DX 1.0 public support
- Mario Kart DX TEST button now works by pressing it once instead of holding.
- Parrot UI now detects if it is already running and terminates the stuck processes for you if you wish.
- Steam Online only for Patreon builds for now until is stable.
---------------------------------------------
Changes in TeknoParrot 1.31 Patreon Release:
- Fixed issue of crash when double clicking a lobby in TeknoParrot Online
- Fixed DirectInputOverride.txt to not read the empty fields.
- Added warning if GUID was not parsed correctly from DirectInputOverride.txt
- Fixed an issue where loading a save would cause random crashes on Mario Kart DX.
- Fixed a bug where TeknoParrot Online would stay open in background even after closing.
- Fixed a bug where TeknoParrot Ui would crash after exiting a game.
---------------------------------------------
Changes in TeknoParrot 1.30 Patreon Release:
- Mario Kart DX 1.00 supported including: offline saving, 2-4 player local multiplayer and 2-4 player online steam multiplayer!
NOTE: Calibrate your wheel and pedals to get rid off control issues!
NOTE: If you get STRPCB error, this is not actual STRPCB issue but game bug related. Will be resolved soon!
NOTE: If you get blue graphics issue, try to change resolution and hz settings. Also reboot. Do not run ParrotUi as admin!
NOTE: If you get Direct3D error, install Directx SDK from here: https://www.microsoft.com/en-us/download/details.aspx?id=6812
---------------------------------------------
- Initial D7 multiplayer (Steam Online and DirectIP)
---------------------------------------------
- Tetris The Grand Master 3 Terror Instinct saves no longer saved in D:\ but in game dir.
- Sega Sonic All-Stars Racing works again (no multiplayer)
- King of Fighters Maximum Impact Regulation A getting stuck fixed.
- Initial D6 and D7 card corruption fixes.
---------------------------------------------
- DirectInput override, if your DI device does not work for some reason. You can add GUID(s) to file called DirectInputOverride.txt and it will only use those!
- Use included exe called: ListDirectInputGuids.exe to see GUIDs and Descriptions!
Just put GUID per line on the txt file and nothing else.
---------------------------------------------
- Steam online for: Initial D6, Initial D7 and Mario Kart Deluxe 1.00.
Features:
* NAT punchtrough, no need to open any ports or use Hamachi / Evolve etc.
* Fully seamless, no need to set any IP, cabinet id or anything!
* Join our Steam group to find players:
http://steamcommunity.com/groups/TeknoParrot

How to use:
* Install Steam from http://store.steampowered.com/ and register account.
* Run ParrotUi
* Set your buttons, game dir and other settings for the game you wish to play.
* Save your settings
* Close ParrotUi
* Run TeknoParrot Online
* Either simply create or join a game
* Enjoy!!!!

---------------------------------------------
Changes in TeknoParrot 1.21 Release:
- Fixed a bug where cards would corrupt.
- Added missing AMD Fixes for ID6 and ID7.
---------------------------------------------

Changes in TeknoParrot 1.20 Release:
- All TEST changes.
- Ford Racing Brake is now fixed
- Battle Gear 4 Full screen mode fixed. Please pick 2 pedals in game or controls won't work!
- Initial D6 and Initial D7 now auto read card if it exists. Cards are now saved in the game directory.
- DirectX8 games now run windowed.
- Melty Blood and Sega Sonic All-Stars Racing temporary disabled, will be enabled soon!
- Sega Golden Gun now works again.
- Gun sensitivity works again.
- Various JVS emulation improvements.
---------------------------------------------
Changes in TeknoParrot 1.20 TEST 12 Release:
- Improved code that checks for other emulators to prevent crashes.
---------------------------------------------
Changes in TeknoParrot 1.20 TEST 11 Release:
- Fixed crash on start.
---------------------------------------------
Changes in TeknoParrot 1.20 TEST 10 Release:
- Initial D6 and D7 card loading fixed, cards now save in the game folder.
- Samurai Spirits Sen launch issue fixed, windowed mode does not work yet!
- ParrotUi now checks for the game folder for other emulators to prevent errors with users.
---------------------------------------------
Changes in TeknoParrot 1.20 TEST 6 Release:
- ID6 / ID7 crash fixed.
- Unbinding buttons now possible with right click.
- DirectInput no longer crashes stuff.
- Various DirectInput improvements.
---------------------------------------------
Changes in TeknoParrot 1.20 TEST Release:
- Many many internal things we forgot to add here. Sorry!
- New games supported from Taito Type X series:
* Battle Gear 4 Tuned
* Blaz Blue Calaminity Trigger
* Blaz Blue Continuum Shift
* Blaz Blue Continuum Shift II
* Chaos Breaker
* Chase HQ2
* Giga Wing Generations
* King of Fighters 98 Unlimited Match
* King of Fighters Maximum Impact Regulation A
* King of Fighters Sky Stage
* King of Fighters XII
* King of Fighters XIII
* Power Instinct 5
* Raiden III
* Raiden IV
* Samurai Spirits Sen
* Senko No Ronde Duo
* Shigami 3
* Spica Adventure
* Street Fighter IV
* Super Street Fighter IV Arcade Edition
* Super Street Fighter IV Arcade Edition Export
* Super Street Fighter IV Arcade Edition Ver. 2012
* Taisen Hot Gimmick 5
* Tetris The Grand Master 3 Terror Instinct
* Trouble Witches
* Virtua R-Limit
* Wacky Races
- Steam integration, now all your friends can see what game you are playing with TeknoParrot.
- I/O emu: New I/Os emulated in the JVS emulator.
- I/O emu: JVS Emulator now supports Taito specific commands and other strange Taito only things.
- I/O emu: com0com is no longer necessary, all JVS I/O traffic is now emulated without virtual com ports. No addional software needed!
- I/O emu: Namco specific commands JVS commands working! Tested working I/O emulation on various ES3 game dumps. No problems!
- I/O emu: Brake now work on Ford Racing
- I/O emu: Now special E0/D0 issues are handled properly.
- I/O emu: Various fixes for JVS errors.
- I/O emu: Comm modem state emulated now properly for all Namco/Taito/Sega titles.
- I/O emu: Induvidual button settings for each game, xml based. Easy to add new profiles and test emulation.
- Ring Core: Sram is now saved per game, fixing issues with non-saving test menus, various highscore savings and more.
- Ring Core: Initial D6/D7 cards are now emulated directly in the executable, rendering the need of picodaemon obsolete. This also gets rid of all errors and makes saving instant.
NOTE: Old saves are no longer compatible.
- Ring Core: Initial D7 is now supported, no multiplayer.
- ParrotUI: Refactored UI
- ParrotUI: All config.ini settings are induvidual per game and can be set from the loader. Removing confusion what is for which game.
- ParrotUI: Windowed mode for all games now built in the emulator.
- ParrotUI: DirectInput multiple devices support, you can use as many devices as you want example: 10 keyboards, 20 joypads and 50 wheels!
- ParrotUI: Removed tons of old garbage code, fixed insane amount of bugs that caused various problems.
- ParrotUI: Separate commandline executable is no more.
- ParrotUI: Separate executable for game directory settings is no more.
- ParrotUI: You can set game directory from Game Settings in the UI.
- ParrotUI: Probably tons of more which I forgot.
- ParrotUI: Now you can run games directly from the commandline with game running or just i/o emulation mode.
Parameters: To select game profile, use: --profile=. Example: --profile=sr3.xml
Parameters: To run in the test mode (if supported), use: --test
Parameters: To run game with only I/O emulation (running parrotloader.exe yourself via script for example), use: --emuonly
EXAMPLES:
Parameters: To run game directly from command line: ParrotUi.exe --profile=sr3.xml
Parameters: To run game directly from command line to test menu: ParrotUi.exe --profile=sr3.xml --test
Parameters: To run game I/O emulation only (still needs TeknoParrot.dll injected): ParrotUi.exe --profile=sr3.xml --emuonly
SIMPLE!
---------------------------------------------
Changes in TeknoParrot 1.06c Patreon Release:
- ID6 and ID7 card files are now separate.
NOTE: Make sure you use ID6 dir picodaemon for ID6 and ID7 dir picodaemon for ID7!!!!
Do not use scripts that are currently around as they just use ID6 dir for both.
---------------------------------------------
Changes in TeknoParrot 1.06b Patreon Release:
- AMD Fixes for ID6 and ID7 are now integrated in the TeknoParrot.
To enable AMD fixes you need to add "EnableAmdFix=true" under [General]
<------------------------------------------->
Example config.ini for Initial D6/D7 settings:
<------------------------------------------->
[General]
DongleRegion=JAPAN
PcbRegion=JAPAN
FreePlay=1
EnableAmdFix=true
---------------------------------------------
Changes in TeknoParrot 1.06a Patreon Release:
- Experimental ID7 support, cards work but no multiplayer.
- Activation process now has more information finally printed out instead of error code number.
- Re-Activation of serial is required as there is small change in the code.
- Sega Racing Classic multiplayer support up to 4 players! JEEZ!
<------------------------------------------->
Example config.ini for Sega Racing Classic LAN settings:
<------------------------------------------->
[General]
DongleRegion=JAPAN
PcbRegion=JAPAN
FreePlay=1

[Network]
Dhcp=1
Ip=192.168.1.100
Mask=255.255.255.0
Gateway=192.168.1.1
Dns1=192.168.1.1
Dns2=0.0.0.0
BroadcastIP=192.168.1.255
Cab1IP=192.168.1.100
Cab2IP=192.168.1.101
Cab3IP=192.168.1.102
Cab4IP=192.168.1.103
---------------------------------------------
Changes in TeknoParrot 1.06 Public Build:
- Card reader emulation works again.
---------------------------------------------
Changes in TeknoParrot 1.05 Public Build:
- ID6 Pair Play! Read 1.04a notes for instructions.
- Easier mode for loaders with Ultimate ASI Loader! (https://github.com/ThirteenAG/Ultimate- ... r/releases)
How to use:
* Instead of using ParrotLoader, you can now drag and drop "Extra_For_Loaders" content to game dir.
NOTE: Copy winmmbase.dll only with ID6 as it's needed for cards, other games are fine with dinput8.dll alone!
* Note that this does not work yet for Mouse games but will be fixed soon!
* This way you can just use DumbJvsCmd to init the JVS emulation
* After this run the game exe directly, even the card reader picodaemon.exe will work!
---------------------------------------------
Changes in TeknoParrot 1.04a Patreon Release:
- Pair Play now works in Initial D6AA.
NOTE: You may also use Hamachi, Evolve, Tunngle or other VPN to play with your friends.
Just remember to use their IP addresses and gateway etc. not your local!
NOTE: DO NOT USE IDLOGGER OR NETWORK DOES NOT WORK!!!! Hopefully this will be fixed soon in idlogger.
<---------------How-to---------------------->
1. Go to TEST MENU, set cabinets ID to A1 and other A2.
2. If you want to use cards you can do that, remember to enable card readers and start picodaemon!
3. Once your settings are saved and each player has separate id you need to edit config.ini
<------------------------------------------->
Cab1IP is A1 cabinets IP.
Cab2IP is A2 cabinets IP.
BroadcastIP is the connections broadcast ip.
Windowed mode also now enable for NVIDIA users, so the minimap doesn't break.
<------------------------------------------->
Example config.ini with LAN settings:
<------------------------------------------->
[General]
DongleRegion=JAPAN
PcbRegion=JAPAN
FreePlay=1
Windowed=true

[Network]
Dhcp=1
Ip=192.168.1.100
Mask=255.255.255.0
Gateway=192.168.1.1
Dns1=192.168.1.1
Dns2=0.0.0.0
BroadcastIP=192.168.1.255
Cab1IP=192.168.1.100
Cab2IP=192.168.1.101
 
Ultima Edição:

ssj4ac

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353


Mais esse é o do cara que fez em cima de uma versão do Citra ne? Pois ouvi que esse mesmo cara iria ate ajudar no oficial que a turma do citra vai fazer pro mobile. E tem ate uma ou umas versões do Citra no google play pra tomarem cuidado risco de virus por não saber quem subiu, foi que ouvi.
 

Ronaldo Brazil

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453
Ia postar isso agora, nova atualização novos jogos disponiveis, agora começou a ficar bom:

GRID agora esta disponivel pra FREE e Virtua Figter 5 Jap ver pra Patreon, House of Dead 4 esta FREE e mais:

Hatsune-Miku-Project-Diva-Future-Tone.png


Project Diva



Sega Race TV Teknoparrot 1.87

Esse sega Race TV me interessa.


Changes in TeknoParrot 1.87 Release:
- [Reaver/Boomslangnz][EUROPA-R] GRID is now playable, including link play.
NOTE: Edit following file to point in the current game directory in case you don't want to run it from C:\Sega\:
debug\config.xml
->
<sega_shell
shell_path="c:\sega\Shell"
shell_data_path="c:\sega\ShellData\"
shell_data_ini_path="c:\sega\ShellData\ShellData.ini"
shell_game_ini_filename="Game.ini"
shell_game_settings_ini_path="c:\sega\ShellData\GameSettings.ini"
shell_shutdown_time_limit="60"
/>


PATREON ONLY:
- [Reaver][Lindbergh] Virtua Fighter 5 Ver. C Japanese is now playable.
NOTE: Copy rom from disk1 to disk0.
NOTE: Copy file: gameid from /tmp/segaboot/ to disk0.
NOTE: Game only works properly with AMD graphics card, NVIDIA fix can be found in our discord.
NOTE: If you want to play in VGA, use VgaMode. Game boots 1280x768 by default.
NOTE: Game runs only windowed for now.
- [Reaver][Lindbergh] Sega Race TV now boots until stage select where it gets stuck. (help pls?)
NOTE: Remember to set your IP settings from TeknoParrot as this game uses network even in standalone play.
- [Reaver][Lindbergh] Let's Go Jungle boots but crashes after window creation.
- [Reaver][RINGEDGE] Project Diva is now playable.
NOTE: Only works with NVIDIA GPU and has some graphical issues.
NOTE: Touch emulation is not working but the game is playable regardless. Just use Square to change difficulty.
NOTE: No card emulation.
NOTE: Wait in the init screen for a while, takes some time for the game to boot.

---------------------------------------------
Changes in TeknoParrot 1.86 Release:
- SEGAAPI Audio emulation of Lindbergh is now separated from BudgieLoader to OpenParrot repository in project called Opensegaapi.
NOTE: Copy your compiled Opensegaapi.dll to teknoparrot directory for development, BudgieLoader will automatically load it and route the APIs.
---------------------------------------------
Changes in TeknoParrot 1.85 Release:
- [Reaver][RINGEDGE] Shining Force Cross Elysion 2.06 no longer requires Patreon for real. Oops
- [Reaver][LINDBERGH] Forgot one test code included in elf loader which caused instability in Lindbergh games.
---------------------------------------------
Changes in TeknoParrot 1.84 Release:
- [Reaver][RINGEDGE] Puyo Puyo Quest 1.00.04 no longer requires Patreon for real.
- [Reaver][RINGEDGE] Shining Force Cross Elysion 2.06 no longer requires Patreon for real.
- [Reaver][RINGEDGE] MaiMai GreeN no longer requires Patreon for real.
- [Reaver][RINGEDGE 2] Under Defeat HD+ no longer requires Patreon for real.
- [Reaver][RINGWIDE] Arcade Love with Pengo no longer requires Patreon for real.
- [Reaver][TEKNOPARROTUI] Removed Patreon texts on TeknoParrot Online.
---------------------------------------------
Changes in TeknoParrot 1.83 Release:
- [Reaver][LINDBERGH] Network code improvements, Outrun 2 SP DLX multiplayer should work again.
- [Reaver][LINDBERGH] Outrun 2 BlackTextureHack, this gets rid of black textures when playing from outside the car view.
NOTE: This does make the car invisible for brief moment during the level transition!
- [Reaver][RINGEDGE] Puyo Puyo Quest 1.00.04 no longer requires Patreon.
- [Reaver][RINGEDGE] Shining Force Cross Elysion 2.06 no longer requires Patreon.
- [Reaver][RINGEDGE] MaiMai GreeN no longer requires Patreon.
- [Reaver][RINGEDGE 2] Under Defeat HD+ no longer requires Patreon.
- [Reaver][RINGWIDE] Arcade Love with Pengo no longer requires Patreon.
- [Reaver][NAMCO ES3A] Mario Kart DX 1.10 TeknoParrot Online works.
- [Boomslangnz][LINDBERGH] Virtua Fighter 5 Ver. B now works again.
- [Boomslangnz][LINDBERGH] Added SunHeightValue hack to lower the sun in resolution hacked elfs.
NOTE: Use value of 15-50 or so to have nicer gameplay.
- [Boomslangnz][Namco ES3B] Fixed issue where Pokken Controls didn't work.
- [nzgamer41][NAMCO ES3X] WMMT5 now has event 2P and 4P mode option.
- [nzgamer41][TEKNOPARROTUI] Added a built in updater that will download and extract teknoparrot.
- [anonymous201712][NAMCO ES3X] Dome Hack for MachStorm, removing the dome curvature.

PATREON ONLY:
- [Reaver/Boomslangnz][EUROPA-R] GRID is now playable, including link play.
NOTE: Edit following file to point in the current game directory in case you don't want to run it from C:\Sega\:
debug\config.xml
->
<sega_shell
shell_path="c:\sega\Shell"
shell_data_path="c:\sega\ShellData\"
shell_data_ini_path="c:\sega\ShellData\ShellData.ini"
shell_game_ini_filename="Game.ini"
shell_game_settings_ini_path="c:\sega\ShellData\GameSettings.ini"
shell_shutdown_time_limit="60"
/>
---------------------------------------------
Changes in TeknoParrot 1.82 Release:
- [nzgamer41][NAMCO ES3X] fixed crashing bug with wmmt5
- [Reaver][TEKNOPARROTUI] Fixed mistake by community developers where xml files would not be updated after recent big changes if extracted over old version.
---------------------------------------------
Changes in TeknoParrot 1.81 Release:
NOTE: Due to nature of multiple contributors, first field always describes the person who worked on the feature.

- [Reaver][NAMCO ES3A] Mario Kart DX no longer overwrites H:\ USB sticks.
NOTE: This was due to Namco AMCUS default config, this has now been changed to save in chuck.img instead.
- [Reaver][RingWide] Sega Racing Classic LAN works again.
- [Reaver][LINDBERGH] Initial D5 no longer crashes on card entry.
- [Reaver][LINDBERGH] Virtua Tennis 3 no longer requires Patreon.
- [Reaver][LINDBERGH] Virtua Fighter 5 Ver. B no longer requires Patreon.
- [Reaver][LINDBERGH] House of the Dead 4 no longer requires Patreon.
- [Reaver][TEKNOPARROTUI] Nice christmas red color for title bar.
- [Poliwrath][TEKNOPARROTUI] Major code improvements.
- [Poliwrath][TEKNOPARROTUI] Discord RPC, you can now show others what you are playing with TeknoParrot, toggle on from Emulation Settings.
- [Boomslangnz][SEGA PC BASED] Daytona Usa 3 fixed XInput controller required to play.
- [Boomslangnz][SEGA PC BASED] Daytona Usa 3 Force Feedback is now working with FFB Arcade Plugin. Download: http://forum.arcadecontrols.com/index.php?topic=157734.0
- [Boomslangnz][SEGA PC BASED] Daytona Usa 3 MSAA 4x setting disable for people with slower GPUs.
- [Boomslangnz][SEGA PC BASED] Daytona Usa 3 no longer has reverse controls in championship mode.

PATREON ONLY:
- [Reaver][RINGEDGE] Puyo Puyo Quest 1.00.04 is now playable. (game exe is: bin\Pj24App.exe)
NOTE: Edit following fields from hod5.ini:
isNetwork = 1 -> 0
Auth = 1 -> 0
isUseAime = 1 -> 0
UseDownload = 1 -> 0
s_input = touch_panel -> mouse
Have fun testing other changes, maybe you can activate addional content!

- [Reaver][RINGEDGE] Shining Force Cross Elysion 2.06 is now playable including card saving.
NOTE: Like Raid, iccard.txt/iccard.bin need to be in C:\ root.
NOTE: You can also upgrade your Raid card save, note that you can no longer then use the card on raid. (Take backup before upgrade!)

- [Reaver][RINGEDGE] MaiMai GreeN is now playable.
NOTE: Touch is unemulated, this will need 3rd party plugin. You can find the touch struct at: 0x8DF9C0. By editing it you can get touch input (Use Test Menu).

- [Reaver][RINGEDGE 2] Under Defeat HD+ is now playable.
- [Reaver][RINGWIDE] Arcade Love with Pengo is now playable.
NOTE: 4 player mode is disabled due to insufficient JVS emulation (it crashes with VT4 profile). Feel free to fix, source is in github.

---------------------------------------------
Changes in TeknoParrot 1.80 Release:
- [LINDBERGH] Improved Linux emulation, many more supported APIs.
- [LINDBERGH] Initial D5 is now playable without Patreon.
- [LINDBERGH] Outrun 2 Special Tours Super Deluxe is now playable again.
- [LINDBERGH] Windowed/Fullscreen mode should now work for: House of the Dead 4, Virtua Tennis 3, After Burner Climax, Initial D4 JAP/EXP and Initial D5.
- [LINDBERGH] Improved gameid accuracy for all titles. (Overwriting patched elf gameids)
- [RINGEDGE] Guilty Gear XX Accent Core Plus R has now proper button set.
- [SEGA PC BASED] Daytona Usa 3 is now playable. (Thanks Boomslangnz)
- [TEKNOPARROTUI] Many many fixes by Poliwrath, thanks!
- [ES3A] Mario Kart DX online timeouts should now be fixed!
- [TEKNOPARROTUI] Daytona3, HOTD4, VF5 and VT3 icons added, made by POOTERMAN.

PATREON ONLY:
- [LINDBERGH] Virtua Tennis 3 is now playable with some minor graphical issues.
NOTE: If you want to play in VGA, use VgaMode. Game boots 1360x768 by default.
NOTE: FullHD hack obviously ignores VgaMode.
- [LINDBERGH] House of the Dead 4 is now playable with some sound and graphical issues.
NOTE: Fixed shaders are required! (Look at wiki) Special Special thanks to sqrt(-1) for the fixed shaders. "Shaders forever!"
NOTE: Please use offscreen reload mode for now, accelerometer will be added soon!
NOTE: If you want to play in VGA, use VgaMode. Game boots 1280x768 by default.
- [LINDBERGH] Virtua Fighter 5 Ver. B Export is now playable.
NOTE: Copy rom from disk1 to disk0.
NOTE: Copy file: gameid from /tmp/segaboot/ to disk0.
NOTE: Test menu is not tested and don't know if it saves or not.
NOTE: Game only works properly with AMD graphics card, NVIDIA fix will be coming soon!
NOTE: If you want to play in VGA, use VgaMode. Game boots 1280x768 by default.
NOTE: Game runs only windowed for now.
---------------------------------------------
Changes in TeknoParrot 1.69 Release:
- [NESiCA] D:\ file redirection should be complete now, no more crashes on init or non-saving test menu.
- [NESiCA] RFID emulator hooks rewritten.
- [NESiCA] Crimzon Clover is now playable.
- [NESiCA] Ikaruga is now playable.
- [NESiCA] Magical Beat in no longer stuck on Initializing.
- [NESiCA] Arcana Heart 2 is now playable.
- [NESiCA] Arcana Heart 3 - LOVE MAX SIX STARS!!!!!! is now playable.
- [NESiCA] Raiden III is now playable.
- [NESiCA] Raiden IV is now playable.
- [NESiCA] Senko no Ronde DUO is now playable.
- [NESiCA] Trouble Witches AC - Amalgam no Joutachi is now playable.
- [NESiCA] Groove Coaster 2 now boots but to a Fast I/O error due to wrong kind of emulation.
- [NAMCO ES3A] Fixed a bug in Mario Kart DX where amauthd would not run on launch and you could not connect to online server.
- [TEKNOPARROT UI] Update checker is now included and will prompt on launch in case of new updates.
---------------------------------------------
Changes in TeknoParrot 1.68 Release:
- [NAMCO ES3X] WMMT5 including 0-21 support and all save code for current dumped version moved to OpenParrot.
- [NESiCA] Fixed 2x Fast I/O hook missing that caused IO errors NESiCA games.
- [NESiCA] Nitroplus Blasterz (1.07 and 1.09) is now playable.
- [NESiCA] Goketsuji Ichzinoku - Matsuri Senzo Kuyo is now playable.
- [NESiCA] Also fixed a bug that caused hooks to be missing if game loaded iDmacDrv32.dll later than from Import Table.
- [NESiCA] Groove Coaster 2 now boots but gets stuck to a black screen.
- [NESiCA] Ultra Street Fighter (Dev exe) is now playable.
- [NESiCA] Space Invaders is now playable.
- [NESiCA] Strania - The Stella Machina is now playable.
- [NESiCA] Aquapazza Aquaplus Dream Match is now playable.
- [NESiCA] Do Not Fall - Run for Your Drink is now playable.
- [NESiCA] Elevator Action is now playable.
- [NESiCA] En-Eins Perfektewelt is now playable.
- [NESiCA] Rastan Saga is now playable.
- [NESiCA] Puzzle Bobble is now playable.
- [NESiCA] Homura is now playable.
- [NESiCA] Vampire Savior - The Lord Of Vampire is now playble.
- [NESiCA] Hyper Street Fighter II is now playable.
- [NESiCA] Street Fighter Zero 3 is now playable.
- [NESiCA] Sugoi! Arcana Heart 2 is now playable.
- [NESiCA] Street Fighter 3rd Strike is now playable.
- [TYPEX/NESiCA] Registry emulated for TYPE X and NESiCA titles, values settable via INI.
- [TEKNOPARROT UI] Other emulator blacklist now works properly, it no longer has false positives.
- [TYPEX] Battle Fantasia now playable.
- [EXBOARD] eX-Board is now emulated.
- [EXBOARD] Daemon Bride is now playable.
- [EXBOARD] Arcana Heart 3 boots but gets stuck.
- [EUROPA-R] Ford Racing now has windowed mode.
---------------------------------------------
Changes in TeknoParrot 1.67 Release:
- Pokken Tournament moved to OpenParrotLoader.
- Removed DEVMODE from OpenParrot so NESiCA titles work again.
---------------------------------------------
Changes in TeknoParrot 1.66 Release:
- OpenParrot is now included with TeknoParrot, freeing up code for public domain.
- OpenParrot is now released and source code available at:
https://github.com/teknogods/TeknoParrotUI
and
https://github.com/teknogods/OpenParrot

If you wish to contribute in development or learn how things are done you are welcome to our discord.
https://discordapp.com/invite/A5SPc4x

Expect lot of new content available in near future as we are working on some cool stuff! :)
---------------------------------------------
Changes in TeknoParrot 1.65 Release:
- Mario Kart DX card should now work properly again.
- [KONAMI] GTI Club 3 is now playable, includes test menu saving and network play. More Konami support coming soon! Use the japanese exe.
PATREON ONLY:
- [LINDBERGH] Initial D4 Japanese is now playable on TeknoParrot Online.
- [LINDBERGH] Initial D4 Export is now playable TeknoParrot Online.
- [LINDBERGH] Initial D5 is now playable on LAN and TeknoParrot Online.
---------------------------------------------
Changes in TeknoParrot 1.64 Release:
- [TEKNOPARROT UI] Added Icons for ID4, ID5, ID8, School of Ragnarok, Mach Storm, USF4, LGI3D and GGXX by POOTERMAN. ( https://www.deviantart.com/pooterman/gallery/ )
- [LINDBERGH] AMDFix removed from ID4/ID5 since they are obsolete thanks to Nezarn.
https://github.com/Nezarn/IDShaderfix/tree/master/D5

PATREON ONLY:
- [LINDBERGH] Outrun 2 Special Tours Deluxe Network play now works with 2-4 players.
- [LINDBERGH] Partial Initial D5 network emulation, does not link yet. Coming soon!
- [LINDBERGH] Free play is now toggleable on and off properly.
---------------------------------------------
Changes in TeknoParrot 1.63 Release:
- [TEKNOPARROT CORE] Fixed JVS Wheel emulation for all games (borked in 1.62 without stooz)
- [TEKNOPARROT CORE] Initial D5/D6/D7/D8 wheel should now be as in the real cabinet, earlier values were wrong, sorry!
---------------------------------------------
Changes in TeknoParrot 1.62 Release:
- [TEKNOPARROT CORE] JVS Wheel is now properly emulated for Initial D4/D5/D6/D7/D8 and Sega Sonic All-Stars Racing (Only in non-sto0z mode!!!)

PATREON ONLY:
- [LINDBERGH] Initial D5 card crash fixed.
- [LINDBERGH] Initial D5 TeknoParrot Online enabled but does not function properly yet. Will be fixed soon.
---------------------------------------------
Changes in TeknoParrot 1.61 Hotfix Release:
- School of Ragnarok and Pokken Tournament now work without Patreon, sorry about that.
---------------------------------------------
Changes in TeknoParrot 1.61 Release:
- [TEKNOPARROT CORE] Separate Patreon releases are no more, now both are available same time but some modules are blocked to only patreon users.
Simply if you have Patreon serial, use register_patreon.bat to register your serial.
- [TEKNOPARROT CORE] JVS Emulation improvements.

PATREON ONLY:
- [LINDBERGH] Initial D5 is playable with cards.
NOTE: SOUNDS ARE BUGGED, NETWORK DOES NOT WORK YET!

PUBLIC:
- [LINDBERGH] Initial D4 Japanese is finally playable. Also supports cards but no network yet.
- [TYPE X3] School of Ragnarok is now playable.
- [ES3A] Mario Kart DX 1.10 now playable with saves (online only) and local multiplayer (or Hamachi).
- All previous Patreon changes included.

Please read previous 1.54a-1.60b patreon changes for more information!
---------------------------------------------
Changes in TeknoParrot 1.60b Patreon Release:
- Mario Kart DX 1.10 crash bug when changing items and various other crashes fixed.
- Mario Kart DX 1.10 no longer goes offline when playing mirror cup.
- Added missing Persona 4: The Ultimate in Mayonaka Arena profile.
- Added missing Persona 4: The Ultimax Ultra Suplex Hold profile.
- Reason for USF4 not working is that we only tested the very special developer exe and not the vanilla USF4 exe. This will be resolved soon.
---------------------------------------------
Changes in TeknoParrot 1.60a Patreon Release:
- More Nesica titles now playable:
* Blaz Blue Central Friction Supported.
* Blaz Blue Chrono Phantasma
* Magical Beat Supported.
* Persona 4: The Ultimate in Mayonaka Arena Supported.
* Persona 4: The Ultimax Ultra Suplex Hold Supported.
* Ultra Street Fighter IV Supported.
- Pokken Tournament Banapass Emulated, no functionality yet.
- Wangan Midnight 5 Banapass Emulated, no functionality yet.
- Mario Kart DX 1.00-1.10 Support.
* Network Play. TP Online coming soon.
* Banapass emulated, press F2 to insert card.
* ALL.NET and Online cloud emulated.
* Resolution selection (this breaks entire game, suggested not to use until better patch comes)
* Full save support including multiplayer stats:
1. Register+Login to https://teknoparrot.com
2. Generate your own MKDX PlayerId via https://teknoparrot.com/mkdx
3. Add PlayerId to Game Settings in TeknoParrotUI.
4. Play with full saves!

NOTE:
* Mario Kart DX Must be run as admin since emulation of Namco amAuth COM interface does not work otherwise. (You cannot get online)
* As gateway put your local area networks own gateway. (For example 192.168.1.1)
* Get PlayerId from https://teknoparrot.com/mkdx (after registration)
* Leave ServerAddress and ServerPort as is unless other servers come around.
* AmAuthPort leave it unchanged unless you have to use only certain port on your local machine for amAuth emulation.
* Full player statistics pages coming soon!

Thanks Peter Katt for the card dump.

100% more innovation than other es3 emulators.
Support the innovators, not the imitators!
---------------------------------------------
Changes in TeknoParrot 1.54a Patreon Release:
- Support Pokken Tournament all versions.
NOTE: Cards not working yet.
NOTE: Network versus works (Also VPN).
NOTE: If your ping with other player is higher than LAN (over 30ms), the game will be unplayable due to horrible lan code.
NOTE: Please enable free play from TEST MENU as coins are currently broken.
- Support School of Ragnarok
NOTE: This game has weirdest button configuration on planet, Button 8 start.
NOTE: Remember to set local area network ip settings from Game Settings.
NOTE: NESYS / Cards are emulated however online saves are not yet emulated.
NOTE: Game has known issues with PS4 controllers, we are investigating the issue.
- Added missing 6th button to Guilty Gear XX Accent Core Plus R.
- Added Pokken Tournament icon by POOTERMAN.
---------------------------------------------
Changes in TeknoParrot 1.53 Hotfix Release:
- Fixed problems with GGXX, LGI3D and SFCR105.
---------------------------------------------
Changes in TeknoParrot 1.53 Release:
- All 1.52x Patreon changes.
- AMDFix flag for Initial D4.
---------------------------------------------
Changes in TeknoParrot 1.52e Patreon Release:
- Melty Blood Actress Again Current Code and 1.07 now function properly.
- Let's Go Island 3D now saves test menu settings properly.
- Sega Sonic All-Stars Racing Arcade now saves test menu settings properly.
- Unresponsive Sega Racing Classic XInput controls fixed.
---------------------------------------------
Changes in TeknoParrot 1.52d Patreon Release:
- Outrun 2 and After Burner Climax are now working again, sorry about that!
- Ford Racing Brake now functions properly.
---------------------------------------------
Changes in TeknoParrot 1.52c Patreon Release:
- Virtua Tennis 4 is now playable with 4 players.
---------------------------------------------
Changes in TeknoParrot 1.52b Patreon Release:
- Support Let's Go Island 3D.
- Support Guilty Gear XX Accent Core Plus R
- Support Shining Force Cross Raid 1.05
- Test Mode can no longer be enabled from UI for games that have no separate test mode (Use test switch in game!)
---------------------------------------------
Changes in TeknoParrot 1.52a Patreon Release:
- Lindbergh:
* Initial D4 Export is now playable including card emulation, there are some sound emulation issues and also no link play yet.
- Mario Kart DX should now work again.
---------------------------------------------
Changes in TeknoParrot 1.51 Hotfix 2 Release:
- Lindbergh stuff fixed more, sorry about that.
---------------------------------------------
Changes in TeknoParrot 1.51 Hotfix Release:
- Lindbergh games now function properly.
- Initial D8 Infinity TeknoParrot Online now works.
---------------------------------------------
Changes in TeknoParrot 1.51 Release:
- All patron changes
---------------------------------------------
Changes in TeknoParrot 1.50f Patreon Release:
- Picodaemon now automatically run with ID6, ID7 and ID8 when using old card code.
- After Burner Climax should finally work on all pcs.
- Initial D8 Support, including FFB, Online and card saving (only old type).
- WMMT5: No longer crashes when playing a LAN game with saves.
- WMMT5: "SkipMovies" option added for PCs that have strange crash just before intro. (This is due to some MFPlat codecs?)
- WMMT5: Added NameChanger, this does not however go over network yet.
- WMMT5: Cars now save properly by car model, so now you can have save for each car.
---------------------------------------------
Changes in TeknoParrot 1.50e Patreon Release:
- After Burner Climax now works.
- Fixed a crash with TP online.
---------------------------------------------
Changes in TeknoParrot 1.50d Patreon Release:
- Fixed a bug where Lindbergh games would have no picture.
---------------------------------------------
Changes in TeknoParrot 1.50c Patreon Release:
- Fixed glut32.dll which caused Lindbergh games not to run for everyone.
---------------------------------------------
Changes in TeknoParrot 1.50b Patreon Release:
- Added missing SteamChild.exe.
---------------------------------------------
Changes in TeknoParrot 1.50a Patreon Release:
- Added Samurai Spirits Sen, Taisen Hot Gimmick 5, Outrun 2 SP DLX and After Burner Climax icons by POOTERMAN.
- Removed .exe only filtering since Lindbergh executables have no extension.
- SEGA Lindbergh emulation support with new family member BudgieLoader.
NOTE: Test menu saving works, highscore saving works.
NOTE: Minor graphic issues, will be solved soon!
* After Burner Climax Supported
NOTE: Copy abc from disk0 to disk1 and run from there!
* Outrun 2 Special Tours Super Deluxe Supported including Force Feedback.
---------------------------------------------
Changes in TeknoParrot 1.43:
- Fixed a crash with TP Online.
---------------------------------------------
Changes in TeknoParrot 1.42:
- All 1.41x Patreon changes and some bug fixes.
---------------------------------------------
Changes in TeknoParrot 1.41e Patreon Release:
- Wangan Midnight Maximum Tune 5 Experimental Force Feedback.
NOTE: Adjust the Spring value if you wheel does not autocenter.
- Fixed WMMT5 Gas and Break pedals to be properly sensitive, please recalibrate your game.
- Fixed some force feedback effects.
- Added WhiteScreenFix for people who are getting the whitescreen freeze on beginning.
- Fixed a bug in the method of getting haptic ids, this caused some people to not have force feedback at all.
---------------------------------------------
Changes in TeknoParrot 1.41d Patreon Release:
- Force Feedback stability fixes.
- Chase HQ2 and Wacky Races force feedback now working.
- Initial D6 and Initial D7 force feedback now working for more wheels. No need for old TeknoFfb.
NOTE: Set Force Feedback level to 10 from test menu.
NOTE: Friction and Sine are not finished yet, will be done for 1.42.
- WMMT5 crashes fixed.
- WMMT5 car HP is now saved, each car has own save in TeknoParrot_Cars folder.
NOTE: Color is also saved for the car, so changing color does not work.
NOTE: To make your custom car, copy and rename any car file example: 000000000000000D.car to custom.car
NOTE: If custom.car exists, this is always loaded instead of the selected car save.
NOTE: Feel free to edit the file and experiment making custom cars like Namco Taxi :-)
NOTE: HAVE FUN AND MAKE COOL CARS ;))))
---------------------------------------------
Changes in TeknoParrot 1.41c Patreon Release:
- Fixed a bug where Initial D7 would crash for some people constantly.
- Added custom gear shift with 6 speeds to Initial D7. (Experimental!)
- Force Feedback for the following games, select your haptic device from Emulator settings.
* Sega Racing Classic
* Sega Rally 3
* Ford Racing
NOTE: If it behaves strangely for you or you have Thrustmaster T-GT, enable Thrustmaster fix!
NOTE: If you get error such as "Unable to create xxxx effect, disabling Force Feedback!". Get a modern wheel.
NOTE: If your wheel is not in the menu, it is not supported or does not have Force Feedback.
NOTE: But I have a controller! Ok well get a wheel instead.
NOTE: If your wheel has too much power or too less power, try to edit the Sine/Spring/Friction/Constant values!
NOTE: SRC uses all of these, Sega Rally 3 / Ford Racing only uses Constant.
---------------------------------------------
Changes in TeknoParrot 1.41b Patreon Release:
- MachStorm supported.
- Fixed an issue with WMMT5 where it would be stuck if certain webcam brands were connected.
- Fixed many issues involving DirectInput such as joysticks not functioning or multiple devices not being listened.
---------------------------------------------
Changes in TeknoParrot 1.41a Patreon Release:
- Partial saving for WMMT5.
NOTE: Saves campaign, points and some other things.
NOTE: DOES NOT SAVE CARS YET!
NOTE: Save is done when you select NO in the continue screen.
NOTE: Save is saved to progress.sav file in game directory.
---------------------------------------------
Changes in TeknoParrot 1.41 Release:
- All patron changes
- Added WMMT5 icon by POOTERMAN
- Added missing Cab3IP and Cab4IP from SRC.
- Fixed SRC networking.
---------------------------------------------
Changes in TeknoParrot 1.40b Patreon Release:
- Fixed a crash when using DirectInput in any game.
- Fixed a crash on splash screen when playing WMMT5.
---------------------------------------------
Changes in TeknoParrot 1.40a Patreon Release:
- DualAxis now works properly with DirectInput.
- Other DirectInput code improvements.
- Mario Button added to Mario Kart DX.
- Sega Racing Classic 1-4 gears now work properly.
- Custom incremental - + gearshift for Sega Racing Classic.
- Sega Racing Classic no longer shows "File" menu in fullscreen or windowed mode.
- Support even wider range of JVS buttons in JVS Emulator.
- 64bit TeknoParrot!
- Support for Wangan Midnight Maximum Tune 5.
NOTE:
- Full JVS support including 6 position gearshift, perspective switch button and interuption switch button.
- Custom + - Gearshift option added for users without 6 gears.
- Saving is not yet supported.
- Local play with 1-4 systems works fine.
LAN NOTE:
- Only one terminal emulator instance can exist on your network! Untick TerminalEmulator from TeknoParrot GameSettings on other PCs!
- TeknoParrotOnline coming soon!
---------------------------------------------
Changes in TeknoParrot 1.35 Hotfix Release:
- Fixed Shining Force Cross Raid error.
---------------------------------------------
Changes in TeknoParrot 1.35 Release:
- All patron changes
- ID6, ID7 attract mode should no longer crash. All game specific ghost etc. data now redirected to UserData folder in game directory!
---------------------------------------------
Changes in TeknoParrot 1.34b Patreon Release:
- Added many icons by POOTERMAN
- Updated SharpDX libs (DirectInput, XInput etc.) to help with the idiotic input issues.
- Added option to ID6 and ID7 to use old card code. Just disable "EnableNewCardCode" from options in the TeknoParrotUi.
NOTE: This does require you to manually run picodaemon once again. Will be made automatic for public release!
- Experimental FFB code for ID6 and ID7. Have fun tinkering with it!
How to use: follow instructions on the README.md: https://github.com/teknogods/TeknoFfb
---------------------------------------------
Changes in TeknoParrot 1.34a Patreon Release:
- Added ID7.png by POOTERMAN
- Added ShiningForceCrossRaid.png by POOTERMAN
- Shining Force Cross Raid 1.00 Supported!
NOTE:
- Windowed mode does not work currently.
- Works only on NVIDIA (due to shaders)
- Cards work, place our generated card files iccard.bin / iccard.txt to drive root for example C:\ or on USB stick! NOT GAME DIR!
- To enter card press F2
- Touch screen works, just use mouse or if you have touch screen, use that.
- Multiplayer links but no modes are unlocked, feel free to hax!
- If you have black textures, download shader pack from wiki. Thanks to ShaderGOD for fixing them. Didn't want to be credited.
Cards and shader fixes can be found at: https://wiki.teknoparrot.com/books/compatibility-list/page/shining-force-cross-raid
---------------------------------------------
Changes in TeknoParrot 1.34 Release:
- Added new code by sto0z that make his super popular control adjustment even more adjustable!
- TeknoParrot Online now available for everyone, look at earlier changelogs to understand how it works!
- New card system now available for public too! Do not use modified game files or the cards will corrupt!
---------------------------------------------
Changes in TeknoParrot 1.33a Patreon Release:
- Steam Online works as usual also for Initial D6AA 1.2.
- New card code extensively tested, also now cards are not encrypted for maximum modding support!
---------------------------------------------
Changes in TeknoParrot 1.33 Release:
- Mario Kart DX STRPCB error resolved permanently.
- Fixed a critical developer bug in Mario Kart DX that caused the game never to run on some systems. (Causing STRPCB as a side effect)
- Initial D6 / D7 no longer let's you create more cards than 1, which seem to be the issue when cards corrupt.
NOTE:
- If you now get corrupted card, please send it to the dev team.
---------------------------------------------

Changes in TeknoParrot 1.32 Release:
- Sega Sonic All-Stars Racing Arcade works again! (no network)
- Initial D6AA 1.2 supported.
- DirectInput issues should be fixed and DirectInputOverride.txt should no longer be necessery.
- If you have issues with XBOX controllers, please use XInput.
NOTE: Also Oculus Rift can conflict with XBOX controllers when using Direct Input!
- Mario Kart DX 1.0 public support
- Mario Kart DX TEST button now works by pressing it once instead of holding.
- Parrot UI now detects if it is already running and terminates the stuck processes for you if you wish.
- Steam Online only for Patreon builds for now until is stable.
---------------------------------------------
Changes in TeknoParrot 1.31 Patreon Release:
- Fixed issue of crash when double clicking a lobby in TeknoParrot Online
- Fixed DirectInputOverride.txt to not read the empty fields.
- Added warning if GUID was not parsed correctly from DirectInputOverride.txt
- Fixed an issue where loading a save would cause random crashes on Mario Kart DX.
- Fixed a bug where TeknoParrot Online would stay open in background even after closing.
- Fixed a bug where TeknoParrot Ui would crash after exiting a game.
---------------------------------------------
Changes in TeknoParrot 1.30 Patreon Release:
- Mario Kart DX 1.00 supported including: offline saving, 2-4 player local multiplayer and 2-4 player online steam multiplayer!
NOTE: Calibrate your wheel and pedals to get rid off control issues!
NOTE: If you get STRPCB error, this is not actual STRPCB issue but game bug related. Will be resolved soon!
NOTE: If you get blue graphics issue, try to change resolution and hz settings. Also reboot. Do not run ParrotUi as admin!
NOTE: If you get Direct3D error, install Directx SDK from here: https://www.microsoft.com/en-us/download/details.aspx?id=6812
---------------------------------------------
- Initial D7 multiplayer (Steam Online and DirectIP)
---------------------------------------------
- Tetris The Grand Master 3 Terror Instinct saves no longer saved in D:\ but in game dir.
- Sega Sonic All-Stars Racing works again (no multiplayer)
- King of Fighters Maximum Impact Regulation A getting stuck fixed.
- Initial D6 and D7 card corruption fixes.
---------------------------------------------
- DirectInput override, if your DI device does not work for some reason. You can add GUID(s) to file called DirectInputOverride.txt and it will only use those!
- Use included exe called: ListDirectInputGuids.exe to see GUIDs and Descriptions!
Just put GUID per line on the txt file and nothing else.
---------------------------------------------
- Steam online for: Initial D6, Initial D7 and Mario Kart Deluxe 1.00.
Features:
* NAT punchtrough, no need to open any ports or use Hamachi / Evolve etc.
* Fully seamless, no need to set any IP, cabinet id or anything!
* Join our Steam group to find players:
http://steamcommunity.com/groups/TeknoParrot

How to use:
* Install Steam from http://store.steampowered.com/ and register account.
* Run ParrotUi
* Set your buttons, game dir and other settings for the game you wish to play.
* Save your settings
* Close ParrotUi
* Run TeknoParrot Online
* Either simply create or join a game
* Enjoy!!!!

---------------------------------------------
Changes in TeknoParrot 1.21 Release:
- Fixed a bug where cards would corrupt.
- Added missing AMD Fixes for ID6 and ID7.
---------------------------------------------

Changes in TeknoParrot 1.20 Release:
- All TEST changes.
- Ford Racing Brake is now fixed
- Battle Gear 4 Full screen mode fixed. Please pick 2 pedals in game or controls won't work!
- Initial D6 and Initial D7 now auto read card if it exists. Cards are now saved in the game directory.
- DirectX8 games now run windowed.
- Melty Blood and Sega Sonic All-Stars Racing temporary disabled, will be enabled soon!
- Sega Golden Gun now works again.
- Gun sensitivity works again.
- Various JVS emulation improvements.
---------------------------------------------
Changes in TeknoParrot 1.20 TEST 12 Release:
- Improved code that checks for other emulators to prevent crashes.
---------------------------------------------
Changes in TeknoParrot 1.20 TEST 11 Release:
- Fixed crash on start.
---------------------------------------------
Changes in TeknoParrot 1.20 TEST 10 Release:
- Initial D6 and D7 card loading fixed, cards now save in the game folder.
- Samurai Spirits Sen launch issue fixed, windowed mode does not work yet!
- ParrotUi now checks for the game folder for other emulators to prevent errors with users.
---------------------------------------------
Changes in TeknoParrot 1.20 TEST 6 Release:
- ID6 / ID7 crash fixed.
- Unbinding buttons now possible with right click.
- DirectInput no longer crashes stuff.
- Various DirectInput improvements.
---------------------------------------------
Changes in TeknoParrot 1.20 TEST Release:
- Many many internal things we forgot to add here. Sorry!
- New games supported from Taito Type X series:
* Battle Gear 4 Tuned
* Blaz Blue Calaminity Trigger
* Blaz Blue Continuum Shift
* Blaz Blue Continuum Shift II
* Chaos Breaker
* Chase HQ2
* Giga Wing Generations
* King of Fighters 98 Unlimited Match
* King of Fighters Maximum Impact Regulation A
* King of Fighters Sky Stage
* King of Fighters XII
* King of Fighters XIII
* Power Instinct 5
* Raiden III
* Raiden IV
* Samurai Spirits Sen
* Senko No Ronde Duo
* Shigami 3
* Spica Adventure
* Street Fighter IV
* Super Street Fighter IV Arcade Edition
* Super Street Fighter IV Arcade Edition Export
* Super Street Fighter IV Arcade Edition Ver. 2012
* Taisen Hot Gimmick 5
* Tetris The Grand Master 3 Terror Instinct
* Trouble Witches
* Virtua R-Limit
* Wacky Races
- Steam integration, now all your friends can see what game you are playing with TeknoParrot.
- I/O emu: New I/Os emulated in the JVS emulator.
- I/O emu: JVS Emulator now supports Taito specific commands and other strange Taito only things.
- I/O emu: com0com is no longer necessary, all JVS I/O traffic is now emulated without virtual com ports. No addional software needed!
- I/O emu: Namco specific commands JVS commands working! Tested working I/O emulation on various ES3 game dumps. No problems!
- I/O emu: Brake now work on Ford Racing
- I/O emu: Now special E0/D0 issues are handled properly.
- I/O emu: Various fixes for JVS errors.
- I/O emu: Comm modem state emulated now properly for all Namco/Taito/Sega titles.
- I/O emu: Induvidual button settings for each game, xml based. Easy to add new profiles and test emulation.
- Ring Core: Sram is now saved per game, fixing issues with non-saving test menus, various highscore savings and more.
- Ring Core: Initial D6/D7 cards are now emulated directly in the executable, rendering the need of picodaemon obsolete. This also gets rid of all errors and makes saving instant.
NOTE: Old saves are no longer compatible.
- Ring Core: Initial D7 is now supported, no multiplayer.
- ParrotUI: Refactored UI
- ParrotUI: All config.ini settings are induvidual per game and can be set from the loader. Removing confusion what is for which game.
- ParrotUI: Windowed mode for all games now built in the emulator.
- ParrotUI: DirectInput multiple devices support, you can use as many devices as you want example: 10 keyboards, 20 joypads and 50 wheels!
- ParrotUI: Removed tons of old garbage code, fixed insane amount of bugs that caused various problems.
- ParrotUI: Separate commandline executable is no more.
- ParrotUI: Separate executable for game directory settings is no more.
- ParrotUI: You can set game directory from Game Settings in the UI.
- ParrotUI: Probably tons of more which I forgot.
- ParrotUI: Now you can run games directly from the commandline with game running or just i/o emulation mode.
Parameters: To select game profile, use: --profile=. Example: --profile=sr3.xml
Parameters: To run in the test mode (if supported), use: --test
Parameters: To run game with only I/O emulation (running parrotloader.exe yourself via script for example), use: --emuonly
EXAMPLES:
Parameters: To run game directly from command line: ParrotUi.exe --profile=sr3.xml
Parameters: To run game directly from command line to test menu: ParrotUi.exe --profile=sr3.xml --test
Parameters: To run game I/O emulation only (still needs TeknoParrot.dll injected): ParrotUi.exe --profile=sr3.xml --emuonly
SIMPLE!
---------------------------------------------
Changes in TeknoParrot 1.06c Patreon Release:
- ID6 and ID7 card files are now separate.
NOTE: Make sure you use ID6 dir picodaemon for ID6 and ID7 dir picodaemon for ID7!!!!
Do not use scripts that are currently around as they just use ID6 dir for both.
---------------------------------------------
Changes in TeknoParrot 1.06b Patreon Release:
- AMD Fixes for ID6 and ID7 are now integrated in the TeknoParrot.
To enable AMD fixes you need to add "EnableAmdFix=true" under [General]
<------------------------------------------->
Example config.ini for Initial D6/D7 settings:
<------------------------------------------->
[General]
DongleRegion=JAPAN
PcbRegion=JAPAN
FreePlay=1
EnableAmdFix=true
---------------------------------------------
Changes in TeknoParrot 1.06a Patreon Release:
- Experimental ID7 support, cards work but no multiplayer.
- Activation process now has more information finally printed out instead of error code number.
- Re-Activation of serial is required as there is small change in the code.
- Sega Racing Classic multiplayer support up to 4 players! JEEZ!
<------------------------------------------->
Example config.ini for Sega Racing Classic LAN settings:
<------------------------------------------->
[General]
DongleRegion=JAPAN
PcbRegion=JAPAN
FreePlay=1

[Network]
Dhcp=1
Ip=192.168.1.100
Mask=255.255.255.0
Gateway=192.168.1.1
Dns1=192.168.1.1
Dns2=0.0.0.0
BroadcastIP=192.168.1.255
Cab1IP=192.168.1.100
Cab2IP=192.168.1.101
Cab3IP=192.168.1.102
Cab4IP=192.168.1.103
---------------------------------------------
Changes in TeknoParrot 1.06 Public Build:
- Card reader emulation works again.
---------------------------------------------
Changes in TeknoParrot 1.05 Public Build:
- ID6 Pair Play! Read 1.04a notes for instructions.
- Easier mode for loaders with Ultimate ASI Loader! (https://github.com/ThirteenAG/Ultimate- ... r/releases)
How to use:
* Instead of using ParrotLoader, you can now drag and drop "Extra_For_Loaders" content to game dir.
NOTE: Copy winmmbase.dll only with ID6 as it's needed for cards, other games are fine with dinput8.dll alone!
* Note that this does not work yet for Mouse games but will be fixed soon!
* This way you can just use DumbJvsCmd to init the JVS emulation
* After this run the game exe directly, even the card reader picodaemon.exe will work!
---------------------------------------------
Changes in TeknoParrot 1.04a Patreon Release:
- Pair Play now works in Initial D6AA.
NOTE: You may also use Hamachi, Evolve, Tunngle or other VPN to play with your friends.
Just remember to use their IP addresses and gateway etc. not your local!
NOTE: DO NOT USE IDLOGGER OR NETWORK DOES NOT WORK!!!! Hopefully this will be fixed soon in idlogger.
<---------------How-to---------------------->
1. Go to TEST MENU, set cabinets ID to A1 and other A2.
2. If you want to use cards you can do that, remember to enable card readers and start picodaemon!
3. Once your settings are saved and each player has separate id you need to edit config.ini
<------------------------------------------->
Cab1IP is A1 cabinets IP.
Cab2IP is A2 cabinets IP.
BroadcastIP is the connections broadcast ip.
Windowed mode also now enable for NVIDIA users, so the minimap doesn't break.
<------------------------------------------->
Example config.ini with LAN settings:
<------------------------------------------->
[General]
DongleRegion=JAPAN
PcbRegion=JAPAN
FreePlay=1
Windowed=true

[Network]
Dhcp=1
Ip=192.168.1.100
Mask=255.255.255.0
Gateway=192.168.1.1
Dns1=192.168.1.1
Dns2=0.0.0.0
BroadcastIP=192.168.1.255
Cab1IP=192.168.1.100
Cab2IP=192.168.1.101

Opa vou testar depois com essa versão 1.87 do Teknoparrot quem sabe os meus problemas com o controle não são corrigidos nessa nova versão ai.
 

LucianoBraga

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Ia postar isso agora, nova atualização novos jogos disponiveis, agora começou a ficar bom:

GRID agora esta disponivel pra FREE e Virtua Figter 5 Jap ver pra Patreon, House of Dead 4 esta FREE e mais:

Hatsune-Miku-Project-Diva-Future-Tone.png


Project Diva



Sega Race TV Teknoparrot 1.87

Esse sega Race TV me interessa.


Changes in TeknoParrot 1.87 Release:
- [Reaver/Boomslangnz][EUROPA-R] GRID is now playable, including link play.
NOTE: Edit following file to point in the current game directory in case you don't want to run it from C:\Sega\:
debug\config.xml
->
<sega_shell
shell_path="c:\sega\Shell"
shell_data_path="c:\sega\ShellData\"
shell_data_ini_path="c:\sega\ShellData\ShellData.ini"
shell_game_ini_filename="Game.ini"
shell_game_settings_ini_path="c:\sega\ShellData\GameSettings.ini"
shell_shutdown_time_limit="60"
/>


PATREON ONLY:
- [Reaver][Lindbergh] Virtua Fighter 5 Ver. C Japanese is now playable.
NOTE: Copy rom from disk1 to disk0.
NOTE: Copy file: gameid from /tmp/segaboot/ to disk0.
NOTE: Game only works properly with AMD graphics card, NVIDIA fix can be found in our discord.
NOTE: If you want to play in VGA, use VgaMode. Game boots 1280x768 by default.
NOTE: Game runs only windowed for now.
- [Reaver][Lindbergh] Sega Race TV now boots until stage select where it gets stuck. (help pls?)
NOTE: Remember to set your IP settings from TeknoParrot as this game uses network even in standalone play.
- [Reaver][Lindbergh] Let's Go Jungle boots but crashes after window creation.
- [Reaver][RINGEDGE] Project Diva is now playable.
NOTE: Only works with NVIDIA GPU and has some graphical issues.
NOTE: Touch emulation is not working but the game is playable regardless. Just use Square to change difficulty.
NOTE: No card emulation.
NOTE: Wait in the init screen for a while, takes some time for the game to boot.

---------------------------------------------
Changes in TeknoParrot 1.86 Release:
- SEGAAPI Audio emulation of Lindbergh is now separated from BudgieLoader to OpenParrot repository in project called Opensegaapi.
NOTE: Copy your compiled Opensegaapi.dll to teknoparrot directory for development, BudgieLoader will automatically load it and route the APIs.
---------------------------------------------
Changes in TeknoParrot 1.85 Release:
- [Reaver][RINGEDGE] Shining Force Cross Elysion 2.06 no longer requires Patreon for real. Oops
- [Reaver][LINDBERGH] Forgot one test code included in elf loader which caused instability in Lindbergh games.
---------------------------------------------
Changes in TeknoParrot 1.84 Release:
- [Reaver][RINGEDGE] Puyo Puyo Quest 1.00.04 no longer requires Patreon for real.
- [Reaver][RINGEDGE] Shining Force Cross Elysion 2.06 no longer requires Patreon for real.
- [Reaver][RINGEDGE] MaiMai GreeN no longer requires Patreon for real.
- [Reaver][RINGEDGE 2] Under Defeat HD+ no longer requires Patreon for real.
- [Reaver][RINGWIDE] Arcade Love with Pengo no longer requires Patreon for real.
- [Reaver][TEKNOPARROTUI] Removed Patreon texts on TeknoParrot Online.
---------------------------------------------
Changes in TeknoParrot 1.83 Release:
- [Reaver][LINDBERGH] Network code improvements, Outrun 2 SP DLX multiplayer should work again.
- [Reaver][LINDBERGH] Outrun 2 BlackTextureHack, this gets rid of black textures when playing from outside the car view.
NOTE: This does make the car invisible for brief moment during the level transition!
- [Reaver][RINGEDGE] Puyo Puyo Quest 1.00.04 no longer requires Patreon.
- [Reaver][RINGEDGE] Shining Force Cross Elysion 2.06 no longer requires Patreon.
- [Reaver][RINGEDGE] MaiMai GreeN no longer requires Patreon.
- [Reaver][RINGEDGE 2] Under Defeat HD+ no longer requires Patreon.
- [Reaver][RINGWIDE] Arcade Love with Pengo no longer requires Patreon.
- [Reaver][NAMCO ES3A] Mario Kart DX 1.10 TeknoParrot Online works.
- [Boomslangnz][LINDBERGH] Virtua Fighter 5 Ver. B now works again.
- [Boomslangnz][LINDBERGH] Added SunHeightValue hack to lower the sun in resolution hacked elfs.
NOTE: Use value of 15-50 or so to have nicer gameplay.
- [Boomslangnz][Namco ES3B] Fixed issue where Pokken Controls didn't work.
- [nzgamer41][NAMCO ES3X] WMMT5 now has event 2P and 4P mode option.
- [nzgamer41][TEKNOPARROTUI] Added a built in updater that will download and extract teknoparrot.
- [anonymous201712][NAMCO ES3X] Dome Hack for MachStorm, removing the dome curvature.

PATREON ONLY:
- [Reaver/Boomslangnz][EUROPA-R] GRID is now playable, including link play.
NOTE: Edit following file to point in the current game directory in case you don't want to run it from C:\Sega\:
debug\config.xml
->
<sega_shell
shell_path="c:\sega\Shell"
shell_data_path="c:\sega\ShellData\"
shell_data_ini_path="c:\sega\ShellData\ShellData.ini"
shell_game_ini_filename="Game.ini"
shell_game_settings_ini_path="c:\sega\ShellData\GameSettings.ini"
shell_shutdown_time_limit="60"
/>
---------------------------------------------
Changes in TeknoParrot 1.82 Release:
- [nzgamer41][NAMCO ES3X] fixed crashing bug with wmmt5
- [Reaver][TEKNOPARROTUI] Fixed mistake by community developers where xml files would not be updated after recent big changes if extracted over old version.
---------------------------------------------
Changes in TeknoParrot 1.81 Release:
NOTE: Due to nature of multiple contributors, first field always describes the person who worked on the feature.

- [Reaver][NAMCO ES3A] Mario Kart DX no longer overwrites H:\ USB sticks.
NOTE: This was due to Namco AMCUS default config, this has now been changed to save in chuck.img instead.
- [Reaver][RingWide] Sega Racing Classic LAN works again.
- [Reaver][LINDBERGH] Initial D5 no longer crashes on card entry.
- [Reaver][LINDBERGH] Virtua Tennis 3 no longer requires Patreon.
- [Reaver][LINDBERGH] Virtua Fighter 5 Ver. B no longer requires Patreon.
- [Reaver][LINDBERGH] House of the Dead 4 no longer requires Patreon.
- [Reaver][TEKNOPARROTUI] Nice christmas red color for title bar.
- [Poliwrath][TEKNOPARROTUI] Major code improvements.
- [Poliwrath][TEKNOPARROTUI] Discord RPC, you can now show others what you are playing with TeknoParrot, toggle on from Emulation Settings.
- [Boomslangnz][SEGA PC BASED] Daytona Usa 3 fixed XInput controller required to play.
- [Boomslangnz][SEGA PC BASED] Daytona Usa 3 Force Feedback is now working with FFB Arcade Plugin. Download: http://forum.arcadecontrols.com/index.php?topic=157734.0
- [Boomslangnz][SEGA PC BASED] Daytona Usa 3 MSAA 4x setting disable for people with slower GPUs.
- [Boomslangnz][SEGA PC BASED] Daytona Usa 3 no longer has reverse controls in championship mode.

PATREON ONLY:
- [Reaver][RINGEDGE] Puyo Puyo Quest 1.00.04 is now playable. (game exe is: bin\Pj24App.exe)
NOTE: Edit following fields from hod5.ini:
isNetwork = 1 -> 0
Auth = 1 -> 0
isUseAime = 1 -> 0
UseDownload = 1 -> 0
s_input = touch_panel -> mouse
Have fun testing other changes, maybe you can activate addional content!

- [Reaver][RINGEDGE] Shining Force Cross Elysion 2.06 is now playable including card saving.
NOTE: Like Raid, iccard.txt/iccard.bin need to be in C:\ root.
NOTE: You can also upgrade your Raid card save, note that you can no longer then use the card on raid. (Take backup before upgrade!)

- [Reaver][RINGEDGE] MaiMai GreeN is now playable.
NOTE: Touch is unemulated, this will need 3rd party plugin. You can find the touch struct at: 0x8DF9C0. By editing it you can get touch input (Use Test Menu).

- [Reaver][RINGEDGE 2] Under Defeat HD+ is now playable.
- [Reaver][RINGWIDE] Arcade Love with Pengo is now playable.
NOTE: 4 player mode is disabled due to insufficient JVS emulation (it crashes with VT4 profile). Feel free to fix, source is in github.

---------------------------------------------
Changes in TeknoParrot 1.80 Release:
- [LINDBERGH] Improved Linux emulation, many more supported APIs.
- [LINDBERGH] Initial D5 is now playable without Patreon.
- [LINDBERGH] Outrun 2 Special Tours Super Deluxe is now playable again.
- [LINDBERGH] Windowed/Fullscreen mode should now work for: House of the Dead 4, Virtua Tennis 3, After Burner Climax, Initial D4 JAP/EXP and Initial D5.
- [LINDBERGH] Improved gameid accuracy for all titles. (Overwriting patched elf gameids)
- [RINGEDGE] Guilty Gear XX Accent Core Plus R has now proper button set.
- [SEGA PC BASED] Daytona Usa 3 is now playable. (Thanks Boomslangnz)
- [TEKNOPARROTUI] Many many fixes by Poliwrath, thanks!
- [ES3A] Mario Kart DX online timeouts should now be fixed!
- [TEKNOPARROTUI] Daytona3, HOTD4, VF5 and VT3 icons added, made by POOTERMAN.

PATREON ONLY:
- [LINDBERGH] Virtua Tennis 3 is now playable with some minor graphical issues.
NOTE: If you want to play in VGA, use VgaMode. Game boots 1360x768 by default.
NOTE: FullHD hack obviously ignores VgaMode.
- [LINDBERGH] House of the Dead 4 is now playable with some sound and graphical issues.
NOTE: Fixed shaders are required! (Look at wiki) Special Special thanks to sqrt(-1) for the fixed shaders. "Shaders forever!"
NOTE: Please use offscreen reload mode for now, accelerometer will be added soon!
NOTE: If you want to play in VGA, use VgaMode. Game boots 1280x768 by default.
- [LINDBERGH] Virtua Fighter 5 Ver. B Export is now playable.
NOTE: Copy rom from disk1 to disk0.
NOTE: Copy file: gameid from /tmp/segaboot/ to disk0.
NOTE: Test menu is not tested and don't know if it saves or not.
NOTE: Game only works properly with AMD graphics card, NVIDIA fix will be coming soon!
NOTE: If you want to play in VGA, use VgaMode. Game boots 1280x768 by default.
NOTE: Game runs only windowed for now.
---------------------------------------------
Changes in TeknoParrot 1.69 Release:
- [NESiCA] D:\ file redirection should be complete now, no more crashes on init or non-saving test menu.
- [NESiCA] RFID emulator hooks rewritten.
- [NESiCA] Crimzon Clover is now playable.
- [NESiCA] Ikaruga is now playable.
- [NESiCA] Magical Beat in no longer stuck on Initializing.
- [NESiCA] Arcana Heart 2 is now playable.
- [NESiCA] Arcana Heart 3 - LOVE MAX SIX STARS!!!!!! is now playable.
- [NESiCA] Raiden III is now playable.
- [NESiCA] Raiden IV is now playable.
- [NESiCA] Senko no Ronde DUO is now playable.
- [NESiCA] Trouble Witches AC - Amalgam no Joutachi is now playable.
- [NESiCA] Groove Coaster 2 now boots but to a Fast I/O error due to wrong kind of emulation.
- [NAMCO ES3A] Fixed a bug in Mario Kart DX where amauthd would not run on launch and you could not connect to online server.
- [TEKNOPARROT UI] Update checker is now included and will prompt on launch in case of new updates.
---------------------------------------------
Changes in TeknoParrot 1.68 Release:
- [NAMCO ES3X] WMMT5 including 0-21 support and all save code for current dumped version moved to OpenParrot.
- [NESiCA] Fixed 2x Fast I/O hook missing that caused IO errors NESiCA games.
- [NESiCA] Nitroplus Blasterz (1.07 and 1.09) is now playable.
- [NESiCA] Goketsuji Ichzinoku - Matsuri Senzo Kuyo is now playable.
- [NESiCA] Also fixed a bug that caused hooks to be missing if game loaded iDmacDrv32.dll later than from Import Table.
- [NESiCA] Groove Coaster 2 now boots but gets stuck to a black screen.
- [NESiCA] Ultra Street Fighter (Dev exe) is now playable.
- [NESiCA] Space Invaders is now playable.
- [NESiCA] Strania - The Stella Machina is now playable.
- [NESiCA] Aquapazza Aquaplus Dream Match is now playable.
- [NESiCA] Do Not Fall - Run for Your Drink is now playable.
- [NESiCA] Elevator Action is now playable.
- [NESiCA] En-Eins Perfektewelt is now playable.
- [NESiCA] Rastan Saga is now playable.
- [NESiCA] Puzzle Bobble is now playable.
- [NESiCA] Homura is now playable.
- [NESiCA] Vampire Savior - The Lord Of Vampire is now playble.
- [NESiCA] Hyper Street Fighter II is now playable.
- [NESiCA] Street Fighter Zero 3 is now playable.
- [NESiCA] Sugoi! Arcana Heart 2 is now playable.
- [NESiCA] Street Fighter 3rd Strike is now playable.
- [TYPEX/NESiCA] Registry emulated for TYPE X and NESiCA titles, values settable via INI.
- [TEKNOPARROT UI] Other emulator blacklist now works properly, it no longer has false positives.
- [TYPEX] Battle Fantasia now playable.
- [EXBOARD] eX-Board is now emulated.
- [EXBOARD] Daemon Bride is now playable.
- [EXBOARD] Arcana Heart 3 boots but gets stuck.
- [EUROPA-R] Ford Racing now has windowed mode.
---------------------------------------------
Changes in TeknoParrot 1.67 Release:
- Pokken Tournament moved to OpenParrotLoader.
- Removed DEVMODE from OpenParrot so NESiCA titles work again.
---------------------------------------------
Changes in TeknoParrot 1.66 Release:
- OpenParrot is now included with TeknoParrot, freeing up code for public domain.
- OpenParrot is now released and source code available at:
https://github.com/teknogods/TeknoParrotUI
and
https://github.com/teknogods/OpenParrot

If you wish to contribute in development or learn how things are done you are welcome to our discord.
https://discordapp.com/invite/A5SPc4x

Expect lot of new content available in near future as we are working on some cool stuff! :)
---------------------------------------------
Changes in TeknoParrot 1.65 Release:
- Mario Kart DX card should now work properly again.
- [KONAMI] GTI Club 3 is now playable, includes test menu saving and network play. More Konami support coming soon! Use the japanese exe.
PATREON ONLY:
- [LINDBERGH] Initial D4 Japanese is now playable on TeknoParrot Online.
- [LINDBERGH] Initial D4 Export is now playable TeknoParrot Online.
- [LINDBERGH] Initial D5 is now playable on LAN and TeknoParrot Online.
---------------------------------------------
Changes in TeknoParrot 1.64 Release:
- [TEKNOPARROT UI] Added Icons for ID4, ID5, ID8, School of Ragnarok, Mach Storm, USF4, LGI3D and GGXX by POOTERMAN. ( https://www.deviantart.com/pooterman/gallery/ )
- [LINDBERGH] AMDFix removed from ID4/ID5 since they are obsolete thanks to Nezarn.
https://github.com/Nezarn/IDShaderfix/tree/master/D5

PATREON ONLY:
- [LINDBERGH] Outrun 2 Special Tours Deluxe Network play now works with 2-4 players.
- [LINDBERGH] Partial Initial D5 network emulation, does not link yet. Coming soon!
- [LINDBERGH] Free play is now toggleable on and off properly.
---------------------------------------------
Changes in TeknoParrot 1.63 Release:
- [TEKNOPARROT CORE] Fixed JVS Wheel emulation for all games (borked in 1.62 without stooz)
- [TEKNOPARROT CORE] Initial D5/D6/D7/D8 wheel should now be as in the real cabinet, earlier values were wrong, sorry!
---------------------------------------------
Changes in TeknoParrot 1.62 Release:
- [TEKNOPARROT CORE] JVS Wheel is now properly emulated for Initial D4/D5/D6/D7/D8 and Sega Sonic All-Stars Racing (Only in non-sto0z mode!!!)

PATREON ONLY:
- [LINDBERGH] Initial D5 card crash fixed.
- [LINDBERGH] Initial D5 TeknoParrot Online enabled but does not function properly yet. Will be fixed soon.
---------------------------------------------
Changes in TeknoParrot 1.61 Hotfix Release:
- School of Ragnarok and Pokken Tournament now work without Patreon, sorry about that.
---------------------------------------------
Changes in TeknoParrot 1.61 Release:
- [TEKNOPARROT CORE] Separate Patreon releases are no more, now both are available same time but some modules are blocked to only patreon users.
Simply if you have Patreon serial, use register_patreon.bat to register your serial.
- [TEKNOPARROT CORE] JVS Emulation improvements.

PATREON ONLY:
- [LINDBERGH] Initial D5 is playable with cards.
NOTE: SOUNDS ARE BUGGED, NETWORK DOES NOT WORK YET!

PUBLIC:
- [LINDBERGH] Initial D4 Japanese is finally playable. Also supports cards but no network yet.
- [TYPE X3] School of Ragnarok is now playable.
- [ES3A] Mario Kart DX 1.10 now playable with saves (online only) and local multiplayer (or Hamachi).
- All previous Patreon changes included.

Please read previous 1.54a-1.60b patreon changes for more information!
---------------------------------------------
Changes in TeknoParrot 1.60b Patreon Release:
- Mario Kart DX 1.10 crash bug when changing items and various other crashes fixed.
- Mario Kart DX 1.10 no longer goes offline when playing mirror cup.
- Added missing Persona 4: The Ultimate in Mayonaka Arena profile.
- Added missing Persona 4: The Ultimax Ultra Suplex Hold profile.
- Reason for USF4 not working is that we only tested the very special developer exe and not the vanilla USF4 exe. This will be resolved soon.
---------------------------------------------
Changes in TeknoParrot 1.60a Patreon Release:
- More Nesica titles now playable:
* Blaz Blue Central Friction Supported.
* Blaz Blue Chrono Phantasma
* Magical Beat Supported.
* Persona 4: The Ultimate in Mayonaka Arena Supported.
* Persona 4: The Ultimax Ultra Suplex Hold Supported.
* Ultra Street Fighter IV Supported.
- Pokken Tournament Banapass Emulated, no functionality yet.
- Wangan Midnight 5 Banapass Emulated, no functionality yet.
- Mario Kart DX 1.00-1.10 Support.
* Network Play. TP Online coming soon.
* Banapass emulated, press F2 to insert card.
* ALL.NET and Online cloud emulated.
* Resolution selection (this breaks entire game, suggested not to use until better patch comes)
* Full save support including multiplayer stats:
1. Register+Login to https://teknoparrot.com
2. Generate your own MKDX PlayerId via https://teknoparrot.com/mkdx
3. Add PlayerId to Game Settings in TeknoParrotUI.
4. Play with full saves!

NOTE:
* Mario Kart DX Must be run as admin since emulation of Namco amAuth COM interface does not work otherwise. (You cannot get online)
* As gateway put your local area networks own gateway. (For example 192.168.1.1)
* Get PlayerId from https://teknoparrot.com/mkdx (after registration)
* Leave ServerAddress and ServerPort as is unless other servers come around.
* AmAuthPort leave it unchanged unless you have to use only certain port on your local machine for amAuth emulation.
* Full player statistics pages coming soon!

Thanks Peter Katt for the card dump.

100% more innovation than other es3 emulators.
Support the innovators, not the imitators!
---------------------------------------------
Changes in TeknoParrot 1.54a Patreon Release:
- Support Pokken Tournament all versions.
NOTE: Cards not working yet.
NOTE: Network versus works (Also VPN).
NOTE: If your ping with other player is higher than LAN (over 30ms), the game will be unplayable due to horrible lan code.
NOTE: Please enable free play from TEST MENU as coins are currently broken.
- Support School of Ragnarok
NOTE: This game has weirdest button configuration on planet, Button 8 start.
NOTE: Remember to set local area network ip settings from Game Settings.
NOTE: NESYS / Cards are emulated however online saves are not yet emulated.
NOTE: Game has known issues with PS4 controllers, we are investigating the issue.
- Added missing 6th button to Guilty Gear XX Accent Core Plus R.
- Added Pokken Tournament icon by POOTERMAN.
---------------------------------------------
Changes in TeknoParrot 1.53 Hotfix Release:
- Fixed problems with GGXX, LGI3D and SFCR105.
---------------------------------------------
Changes in TeknoParrot 1.53 Release:
- All 1.52x Patreon changes.
- AMDFix flag for Initial D4.
---------------------------------------------
Changes in TeknoParrot 1.52e Patreon Release:
- Melty Blood Actress Again Current Code and 1.07 now function properly.
- Let's Go Island 3D now saves test menu settings properly.
- Sega Sonic All-Stars Racing Arcade now saves test menu settings properly.
- Unresponsive Sega Racing Classic XInput controls fixed.
---------------------------------------------
Changes in TeknoParrot 1.52d Patreon Release:
- Outrun 2 and After Burner Climax are now working again, sorry about that!
- Ford Racing Brake now functions properly.
---------------------------------------------
Changes in TeknoParrot 1.52c Patreon Release:
- Virtua Tennis 4 is now playable with 4 players.
---------------------------------------------
Changes in TeknoParrot 1.52b Patreon Release:
- Support Let's Go Island 3D.
- Support Guilty Gear XX Accent Core Plus R
- Support Shining Force Cross Raid 1.05
- Test Mode can no longer be enabled from UI for games that have no separate test mode (Use test switch in game!)
---------------------------------------------
Changes in TeknoParrot 1.52a Patreon Release:
- Lindbergh:
* Initial D4 Export is now playable including card emulation, there are some sound emulation issues and also no link play yet.
- Mario Kart DX should now work again.
---------------------------------------------
Changes in TeknoParrot 1.51 Hotfix 2 Release:
- Lindbergh stuff fixed more, sorry about that.
---------------------------------------------
Changes in TeknoParrot 1.51 Hotfix Release:
- Lindbergh games now function properly.
- Initial D8 Infinity TeknoParrot Online now works.
---------------------------------------------
Changes in TeknoParrot 1.51 Release:
- All patron changes
---------------------------------------------
Changes in TeknoParrot 1.50f Patreon Release:
- Picodaemon now automatically run with ID6, ID7 and ID8 when using old card code.
- After Burner Climax should finally work on all pcs.
- Initial D8 Support, including FFB, Online and card saving (only old type).
- WMMT5: No longer crashes when playing a LAN game with saves.
- WMMT5: "SkipMovies" option added for PCs that have strange crash just before intro. (This is due to some MFPlat codecs?)
- WMMT5: Added NameChanger, this does not however go over network yet.
- WMMT5: Cars now save properly by car model, so now you can have save for each car.
---------------------------------------------
Changes in TeknoParrot 1.50e Patreon Release:
- After Burner Climax now works.
- Fixed a crash with TP online.
---------------------------------------------
Changes in TeknoParrot 1.50d Patreon Release:
- Fixed a bug where Lindbergh games would have no picture.
---------------------------------------------
Changes in TeknoParrot 1.50c Patreon Release:
- Fixed glut32.dll which caused Lindbergh games not to run for everyone.
---------------------------------------------
Changes in TeknoParrot 1.50b Patreon Release:
- Added missing SteamChild.exe.
---------------------------------------------
Changes in TeknoParrot 1.50a Patreon Release:
- Added Samurai Spirits Sen, Taisen Hot Gimmick 5, Outrun 2 SP DLX and After Burner Climax icons by POOTERMAN.
- Removed .exe only filtering since Lindbergh executables have no extension.
- SEGA Lindbergh emulation support with new family member BudgieLoader.
NOTE: Test menu saving works, highscore saving works.
NOTE: Minor graphic issues, will be solved soon!
* After Burner Climax Supported
NOTE: Copy abc from disk0 to disk1 and run from there!
* Outrun 2 Special Tours Super Deluxe Supported including Force Feedback.
---------------------------------------------
Changes in TeknoParrot 1.43:
- Fixed a crash with TP Online.
---------------------------------------------
Changes in TeknoParrot 1.42:
- All 1.41x Patreon changes and some bug fixes.
---------------------------------------------
Changes in TeknoParrot 1.41e Patreon Release:
- Wangan Midnight Maximum Tune 5 Experimental Force Feedback.
NOTE: Adjust the Spring value if you wheel does not autocenter.
- Fixed WMMT5 Gas and Break pedals to be properly sensitive, please recalibrate your game.
- Fixed some force feedback effects.
- Added WhiteScreenFix for people who are getting the whitescreen freeze on beginning.
- Fixed a bug in the method of getting haptic ids, this caused some people to not have force feedback at all.
---------------------------------------------
Changes in TeknoParrot 1.41d Patreon Release:
- Force Feedback stability fixes.
- Chase HQ2 and Wacky Races force feedback now working.
- Initial D6 and Initial D7 force feedback now working for more wheels. No need for old TeknoFfb.
NOTE: Set Force Feedback level to 10 from test menu.
NOTE: Friction and Sine are not finished yet, will be done for 1.42.
- WMMT5 crashes fixed.
- WMMT5 car HP is now saved, each car has own save in TeknoParrot_Cars folder.
NOTE: Color is also saved for the car, so changing color does not work.
NOTE: To make your custom car, copy and rename any car file example: 000000000000000D.car to custom.car
NOTE: If custom.car exists, this is always loaded instead of the selected car save.
NOTE: Feel free to edit the file and experiment making custom cars like Namco Taxi :-)
NOTE: HAVE FUN AND MAKE COOL CARS ;))))
---------------------------------------------
Changes in TeknoParrot 1.41c Patreon Release:
- Fixed a bug where Initial D7 would crash for some people constantly.
- Added custom gear shift with 6 speeds to Initial D7. (Experimental!)
- Force Feedback for the following games, select your haptic device from Emulator settings.
* Sega Racing Classic
* Sega Rally 3
* Ford Racing
NOTE: If it behaves strangely for you or you have Thrustmaster T-GT, enable Thrustmaster fix!
NOTE: If you get error such as "Unable to create xxxx effect, disabling Force Feedback!". Get a modern wheel.
NOTE: If your wheel is not in the menu, it is not supported or does not have Force Feedback.
NOTE: But I have a controller! Ok well get a wheel instead.
NOTE: If your wheel has too much power or too less power, try to edit the Sine/Spring/Friction/Constant values!
NOTE: SRC uses all of these, Sega Rally 3 / Ford Racing only uses Constant.
---------------------------------------------
Changes in TeknoParrot 1.41b Patreon Release:
- MachStorm supported.
- Fixed an issue with WMMT5 where it would be stuck if certain webcam brands were connected.
- Fixed many issues involving DirectInput such as joysticks not functioning or multiple devices not being listened.
---------------------------------------------
Changes in TeknoParrot 1.41a Patreon Release:
- Partial saving for WMMT5.
NOTE: Saves campaign, points and some other things.
NOTE: DOES NOT SAVE CARS YET!
NOTE: Save is done when you select NO in the continue screen.
NOTE: Save is saved to progress.sav file in game directory.
---------------------------------------------
Changes in TeknoParrot 1.41 Release:
- All patron changes
- Added WMMT5 icon by POOTERMAN
- Added missing Cab3IP and Cab4IP from SRC.
- Fixed SRC networking.
---------------------------------------------
Changes in TeknoParrot 1.40b Patreon Release:
- Fixed a crash when using DirectInput in any game.
- Fixed a crash on splash screen when playing WMMT5.
---------------------------------------------
Changes in TeknoParrot 1.40a Patreon Release:
- DualAxis now works properly with DirectInput.
- Other DirectInput code improvements.
- Mario Button added to Mario Kart DX.
- Sega Racing Classic 1-4 gears now work properly.
- Custom incremental - + gearshift for Sega Racing Classic.
- Sega Racing Classic no longer shows "File" menu in fullscreen or windowed mode.
- Support even wider range of JVS buttons in JVS Emulator.
- 64bit TeknoParrot!
- Support for Wangan Midnight Maximum Tune 5.
NOTE:
- Full JVS support including 6 position gearshift, perspective switch button and interuption switch button.
- Custom + - Gearshift option added for users without 6 gears.
- Saving is not yet supported.
- Local play with 1-4 systems works fine.
LAN NOTE:
- Only one terminal emulator instance can exist on your network! Untick TerminalEmulator from TeknoParrot GameSettings on other PCs!
- TeknoParrotOnline coming soon!
---------------------------------------------
Changes in TeknoParrot 1.35 Hotfix Release:
- Fixed Shining Force Cross Raid error.
---------------------------------------------
Changes in TeknoParrot 1.35 Release:
- All patron changes
- ID6, ID7 attract mode should no longer crash. All game specific ghost etc. data now redirected to UserData folder in game directory!
---------------------------------------------
Changes in TeknoParrot 1.34b Patreon Release:
- Added many icons by POOTERMAN
- Updated SharpDX libs (DirectInput, XInput etc.) to help with the idiotic input issues.
- Added option to ID6 and ID7 to use old card code. Just disable "EnableNewCardCode" from options in the TeknoParrotUi.
NOTE: This does require you to manually run picodaemon once again. Will be made automatic for public release!
- Experimental FFB code for ID6 and ID7. Have fun tinkering with it!
How to use: follow instructions on the README.md: https://github.com/teknogods/TeknoFfb
---------------------------------------------
Changes in TeknoParrot 1.34a Patreon Release:
- Added ID7.png by POOTERMAN
- Added ShiningForceCrossRaid.png by POOTERMAN
- Shining Force Cross Raid 1.00 Supported!
NOTE:
- Windowed mode does not work currently.
- Works only on NVIDIA (due to shaders)
- Cards work, place our generated card files iccard.bin / iccard.txt to drive root for example C:\ or on USB stick! NOT GAME DIR!
- To enter card press F2
- Touch screen works, just use mouse or if you have touch screen, use that.
- Multiplayer links but no modes are unlocked, feel free to hax!
- If you have black textures, download shader pack from wiki. Thanks to ShaderGOD for fixing them. Didn't want to be credited.
Cards and shader fixes can be found at: https://wiki.teknoparrot.com/books/compatibility-list/page/shining-force-cross-raid
---------------------------------------------
Changes in TeknoParrot 1.34 Release:
- Added new code by sto0z that make his super popular control adjustment even more adjustable!
- TeknoParrot Online now available for everyone, look at earlier changelogs to understand how it works!
- New card system now available for public too! Do not use modified game files or the cards will corrupt!
---------------------------------------------
Changes in TeknoParrot 1.33a Patreon Release:
- Steam Online works as usual also for Initial D6AA 1.2.
- New card code extensively tested, also now cards are not encrypted for maximum modding support!
---------------------------------------------
Changes in TeknoParrot 1.33 Release:
- Mario Kart DX STRPCB error resolved permanently.
- Fixed a critical developer bug in Mario Kart DX that caused the game never to run on some systems. (Causing STRPCB as a side effect)
- Initial D6 / D7 no longer let's you create more cards than 1, which seem to be the issue when cards corrupt.
NOTE:
- If you now get corrupted card, please send it to the dev team.
---------------------------------------------

Changes in TeknoParrot 1.32 Release:
- Sega Sonic All-Stars Racing Arcade works again! (no network)
- Initial D6AA 1.2 supported.
- DirectInput issues should be fixed and DirectInputOverride.txt should no longer be necessery.
- If you have issues with XBOX controllers, please use XInput.
NOTE: Also Oculus Rift can conflict with XBOX controllers when using Direct Input!
- Mario Kart DX 1.0 public support
- Mario Kart DX TEST button now works by pressing it once instead of holding.
- Parrot UI now detects if it is already running and terminates the stuck processes for you if you wish.
- Steam Online only for Patreon builds for now until is stable.
---------------------------------------------
Changes in TeknoParrot 1.31 Patreon Release:
- Fixed issue of crash when double clicking a lobby in TeknoParrot Online
- Fixed DirectInputOverride.txt to not read the empty fields.
- Added warning if GUID was not parsed correctly from DirectInputOverride.txt
- Fixed an issue where loading a save would cause random crashes on Mario Kart DX.
- Fixed a bug where TeknoParrot Online would stay open in background even after closing.
- Fixed a bug where TeknoParrot Ui would crash after exiting a game.
---------------------------------------------
Changes in TeknoParrot 1.30 Patreon Release:
- Mario Kart DX 1.00 supported including: offline saving, 2-4 player local multiplayer and 2-4 player online steam multiplayer!
NOTE: Calibrate your wheel and pedals to get rid off control issues!
NOTE: If you get STRPCB error, this is not actual STRPCB issue but game bug related. Will be resolved soon!
NOTE: If you get blue graphics issue, try to change resolution and hz settings. Also reboot. Do not run ParrotUi as admin!
NOTE: If you get Direct3D error, install Directx SDK from here: https://www.microsoft.com/en-us/download/details.aspx?id=6812
---------------------------------------------
- Initial D7 multiplayer (Steam Online and DirectIP)
---------------------------------------------
- Tetris The Grand Master 3 Terror Instinct saves no longer saved in D:\ but in game dir.
- Sega Sonic All-Stars Racing works again (no multiplayer)
- King of Fighters Maximum Impact Regulation A getting stuck fixed.
- Initial D6 and D7 card corruption fixes.
---------------------------------------------
- DirectInput override, if your DI device does not work for some reason. You can add GUID(s) to file called DirectInputOverride.txt and it will only use those!
- Use included exe called: ListDirectInputGuids.exe to see GUIDs and Descriptions!
Just put GUID per line on the txt file and nothing else.
---------------------------------------------
- Steam online for: Initial D6, Initial D7 and Mario Kart Deluxe 1.00.
Features:
* NAT punchtrough, no need to open any ports or use Hamachi / Evolve etc.
* Fully seamless, no need to set any IP, cabinet id or anything!
* Join our Steam group to find players:
http://steamcommunity.com/groups/TeknoParrot

How to use:
* Install Steam from http://store.steampowered.com/ and register account.
* Run ParrotUi
* Set your buttons, game dir and other settings for the game you wish to play.
* Save your settings
* Close ParrotUi
* Run TeknoParrot Online
* Either simply create or join a game
* Enjoy!!!!

---------------------------------------------
Changes in TeknoParrot 1.21 Release:
- Fixed a bug where cards would corrupt.
- Added missing AMD Fixes for ID6 and ID7.
---------------------------------------------

Changes in TeknoParrot 1.20 Release:
- All TEST changes.
- Ford Racing Brake is now fixed
- Battle Gear 4 Full screen mode fixed. Please pick 2 pedals in game or controls won't work!
- Initial D6 and Initial D7 now auto read card if it exists. Cards are now saved in the game directory.
- DirectX8 games now run windowed.
- Melty Blood and Sega Sonic All-Stars Racing temporary disabled, will be enabled soon!
- Sega Golden Gun now works again.
- Gun sensitivity works again.
- Various JVS emulation improvements.
---------------------------------------------
Changes in TeknoParrot 1.20 TEST 12 Release:
- Improved code that checks for other emulators to prevent crashes.
---------------------------------------------
Changes in TeknoParrot 1.20 TEST 11 Release:
- Fixed crash on start.
---------------------------------------------
Changes in TeknoParrot 1.20 TEST 10 Release:
- Initial D6 and D7 card loading fixed, cards now save in the game folder.
- Samurai Spirits Sen launch issue fixed, windowed mode does not work yet!
- ParrotUi now checks for the game folder for other emulators to prevent errors with users.
---------------------------------------------
Changes in TeknoParrot 1.20 TEST 6 Release:
- ID6 / ID7 crash fixed.
- Unbinding buttons now possible with right click.
- DirectInput no longer crashes stuff.
- Various DirectInput improvements.
---------------------------------------------
Changes in TeknoParrot 1.20 TEST Release:
- Many many internal things we forgot to add here. Sorry!
- New games supported from Taito Type X series:
* Battle Gear 4 Tuned
* Blaz Blue Calaminity Trigger
* Blaz Blue Continuum Shift
* Blaz Blue Continuum Shift II
* Chaos Breaker
* Chase HQ2
* Giga Wing Generations
* King of Fighters 98 Unlimited Match
* King of Fighters Maximum Impact Regulation A
* King of Fighters Sky Stage
* King of Fighters XII
* King of Fighters XIII
* Power Instinct 5
* Raiden III
* Raiden IV
* Samurai Spirits Sen
* Senko No Ronde Duo
* Shigami 3
* Spica Adventure
* Street Fighter IV
* Super Street Fighter IV Arcade Edition
* Super Street Fighter IV Arcade Edition Export
* Super Street Fighter IV Arcade Edition Ver. 2012
* Taisen Hot Gimmick 5
* Tetris The Grand Master 3 Terror Instinct
* Trouble Witches
* Virtua R-Limit
* Wacky Races
- Steam integration, now all your friends can see what game you are playing with TeknoParrot.
- I/O emu: New I/Os emulated in the JVS emulator.
- I/O emu: JVS Emulator now supports Taito specific commands and other strange Taito only things.
- I/O emu: com0com is no longer necessary, all JVS I/O traffic is now emulated without virtual com ports. No addional software needed!
- I/O emu: Namco specific commands JVS commands working! Tested working I/O emulation on various ES3 game dumps. No problems!
- I/O emu: Brake now work on Ford Racing
- I/O emu: Now special E0/D0 issues are handled properly.
- I/O emu: Various fixes for JVS errors.
- I/O emu: Comm modem state emulated now properly for all Namco/Taito/Sega titles.
- I/O emu: Induvidual button settings for each game, xml based. Easy to add new profiles and test emulation.
- Ring Core: Sram is now saved per game, fixing issues with non-saving test menus, various highscore savings and more.
- Ring Core: Initial D6/D7 cards are now emulated directly in the executable, rendering the need of picodaemon obsolete. This also gets rid of all errors and makes saving instant.
NOTE: Old saves are no longer compatible.
- Ring Core: Initial D7 is now supported, no multiplayer.
- ParrotUI: Refactored UI
- ParrotUI: All config.ini settings are induvidual per game and can be set from the loader. Removing confusion what is for which game.
- ParrotUI: Windowed mode for all games now built in the emulator.
- ParrotUI: DirectInput multiple devices support, you can use as many devices as you want example: 10 keyboards, 20 joypads and 50 wheels!
- ParrotUI: Removed tons of old garbage code, fixed insane amount of bugs that caused various problems.
- ParrotUI: Separate commandline executable is no more.
- ParrotUI: Separate executable for game directory settings is no more.
- ParrotUI: You can set game directory from Game Settings in the UI.
- ParrotUI: Probably tons of more which I forgot.
- ParrotUI: Now you can run games directly from the commandline with game running or just i/o emulation mode.
Parameters: To select game profile, use: --profile=. Example: --profile=sr3.xml
Parameters: To run in the test mode (if supported), use: --test
Parameters: To run game with only I/O emulation (running parrotloader.exe yourself via script for example), use: --emuonly
EXAMPLES:
Parameters: To run game directly from command line: ParrotUi.exe --profile=sr3.xml
Parameters: To run game directly from command line to test menu: ParrotUi.exe --profile=sr3.xml --test
Parameters: To run game I/O emulation only (still needs TeknoParrot.dll injected): ParrotUi.exe --profile=sr3.xml --emuonly
SIMPLE!
---------------------------------------------
Changes in TeknoParrot 1.06c Patreon Release:
- ID6 and ID7 card files are now separate.
NOTE: Make sure you use ID6 dir picodaemon for ID6 and ID7 dir picodaemon for ID7!!!!
Do not use scripts that are currently around as they just use ID6 dir for both.
---------------------------------------------
Changes in TeknoParrot 1.06b Patreon Release:
- AMD Fixes for ID6 and ID7 are now integrated in the TeknoParrot.
To enable AMD fixes you need to add "EnableAmdFix=true" under [General]
<------------------------------------------->
Example config.ini for Initial D6/D7 settings:
<------------------------------------------->
[General]
DongleRegion=JAPAN
PcbRegion=JAPAN
FreePlay=1
EnableAmdFix=true
---------------------------------------------
Changes in TeknoParrot 1.06a Patreon Release:
- Experimental ID7 support, cards work but no multiplayer.
- Activation process now has more information finally printed out instead of error code number.
- Re-Activation of serial is required as there is small change in the code.
- Sega Racing Classic multiplayer support up to 4 players! JEEZ!
<------------------------------------------->
Example config.ini for Sega Racing Classic LAN settings:
<------------------------------------------->
[General]
DongleRegion=JAPAN
PcbRegion=JAPAN
FreePlay=1

[Network]
Dhcp=1
Ip=192.168.1.100
Mask=255.255.255.0
Gateway=192.168.1.1
Dns1=192.168.1.1
Dns2=0.0.0.0
BroadcastIP=192.168.1.255
Cab1IP=192.168.1.100
Cab2IP=192.168.1.101
Cab3IP=192.168.1.102
Cab4IP=192.168.1.103
---------------------------------------------
Changes in TeknoParrot 1.06 Public Build:
- Card reader emulation works again.
---------------------------------------------
Changes in TeknoParrot 1.05 Public Build:
- ID6 Pair Play! Read 1.04a notes for instructions.
- Easier mode for loaders with Ultimate ASI Loader! (https://github.com/ThirteenAG/Ultimate- ... r/releases)
How to use:
* Instead of using ParrotLoader, you can now drag and drop "Extra_For_Loaders" content to game dir.
NOTE: Copy winmmbase.dll only with ID6 as it's needed for cards, other games are fine with dinput8.dll alone!
* Note that this does not work yet for Mouse games but will be fixed soon!
* This way you can just use DumbJvsCmd to init the JVS emulation
* After this run the game exe directly, even the card reader picodaemon.exe will work!
---------------------------------------------
Changes in TeknoParrot 1.04a Patreon Release:
- Pair Play now works in Initial D6AA.
NOTE: You may also use Hamachi, Evolve, Tunngle or other VPN to play with your friends.
Just remember to use their IP addresses and gateway etc. not your local!
NOTE: DO NOT USE IDLOGGER OR NETWORK DOES NOT WORK!!!! Hopefully this will be fixed soon in idlogger.
<---------------How-to---------------------->
1. Go to TEST MENU, set cabinets ID to A1 and other A2.
2. If you want to use cards you can do that, remember to enable card readers and start picodaemon!
3. Once your settings are saved and each player has separate id you need to edit config.ini
<------------------------------------------->
Cab1IP is A1 cabinets IP.
Cab2IP is A2 cabinets IP.
BroadcastIP is the connections broadcast ip.
Windowed mode also now enable for NVIDIA users, so the minimap doesn't break.
<------------------------------------------->
Example config.ini with LAN settings:
<------------------------------------------->
[General]
DongleRegion=JAPAN
PcbRegion=JAPAN
FreePlay=1
Windowed=true

[Network]
Dhcp=1
Ip=192.168.1.100
Mask=255.255.255.0
Gateway=192.168.1.1
Dns1=192.168.1.1
Dns2=0.0.0.0
BroadcastIP=192.168.1.255
Cab1IP=192.168.1.100
Cab2IP=192.168.1.101


Bicho, bota essa porra em spoiler.
Quem quiser ver o changelog entra e vê.
 

ssj4ac

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Podcast - 101 - Atualizações: URDE + Citra + Meka + CxBx-Reloaded + Play! + GBE+

Project URDE para Metroid Prime, Citra agora suportando amibos, shaders caches no Citra, reduzir engasgadas quando shaders compilados e parar de jogar a qualquer momento e fechar sem perder o progresso no Citra, Cxbx Reloaded com melhoramentos no som e progresso na placa Sega Chihiro.
 

ROGER CARVALHO

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Mais esse é o do cara que fez em cima de uma versão do Citra ne? Pois ouvi que esse mesmo cara iria ate ajudar no oficial que a turma do citra vai fazer pro mobile. E tem ate uma ou umas versões do Citra no google play pra tomarem cuidado risco de virus por não saber quem subiu, foi que ouvi.
Sim postei só pro pessoal ver como esta a evolução...
 

Har 7

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Emulação de N64 é sofrível em qualquer plataforma. Tá a mesma m****.

Até meus últimos testes no SO Android, realmente sofrível.
Porém, a emulação de N64 para pc teve um bom progresso após atualizações do GLideN64_1ebdf4f2_overscan (RETIRA BORDAS PRETAS - RESOLVE GLITCHS). Alguns jogos lembram DC via enhancements do plugin. Dependendo da configuração, raros jogos sofrem de Stutterings. Aliás, estes podem ser resolvidos através de espécie de cacheamento de memória implementado no aplicativo.
Ademais, a emulação da antiga plataforma 64 bits da Nintendo funciona beirando à perfeição no primeiro X-BOX.
 
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LucianoBraga

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Até meus últimos testes no SO Android, realmente sofrível.
Porém, a emulação de N64 para pc teve um bom progresso após atualizações do GLideN64_1ebdf4f2_overscan (RETIRA BORDAS PRETAS - RESOLVE GLITCHS). Alguns jogos lembram DC.
Ademais, a emulação da antiga plataforma 64 bits da Nintendo funciona beirando à perfeição no primeiro X-BOX.

Só aparentemente. A emulação é toda errada e todos os plugins apresentam algum tipo de erro, som cortado ou com atraso, etc.
O melhorzinho é o Parallel LLE do RetroArch, mas que como é baseado no Mupen64 Plus também tem os seus problemas.
 

Har 7

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Só aparentemente. A emulação é toda errada e todos os plugins apresentam algum tipo de erro, som cortado ou com atraso, etc.
O melhorzinho é o Parallel LLE do RetroArch, mas que como é baseado no Mupen64 Plus também tem os seus problemas.

Fiz uma edição no comentário anterior. Veja. Você conseguirá contornar problemas do código fazendo mix no frontend entre versões de plugins de audio Azimer, Jabo e Shunyuan (terá de ser feito individualmente para cada jogo - juntamente com outras opções ativas). Dessa forma, meu Project 64 tem uma boa performance aqui.
 

LucianoBraga

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Fiz uma edição no comentário anterior. Veja. Você conseguirá contornar problemas do código fazendo mix no frontend entre versões de plugins de audio Azimer, Jabo e Shunyauan (terá de ser feito individualmente para cada jogo - juntamente com outras opções ativas). Dessa forma, meu Project 64 tem uma boa performance aqui.

Performance eu já tinha no meu velho Pentium III 750 - aliás, mais ou menos a mesma CPU do Xbox - com uma gpu integrada cachorrenta SiS 630, variando combinações de plugins e configurações jogo-a-jogo. Eu falo de não ter erros variados no decorrer dos jogos mesmo.

Entenda: nem quero - e nem seria possível ainda, de qualquer forma- algo no nível de um Higan, com precisão por ciclo e etc. Eu não me importo muito com isso.

Mas ainda existe uma quantidade razoável de jogos que não rodam direito e que apresentam toda sorte de bugs na emulação.
 

SagaOPC

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Alguem tá tendo problemas com o som do Initial D no teknoparrot de lindbergh? aqui o som fica metálico e chiando.
 

SagaOPC

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Mano, descobri que o update de outubro meio que fodeu com o teknoparrot. o SEGA rally 3 dá erro de out of memory. os ID não funcionam direito com o som zoado, o AllLoaderRH naõ funciona direito, dá erro no diretorio do teknoparrot, mesmo o diretorio estando certo... Só coisa legal esse S.O faz nos Updates...
 

ssj4ac

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Mano, descobri que o update de outubro meio que fodeu com o teknoparrot. o SEGA rally 3 dá erro de out of memory. os ID não funcionam direito com o som zoado, o AllLoaderRH naõ funciona direito, dá erro no diretorio do teknoparrot, mesmo o diretorio estando certo... Só coisa legal esse S.O faz nos Updates...

Sim eu ja tinha postado aqui antes que update do windows mais recente fudeu o Sega Rally 3, mais não vou formatar para fazer downgrade não.
segue o jogo. :(
 

ROGER CARVALHO

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The Legend of Zelda Breath of the Wild | Cel Shading Removed

maxresdefault.jpg

A lenda de Zelda - Breath of the Wild agora tem um Mod para remover Cel Shading. Vamos dar uma olhada Cel Shading Removal Pacote GFX
ARQUIVOS NA DESCRIÇÃO DO VÍDEO
 

ssj4ac

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Mupen64Plus FZ (N64 Emulator) É o melhor na minha opinião, a versão beta atualiza com frequência, uso a versão paga.
GSCFPtOlFPYhQeXg54cFufecwznJbsoJTeTxCXQpwwNrQcvM4nBKSmwVlCre-GlyMuE=s180-rw


Deixa eu continuar então com emuladores de celulares, viu o novo S10 as configurações:

https://olhardigital.com.br/noticia...ata-de-lancamento-preco-e-ficha-tecnica/80641

Processador Snapdragon 855 (Americano) e Exynos 9820 (Brasil demais paises);

Esse Exynos 9820 seria pior que o Snapdragon 845 do S9 do Brasil?

https://www.tecmundo.com.br/produto...10-tem-configuracoes-vazadas-confira-cada.htm

Que você acha esse Exynos 9820 é um processador ruim para rodar jogos como do Dolphin e DamonPS2, Citra que um Snapdragon 845 e 855?

Lembro que você disse que a Samsung capa seus celulares por isso o Pocophone F1 é mais rapido que o S9 Brasileiro ne?
 

ROGER CARVALHO

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Sim a Samsung descaradamente faz isso sem medo nem remorso então não tenha dúvida que o S10+ com Snapdragon 855 sem dúvida como sempre vai estar dentre os celulares com pontuação no Antutu mais baixas de 2019 a usar este cpu,

Pra manter a tradição a diferença ou “desvantagem” na potência bruta gira em torno dos 30 mil pontos podendo beirar os 50 mil pontos quando comparado ao mais poderoso a usar o mesmo processador, o dela vai estar vai mais ou menos nivelado com seu Exynos. Mas isso é um caso aparte!

Agora sobre Exynos, MediaTek e Kirin em emuladores e jogos Android em geral é mais ou menos semelhante a situação da AMD nos PCs com emuladores.
Não é que os AMDs CPU/GPU sejam ruins de todo, o problema é que programas não são criados e otimizados com base neles e sim Intel e nVidia, o mesmo acontece nos smartphones com CPU Snapdragon/GPU Adreno, tanto jogos oficiais mobile como PUBG, Fortnite, Apex Legends etc... Bem como em emuladores ou mesmo programas simples do cotidiano como WhatsApp, Facebook e afins... As versões/atualizações/otimizações não chegam ao mesmo tempo na PlayStore e mesmo quando chegam não são tão bem otimizados como deveria ou poderia, claro que nesse tipo de aplicação simples passa batido para maioria das pessoas e nem percebe a olho nu, Mas querendo ou não nesse quesito SnapDragon sempre vai ter boa vantagem sobre os outros por ser a base de desenvolvimento, e o motivo é o mesmo que nos PCs com Intel e nVidia (Market Share). Snapdragon esta na maioria das mãos dos usuários desde os mais modestos aos media gama chegando ao extremos do alto desempenho. Então quando vão programar algo um dos pilares a se levar em consideração antes é o Market Share, esse abaixo é meio antigo não consegui um atualizado de 2019 mas serve de base.
Qualcomm-captures-the-top-market-share-in-smartphone-chipsets-during-the-Q3.jpg

Você pode comprovar no vídeo abaixo como um processador muito superior em hardware por ser de uma nova de uma nova geração na pratica não da conta de entregar o mesmo que seu concorrente mais antigo, por falta de otimização!
E pra vc ter mais ou menos uma noção básica do que se trata otimização na pratica, o vídeo abaixo compara um S9 Plus com Exynos 9810 vs Snapdragon 835 "que foi usado no S8 Plus". No teste com Resident Evil 4 o S9 Plus com Exynos sofre para alcançar 17FPS, já o Snapdragon 835 precisa faz uso do limitador de frames do Dolphin pois oscila entre 30 e 31FPS. Obs. O jogo é limitado a 30FPS, quer dizer que poderia tranquilamente atingir mais frames se desativar o limitador porem a velocidade natural fica alterada.

 
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ssj4ac

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Sim a Samsung descaradamente faz isso sem medo nem remorso então não tenha dúvida que o S10+ com Snapdragon 855 sem dúvida como sempre vai estar dentre os celulares com pontuação no Antutu mais baixas de 2019 a usar este cpu,

Pra manter a tradição a diferença ou “desvantagem” na potência bruta gira em trono de 30 mil podendo beirar os 50 mil pontos quando comparado ao mais poderoso a usar o mesmo processador, o dela vai estar vai mais ou menos nivelado com seu Exynos, mas isso é um caso aparte!

Agora sobre Exynos, MediaTek e Kirin em emuladores e jogos Android em geral é mais ou menos semelhante a situação da AMD nos PCs com emuladores, não é que o AMD CPU/GPU sejam ruins de todo, o problema é que programas não são criados e otimizados com base neles e sim Intel e nVidia, o mesmo acontece nos Smartphones com CPU Snapdragon/GPU Adreno, tanto jogos oficiais mobile como PUBG, Fortnite, Apex Legends etc... como em emuladores ou mesmo programas simples do cotidiano como WhatsApp, Facebook e afins... As versões/atualizações e otimizações não chegam ao mesmo tempo na PlayStore e mesmo quando chegam não são tão bem otimizados como como deveria ou poderia, claro que nesse tipo de aplicação simples passa batido na maioria das pessoas e nem se percebe a olho nu,
Mas querendo ou não nesse quesito sempre SD vai ter vantagem sobre os outros por ser a base de desenvolvimento.

Vlw pela explicação, então nem vou passar perto do Samsung S10 se confirmar que ele no Brasil não vira com SD 855 (ja li sites dizendo que sera esse mesmo AMD dos mobile, ops... Exynos 9820), estranho que o S9 no Brasil veio com SD 845 e nos EUA que foi o Exynos ne? vai entender porque agora esta sendo o contrario.

Aproveitando, deixa perguntar uma duvida na retro acho que ainda na emulação, tenho PS3 Xploit estou com 43GB de 465GB do PS3 Xploit, tenho o Puppeteer instalado mais ele parece só ter inglês, da 11GB, tenho o MGS4 esse tem espanhol está como 27GB, queria o Killzone 3 em DUB PTBR, mais esse parece ser mais de 40GB, minha pergunta é, tenho eles mídia física:

fe6f5f940425b27adda162e826114757.jpg


1) Esses jogos como Killzone 3 (DUB PTBR), MGS4 e Puppeteer (DUB PTBR) em especial Killzone 3 e Puppeteer instalam algo no PS3 ou não instala nada? Pois estou pensando não tentar instalar Killzone 3 que não achei nas lojinhas e excluir o Puppeteer Inglês saca?

2) Se souber puder responder também eles vêm alguma folheto ou só DVD já que ainda não abri? kkkk

Obrigado todos que souberem.
 

ROGER CARVALHO

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Vlw pela explicação, então nem vou passar perto do Samsung S10 se confirmar que ele no Brasil não vira com SD 855 (ja li sites dizendo que sera esse mesmo AMD dos mobile, ops... Exynos 9820), estranho que o S9 no Brasil veio com SD 845 e nos EUA que foi o Exynos ne? vai entender porque agora esta sendo o contrario.

Aproveitando, deixa perguntar uma duvida na retro acho que ainda na emulação, tenho PS3 Xploit estou com 43GB de 465GB do PS3 Xploit, tenho o Puppeteer instalado mais ele parece só ter inglês, da 11GB, tenho o MGS4 esse tem espanhol está como 27GB, queria o Killzone 3 em DUB PTBR, mais esse parece ser mais de 40GB, minha pergunta é, tenho eles mídia física:

fe6f5f940425b27adda162e826114757.jpg


1) Esses jogos como Killzone 3 (DUB PTBR), MGS4 e Puppeteer (DUB PTBR) em especial Killzone 3 e Puppeteer instalam algo no PS3 ou não instala nada? Pois estou pensando não tentar instalar Killzone 3 que não achei nas lojinhas e excluir o Puppeteer Inglês saca?

2) Se souber puder responder também eles vêm alguma folheto ou só DVD já que ainda não abri? kkkk

Obrigado todos que souberem.
Não sei sobre esse assunto minha experiencia com PS3 durou só 8 meses comprei no lançamento em 2006 e logo vendi não adaptei mas ps1 gostei bastante.
 

GameRetro

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Vlw pela explicação, então nem vou passar perto do Samsung S10 se confirmar que ele no Brasil não vira com SD 855 (ja li sites dizendo que sera esse mesmo AMD dos mobile, ops... Exynos 9820), estranho que o S9 no Brasil veio com SD 845 e nos EUA que foi o Exynos ne? vai entender porque agora esta sendo o contrario.

Aproveitando, deixa perguntar uma duvida na retro acho que ainda na emulação, tenho PS3 Xploit estou com 43GB de 465GB do PS3 Xploit, tenho o Puppeteer instalado mais ele parece só ter inglês, da 11GB, tenho o MGS4 esse tem espanhol está como 27GB, queria o Killzone 3 em DUB PTBR, mais esse parece ser mais de 40GB, minha pergunta é, tenho eles mídia física:

fe6f5f940425b27adda162e826114757.jpg


1) Esses jogos como Killzone 3 (DUB PTBR), MGS4 e Puppeteer (DUB PTBR) em especial Killzone 3 e Puppeteer instalam algo no PS3 ou não instala nada? Pois estou pensando não tentar instalar Killzone 3 que não achei nas lojinhas e excluir o Puppeteer Inglês saca?

2) Se souber puder responder também eles vêm alguma folheto ou só DVD já que ainda não abri? kkkk

Obrigado todos que souberem.
só ver atraz da capa do jogo que diz o espaço utilizado , e sim precisa instalar sim , o jogo não roda senão instalar os arquivos.
 

Tina Ferrarista

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Okay, nova placa de vídeo, dessa vez da AMD. Superior a 650, sim, afinal, a 580 deixa ela comendo poeira. Agora, vamos a emulação...

XBOX:
20190214021310_1.jpg

XBOX 360:
Captura de Tela (59).png

WiiU:
Captura de Tela (58).png
MEU DEUS, EMULAÇÃO NA AMD É UMA m****!!! Parece que vou ficar um pouco distante do cenário, já que o suporte não é completo como na Nvidia.
 

EvilMonkey

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Okay, nova placa de vídeo, dessa vez da AMD. Superior a 650, sim, afinal, a 580 deixa ela comendo poeira. Agora, vamos a emulação...

MEU DEUS, EMULAÇÃO NA AMD É UMA m****!!! Parece que vou ficar um pouco distante do cenário, já que o suporte não é completo como na Nvidia.

Olha usei muito amd mas nvidia agora e nao volto mais lol
 

ROGER CARVALHO

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Okay, nova placa de vídeo, dessa vez da AMD. Superior a 650, sim, afinal, a 580 deixa ela comendo poeira. Agora, vamos a emulação...
MEU DEUS, EMULAÇÃO NA AMD É UMA m****!!! Parece que vou ficar um pouco distante do cenário, já que o suporte não é completo como na Nvidia.
É como falei no post mais acima... https://forum.outerspace.com.br/ind...-infos-na-pág-1.435245/page-445#post-16606321
 

ssj4ac

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Okay, nova placa de vídeo, dessa vez da AMD. Superior a 650, sim, afinal, a 580 deixa ela comendo poeira. Agora, vamos a emulação...

MEU DEUS, EMULAÇÃO NA AMD É UMA m****!!! Parece que vou ficar um pouco distante do cenário, já que o suporte não é completo como na Nvidia.

Virou nudes o Dead or Alive de volley ou usou hack para isso? kkkkkkk

AH VAI SAIR Dragon Quest XI para 3DS nos EUA, logo quem tem somente a versão JAP joga no 3Ds ou Citra pode no futuro atualiza-lo.
 
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