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Saiu uma matéria na Polygon em que mostra algumas confissões dos Devs de alguns segredos que eles esconderam nos seus jogos pra contornar problemas de game design, matéria bem interessante:
https://www.polygon.com/platform/amp/2017/9/2/16247112/video-game-developer-secrets
Achei alguns deles bem legais, como esse do Bioshock:
First shots from an enemy against you in BioShock always missed...that was the design, think it got fully implemented. No "out of blue!"
Esse do Alien Isolation explica muita coisa sobre como o Alien se comporta, acho que é a mesma solução que adotaram no Tlou:
The Xenomorph in Alien: Isolation has two brains one that always knows where you are and gives hints to the second that controls the body :D
Esse aqui explicando sobre o efeito "Coyote" em videogames:
We have a term called "coyote time" for when the player walks off a platformer ledge and presses jump too late, but the jump still works
https://www.polygon.com/platform/amp/2017/9/2/16247112/video-game-developer-secrets
Achei alguns deles bem legais, como esse do Bioshock:
First shots from an enemy against you in BioShock always missed...that was the design, think it got fully implemented. No "out of blue!"
Esse do Alien Isolation explica muita coisa sobre como o Alien se comporta, acho que é a mesma solução que adotaram no Tlou:
The Xenomorph in Alien: Isolation has two brains one that always knows where you are and gives hints to the second that controls the body :D
Esse aqui explicando sobre o efeito "Coyote" em videogames:
We have a term called "coyote time" for when the player walks off a platformer ledge and presses jump too late, but the jump still works