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Aprenda a ler inglês, ou use o Google tradutor (aliás é umedecido, e não umidecido):
…Is there enough horsepower on tap to deliver a state-of-the-art 60fps ray tracing showcase? We've now had the chance to test the game on both
Xbox Series X and Series S hardware - and the results are excellent…
..Dynamic resolution scaling is firmly in play, with native resolution operating at anything between 1080p and a theoretical 2160p, though 1728p was the highest I saw on Series X…
..Many developers, including heavyweights like id Software, are shying away from RT on Microsoft's junior console, but this is not an option for 4A, who've built their entire technology around a ray tracing-based workflow…
…So, the Series S definitely has compromises that are visible but given the GPU power available, they make a lot of sense if the goal is to hit 60fps with ray traced global illumination
- and really, at its best I still found the Series S version attractive in its own right, just not exactly sharp. That said, a 30fps quality mode may have been useful, though reduced refresh rates may have implications for the way that the RT global illumination system accumulates data over time..
…The question is whether 4A's ambitious 60fps gambit pays off? The answer is by and large 'yes', albeit with a caveat: as the game relies so heavily on dynamic resolution scaling, and because the content is so variable, there can be times where the 1080p and 512p minimums for Series X and Series S are not enough, resulting in performance drops. Thankfully, the frequency of this issue is limited - occurring just a handful of times in my playthroughs…
…Ultimately though, Metro Exodus Enhanced Edition is a success on consoles - and an important one, being the first major triple-A quality game engine to transition entirely to an RT-based foundation. The new game looks a lot better than the last-gen version, frame-rate is doubled, and even with some visible optimisations and cutbacks compared the PC version, the game still shines brightly thanks to the stunning global illumination technology.
If you'd asked me two years ago if we would be seeing a console game running at 60fps and built on an ambitious real-time RT GI solution, I would have scarcely believed it possible - and yet here it is. 4A has delivered amazing work and I highly recommend checking it out…