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XBOX SERIES X | Lançamento: 23.10.2020? + Evento em Julho

Grave Uypo

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I am currently working as game tester in a 3rd party studio we are now working on Devkit 2
PS5
1.12.6Tflops RDNA 1.5
  1. AMD ZEN 2 @3.6Ghz
  2. 18GB GDDR6+4GB ddr4
  3. SSD@5.5GB/S 500GB
  4. Dedicated cores for RT and 3D Audio
  5. Bandwidth 576GB/S
DS5 on Devkit 3 has a alot of new "tweaks" (my friend reported me working at WWS). No information on Price, Design, reveal and BC
XSX~.
  1. 11.8Tflops Rdna 1.5
  2. AMD Zen 2@3.7Ghz
  3. 16GB GDDR6+4GB ddr4
  4. SSD@3.8 GB/s 1TB
  5. Dedicated RT cores (<PS5)
  6. Bandwidth 596GB/S
XSX is almost final can expect GPU Tflops to be around 12.1 or more and some changes in Ram

pra mim só o clock do cpu ja descarta ambos como fake. risco de dar m**** em aparelho produzido aos milhões por causa de 500mhz é burrice demais. nao acho que passa de 3.2ghz. corta o consumo pela metade essa redução, reduzindo necessidade refrigeração e aumentando a flexibilidade e durabilidade do aparelho.
 


Harold_Finch

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Referência mais correta e o preço de lançamento do One X no Brasil. Preço oficial foi 3.990,00. Mas conseguia até por 3300 com desconto. Então, acho difícil ser o One como referência.

Eu estou esperando os 4000 mil reais, preço oficial. Com desconto deve ficar 3.400,00 no lançamento.
Dólar em novembro de 2017 era 3,27 quando foi anunciado os 4k de preço e lançamento em dezembro.
 

Harold_Finch

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Xbox one - R$ 2300,00
Dólar em novembro de 2013: R$ 2,29
U$ 1004,36.

Xbox one X - R$ 4000,00
Dólar em novembro de 2017: R$ 3,27
U$ 1223,24.


O Xbox one tinha parte da fabricação de forma nacional, enquanto que o X era importado.

Aparentemente, gira em torno de mil dólares o valor do console no Brasil. Seguindo essa lógica doida, se colocarmos uns U$ 1200,00 hoje de retorno pra Microsoft, o console custaria R$ 5160,00.
 

Duralino

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Xbox one - R$ 2300,00
Dólar em novembro de 2013: R$ 2,29
U$ 1004,36.

Xbox one X - R$ 4000,00
Dólar em novembro de 2017: R$ 3,27
U$ 1223,24.


O Xbox one tinha parte da fabricação de forma nacional, enquanto que o X era importado.

Aparentemente, gira em torno de mil dólares o valor do console no Brasil. Seguindo essa lógica doida, se colocarmos uns U$ 1200,00 hoje de retorno pra Microsoft, o console custaria R$ 5160,00.
Ou seja, só comprarei se ganhar na megasena quarta feira. kkkk
 


Mr Bones

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Não estou tão otimista assim em relação a valores.
Começo do ano que vem estando a 10x 400 [versão mais top] eu pegarei pela primeira vez um console recém lançado.

https://br.ign.com/xbox-series-x/79511/feature/tudo-sobre-o-xbox-series-x-preco-lancamento-especificacoes-e-mais

Tá sendo estimado entre 550 e 600 dólares.
Microsoft nao vai vender o Series X acima de 500 dólares. Chance quase zero, muito improvável. Eu acredito nos 449 ou 399, com subsídio agressivo.
 

geist

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Microsoft nao vai vender o Series X acima de 500 dólares. Chance quase zero, muito improvável. Eu acredito nos 449 ou 399, com subsídio agressivo.
Haja subsídio... acho que não será assim. Tomara que eu esteja errado.
Aparelho de entrada será o One X.

Será R$ 4.000 ou R$ 4.500.

Não tem como ser menos que isso!!!


Enviado de meu MI 8 usando o Tapatalk
Com tudo que estão prometendo eu acho também que não será menos que isso, mas repito: tomara que eu esteja errado.
 

OUTKAST

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Ubisoft plans to bring Rainbow Six Siege to PlayStation 5 and Xbox Series X on launch day, while also hopeful of delivering cross-play and cross-platform progression soon.

Tom Clancy's Rainbow Six Siege continues to scale, with Ubisoft now committing to plans for the next two years for its hit multiplayer shooter. It comes as the title consistently tops its portfolio of live-service experiences, bolstered by regular tri-monthly seasons and free content updates. And as Ubisoft shares its vision for sustainable content lineup moving forward, it's also preparing for PlayStation 5 and Xbox Series X.

Rainbow Six Siege targets a launch day release on both next-generation consoles, Leroy Athanassof, game director, tells Windows Central. With recent amendments to its seasonal structure, its team of several hundred employees is committing resources toward the new systems. Ubisoft hopes Rainbow Six Siege leverages that hardware on release day, translating to holiday 2020 availability.

"Why I can't give you a date is because those dates are, in the end, on the people doing the next-gen consoles," Athanassof stated. "What I can tell you is that we are going to be on [the consoles] from launch. When they will release the consoles; but it's up to them to agree that. For Siege, our target is to be available right at launch."

Ubisoft delivered its first console upgrades for Rainbow Six Siege with PlayStation 4 Pro and Xbox One X, however, those updates materialized months after their respective launches. The studio takes a more proactive approach into the next generation, explains Athanassof. "We don't want to break our community. So, we want people who buy the new system right away to play it with their friends."

To avoid community fragmentation throughout the transition, Rainbow Six Siege will also feature cross-generation multiplayer. For example, "That means if you play on the next PlayStation, you will be able to matchmake with the previous PlayStation." Ubisoft also remains in discussions to bring cross-play to Xbox One and PlayStation 4, although it comes with numerous policy hurdles to circumvent.

"Again, this is more a discussion between Microsoft and Sony. We would love to be fully cross-play — have Xbox players matchmaking against the PlayStation players. We are ready to support that. And hopefully, this will happen because as I said, it's a general move in the industry, and there is nothing that can prevent that. It's just a matter of time before it happens."

However, while Ubisoft has considered the prospect of cross-play between console and PC, input disparities raise considerably more challenges. "I don't think there will ever be console cross-play with PC. The only way we could do that kind of stuff is by letting you do that if you want to. By default, you're always with console. But if you want to match with these players, to have better matchmaking, or whatever, and get your ass kicked by a keyboard and mouse, up to you."

Athanassof also assures me (an invested Rainbow Six Siege Xbox One player, looking to switch to PC) that the team hopes to bring cross-platform progression to Rainbow Six Siege. The concept would allow players to migrate accounts between platforms, especially valuable as regular events expand the pool of limited-time rewards. That follows similar implementation from titles like Call of Duty: Modern Warfare and Fortnite, and would push Rainbow Six Siege among the top for cross-platform offerings.

Rainbow Six Siege now prepares for its next major update, Operation Void Edge, introducing two new playable Operators, Iana and Oryx. It complements a vast range of features and quality-of-life improvements in the pipeline for Year 5 and beyond, including a new seasonal structure cutting down to one Operator per release.
 

Mega_X

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Ubisoft plans to bring Rainbow Six Siege to PlayStation 5 and Xbox Series X on launch day, while also hopeful of delivering cross-play and cross-platform progression soon.

Tom Clancy's Rainbow Six Siege continues to scale, with Ubisoft now committing to plans for the next two years for its hit multiplayer shooter. It comes as the title consistently tops its portfolio of live-service experiences, bolstered by regular tri-monthly seasons and free content updates. And as Ubisoft shares its vision for sustainable content lineup moving forward, it's also preparing for PlayStation 5 and Xbox Series X.

Rainbow Six Siege targets a launch day release on both next-generation consoles, Leroy Athanassof, game director, tells Windows Central. With recent amendments to its seasonal structure, its team of several hundred employees is committing resources toward the new systems. Ubisoft hopes Rainbow Six Siege leverages that hardware on release day, translating to holiday 2020 availability.

"Why I can't give you a date is because those dates are, in the end, on the people doing the next-gen consoles," Athanassof stated. "What I can tell you is that we are going to be on [the consoles] from launch. When they will release the consoles; but it's up to them to agree that. For Siege, our target is to be available right at launch."

Ubisoft delivered its first console upgrades for Rainbow Six Siege with PlayStation 4 Pro and Xbox One X, however, those updates materialized months after their respective launches. The studio takes a more proactive approach into the next generation, explains Athanassof. "We don't want to break our community. So, we want people who buy the new system right away to play it with their friends."

To avoid community fragmentation throughout the transition, Rainbow Six Siege will also feature cross-generation multiplayer. For example, "That means if you play on the next PlayStation, you will be able to matchmake with the previous PlayStation." Ubisoft also remains in discussions to bring cross-play to Xbox One and PlayStation 4, although it comes with numerous policy hurdles to circumvent.

"Again, this is more a discussion between Microsoft and Sony. We would love to be fully cross-play — have Xbox players matchmaking against the PlayStation players. We are ready to support that. And hopefully, this will happen because as I said, it's a general move in the industry, and there is nothing that can prevent that. It's just a matter of time before it happens."

However, while Ubisoft has considered the prospect of cross-play between console and PC, input disparities raise considerably more challenges. "I don't think there will ever be console cross-play with PC. The only way we could do that kind of stuff is by letting you do that if you want to. By default, you're always with console. But if you want to match with these players, to have better matchmaking, or whatever, and get your ass kicked by a keyboard and mouse, up to you."

Athanassof also assures me (an invested Rainbow Six Siege Xbox One player, looking to switch to PC) that the team hopes to bring cross-platform progression to Rainbow Six Siege. The concept would allow players to migrate accounts between platforms, especially valuable as regular events expand the pool of limited-time rewards. That follows similar implementation from titles like Call of Duty: Modern Warfare and Fortnite, and would push Rainbow Six Siege among the top for cross-platform offerings.

Rainbow Six Siege now prepares for its next major update, Operation Void Edge, introducing two new playable Operators, Iana and Oryx. It complements a vast range of features and quality-of-life improvements in the pipeline for Year 5 and beyond, including a new seasonal structure cutting down to one Operator per release.
Esse jogo me trouxe umas das experiências mais frustrantes da minha vida nesta geração. 45 reais jogados fora.

Pra mim não passa de um Counter Strike sem as zueras, mas com a mesma comunidade de gamers que se acham "matadores profissionais" por ter kills em jogo de videogame.

Eu sei que o foco é e-sports, mas deveriam ao menos se esforçar pra ser divertido.
 

DATUM

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Se o Dólar estiver muito alto, mais fácil a Microsoft trazer o novo console apenas um ano depois para cá

Enviado de meu motorola one usando o Tapatalk
 

OUTKAST

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In the past few days, we’ve been talking about the price of the next-gen consoles. That’s thanks to a report in Bloomberg that said Sony has been struggling to get its build price for the PlayStation 5 below $450, indicating something like a $500 for either a break-even price or a moderate loss, depending on extra costs. People suspect that the Xbox Series X is slightly higher than that, but not by much, again suggesting that we might see both of these consoles come out at the $500 price point unless one company decides to do something drastic in either direction. The thing about all this talk, however, is that we’re focused on two consoles: the Xbox Series X and PlayStation 5. What if there’s a third? And no, not the Switch.

Ever since we heard the very first rumors about Microsoft’s next-gen “Project Scarlett”, they came with an interesting wrinkle. Microsoft, these rumors said, was not working on one next-gen console, but two: a big, fancy machine that we now know is called the Xbox Series X, and a smaller, more affordable machine known as “Lockhart”. Microsoft hasn’t said one official word about this machine yet, but the last we heard was that it was still happening, at least according to a report from Kotaku’s Jason Schreier in December.

There are still a ton of questions about this thing. Sure, it will be less powerful, but how much less powerful? Cheaper, of course, but how much? Will it come out at the same time as Series X, or the next holiday season? This is not something that any company has done before—the closest analog would be the Wii U or Xbox 360, which launched with “premium” versions. This would be something else entirely.

Let’s say it comes out at $299, putting it right in line with the Switch. $199 isn’t impossible either, particularly if Microsoft is willing to take a loss in favor of subscription revenue. That would be a significant discount compared to a $500 “premium” console, and an attractive option for holiday shoppers looking to stretch their budgets. A big reason we need so much power in new consoles is to chase 4K resolution, and it’s easy to make the argument that 4K isn’t really all that necessary.
 

XINTSUAI2

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Acho que principalmente nos EUA, se a Microsoft fizer tudo certinho como fez no X360 (tirando as 3RL claro), ela pode recuperar esse mercado.
 

Grave Uypo

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Difícil conseguir no PY no lancamento por menos de 700 a 800 dolares. So depois de 2 a 3 meses que os preços ficam aceitáveis. Tipo 550 a 600 dólares. Isso levando em consideracao que nos EUA Series X por 499.
eu to ligado. não tenho intenção de comprar no lançamento mesmo.
meu limite pra isso é 3 mil reais, isso ja adotando a nova realidade da nossa moeda fodida em consideração.
 

OUTKAST

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eu to ligado. não tenho intenção de comprar no lançamento mesmo.
meu limite pra isso é 3 mil reais, isso ja adotando a nova realidade da nossa moeda fodida em consideração.
Tem que jogar na semana de lançamento, depois já não vale mais!

Não pera, essa regra é pros Jogos aqui na OS, não dos consoles... me confundi.



:coolface :klol
 

Atari

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Acredito que a ms irá subsidiar. O gamepass da um dinheiro bom todo mês. Não iria sangrar a empresa e geraria uma base imensa.
Mas 299 seria loucura.

Enviado de meu SM-G9600 usando o Tapatalk
 

Kise Ryota

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Se pra mim um lockhart a $300 já seria algo extremamente agressivo, $200 então seria loucura total. Não consigo nem imaginar a mera possibilidade disso acontecer.

Acredito que um lockhart a $350 (com os outros dois por $500) poderia ter algum sucesso, desde que o hardware faça sentido.
 

Duralino

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HBM é muito cara, não teria um bom CxB quanto GDDR6.
E DDR3 já está em queda de produção, um módulo DDR4 sai mais barato pela demanda.

Porém, como falei, eles não precisam dessa memória separada, dá pra usar o pool principal mesmo e economizar nessa parte, sem precisar fazer modificações na placa mãe.
Consoles não demandam tanto multitasking assim, no máximo uns 3 apps como jogo, música e share.

Quem vai fazer a diferença mesmo é a CPU mais rápida.

Só ver como faz uma diferença no Xbox one X.

A diferença ai é entre a gpu/ram que são, varias vezes melhores que no xone fat/s, a cpu do xonex é melhor mas não deve ser 40% mais rápida.
 
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OUTKAST

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If suppliers/manufacturing in China are not able to return to full production in the next 3+ months we could see material impact on console shipments for the holiday quarter, including the launches of next gen consoles from Sony and Microsoft.

But it's too early to say.


 
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