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Naughty Dog trabalha em remake de The Last of Us; Bend Studio com projeto original + Days Gone sem sequência

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O jornalista Jason Schreier divulgou um artigo no Bloomberg que traz diversos relatos de que a Naughty Dog está trabalhando em um remake de The Last of Us. Além disso, a Sony Bend Studio, de Days Gone, estaria envolvida em um projeto original, pois a proposta de um Days Gone 2 não foi levada adiante. Tudo isso explicando também a história do misterioso estúdio de San Diego, que foi alvo de inúmeros rumores nos últimos anos.

Schreier explica que o Visual Arts Service Group, localizado em San Diego, tem ajudado em inúmeros projetos da Sony. Há cerca de três anos, eles desejavam desenvolver o seu próprio projeto, ao invés de apenas ajudar outros estúdios. A equipe começou a trabalhar em um remake de The Last of Us para PS5. No entanto, a Sony nunca anunciou formalmente a existência do estúdio ou deu suporte a ele para que isso pudesse ir adiante. Pelo contrário, a Sony moveu o projeto do remake para a própria Naughty Dog. O grupo de San Diego foi encerrado e muitos desenvolvedores deixaram a companhia.

Isso, segundo o Bloomberg, é uma consequência do desejo da Sony de produzir somente blockbusters (ou seja, AAAs). Por conta disso, o Sony Japan Studio acabou sendo reestruturado, pois a companhia não quer mais fazer jogos que façam sucesso somente no Japão.

Essa fixação por AAAs acabou afetando o Bend Studio, de Days Gone. O jogo de zumbis teve uma boa perfomance em vendas, porém seu desenvolvimento foi longo e a recepção foi mista – isso fez com que Days Gone 2 nunca fosse uma opção para a Sony.

Assim, o Bend Studio começou a ajudar a Naughty Dog em um jogo multiplayer, enquanto que um segundo grupo interno trabalhava em um novo Uncharted com supervisão da Naughty Dog. Muitos membros do Bend Studio não estavam gostando disso e tinham receio de que o estúdio fosse absorvido para dentro da Naughty Dog e perdesse sua independência. Por conta disso, os líderes do Bend pediram para sair do projeto de Uncharted e, no mês passado, isso aconteceu. Agora, o Bend trabalha em um novo jogo próprio.

Voltando a San Diego, o estúdio decidiu focar em um remake para PS5, pois é uma aposta segura. A ideia original era um remake de Uncharted, mas logo acabou virando um remake de The Last of Us. A Naughty Dog estava focada em The Last of Us Part 2, portanto o estúdio podia trabalhar no remake e, no futuro, teríamos um pacote com os dois jogos da série no PS5. No papel, fazer um remake de The Last of Us seria mais barato, pois o jogo é mais recente do que o Uncharted original.

Assim, a equipe iniciou o trabalho, mas a Sony nunca anunciou publicamente a existência do estúdio e recusou liberar dinheiro para o projeto, levando as pessoas envolvidas a acharem que a companhia não estava muito a fim de fundar, de fato, um novo estúdio. Em 2019, uma demo foi finalizada.

Na época, estavam sendo feitas mudanças nas pessoas que gerenciam a PlayStation e Hermen Hulst, que tinha acabado de assumir, não achou o remake de The Last of Us impressionante. Ele achou que o projeto era muito caro e que a Sony já gastou menos com outros remakes no passado. O motivo de ser tão caro é que estava usando uma nova engine gráfica no PS5 e a equipe precisava crescer para desenvolver essa nova tecnologia. Hulst não estava convencido disso, segundo relatos.

No fim, a equipe de San Diego acabou sendo chamada para ajudar a Naughty Dog a finalizar The Last of Us Part 2 e o remake foi deixado de lado. Após a conclusão disso, a ideia era inverter os papéis: a autonomia seria perdida, mas a Naughty Dog ajudaria no remake. O projeto seria movido para o orçamento geral da Naughty Dog e, consequentemente, a desenvolvedora de Uncharted pareceria no comando mais uma vez. Assim, o estúdio de San Diego seria apenas um ajudante, de novo.

Pessoas importantes desse estúdio de San Diego deixaram a companhia no fim de 2020. O projeto do remake de The Last of Us, porém, continua sendo feito pela Naughty Dog e com suporte do Visual Arts Service Group, segundo relatos.

Resta aguardar para vermos se esse remake de The Last of Us realmente será lançado.
 
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Sony’s Obsession With Blockbusters Is Stirring Unrest Within PlayStation Empire
Jason Schreier


17e0c9342347ab63b8e1b547b4632a3f


(Bloomberg) -- Sony Corp.’s Visual Arts Service Group has long been the unsung hero of many hit PlayStation video games. The San Diego-based operation helps finish off games designed at other Sony-owned studios with animation, art or other content and development. But about three years ago, a handful of influential figures within the Visual Arts Service Group decided they wanted to have more creative control and lead game direction rather than being supporting actors on popular titles such as Spider-Man and Uncharted.

Michael Mumbauer, who founded the Visual Arts Service Group in 2007, recruited a group of about 30 developers, internally and from neighboring game studios, to form a new development unit within Sony. The idea was to expand upon some of the company’s most successful franchises and the team began working on a remake of the 2013 hit The Last of Us for the PlayStation 5. But Sony never fully acknowledged the team’s existence or gave them the funding and support needed to succeed in the highly competitive video game market, according to people involved. The studio never even got its own name. Instead, Sony moved ownership of the The Last of Us remake to its original creator, Naughty Dog, a Sony-owned studio behind many of the company’s best-selling games and an HBO television series in development.

Deflated, the small group’s leadership has largely disbanded, according to interviews with eight people familiar with the operation. Many, including Mumbauer, have left the company entirely. Mumbauer declined to comment and others asked not to be named discussing private information. A representative for Sony declined to comment or provide interviews.

The team’s failure highlights the complex hierarchy of video game development and in particular, Sony’s conservative approach to making games for the PlayStation 5. The Japanese conglomerate owns about a dozen studios across the world as part of its PlayStation Studios label, but in recent years it has prioritized games made by its most successful developers. Studios such as Santa Monica, California-based Naughty Dog and Amsterdam-based Guerrilla Games spend tens of millions of dollars to make games with the expectation that the investments will pay off exponentially. And they usually do. Hits including 2018’s God of War and 2020’s The Last of Us Part II are exclusive to PlayStation consoles, helping Sony sell some 114 million of the PS4. Rival Microsoft Corp. has taken the opposite approach, relying on a wide array of studios to feed its Netflix-like subscription service, Xbox Game Pass, which allows users to pay a monthly fee for unlimited access to a variety of games.

Sony’s focus on exclusive blockbusters has come at the expense of niche teams and studios within the PlayStation organization, leading to high turnover and less choice for players. Last week, Sony reorganized a development office in Japan, resulting in mass departures of people who worked on less well-known but acclaimed games such as Gravity Rush and Everybody's Golf. The company has informed developers that it no longer wants to produce smaller games that are only successful in Japan, Bloomberg has reported.

This fixation on teams that churn out hits is creating unrest across Sony's portfolio of game studios. Oregon-based Sony Bend, best known for the 2019 open-world action game Days Gone, tried unsuccessfully to pitch a sequel that year, according to people familiar with the proposal. Although the first game had been profitable, its development had been lengthy and critical reception was mixed, so a Days Gone 2 wasn’t seen as a viable option.Instead, one team at the studio was assigned to help Naughty Dog with a multiplayer game while a second group was assigned to work on a new Uncharted game with supervision from Naughty Dog. Some staff, including top leads, were unhappy with this arrangement and left. Bend's developers feared they might be absorbed into Naughty Dog, and the studio’s leadership asked to be taken off the Uncharted project. They got their wish last month and are now working on a new game of their own.

Emphasizing big hits can also be counterproductive because sometimes games that start small can turn into massive successes. In 2020, Sony didn’t put much marketing muscle behind the quirky video game creation system Dreams, by the PlayStation-owned Media Molecule in the U.K. As a result, PlayStation may have missed out on its own version of Roblox, a similar video game tool. Parent company Roblox Corp. went public earlier this year and is now valued at $45 billion. For their first solo project, Mumbauer and his crew wanted to pitch something that would be well received by their bosses at Sony.

Recognizing the risks and expense involved with developing a new game from scratch, they decided to focus on remaking older games for the new PlayStation 5. Remakes are considered a safe bet since it’s cheaper to update and polish an old game than it is to start from scratch, and they can be sold both to nostalgic old fans and curious new ones. The team originally planned on a remake of the first Uncharted game, released by Naughty Dog in 2007. That idea quickly fizzled because it would be expensive and require too much added design work. Instead, the team settled on a remake of Naughty Dog’s 2013 melancholic zombie hit, The Last of Us.

At the time, Naughty Dog was in the thick of development on the sequel, The Last of Us Part II, which would introduce higher-fidelity graphics and new gameplay features. If Mumbauer’s crew remade the first game to have a similar look and feel, the two games could be packaged together for the PlayStation 5. In theory, this would be a less expensive proposition than remaking Uncharted, since The Last of Us was more modern and wouldn’t require too many gameplay overhauls. Then, once Mumbauer’s group had established itself, it could go on to remake the first Uncharted game and other titles down the road.

But pivoting from doing finishing work for other games to making your own is difficult, since original development teams are “competing against hundreds of other teams from all over the world, with varying levels of experiences and successes,” said Dave Lang, founder of Iron Galaxy Studios, which has served as a support team and a development studio.“The people funding the work are often risk-averse, and if they have to pick between a team that’s done it before, and someone trying to do it on their own for the first time, I can see why some people pick the prior developer over the latter,” he said.That’s just what Sony did. Mumbauer’s project, code-named T1X, was approved on a probationary basis, but Sony kept the team’s existence a secret, and refused to give them a budget to hire more people, leading many to wonder if the company was really committed to letting the team build a new studio. Still, the small team kept working and by the spring of 2019 they had completed a section of the game designed to showcase how the rest would look and feel.

At that time, Sony was going through a management shuffle and the new boss wasn’t impressed. Hermen Hulst, the former head of Guerrilla Games, was named head of PlayStation’s Worldwide Studios in November 2019. He thought the remake project was too expensive, according to people familiar with the matter, and asked why the planned budget for T1X was so much higher than remakes Sony had made in the past. The reason was that this one was on a brand new graphical engine for the PlayStation 5. Mumbauer needed to hire more people to help rework the graphics on new technology as well as redesign gameplay mechanics. Hulst wasn’t convinced, the people said.

Just when it hoped to enter production on the remake of The Last of Us, Mumbauer’s team got called in to help when another big game fell behind. Release of The Last of Us Part II had been pushed to 2020 from 2019 and Naughty Dog needed the Visual Arts Service Group to polish it off. Most of Mumbauer’s team, along with some of the 200 or so other staff at the Visual Arts Service Group, was assigned to support Naughty Dog, slowing down progress on its own game.

Then, the roles got reversed. Sony sent word that after the completion of The Last of Us Part II, some people from Naughty Dog would help out with T1X. Mumbauer’s team saw this as their short-lived autonomy being stripped. Dozens of Naughty Dog staff were joining the project, and some had actually worked on the original The Last of Us, giving them more weight in discussions about T1X’s direction. The game was moved under Naughty Dog’s budget, which Sony gave more leeway than the Visual Arts Service Group. Soon it was apparent that Naughty Dog was in charge, and the dynamics returned to what they had been for the last decade and a half: The Visual Arts Support Group aiding another team of developers rather than leading.

To Sony, the move made sense. Naughty Dog is “one of the key studios” for Sony’s ability to sell PlayStations, said Bloomberg Intelligence analyst Matthew Kanterman. “Sony’s competitive advantage has always been exclusive content over Microsoft and more new games as well as remakes of classic titles from such a storied team can help sustain demand for PS5.”

But those who had wanted independence were disappointed. By the end of 2020, most of the T1X team’s top staff had left, including Mumbauer and the game’s director, David Hall. Today, the T1X project remains in development at Naughty Dog with assistance from Sony’s Visual Arts Support Group. The future of the remainder of Mumbauer’s team, which has come to be jokingly referred to as Naughty Dog South, remains unclear.
 


Gulf

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Só aqui que o twitter tá todo bugado no fórum? Firefox
 

firmino_666

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Isso vai mudar qdo sair no PC, deve estar saindo esse mês, tá sem data ainda, levando em consideração q saiu em abril tb, pode ser a msm data...Tem tudo pra fazer sucesso no PC, se tiver suporte ao mods então, provavelmente não oficialmente, mas se o povo conseguir moddar facilmente, vai dar pra botar muito mod bom nesse jogo, seja pra zuar ou até pra melhorar alguns aspectos.
 

ptsousa

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Sony’s Obsession With Blockbusters Is Stirring Unrest Within PlayStation Empire
Jason Schreier


17e0c9342347ab63b8e1b547b4632a3f


(Bloomberg) -- Sony Corp.’s Visual Arts Service Group has long been the unsung hero of many hit PlayStation video games. The San Diego-based operation helps finish off games designed at other Sony-owned studios with animation, art or other content and development. But about three years ago, a handful of influential figures within the Visual Arts Service Group decided they wanted to have more creative control and lead game direction rather than being supporting actors on popular titles such as Spider-Man and Uncharted.

Michael Mumbauer, who founded the Visual Arts Service Group in 2007, recruited a group of about 30 developers, internally and from neighboring game studios, to form a new development unit within Sony. The idea was to expand upon some of the company’s most successful franchises and the team began working on a remake of the 2013 hit The Last of Us for the PlayStation 5. But Sony never fully acknowledged the team’s existence or gave them the funding and support needed to succeed in the highly competitive video game market, according to people involved. The studio never even got its own name. Instead, Sony moved ownership of the The Last of Us remake to its original creator, Naughty Dog, a Sony-owned studio behind many of the company’s best-selling games and an HBO television series in development.

Deflated, the small group’s leadership has largely disbanded, according to interviews with eight people familiar with the operation. Many, including Mumbauer, have left the company entirely. Mumbauer declined to comment and others asked not to be named discussing private information. A representative for Sony declined to comment or provide interviews.

The team’s failure highlights the complex hierarchy of video game development and in particular, Sony’s conservative approach to making games for the PlayStation 5. The Japanese conglomerate owns about a dozen studios across the world as part of its PlayStation Studios label, but in recent years it has prioritized games made by its most successful developers. Studios such as Santa Monica, California-based Naughty Dog and Amsterdam-based Guerrilla Games spend tens of millions of dollars to make games with the expectation that the investments will pay off exponentially. And they usually do. Hits including 2018’s God of War and 2020’s The Last of Us Part II are exclusive to PlayStation consoles, helping Sony sell some 114 million of the PS4. Rival Microsoft Corp. has taken the opposite approach, relying on a wide array of studios to feed its Netflix-like subscription service, Xbox Game Pass, which allows users to pay a monthly fee for unlimited access to a variety of games.

Sony’s focus on exclusive blockbusters has come at the expense of niche teams and studios within the PlayStation organization, leading to high turnover and less choice for players. Last week, Sony reorganized a development office in Japan, resulting in mass departures of people who worked on less well-known but acclaimed games such as Gravity Rush and Everybody's Golf. The company has informed developers that it no longer wants to produce smaller games that are only successful in Japan, Bloomberg has reported.

This fixation on teams that churn out hits is creating unrest across Sony's portfolio of game studios. Oregon-based Sony Bend, best known for the 2019 open-world action game Days Gone, tried unsuccessfully to pitch a sequel that year, according to people familiar with the proposal. Although the first game had been profitable, its development had been lengthy and critical reception was mixed, so a Days Gone 2 wasn’t seen as a viable option.Instead, one team at the studio was assigned to help Naughty Dog with a multiplayer game while a second group was assigned to work on a new Uncharted game with supervision from Naughty Dog. Some staff, including top leads, were unhappy with this arrangement and left. Bend's developers feared they might be absorbed into Naughty Dog, and the studio’s leadership asked to be taken off the Uncharted project. They got their wish last month and are now working on a new game of their own.

Emphasizing big hits can also be counterproductive because sometimes games that start small can turn into massive successes. In 2020, Sony didn’t put much marketing muscle behind the quirky video game creation system Dreams, by the PlayStation-owned Media Molecule in the U.K. As a result, PlayStation may have missed out on its own version of Roblox, a similar video game tool. Parent company Roblox Corp. went public earlier this year and is now valued at $45 billion. For their first solo project, Mumbauer and his crew wanted to pitch something that would be well received by their bosses at Sony.

Recognizing the risks and expense involved with developing a new game from scratch, they decided to focus on remaking older games for the new PlayStation 5. Remakes are considered a safe bet since it’s cheaper to update and polish an old game than it is to start from scratch, and they can be sold both to nostalgic old fans and curious new ones. The team originally planned on a remake of the first Uncharted game, released by Naughty Dog in 2007. That idea quickly fizzled because it would be expensive and require too much added design work. Instead, the team settled on a remake of Naughty Dog’s 2013 melancholic zombie hit, The Last of Us.

At the time, Naughty Dog was in the thick of development on the sequel, The Last of Us Part II, which would introduce higher-fidelity graphics and new gameplay features. If Mumbauer’s crew remade the first game to have a similar look and feel, the two games could be packaged together for the PlayStation 5. In theory, this would be a less expensive proposition than remaking Uncharted, since The Last of Us was more modern and wouldn’t require too many gameplay overhauls. Then, once Mumbauer’s group had established itself, it could go on to remake the first Uncharted game and other titles down the road.

But pivoting from doing finishing work for other games to making your own is difficult, since original development teams are “competing against hundreds of other teams from all over the world, with varying levels of experiences and successes,” said Dave Lang, founder of Iron Galaxy Studios, which has served as a support team and a development studio.“The people funding the work are often risk-averse, and if they have to pick between a team that’s done it before, and someone trying to do it on their own for the first time, I can see why some people pick the prior developer over the latter,” he said.That’s just what Sony did. Mumbauer’s project, code-named T1X, was approved on a probationary basis, but Sony kept the team’s existence a secret, and refused to give them a budget to hire more people, leading many to wonder if the company was really committed to letting the team build a new studio. Still, the small team kept working and by the spring of 2019 they had completed a section of the game designed to showcase how the rest would look and feel.

At that time, Sony was going through a management shuffle and the new boss wasn’t impressed. Hermen Hulst, the former head of Guerrilla Games, was named head of PlayStation’s Worldwide Studios in November 2019. He thought the remake project was too expensive, according to people familiar with the matter, and asked why the planned budget for T1X was so much higher than remakes Sony had made in the past. The reason was that this one was on a brand new graphical engine for the PlayStation 5. Mumbauer needed to hire more people to help rework the graphics on new technology as well as redesign gameplay mechanics. Hulst wasn’t convinced, the people said.

Just when it hoped to enter production on the remake of The Last of Us, Mumbauer’s team got called in to help when another big game fell behind. Release of The Last of Us Part II had been pushed to 2020 from 2019 and Naughty Dog needed the Visual Arts Service Group to polish it off. Most of Mumbauer’s team, along with some of the 200 or so other staff at the Visual Arts Service Group, was assigned to support Naughty Dog, slowing down progress on its own game.

Then, the roles got reversed. Sony sent word that after the completion of The Last of Us Part II, some people from Naughty Dog would help out with T1X. Mumbauer’s team saw this as their short-lived autonomy being stripped. Dozens of Naughty Dog staff were joining the project, and some had actually worked on the original The Last of Us, giving them more weight in discussions about T1X’s direction. The game was moved under Naughty Dog’s budget, which Sony gave more leeway than the Visual Arts Service Group. Soon it was apparent that Naughty Dog was in charge, and the dynamics returned to what they had been for the last decade and a half: The Visual Arts Support Group aiding another team of developers rather than leading.

To Sony, the move made sense. Naughty Dog is “one of the key studios” for Sony’s ability to sell PlayStations, said Bloomberg Intelligence analyst Matthew Kanterman. “Sony’s competitive advantage has always been exclusive content over Microsoft and more new games as well as remakes of classic titles from such a storied team can help sustain demand for PS5.”

But those who had wanted independence were disappointed. By the end of 2020, most of the T1X team’s top staff had left, including Mumbauer and the game’s director, David Hall. Today, the T1X project remains in development at Naughty Dog with assistance from Sony’s Visual Arts Support Group. The future of the remainder of Mumbauer’s team, which has come to be jokingly referred to as Naughty Dog South, remains unclear.

Essa matéria vai na linha do que a gente vem vendo das decisões da Sony.

Basicamente, só vai mirar em AAA e os estúdios que fazem jogos AA tendem a virar estúdios de suporte dos estúdios maiores.


Pensando aqui que a Sucker Punch deve ter soltado foguete com o sucesso de Tsushima, viu. Perigava virar estúdio de suporte se o jogo não tivesse tido esse sucesso..
 
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Link_1998

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Isso vai mudar qdo sair no PC, deve estar saindo esse mês, tá sem data ainda, levando em consideração q saiu em abril tb, pode ser a msm data...Tem tudo pra fazer sucesso no PC, se tiver suporte ao mods então, provavelmente não oficialmente, mas se o povo conseguir moddar facilmente, vai dar pra botar muito mod bom nesse jogo, seja pra zuar ou até pra melhorar alguns aspectos.

O game vendeu muito bem no PS4. Por mais que faça sucesso no PS4 não vai superar; porém o que parece que mais pesou é a questão de críticas.

Mas acho que não precisa mesmo de sequência, é um bom game mas não fez nenhuma legião de fã. Prefiro que deixem encerrar assim do que ficar tentando fazer defunto levantar igual Killzone.
 

fgameiro

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Assim, curti demais Days Gone, mas vá lá, dá pra entender os motivos de não ter sequel.

Mas TLOU Remake? Ah, vai se foder, velho. O jogo saiu outro dia. Tem o remastered pra PS4. Ocupar a Naughty Dog com isso é uma decisão assustadora.
 

Trig0

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Qual a necessidade de um remake de TLoU 1?

E qual idiota que faz lucro com algo e não quer repetir a dose?

Jesus, esse Jim Ryan...

Enviado de meu SM-G9600 usando o Tapatalk
 

RenatoW

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Parabéns a Sony

Do jeito que está perdendo estúdios e a diversidade estão achando que pode virar uma Nintendo que ganha muita grana com os mesmos jogos.

Só que a Nintendo lucra muita e gastando pouco.

No mais, seria um bom jogo para o Tio Phil pegar e fazer exclusivo do Xbox.
 

ptsousa

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Assim, curti demais Days Gone, mas vá lá, dá pra entender os motivos de não ter sequel.

Mas TLOU Remake? Ah, vai se foder, velho. O jogo saiu outro dia. Tem o remastered pra PS4. Ocupar a Naughty Dog com isso é uma decisão assustadora.
Qual a necessidade de um remake de TLoU 1?

E qual idiota que faz lucro com algo e não quer repetir a dose?

Jesus, esse Jim Ryan...

Enviado de meu SM-G9600 usando o Tapatalk

Possivelmente tem a ver com a Série na Netflix Edit: HBO
 
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Queiroga'

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Essa matéria vai na linha do que a gente vem vendo das decisões da Sony.

Basicamente, só vai mirar em AAA e os estúdios que fazem jogos AA tentem a virar estídios de suporte dos estúdios maiores.


Pensando aqui que a Sucker Punch deve ter soltado foguete com o sucesso de Tsushima, viu. Perigava virar estúdio de suporte se o jogo não tivesse tido esse sucesso..

Jogos menores eles devem tentar trazer para o Playstation por acordos com estúdios independentes, tipo Bugsnax, Destruction All-Star, Returnal, Kena, etc.

Mas o foco deve ser soltar dois blockbusters por ano mesmo.
 

ptsousa

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Parabéns a Sony

Do jeito que está perdendo estúdios e a diversidade estão achando que pode virar uma Nintendo que ganha muita grana com os mesmos jogos.

Só que a Nintendo lucra muita e gastando pouco.

No mais, seria um bom jogo para o Tio Phil pegar e fazer exclusivo do Xbox.

Problema não é ganhar muita grana com os mesmos jogos

Problema é jogar fora os jogos médios e pequenos


A Nintendo tem o seus megatons de vendas Animal Crossing, Pokémon, Mario Kart, BoTW, Smash mas tem os jogos de vendagens médias (comparados aos megatons) como Kirby, Yoshi, Xenoblade, Fire Emblem, Pikmin, ARMS, Luigi's Mansion e etc que são lucrativos, encorpam e agregam ao portfolio.
 

O Rei Rubro

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Continua assim Sony...é alegria atrás de alegria - só que não.

Continua aí Californiano o rolê...acho que o PS5 será o Playstation com menos jogo que irei comprar. Por causa da viadagens da Sony e por causa do Gamepass.

E bem feito.
 

ArthurMorgan2x

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TLOU Remake realmente é mega desnecessário, é só pra tentar ganhar dinheiro mesmo viu pqp. Podiam fazer remakes de outros jogos, agora TLOU ja teve o remaster, ta mais q suficiente... TLOU Remake seria um dos poucos exclusivos que eu nao pegaria.
 

ptsousa

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Mas a serie é na HBO e mesmo assim, qual a necessidade?

Enviado de meu SM-G9600 usando o Tapatalk

Isso, errei, é HBO haha

Bom, a necessidade é ganhar mais dinheiro na esteira da série

Também devem unificar o tom da história do 1 com a do 2, devem integrar melhor a história da DLC do 1 ao 1 base e por aí vai, para harmonizar com a série que deve englobar a história dos dois jogos de forma contínua.

Também devem contar como o Joel passou a gostar de café :coolface
 

SamasosukE

Mil pontos, LOL!
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Cantei essa bola que o Hermen Hulst não trabalha como o Yoshida, então não estou muito surpreso.
 

LANTIS!

Ei mãe, 500 pontos!
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Que inversão de papéis jamais imaginada...
Sony se focando em poucos jogos o "Halo, Gears e Forza" dela (TLOU, GT e GOW) e a MS expandindo e bancando até jogos experimentais.

O problema é que as mudanças do Jim Ryan podem ser tão profundas, que ocasionalmente levariam a marca PS a um "point of no return".
 

Bonk

Bam-bam-bam
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Porra esse jogo é muito bom, joguei muito antes de vender meu PS4.
Poderia ser melhor obiviamente, porem essa nova Sony é uma piada...

Tão achando que o publico dela é igual o publico da apple, que compra os produtos só pela marca. (E uma grande maioria é mesmo rsrs)
 

Tokyo Blade

Ei mãe, 500 pontos!
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Essa matéria vai na linha do que a gente vem vendo das decisões da Sony.

Basicamente, só vai mirar em AAA e os estúdios que fazem jogos AA tendem a virar estúdios de suporte dos estúdios maiores.


Pensando aqui que a Sucker Punch deve ter soltado foguete com o sucesso de Tsushima, viu. Perigava virar estúdio de suporte se o jogo não tivesse tido esse sucesso..
Triste isso,gostei demais de Days Gone,mas está sendo um reflexo até do forum,porque só falam em AAA ,se não for, não presta,infelizmente aliementaram um monstro,agora que ele se virou ,aguentem.
Uma pena porque creio que nunca veremos o retorno de Syphon Filter,Socom :ksnif
 
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