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Infelizmente imagens com compressão horrível, parecem tiradas de um video em baixa resolução... mas de LBP vale qualquer coisa
EDGE PREVIEW:
Quote:
LittleBigPlanet is now fundamentally complete, in pre-alpha bug-testing and due for a closed beta trial in early summer for some final tweaking. After that, the real work begins – ours. That might seem glib, even a little like an advertising line (something similar will doubtless market the title) but it’s fundamental to any assessment of the game that hopes to play bridesmaid to the next level of user-generated content on home consoles.
In fact, previewing LBP might be considered an exercise in futility – it’s a game that can only be accurately assessed months (if not years) after release, rather than months before completion.
But that would be rather too precious. What can be seen of LBP is the structure being created to contain and inform this experimentation, and it looks to be as comprehensive as anything yet seen in a console title. The Pop-It menu essentially allows you to cut, paste and resize at will with any shape you choose or create, and can be accessed at any time in the game (barring certain sections of the ‘story’ levels where it would obviously render the challenge impotent).
This makes building what looks like a relatively complex object very simple indeed – the game’s producer has a party piece of a tree that can be built in around a minute by simply copying, resizing and stamping a basic shape over and over, before attaching leaves with drawing pins. The flexibility in manipulating, resizing and rotating the basic building bricks seems limitless, and the accessibility of the interface hides the depth behind a sheen of simplicity.
The more conventional side of the game is the ‘LittleBigStory’, with a basic narrative connecting over 50 levels to be played through with one to four players. Those players can be any mix of local and PSN sackboys, and each level only begins when each member is at the starting gate – it seems clear that, when the fundamentals are mastered, LittleBigPlanet’s basic levels put the emphasis on players racing each other to fluff (the basic pick-up for content creation in LittleBigStory) and to the next challenge.
http://www.worthplaying.com/article.php?sid=50030 MAIS IMAGENS AQUI [:king]
EDGE PREVIEW:
Quote:
LittleBigPlanet is now fundamentally complete, in pre-alpha bug-testing and due for a closed beta trial in early summer for some final tweaking. After that, the real work begins – ours. That might seem glib, even a little like an advertising line (something similar will doubtless market the title) but it’s fundamental to any assessment of the game that hopes to play bridesmaid to the next level of user-generated content on home consoles.
In fact, previewing LBP might be considered an exercise in futility – it’s a game that can only be accurately assessed months (if not years) after release, rather than months before completion.
But that would be rather too precious. What can be seen of LBP is the structure being created to contain and inform this experimentation, and it looks to be as comprehensive as anything yet seen in a console title. The Pop-It menu essentially allows you to cut, paste and resize at will with any shape you choose or create, and can be accessed at any time in the game (barring certain sections of the ‘story’ levels where it would obviously render the challenge impotent).
This makes building what looks like a relatively complex object very simple indeed – the game’s producer has a party piece of a tree that can be built in around a minute by simply copying, resizing and stamping a basic shape over and over, before attaching leaves with drawing pins. The flexibility in manipulating, resizing and rotating the basic building bricks seems limitless, and the accessibility of the interface hides the depth behind a sheen of simplicity.
The more conventional side of the game is the ‘LittleBigStory’, with a basic narrative connecting over 50 levels to be played through with one to four players. Those players can be any mix of local and PSN sackboys, and each level only begins when each member is at the starting gate – it seems clear that, when the fundamentals are mastered, LittleBigPlanet’s basic levels put the emphasis on players racing each other to fluff (the basic pick-up for content creation in LittleBigStory) and to the next challenge.
http://www.worthplaying.com/article.php?sid=50030 MAIS IMAGENS AQUI [:king]