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[Ideologia fod*ndo a industria ocidental news] BRs criam curadoria para identificar jogos com participação de consultoria woke

PocketCrocodile

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Sweet Baby Inc. Boycott Crushes ‘Tales of Kenzera: ZAU’ As Game’s Total Concurrent Players Peaked At Just 287


The ongoing boycott of video games that have been developed by consultancy group Sweet Baby Inc. appears to have crushed the sales of Surgent Studios’ Tales of Kenzera: ZAU.

The game released on Steam earlier this week and according to SteamDB peaked with 287 concurrent players on the day of release. In the two days since, the peak concurrent has already declined to 211.

Zau.png

Not only has the game only achieved a peak concurrent of 287, but SteamDB also notes that game has only sold between 930 and 4,700 copies albeit it notes the “Game released recently, estimations [for sales data] take days to accumulate.”

Zau1.png

Not only does the game appear to have poor sales, but social media analyst MastersoftheTDS alleges that the game is using bots “potentially to run damage control for the game.”

He adds, “Many of the accounts mention Surgent Studios, which was founded by Abubakar Salim, who has significant ties to Sweet Baby Inc. directly.”



As noted above, the game is part of the Sweet Baby Inc. boycott. It was added Brazilian gamer KabrutusRambo’s Sweet Baby Inc. detected Steam Curator list given the consultancy company announced it worked on the game in its January newsletter.

The company wrote, “Our friends at Surgent Studios dropped the trailer for their upcoming action-adventure platformer, Tales of Kenzera: ZAU. We had the utmost pleasure of working with Abubakar Salim and the Surgent team on this poignant story, which has been heavily inspired and influenced by Bantu mythology. We know you’re gonna love it as much as we do.”

“In Tales of Kenzera: ZAU, join Zau as he journeys through the world of Kenzera to get his Baba back, joined by an unlikely companion: the God of Death,” the company added.

On top of Sweet Baby Inc. confirming it worked on the game, former World of Warcraft team lead Mark Kern revealed that the game’s main creator Abubakr Salim previously worked with Sweet Baby Inc. cofounders Kim Belair and David Bedard as well as Sweet Baby Inc. employee and Suicide Squad: Kill the Justice League Script Coordinator for a “ready-made interactive leisure and entertainment software development” company called Bebe Sucre LTD.

Kern shared on X, “ZAU creator, Abubakar Salim, is actually an SBI INSIDER! The REAL reason that ZAU worked with Sweet Baby Inc, is because Abubakar Salim co-directed a company “BEBE Sucre” (Sweet Baby) with the FOUNDERS of SBI, Kim Belair and David Bedard, and SBI writer Amy-Leigh Shaw.”

“Tales of Kenzera: ZAU isn’t just a detected game, it might as well be a direct Sweet Baby Inc. game,” he declared.



Interestingly, after Sweet Baby Inc. employees Chris Kindred and Maya Kramer attempted to cancel KabrutusRambo and shut down the Steam curator list, Abubakr was terminated as a director of Bebe Sucre LTD. A UK filing history of the company shows Abubakr was terminated as a director of the company on March 12, 2024 at the height of the backlash against Sweet Baby Inc.

It’s quite possible he was attempting to distance himself from Sweet Baby Inc. in order to prevent his game from being boycotted.

Bebe-Sucre.png

A screenshot of Bebe Sucre LTD’s filing history


Fonte
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Terminei acompanhando por alto isso daí por causa da desgraça que fizeram com Eiyuden
Pelo visto a galera andou comprando em massa mesmo esse Zau só pra incomodar o pessoal que não gosta da Sweet Baby Inc kkkkkkk
 

Bloodstained

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Terminei acompanhando por alto isso daí por causa da desgraça que fizeram com Eiyuden
Pelo visto a galera andou comprando em massa mesmo esse Zau só pra incomodar o pessoal que não gosta da Sweet Baby Inc kkkkkkk
Pois é... Forçaram a divulgação do jogo com uma porrada de bots, mas esqueceram que eles não compram porra nenhuma. Certeza que o pessoal que despreza a Sweet Baby Inc. não vai conseguir pregar os olhos hoje, por conta dessa quantidade assombrosa de pessoas que compraram o game. :klol
 

ELTORO

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‘Dragon Ball,’ ‘Genshin Impact,’ And ‘My Hero Academia’ Voice Actor Zeno Robinson Attacks Kabrutus As “Uneducated Racist Troll”


Zeno Robinson, who voices Gamma 2 in Dragon Ball Super: Super Hero, Hawks in My Hero Academia, and Sethos in Genshin Impact took to social media to attack Brazilian gamer KabrutusRambo as an “uneducated racist troll.”

Robinson’s comments came in the wake of KabrutusRambo informing his followers on X that Tales of Kenzera: ZAU launched on April 22nd and that the game is listed on his Sweet Baby Inc. detected Steam curator page.

Kabrutus wrote, “Sup guys, just want to remind that ZAU is gonna launch today. This game is on Sweet Baby Inc. detected curator page and yeah it is connected to Sweet Baby Inc. Remember to vote with your wallet!”



Robinson responded, “Anyway, if you aren’t a twitter check engagement farming uneducated racist troll and want to play a game rich in African culture and about grief that parallels the creators grief and gratitude in a beautiful tribute to his father, here’s the link.”

Zeno.png

Despite his social media bio claiming, “God Everything,” vile attacks like these are common from Robinson. In March he attacked GothixTV aka Vanessa Rosa writing, “That person, if we’re talking about the same person, is pretty transphobic, shares very right wing ideologies, and laughs at racist jokes so the values clearly didn’t align. She seems to just be upset she got kicked out.”

Zeno1.png

In a follow-up, he made it clear he was referring to Rosa. He wrote, “So you ignored everything I said (transphobia, political misalignment, general moral value difference) as to why she might’ve been kicked out, and brought up an inocuous tweet that some other person said as a reason why she might be right?”

Zeno2.png

Robinson also called Percy Jackson fans racist for criticizing Rick Riordan’s decision to embrace The Walt Disney Company’s casting quotas by race swapping his character Annabeth Chase.

Robinson wrote in June 2023, “I’m happy he going to bat for her and is 10 toes down in it. Y’all weirdos for fighting the actual author on his own casting for his own characters. Wildly racist and so revealing.”

Robinson.png

In November 2022, he claimed that Elon Musk was “enabling racists.”

He wrote, “the irony in Elon talking about free speech while removing everything that’s free and accessible about Twitter, enabling racists, and cracking down on parody accounts because they’re at his expense.”

Robinson1.png

Interestingly, Robinson also noted he took issue with the fact that Lucasfilm Games and Respawn Entertainment created Kal Kestis as a white character.

He wrote in May 2022, “Lowkey this was one of the main reasons why I didn’t immediately play this game. I felt like, out of everything in the GALAXY, they chose another white Jedi/hero? Respawn [and] EA I’m available and always ready to audition if you wanna do something about this.”

Robinson3.png

In June 2022, Robinson also posted, “White supremacy is directly responsible for many of the major issues this country faces and has been ESPECIALLY within the past twenty years.”

Robinson2.png

In March 2022, he wrote, “Law enforcement has done nothing but uphold and protect white supremacy at every turn and have absolutely no idea of the value of life when it comes to people of color. To them cell phones are a danger, but a hate crime is a ‘bad day’. Nah.”

Zeno3.png


Fonte
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Em outras palavras: "Racismo só existe quanto eu sou a vítima. Quando sou eu quem discrimina, não é racismo." :kbeca

Confesso que xonei nessa ruivinha aí:klove

GL43Z9RWgAAnBuN.jpeg
 


Bloodstained

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Gaming Industry Battles Layoffs – Content Drought Looms


CEO of Saber Interactive Warns of Potential Crisis
Matthew Karch, Saber Interactive CEO, emphasizes the parallels between the present financial crises the gaming industry is experiencing and Hollywood’s past troubles. He suggests that the rising layoffs and subsequent game cancellations present a difficult landscape. Fears are growing that these labor setback might precipitate a content drought, potentially leading to a scarcity of exciting new releases in the future.

Massive Layoffs and Cancellation of Games
From Sega to Microsoft, industry giants are reducing their workforces at an alarming rate, raising concerns about the future continuity of game content. One of the most significant cutbacks came from Microsoft, which laid off approximately 2000 employees post-acquiring Activision, the famous Call of Duty developer.

Stats paint an alarming picture of the state of the gaming industry. By November 2023, over 60 games were reportedly canceled from several companies. An example of the impact of these layoffs is seen in the disclosure of a pitch for a Spider-Man game by Insomniac that, because of staff cuts, never saw the light of day.

The Silver Lining in the Gaming Industry
Despite widespread layoffs and cancellations, not all industry news is unfavorable. Major titles like Fortnite are still seeing significant growth, courtesy of ongoing collaborations. New players on the scene, such as Helldivers 2 and Palworld, are drawing attention and staking their claim in the gaming sector.

Saber Interactive’s Big Win Amid Challenges
In spite of industry upheavals, Saber Interactive CEO, Matthew Karch, exudes optimism for his company’s future. With the recent sale of Saber to Beacon Interactive for a staggering $247 million, Saber took on 3,000 employees, preserving 38 game projects in the midst of the deal. In particular, Karch expressed confidence in the continued progress of the Knights of the Old Republic Remake project, which is thriving in the face of industry struggles.

Even with layoffs and cancellations looming, Karch maintained that Saber Interactive is on solid ground. The company is extensively working on the upcoming game, Warhammer 40,000: Space Marine II, slated for release in September 2024 with a price tag of $70, a pricing strategy aimed to prevent perception of diminished quality.

Future Outlook of Saber Interactive
Despite a split from the Embracer Group, which still houses studios like Tripwire Aspyre and Beamdog, Karch remains positive about Saber’s future. Amid potential game cancellations and cutbacks, Saber Interactive is rolling up sleeves and planting seeds for the future. Amid an anticipated content drought, fans eagerly await to see if an emphasis on quality becomes a deciding factor in the industry’s future direction.


Fonte
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After at least 1,400 layoffs, 7 studios closed, and 29 games canceled, Embracer CEO admits "I deserve a lot of criticism"

Although "it's been painful," Lars Wingefors says "I still believe in what we do"

Embracer Group CEO Lars Wingefors is taking the brunt of responsibility when it comes to the company's most recent round of layoffs, studio closures, and game cancelations.

Amid an ongoing period of unprecedented volatility in the video game industry, Embracer laid off 1,400 employees, shuttered seven studios, and canceled 29 games over the course of about nine months in 2023. The restructuring took place after years of high-profile mergers and acquisitions, not to mention the failure of a $2 billion investment deal with Saudi publishing and esports company Savvy Games Group.

Responding to criticisms fueled by these actions, Wingefors told GamesIndustry: "As a leader and an owner, sometimes you need to take the blame and you need to be humble about if you've made mistakes and if you could have done something differently. I'm sure I deserve a lot of criticism, but I don't think my team or companies deserve all the criticism. I could take a lot of that blame myself. But ultimately I need to believe in the mission we set out and that is still valid, and we are now enabling that by doing this [new] structure."

On Monday, Embracer announced that it's splitting into three separate entities; Coffee Stain, Middle-Earth, and Asmodee; all focusing on different areas of the current business. A few weeks ago, the company sold Borderlands developer Gearbox for $460 million USD after acquiring it for roughly $1.3 billion just over three years ago. Despite all of this movement, Wingefors there's unity between the top dogs of Embracer about the company's direction.

"I still feel I have the trust from many or all of my key entrepreneurs and CEOs that have joined the group," he said. "It's been difficult, but I think they all believed in the mission of Embracer. They also understand that the world has changed, we need to change. It's painful. We can't make all the games we wanted to make three years ago, but we need to adapt to it. We will still make games, we still have one of the biggest, if not the biggest, pipeline of games in the industry. And we have great plans over the coming years or decades."


Fonte
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A cada dia que passa, a indústria ocidental de games parece ficar mais aterrorizada com a crise que se aproxima. E as desenvolvedoras só podem culpar a si mesmas pelo que está por vir.

Os ferimentos ostentados pela indústria ocidental de games são todos auto inflingidos. Anos atrás, as desenvolvedoras decidiram abrigar ativistas para sinalizar virtude e permitiram que eles modificassem suas culturas corporativas completamente. Por consequência, passaram a produzir jogos cada vez mais medíocres e cada vez mais coalhados com propaganda ideológica. Em sua soberba, presumiram que iam enfiar tudo goela abaixo dos gamers e ponto final. Ao invés disso, encontraram resistência e rejeição cada vez maiores.

Cada vez mais pessoas estão assistindo filmes e séries antigos, lendo HQ's antigas e, agora, também estão jogando games antigos. Parece que há um certo padrão se formando... Porque será, né? :kpensa

Como nunca vão admitir os próprios erros, agora esses ativistas jogam a culpa nas costas dos gamers, pelo fato de estarem rejeitando o lixo moderno em favor de jogos antigos. Ao hostilizarem os gamers, alienam ainda mais consumidores, agravando a situação da indústria ocidental de games. É verdade que a crise vai causar inúmeras fatalidades, mas também será uma oportunidade única para purgar a indústria ocidental de todos esses "turistas" que só querem utilizar os games como uma plataforma para disseminar sua agenda ideológica demente. :kclassic
 
Ultima Edição:

Rodrigo Zé do Cx Jr

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T0 é o teu cu, rapaz.

A iniciativa aí é importante para um caraleo. Eu mesmo não sabia que Gothan Knights estava contaminado de agenda wokie, e o jogo estava na minha wishlist! Ia gastar dinheiro em um jogo que eu não ia gostar.

Tópico necessário demais, não tem nada de T0, se trata de games!
1714483269586.png


:klolwtf:klolwtf:klolwtf:klolwtf

No mais, concordo com o post.
 

LuffyKurosaki

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Não entendi o pq do Alan Wake 2 não estar nessa lista.

A protagosnista que é loira foi trocada por uma negra e ela no Game ainda é racista falando do homem branco ou algo assim. Tipo algo nada a ver e sem nexo para uma trama de suspense.
Eu já tava desapontado com o jogo, por não ser como o primeiro, pra jogar apenas com o Alan, e agora descobrir que essa parceira dele é racista, e que aliás era uma loira antes.

E o ultimo prego do caixão foi aparecer na lista do Sweet Baby. Sem chances de pegar esse jogo
 

Aloeh

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Mais uma vez. O Alan Wake 2 não tá na lista porque a curadoria é no Steam.

O Alan Wake 2 foi bancado pela Epic, nunca vai sair no Steam. Logo não tem como por na curadoria.
 

Bloodstained

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Eu já tava desapontado com o jogo, por não ser como o primeiro, pra jogar apenas com o Alan, e agora descobrir que essa parceira dele é racista, e que aliás era uma loira antes.

E o ultimo prego do caixão foi aparecer na lista do Sweet Baby. Sem chances de pegar esse jogo
Mais uma vez. O Alan Wake 2 não tá na lista porque a curadoria é no Steam.

O Alan Wake 2 foi bancado pela Epic, nunca vai sair no Steam. Logo não tem como por na curadoria.
Não está na lista, mas isso não significa que se safou...


Sweet Baby Inc. Influenced ‘Alan Wake 2’ Still Has Not Recouped Its Budget


Remedy Entertainment, the developer behind Alan Wake 2, revealed the Sweet Baby Inc. influenced game has not recouped its budget.

In the company’s most recent Business Review for January to March 2024, it shared, “In February 2024, Remedy announced that Alan Wake 2 had sold 1.3 million units as of the beginning of February. Alan Wake 2 sales have continued with a high average price. At the end of the first quarter, the game had recouped a significant part of the development and marketing expenses.”

It added, “During the first quarter, the team focused on working on the downloadable content (DLC) that will extend Alan Wake 2.”

As noted by Remedy, it has not recouped all of its development and marketing expenses. The company also shared that it does plan to attempt to generate royalty revenue from the game, but has not done so yet.

Remedy also did not reveal what the game’s sales were at in this new report, which likely means they have not increased significantly since the beginning of February.

The company had previously shared that the game’s sales had reached over one million by the end of December, and as noted above 1.3 million by the beginning of February, meaning sales increased 30% in January.

This report comes in the wake of the company’s CEO Tero Virtala making a similar statement as part of the company’s 2023 financial statements. He said, “The sales of Alan Wake 2 started well despite a competitive launch window and an overall exceptional number of great game launches throughout the year. Alan Wake 2, as a digital only release, had sold over 1 million units by the end of the fourth quarter of 2023 making it the fastest selling Remedy game. I want to thank the development team for their incredible effort in getting Alan Wake 2 done.”

However, he then revealed, “As Control proved, a great quality game can have excellent longtail sales and we expect this to be the case with Alan Wake 2 as well. Alan Wake 2 has already recouped a significant part of the investments made by Epic Games Publishing, and we expect the game to be a meaningful revenue and profitability driver for the year.”

Virtala also revealed the costs for the game seemingly ballooned at the end of the game’s development, which impacted other projects in their development stages.

He said, “Alan Wake 2 is the largest and most ambitious project undertaken by Remedy. Finalizing the game with a high quality was a priority and required more personnel during the year than originally planned, which in turn delayed our other projects moving to the next development stages. The successful launch of Alan Wake 2 freed up talents for other game projects, resulting in improved development velocity.”

Virtala also noted the company’s plan was to move forward with Alan Wake and Control. He explained, “With Alan Wake and Control we now have two established franchises, and our ambition is to grow them into franchises that have high brand recognition, steadily growing user base, more regular cadence of sequels and an ability to generate revenues and profits at a high level.”

To this end, the company claims expanding their Alan Wake franchise as well as Control are key for the company’s future. The report states, “We have two established own franchises, Control and Alan Wake, which are linked through the Remedy Connected Universe. Growing and expanding these franchises will be a key part of our future. In addition, we work with a partner franchise Max Payne that was originally created by Remedy.”

This was reiterated in the most recent report, “We have two established own franchises, Control and Alan Wake, which are linked through the Remedy Connected Universe. Growing and expanding these franchises will be a key part of our future. In addition, we work with a partner franchise Max Payne that was originally created by Remedy.”


Fonte
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Bloodstained

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‘No Rest For The Wicked’ Game Designer Alexander Brazie Attempts To Justify DEI Hiring Practices


Alexander Brazie, a game designer for No Rest for the Wicked and the owner of Atomech Consulting, attempted to justify DEI hiring practices by lying about them.

As reported by p9cker_girl, Brazie commented on a post from Wardog Studios CEO Jade Law stating, “Let’s have an honest conversation about DEI hiring. (Not to be confused with diverse content). People don’t seem to really understand these policies. So let’s discuss.

She then defined what she means by DEI albeit her definition is not how major corporations such as The Walt Disney Company and Amazon define it. Nevertheless she defines it writing, “DEI policies are aimed to promote fairness and encouraging the hiring and advancement of underrepresented groups as a means of tackling bias and prejudice. They typically do not mandate hiring quotas or specify that individuals must be hired on the basis of their race or gender. Some companies might set voluntary goals to hire under-represented groups as a means to address historical discrimination.”

As you can see, she contradicts herself noting there are no quotas and then admits there are indeed quotas.

Law continued, “Diversity can mean a lot of things, it’s not just race or gender but class, background, experience and neurodivergence. I’ve always said I personally place a large value in neurodivergence and diversity of thought.”

After claiming it’s not about race or sex, she would then confirm that’s exactly what it is, “I don’t agree with hiring anyone other than the perfect person for the job regardless of gender or race. But guess what? Turns out that often means hiring a woman or a person of colour these days. If you’re on art twitter you know it’s highly competitive and the number one thing people say is “portfolio is all that matters”. If that’s not meritocracy I don’t know what is.”

Despite the numerous contradictions and obvious lies already, Law then attempted to justify why these racial and gender quotas are now mainstream, “Well one of the big reasons is how accessible the industry is now. You can literally find all the resources you need to learn art and even programming online, for free! The industry is wonderful for social mobility! I personally think that’s a great thing as breaking through class barriers is something I’d love to see more working class people achieve.”

This does not explain why DEI hiring has racial and gender quotas. It does not appear to have anything to do with DEI hiring at all. From there Law goes on to reiterate much of what she already posted the hypocrisies and contradictions included.



Brazie responded to the post writing, “Yeah, it would help if people understood: Effective DEI is about helping people who historically didn’t have the *network* to get eyes onto their work have a chance *due* to their equal skill. The whole merit smearing is so banal, presumptuous and out of touch with reality. :(”

Alexander-Brazie1.png

Like Law, Brazie’s short post contradicts itself. If “effective DEI” was truly about merit then you would not have racial and gender quotas in the first place. Clearly, DEI calculates in race and sex over other factors when hiring. That’s what DEI hiring is.

Just look at ABC Entertainment’s Inclusion Standards, which The Walt Disney Company uses as an example for their hiring standards company-wide. The standards clearly state that one of its factors is characters and actors must be 50% or more from Underrepresented Groups. This also applies to producers, writing staff, directors, production department heads, and more.

Inclusion-Standards.png

If one was truly judging based on merit, one would not need DEI hiring practices that clearly enforce race and sex-based quotas.


Fonte
==============================================================================================

200w.gif


Eis que surge outra desenvolvedora, fazendo campanha de controle de danos antecipada e tentando justificar o injustificável. Aguardo ansiosamente para que fiquem de joelhos e implorem para que os gamers ignorem a patacoada de DEI e comprem seu jogo mesmo assim. :kclassic
 

Bloodstained

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‘No Rest For The Wicked’ Game Designer Alexander Brazie Attempts To Justify DEI Hiring Practices


Alexander Brazie, a game designer for No Rest for the Wicked and the owner of Atomech Consulting, attempted to justify DEI hiring practices by lying about them.

As reported by p9cker_girl, Brazie commented on a post from Wardog Studios CEO Jade Law stating, “Let’s have an honest conversation about DEI hiring. (Not to be confused with diverse content). People don’t seem to really understand these policies. So let’s discuss.

She then defined what she means by DEI albeit her definition is not how major corporations such as The Walt Disney Company and Amazon define it. Nevertheless she defines it writing, “DEI policies are aimed to promote fairness and encouraging the hiring and advancement of underrepresented groups as a means of tackling bias and prejudice. They typically do not mandate hiring quotas or specify that individuals must be hired on the basis of their race or gender. Some companies might set voluntary goals to hire under-represented groups as a means to address historical discrimination.”

As you can see, she contradicts herself noting there are no quotas and then admits there are indeed quotas.

Law continued, “Diversity can mean a lot of things, it’s not just race or gender but class, background, experience and neurodivergence. I’ve always said I personally place a large value in neurodivergence and diversity of thought.”

After claiming it’s not about race or sex, she would then confirm that’s exactly what it is, “I don’t agree with hiring anyone other than the perfect person for the job regardless of gender or race. But guess what? Turns out that often means hiring a woman or a person of colour these days. If you’re on art twitter you know it’s highly competitive and the number one thing people say is “portfolio is all that matters”. If that’s not meritocracy I don’t know what is.”

Despite the numerous contradictions and obvious lies already, Law then attempted to justify why these racial and gender quotas are now mainstream, “Well one of the big reasons is how accessible the industry is now. You can literally find all the resources you need to learn art and even programming online, for free! The industry is wonderful for social mobility! I personally think that’s a great thing as breaking through class barriers is something I’d love to see more working class people achieve.”

This does not explain why DEI hiring has racial and gender quotas. It does not appear to have anything to do with DEI hiring at all. From there Law goes on to reiterate much of what she already posted the hypocrisies and contradictions included.



Brazie responded to the post writing, “Yeah, it would help if people understood: Effective DEI is about helping people who historically didn’t have the *network* to get eyes onto their work have a chance *due* to their equal skill. The whole merit smearing is so banal, presumptuous and out of touch with reality. :(”

Alexander-Brazie1.png

Like Law, Brazie’s short post contradicts itself. If “effective DEI” was truly about merit then you would not have racial and gender quotas in the first place. Clearly, DEI calculates in race and sex over other factors when hiring. That’s what DEI hiring is.

Just look at ABC Entertainment’s Inclusion Standards, which The Walt Disney Company uses as an example for their hiring standards company-wide. The standards clearly state that one of its factors is characters and actors must be 50% or more from Underrepresented Groups. This also applies to producers, writing staff, directors, production department heads, and more.

Inclusion-Standards.png

If one was truly judging based on merit, one would not need DEI hiring practices that clearly enforce race and sex-based quotas.


Fonte
==============================================================================================

200w.gif


Eis que surge outra desenvolvedora, fazendo campanha de controle de danos antecipada e tentando justificar o injustificável. Aguardo ansiosamente para que fiquem de joelhos e implorem para que os gamers ignorem a patacoada de DEI e comprem seu jogo mesmo assim. :kclassic

‘No Rest For The Wicked’ CEO Thomas Mahler Rebukes Consultant Alexander Brazie Who Attempted To Justify DEI Hiring Practices: “He Was Fired”


Thomas Mahler, CEO of Moon Studios GmbH, which is developing No Rest for the Wicked, rebuked game designer and consultant Alexander Brazie who attempted to justify DEI hiring practices.

In response to a lengthy thread justifying DEI practices by Wardog Studios’ CEO Jade Law, Brazie posted, “Yeah, it would help if people understood: Effective DEI is about helping people who historically didn’t have the *network* to get eyes onto their work have a chance *due* to their equal skill. The whole merit smearing is so banal, presumptuous and out of touch with reality. :(”

Alexander-Brazie1.png

Mahler responded to Brazie’s comments and rebuked him in a comment on this author’s coverage of Brazie’s original comments on The Trent Report YouTube channel.

“This person is not affiliated with Moon Studios in any way whatsoever anymore,” Mahler wrote.

He added, “We contracted him for a short stint and he was fired for bringing nothing but friction into our team, just FYI.”

Thomas-Mahler.png

In March, Mahler indicated that his company does not “really hire consultants.” He wrote on X, “We don’t really hire consultants, so pardon me if I’m ignoring all your messages. I pretty much agree with what Jobs had to say about consulting. And I know I’ll get some hate for this, but it is what it is.”



As for Jobs’ comments, the Apple founder stated, “I don’t think there’s anything inherently evil in consulting. I think that without owning something over an extended period of time like a few years, where one has the chance to take responsibility for one’s recommendations, where one has to see one’s recommendations through all action stages and accumulate scar tissue for the mistakes and pick oneself up off the ground and dust oneself off. One learns a fraction of what one can.

Jobs added, “Coming in and making recommendations and not owning the results, not owning the implementation, I think, is is a fraction of the of the value and a fraction of the opportunity to learn and get it better. You do get a broad cut at companies, but it’s very thin. It’s like a picture … of a banana. You might get a very accurate picture, but it’s only two-dimensional and without the experience of actually doing it you never get three-dimensional. So you might have a lot of pictures on your walls. You can show it off to your friends. You can say, ‘Look, I’ve worked in bananas. I’ve worked in peaches. I’ve worked in grapes. But you never really taste it. That’s what I think.”

He then concluded, “You’re also a variable expense and in hard times you find yourself…”



No Rest for the Wicked released into Early Access on Steam on April 18th. The official description states, “From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.”

Early Access to the game includes the first chapter of the game’s narrative campaign, daily and weekly bounties and challenges, an assortment of quests, boss battles, a variety of weapons and armor as well as a replayable dungeon, and the purchasing and furnishing of a home.

The game is expected to include 4 player co-op multiplayer, an expanded story, more maps, farming, as well as more bosses, weapons, armor, items, bounties, and challenges.


Fonte
================================================================================================

Ef0R5Xa.gif


É no mínimo irônico Mahler ter demitido o consultor porque ele ficava criando problemas para a equipe de desenvolvimento. Conforme já foi dito aqui no tópico, é justamente nisso que consistem os esquemas desses consultores: criar problemas para vender soluções.

Porém, agora há duas considerações precisam ser levantadas:

1- Quanto dano o tal consultor conseguiu causar antes de ser demitido? Esse dano será reparado até o lançamento do jogo?
2- Mahler vai ter suas convicções colocadas à prova após revelar essa demissão. Ele será hostilizado pelos demais consultores e terá que mostrar que tem uma espinha dorsal para resistir às investidas.

Vai ser preciso acompanhar os desdobramentos dessa história. O jogo parece interessante, mas ainda é possível descarrilharem a parada toda, se não tomarem as providências necessárias para mantê-lo a salvo dos avanços dos consultores vigaristas e dos jornalistas ativistas.

 

bushi_snake

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‘No Rest For The Wicked’ CEO Thomas Mahler Rebukes Consultant Alexander Brazie Who Attempted To Justify DEI Hiring Practices: “He Was Fired”


Thomas Mahler, CEO of Moon Studios GmbH, which is developing No Rest for the Wicked, rebuked game designer and consultant Alexander Brazie who attempted to justify DEI hiring practices.

In response to a lengthy thread justifying DEI practices by Wardog Studios’ CEO Jade Law, Brazie posted, “Yeah, it would help if people understood: Effective DEI is about helping people who historically didn’t have the *network* to get eyes onto their work have a chance *due* to their equal skill. The whole merit smearing is so banal, presumptuous and out of touch with reality. :(”

Alexander-Brazie1.png

Mahler responded to Brazie’s comments and rebuked him in a comment on this author’s coverage of Brazie’s original comments on The Trent Report YouTube channel.

“This person is not affiliated with Moon Studios in any way whatsoever anymore,” Mahler wrote.

He added, “We contracted him for a short stint and he was fired for bringing nothing but friction into our team, just FYI.”

Thomas-Mahler.png

In March, Mahler indicated that his company does not “really hire consultants.” He wrote on X, “We don’t really hire consultants, so pardon me if I’m ignoring all your messages. I pretty much agree with what Jobs had to say about consulting. And I know I’ll get some hate for this, but it is what it is.”



As for Jobs’ comments, the Apple founder stated, “I don’t think there’s anything inherently evil in consulting. I think that without owning something over an extended period of time like a few years, where one has the chance to take responsibility for one’s recommendations, where one has to see one’s recommendations through all action stages and accumulate scar tissue for the mistakes and pick oneself up off the ground and dust oneself off. One learns a fraction of what one can.

Jobs added, “Coming in and making recommendations and not owning the results, not owning the implementation, I think, is is a fraction of the of the value and a fraction of the opportunity to learn and get it better. You do get a broad cut at companies, but it’s very thin. It’s like a picture … of a banana. You might get a very accurate picture, but it’s only two-dimensional and without the experience of actually doing it you never get three-dimensional. So you might have a lot of pictures on your walls. You can show it off to your friends. You can say, ‘Look, I’ve worked in bananas. I’ve worked in peaches. I’ve worked in grapes. But you never really taste it. That’s what I think.”

He then concluded, “You’re also a variable expense and in hard times you find yourself…”



No Rest for the Wicked released into Early Access on Steam on April 18th. The official description states, “From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.”

Early Access to the game includes the first chapter of the game’s narrative campaign, daily and weekly bounties and challenges, an assortment of quests, boss battles, a variety of weapons and armor as well as a replayable dungeon, and the purchasing and furnishing of a home.

The game is expected to include 4 player co-op multiplayer, an expanded story, more maps, farming, as well as more bosses, weapons, armor, items, bounties, and challenges.


Fonte
================================================================================================

Ef0R5Xa.gif


É no mínimo irônico Mahler ter demitido o consultor porque ele ficava criando problemas para a equipe de desenvolvimento. Conforme já foi dito aqui no tópico, é justamente nisso que consistem os esquemas desses consultores: criar problemas para vender soluções.

Porém, agora há duas considerações precisam ser levantadas:

1- Quanto dano o tal consultor conseguiu causar antes de ser demitido? Esse dano será reparado até o lançamento do jogo?
2- Mahler vai ter suas convicções colocadas à prova após revelar essa demissão. Ele será hostilizado pelos demais consultores e terá que mostrar que tem uma espinha dorsal para resistir às investidas.

Vai ser preciso acompanhar os desdobramentos dessa história. O jogo parece interessante, mas ainda é possível descarrilharem a parada toda, se não tomarem as providências necessárias para mantê-lo a salvo dos avanços dos consultores vigaristas e dos jornalistas ativistas.


Porra, estava seco por esse jogo, agora vou esperar ver se está “contaminado”.
 

viagem estrelar

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Não dava a mínima, agora ligo menos.
Maio devo pegar gosth se ele for verificado pro deck. Senão volto pro backlog q tá grande.
Nem toquei no baldurzao.
 

Green Lantern

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Eu já tava desapontado com o jogo, por não ser como o primeiro, pra jogar apenas com o Alan, e agora descobrir que essa parceira dele é racista, e que aliás era uma loira antes.

E o ultimo prego do caixão foi aparecer na lista do Sweet Baby. Sem chances de pegar esse jogo

Existe uma escassez de entretenimento bom, apesar de não ter jogado o AW2 ele me parece com um roteiro perdido, o que é meio histórico da Remedy pelo menos nos últimos 3 games, o AW e MP ainda tem uma estruturação mais lógica, o pior que com a consultoria a história é um ponto a mais, o game se tornou apenas referência visual a frente do que é lançado.
Outro que deve sofrer dos mesmos problemas é o Hellblade 2, um primor visual mas uma história cansada e sem apelo, o primeiro já é um exemplo.
 

LuffyKurosaki

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‘No Rest For The Wicked’ Game Designer Alexander Brazie Attempts To Justify DEI Hiring Practices


Alexander Brazie, a game designer for No Rest for the Wicked and the owner of Atomech Consulting, attempted to justify DEI hiring practices by lying about them.

As reported by p9cker_girl, Brazie commented on a post from Wardog Studios CEO Jade Law stating, “Let’s have an honest conversation about DEI hiring. (Not to be confused with diverse content). People don’t seem to really understand these policies. So let’s discuss.

She then defined what she means by DEI albeit her definition is not how major corporations such as The Walt Disney Company and Amazon define it. Nevertheless she defines it writing, “DEI policies are aimed to promote fairness and encouraging the hiring and advancement of underrepresented groups as a means of tackling bias and prejudice. They typically do not mandate hiring quotas or specify that individuals must be hired on the basis of their race or gender. Some companies might set voluntary goals to hire under-represented groups as a means to address historical discrimination.”

As you can see, she contradicts herself noting there are no quotas and then admits there are indeed quotas.

Law continued, “Diversity can mean a lot of things, it’s not just race or gender but class, background, experience and neurodivergence. I’ve always said I personally place a large value in neurodivergence and diversity of thought.”

After claiming it’s not about race or sex, she would then confirm that’s exactly what it is, “I don’t agree with hiring anyone other than the perfect person for the job regardless of gender or race. But guess what? Turns out that often means hiring a woman or a person of colour these days. If you’re on art twitter you know it’s highly competitive and the number one thing people say is “portfolio is all that matters”. If that’s not meritocracy I don’t know what is.”

Despite the numerous contradictions and obvious lies already, Law then attempted to justify why these racial and gender quotas are now mainstream, “Well one of the big reasons is how accessible the industry is now. You can literally find all the resources you need to learn art and even programming online, for free! The industry is wonderful for social mobility! I personally think that’s a great thing as breaking through class barriers is something I’d love to see more working class people achieve.”

This does not explain why DEI hiring has racial and gender quotas. It does not appear to have anything to do with DEI hiring at all. From there Law goes on to reiterate much of what she already posted the hypocrisies and contradictions included.



Brazie responded to the post writing, “Yeah, it would help if people understood: Effective DEI is about helping people who historically didn’t have the *network* to get eyes onto their work have a chance *due* to their equal skill. The whole merit smearing is so banal, presumptuous and out of touch with reality. :(”

Alexander-Brazie1.png

Like Law, Brazie’s short post contradicts itself. If “effective DEI” was truly about merit then you would not have racial and gender quotas in the first place. Clearly, DEI calculates in race and sex over other factors when hiring. That’s what DEI hiring is.

Just look at ABC Entertainment’s Inclusion Standards, which The Walt Disney Company uses as an example for their hiring standards company-wide. The standards clearly state that one of its factors is characters and actors must be 50% or more from Underrepresented Groups. This also applies to producers, writing staff, directors, production department heads, and more.

Inclusion-Standards.png

If one was truly judging based on merit, one would not need DEI hiring practices that clearly enforce race and sex-based quotas.


Fonte
==============================================================================================

200w.gif


Eis que surge outra desenvolvedora, fazendo campanha de controle de danos antecipada e tentando justificar o injustificável. Aguardo ansiosamente para que fiquem de joelhos e implorem para que os gamers ignorem a patacoada de DEI e comprem seu jogo mesmo assim. :kclassic

‘No Rest For The Wicked’ CEO Thomas Mahler Rebukes Consultant Alexander Brazie Who Attempted To Justify DEI Hiring Practices: “He Was Fired”


Thomas Mahler, CEO of Moon Studios GmbH, which is developing No Rest for the Wicked, rebuked game designer and consultant Alexander Brazie who attempted to justify DEI hiring practices.

In response to a lengthy thread justifying DEI practices by Wardog Studios’ CEO Jade Law, Brazie posted, “Yeah, it would help if people understood: Effective DEI is about helping people who historically didn’t have the *network* to get eyes onto their work have a chance *due* to their equal skill. The whole merit smearing is so banal, presumptuous and out of touch with reality. :(”

Alexander-Brazie1.png

Mahler responded to Brazie’s comments and rebuked him in a comment on this author’s coverage of Brazie’s original comments on The Trent Report YouTube channel.

“This person is not affiliated with Moon Studios in any way whatsoever anymore,” Mahler wrote.

He added, “We contracted him for a short stint and he was fired for bringing nothing but friction into our team, just FYI.”

Thomas-Mahler.png

In March, Mahler indicated that his company does not “really hire consultants.” He wrote on X, “We don’t really hire consultants, so pardon me if I’m ignoring all your messages. I pretty much agree with what Jobs had to say about consulting. And I know I’ll get some hate for this, but it is what it is.”



As for Jobs’ comments, the Apple founder stated, “I don’t think there’s anything inherently evil in consulting. I think that without owning something over an extended period of time like a few years, where one has the chance to take responsibility for one’s recommendations, where one has to see one’s recommendations through all action stages and accumulate scar tissue for the mistakes and pick oneself up off the ground and dust oneself off. One learns a fraction of what one can.

Jobs added, “Coming in and making recommendations and not owning the results, not owning the implementation, I think, is is a fraction of the of the value and a fraction of the opportunity to learn and get it better. You do get a broad cut at companies, but it’s very thin. It’s like a picture … of a banana. You might get a very accurate picture, but it’s only two-dimensional and without the experience of actually doing it you never get three-dimensional. So you might have a lot of pictures on your walls. You can show it off to your friends. You can say, ‘Look, I’ve worked in bananas. I’ve worked in peaches. I’ve worked in grapes. But you never really taste it. That’s what I think.”

He then concluded, “You’re also a variable expense and in hard times you find yourself…”



No Rest for the Wicked released into Early Access on Steam on April 18th. The official description states, “From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.”

Early Access to the game includes the first chapter of the game’s narrative campaign, daily and weekly bounties and challenges, an assortment of quests, boss battles, a variety of weapons and armor as well as a replayable dungeon, and the purchasing and furnishing of a home.

The game is expected to include 4 player co-op multiplayer, an expanded story, more maps, farming, as well as more bosses, weapons, armor, items, bounties, and challenges.


Fonte
================================================================================================

Ef0R5Xa.gif


É no mínimo irônico Mahler ter demitido o consultor porque ele ficava criando problemas para a equipe de desenvolvimento. Conforme já foi dito aqui no tópico, é justamente nisso que consistem os esquemas desses consultores: criar problemas para vender soluções.

Porém, agora há duas considerações precisam ser levantadas:

1- Quanto dano o tal consultor conseguiu causar antes de ser demitido? Esse dano será reparado até o lançamento do jogo?
2- Mahler vai ter suas convicções colocadas à prova após revelar essa demissão. Ele será hostilizado pelos demais consultores e terá que mostrar que tem uma espinha dorsal para resistir às investidas.

Vai ser preciso acompanhar os desdobramentos dessa história. O jogo parece interessante, mas ainda é possível descarrilharem a parada toda, se não tomarem as providências necessárias para mantê-lo a salvo dos avanços dos consultores vigaristas e dos jornalistas ativistas.


Estava afim desse Wicked mas vai ser o jeito tirar da lista dos futuros jogos
 

velhopilantra

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Visualizar anexo 391320



a fantástica fábrica de canhões
edit:
"lembrei" (na verdade olhei a minha biblioteca pra ver se achava a moça ruiva), Control

Eu joguei control e pegaram a pior screan ai pra representar, ela é bonita e bem acima da media que os progressinhas tentam emplacar. A atriz que foi usada para o jogo chama Courtney Hope, um exemplo ->

courtney-hope-interview-01.jpg


maxresdefault.jpg


Ela tem esse rosto retangular parecido com outra atriz, do Westword.

Evan-Rachel-Wood-Westworld.jpg


Vai ver ela são irmãs :kwow
 

Giant Enemy Crab

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A muié do Control parece a Barbara Paz de cabelo vermelho. Hahahaha.

Joguei no Google e ela a 20 anos atras era bem macetavel.
leitaria com vigor.

Eu joguei control e pegaram a pior screan ai pra representar, ela é bonita e bem acima da media que os progressinhas tentam emplacar. A atriz que foi usada para o jogo chama Courtney Hope, um exemplo ->

courtney-hope-interview-01.jpg


maxresdefault.jpg


Ela tem esse rosto retangular parecido com outra atriz, do Westword.

Evan-Rachel-Wood-Westworld.jpg


Vai ver ela são irmãs :kwow

essa muié do WestWorld ai era toda "trevosa" quando a série começou, hoje em dia parece que a idade chegou e ela largou a "trevorice".



Ja o jogo Control, é mais arcaico que Atlantis de PS1. Pra mim foi o famoso "jogo que existe", me diverti um pouco no começo quando fiz upgrade no PC e comprei ele numa Sale, por que dava pra "atirar em monte de papel" e o RT era legalzin (época que pouco jogo tinha).
Mas pelamor.... era começar a jogar de verdade que eu voltava 25 anos no passado, e era pra jogos genericos, nem era um Zeldinha, Mario ou Metal Gear.
 

Green Lantern

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Não falo inglês mas com a legenda automática o que ele fala basicamente que para financiar games as desenvolvedoras são obrigadas a aplicar a agenda woke. Só que se tratando de uma relação comercial um game ruim não vai vender e a tendência é você não conseguir pagar o credor, desde que exista um. Modelo diferente da Lei Rouanet aqui no Brasil que além de ser um financiamento público aparentemente a contra partida é desenvolver o projeto de acordo com as regras mas não tem a devolução da quantia.
Já nos EUA se existe a divida é insustentável fazer games ideológicos ruins, porque até quem defende a agenda não curte roteiros vazios, tanto que tem vários games flopando, fora a situação econômica. A questão maior é que existem dois cenários, na época do covid várias empresas de games encheram os bolsos então ainda podem queimar dinheiro nesses projetos doutrinadores mas eles esquecem que a longo prazo isso não deve se sustentar, fora que o perfil de quem é envolvido nisso não é dos melhores para as coorporações.
 

velhopilantra

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essa muié do WestWorld ai era toda "trevosa" quando a série começou, hoje em dia parece que a idade chegou e ela largou a "trevorice".
Trevosa em qual sentido? Elabore.
Se for em questão da personagem.. bom, Westworld é uma bagunça, as 2 primerias temporadas tem um arco e as outras duas é completamente diferente e obviamente a Dolores muda bastante no decorrer do processo.
 

Giant Enemy Crab

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Trevosa em qual sentido? Elabore.
Se for em questão da personagem.. bom, Westworld é uma bagunça, as 2 primerias temporadas tem um arco e as outras duas é completamente diferente e obviamente a Dolores muda bastante no decorrer do processo.

Metida a gótica cheio das maquiagem, cabelo colorido e tatuagens.
 
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