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[1º de abril Bait News - fake grobu + gatinha do POPPO P - porrada] Yakuza 7: Like a Dragon Quest JRPG [PS4 - por enquanto]



_BigBoss_

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KRL EU QUERO JOGAR
O pior é que mesmo não me agradando a mudança no combate, o modo por turnos é um dos melhores que eu já vi num JRPG. NAGOSHI PUTO MANJADOR (mas ainda quero meu beat'em up 3d de volta. Felizmente Judge Eyes vendeu bem e foi premiado ontem na TGS pela sua excelência... ainda há esperança no mundo).
Obs.: Quero essa camisa CEGA amarela do NISHIKI pra ontem.
 


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O pior é que mesmo não me agradando a mudança no combate, o modo por turnos é um dos melhores que eu já vi num JRPG. NAGOSHI PUTO MANJADOR (mas ainda quero meu beat'em up 3d de volta. Felizmente Judge Eyes vendeu bem e foi premiado ontem na TGS pela sua excelência... ainda há esperança no mundo).
Obs.: Quero essa camisa CEGA amarela do NISHIKI pra ontem.
Turno também não é a minha praia mas o jogo parece vivo msm sendo parado, eu to gostando doq to vendo
 

_BigBoss_

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Turno também não é a minha praia mas o jogo parece vivo msm sendo parado, eu to gostando doq to vendo
Estou igual o Costinha (primeiros 21 segundos):

Turno até faz sentido pro personagem e mundo novo que eles criaram e tals mas se voltar pra porrada comendo solta é bom.
Obs.: Parece que o Nagoshi passou por uma cirurgia cardíaca mas ainda preciso confirmar se isso é real ou não.
Obs.2: Sorte dele que Judge Eyes existe, ninguém mexe nus mels beat'em up 3D e sai ileso. (HUE)
 
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_BigBoss_

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KRLHO É REAL:
Yakuza Creator Toshihiro Nagoshi Insisted on Still Attending Yakuza 7 Reveal, 3 Weeks After Major Heart Surgery

by Brandon Orselli
August 29, 2019



While Sega and their Ryu Ga Gotoku studio just announced Yakuza 7 in a big press conference, the series creator, Toshihiro Nagoshi, almost missed the show – and for a pretty big reason.

“I think I would get angry if I was watching this,” Nagoshi said to Japanese outlet Oricon, who noted a recording of the event would be published later. He was speaking in regards to a major heart surgery he revealed, a surgery he has spent three weeks recovering from, at home.

Nagoshi said the surgery stopped his heart for five hours, and he is still recovering from the ordeal – he even has to avoid standing up too much, and most especially working. “I was grateful that I was able to report the announcement of the new game with my own mouth,” he said.

Despite his progress to recovery from the surgery, Nagoshi is still dealing with some pretty debilitating pain.

“It hurts when I laugh. I broke my ribs during the surgery, so the bones are not yet attached,” he said. “I really shouldn’t have come out of the hospital.” And yet, Nagoshi braved the odds and made an appearance at the reveal for the next big game from his studio.

Nagoshi is currently the chief creative officer at Sega – we spoke to him at this year’s E3 about his design philosophy, and the games he’s currently overseeing at the company, as well as his beginnings at the company.

He started his career at Sega back in the 1990’s in their arcade division, where he helped work on designs for Virtua Racing and Daytona USA. He eventually became the head of their subsidiary Amusement Vision, and oversaw Super Monkey Ball, and the F-Zero GX/AX games.

Since then, Nagoshi has been mostly overseeing the wildly popular Yakuza series, which has sold over 10 million copies to date. The latest game in the franchise, Judgment, is particularly fantastic – you can find our review for the game here.

Niche Gamer wishes Nagoshi a speedy recovery, and that he is back to doing what he loves best – making amazing video games.

fonte: https://nichegamer.com/2019/08/29/yakuza-creator-toshihiro-nagoshi-insisted-on-still-attending-yakuza-7-reveal-3-weeks-after-major-heart-surgery/
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NAGOSHI MITO
 

extremepower

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Nunca me interessei pela série, mas aagora com essa jogabilidade achei bem legal, acho que vai ser o primeiro Yakuza que vou jogar.
 

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http://ryu-ga-gotoku.com/seven/assets/images/top/kv.jpg
Ryu ga Gotoku 7” Eri Kamataki and other supporting actresses announced their role in the game! [TGS2019]
2019.09.13 14:50

Tokyo Game Show 2019 is being held at Makuhari Messe, Chiba, from September 12th to 15th (business days 12th and 13th). We will deliver the information newly announced at the stage of PlayStation 4 software “The Dragon's Way 7 Whereabouts of Light and Darkness” held at the Sega booth today on Friday, September 13th.


Eri Kamataki is the president!

On the stage, the role of three supporting actresses appearing in this work was announced in the game.

Eri Kamataki

Appeared as the president of a company called Ichiban Seika. The company seems to go bankrupt and will act with Kasuga Ichiban to rebuild. The play spot “company management” will become a key person to start a big company called Kasuga Holdings.

Sumire Sawa

Appears as a craftsman who modifies weapons at a place where weapons can be trained.

Iroha Yanagi

Talking with Kasuga and others as a signboard girl of a snack that will be the hideout of the main characters.

In addition, elements such as job change, pachislot and delivery help were introduced in actual machine play.




fonte (traduzido de):
Vídeos:

Famitsu x Dengeki Stage

Sega Stage

Battle

Play Spots: Dragon Kart and Can Collection
http://ryu-ga-gotoku.com/seven/assets/images/common/logo.png
site: http://ryu-ga-gotoku.com/seven/
 

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Continuo não gostando do combate. Mesmo tentando ser mais dinâmico tira minha autonomia. E também parece ser demorado. Se a quantidade média de lutas for como dos outros vai ser muito tempo gasto só nessas lutas.
Também não gostei da mudança em algo que era perfeito e um diferencial no mercado. Isso acaba alienando e dividindo a base de jogadores. Essa casualização do combate tem como objetivo claro atrair o público nipônico (e talvez aquelas mulheres que pegavam as filas do jogo pros maridos, namorados, etc), cujo gosto predominante é o JRPG tradicional (da mesma forma que o gosto ocidental predominante é o FPS), já que as vendas da série caíram no Japão (pelo desgaste natural de uma franquia longa). O que vai determinar se a série retornará ou não pro beat'em up serão as vendas nipônicas (como sempre). A nossa sorte é que Judge Eyes (o plano B de Beat'em up) existe, foi premiado pela excelência no Japan Game Awards e vendeu bem tanto no Japão quanto no ocidente, então, é provável que tenha continuação. Enquanto Ichiban for o protagonista da série principal pode anotar que será praticamente impossível retornar pro beat'em up. Nagoshi já está vendendo a idéia de que a reação às mudanças foi de certa forma positiva (depois eu posto a entrevista da famitsu mas só pra dar uma idéia da casualizada programada: "I didn't want to play a game that everyone said, "It's refreshing but basically difficult." This has always been a thought that hasn't changed in the course of making the “Ryu ga Gotoku” series for over 10 years."). Só voltará pra porrada solta se as vendas JP não subirem com as mudanças.
O quê? Tem zoeira desse nível desde o Yakuza 3.
Não me envergonhe pufavô... o "Kiryu-chan" do Majima Joker acontece nos primeiros 5 minutos da série...

A zuera sempre existiu. Desde o princípio.
 

antonioli

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Também não gostei da mudança em algo que era perfeito e um diferencial no mercado. Isso acaba alienando e dividindo a base de jogadores. Essa casualização do combate tem como objetivo claro atrair o público nipônico (e talvez aquelas mulheres que pegavam as filas do jogo pros maridos, namorados, etc), cujo gosto predominante é o JRPG tradicional (da mesma forma que o gosto ocidental predominante é o FPS), já que as vendas da série caíram no Japão (pelo desgaste natural de uma franquia longa). O que vai determinar se a série retornará ou não pro beat'em up serão as vendas nipônicas (como sempre). A nossa sorte é que Judge Eyes (o plano B de Beat'em up) existe, foi premiado pela excelência no Japan Game Awards e vendeu bem tanto no Japão quanto no ocidente, então, é provável que tenha continuação. Enquanto Ichiban for o protagonista da série principal pode anotar que será praticamente impossível retornar pro beat'em up. Nagoshi já está vendendo a idéia de que a reação às mudanças foi de certa forma positiva (depois eu posto a entrevista da famitsu mas só pra dar uma idéia da casualizada programada: "I didn't want to play a game that everyone said, "It's refreshing but basically difficult." This has always been a thought that hasn't changed in the course of making the “Ryu ga Gotoku” series for over 10 years."). Só voltará pra porrada solta se as vendas JP não subirem com as mudanças.

Não me envergonhe pufavô... o "Kiryu-chan" do Majima Joker acontece nos primeiros 5 minutos da série...

A zuera sempre existiu. Desde o princípio.
Foda que não acho que seja difícil dar opção dos jogadores escolherem turbo ou beat'em up.
 

_BigBoss_

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Sega’s Toshihiro Nagoshi: We’ll Go Back to Traditionnal Yakuza Gameplay if Yakuza 7 Doesn’t Sell

Iyane Agossah
August 29, 2019

Toshihiro Nagoshi explained why Yakuza 7 is a turn-based RPG and opened up on his health problems and how he "could've died three weeks ago".

Sega and Ryu Ga Gotoku Studio fully revealed PS4 exclusive Yakuza 7 during a press conference on August 29. New details on the game’s characters, story, and turn-based battle system were revealed. During the event, Sega’s Toshihiro Nagoshi explained the genre change of the Yakuza series, going from action to turn-based RPG. Nagoshi also opened up about his recent health problems.

Yakuza 7 for PS4 Officially Announced and Revealed to be a Turn-Based RPG, Releasing in January 2020 in Japan
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According to the Wall Street Journal, Famitsu, 4Gamer, Game Watch and all the Japanese outlets present at the press conference, Toshihiro Nagoshi explained how the Yakuza series reached its “complete form”. As such, Sega and Ryu Ga Gotoku Studio opted for a complete change and decided to make Yakuza 7 a Ryu Ga Gotoku Studio flavored RPG, using their savoir-faire from making action games. However, if Yakuza 7 doesn’t end up being a success, and ends up being majoritarily disliked by older fans, they’ll change back the series to the original action gameplay for future games.

According to Oricon, Toshihiro Nagoshi also spoke about his health problems during the press conference. Nagoshi talked about how he is suffering from a Congenital heart disease and underwent a major heart surgery three weeks ago. His heart was stopped for around 5 hours during the operation, and he “could have well died”. He’s supposed to stay at the hospital and is still convalescent, but he got a special authorized leave for the press conference. Nagoshi laughed saying “the doctors will probably get angry later” and added that laughing actually hurts as his ribs and stuff that got moved from the operation isn’t quite back together yet. Lastly, Nagoshi said he’s happy to be alive, to be there, and talk about Yakuza 7 himself.

Personally speaking, I’m quite hyped about Yakuza 7‘s battle system, and I think it’s a great idea to change a series that way after so many years. It’s much better than always redoing the same thing over and over, without originality. Yakuza games are action RPGs already, and rationally, I think they’re simply adding an ATB-like system over it for less immediate action, more planning and strategy.

As such, I don’t consider it that huge of a change. While it might alienate some fans, I wholeheartedly hope Yakuza 7 will be a success. It’s also a fun situation and contrasts with how Shin Sakura Taisen in an action RPG instead of a Valkyria Chronicles-like game. Anyway, I wish all the best to Toshihiro Nagoshi and I hope he’ll back in shape soon. All of this also explains why there was no Sega Nama stream this month.

PS4 exclusive Yakuza 7 will be launching on January 16, 2020, in Japan, as Ryu Ga Gotoku 7 Hikari to Yami no Yukue. The game is coming west later on in 2020.

fonte: -------
Ryu Ga Gotoku Studio wishes to do something "fresh" with Yakuza 7, the game could have taken place outside Japan, the battle GUI isn't final, and more.

Sega held on September 3 the August 2019 SegaNama stream, with Sega’s Toshihiro Nagoshi and MC Ayana Tsubaki. SegaNama streams usually happen at the end of each month, but this time the program was a bit late, seeing Nagoshi’s health problems.

(vídeo do SEGANAMA no final da página 1)

In fact, the stream started with him chatting about that with a smile. He recounted about how when he went to the hospital, the doctor was like “Hey, you’re Ryu Ga Gotoku‘s Nagoshi san, right?”. The doctor, who was quite a young person, started chatting about the next Yakuza game and was like “It got a new protagonist right? meaning things will be different right?”. Nagoshi was literally dying there, listening to his questions and only answering feebles “Uuuh…yeah?”. The doctor even asked him if he could reveal him Yakuza 7‘s title, unannounced at the time. In the end, Nagoshi’s wife got angry and stopped the doctor from asking so much.

Nagoshi said the whole thing was a good experience which made him think about a lot of things. I’m not gonna summarize everything about his health, so you should definitely check out that part yourself if you’re interested. They talked about that til 11 minutes in.

Moving on, Nagoshi talked a lot about Yakuza 7 on the stream. He talked in detail about how the staff, himself included, thought a lot about what to do with the future of the series. Whether they should make the game a spinoff or keep the numbering. Whether they should call it “Ryu Ga Gotoku Seven” like what they went with, or “Ryu Ga Gotoku Nana”, with “Seven” said in Japanese.

They also hesitated a lot about the logo, which ended up being changed compared to past Yakuza games. Nagoshi described the logo as “more colorful” and even “a bit childish, and goes along well with the new protagonist”.

Sega's Toshihiro Nagoshi Reveals Tons of New Yakuza 7 Details on SegaNama

Next, they moved on to the story and characters, commenting on each one of them. Nagoshi said Yakuza 7‘s story will feel similar to Yakuza 0 and Yakuza 2’s stories. He explained how the protagonist Ichiban Kasuga lost his parents at a young age. So he spent a lot of his childhood playing games alone, Dragon Quest especially. Yakuza 7 has many references to Dragon Quest, and not necessarily name drops like in the trailer.

Sega's Toshihiro Nagoshi Reveals Tons of New Yakuza 7 Details on SegaNama

Next we’ve got Joe. Joe is a particularly cool character according to Nagoshi. He said he they are close in age, by Joe is way cooler and would definitely try to date him if he was a woman. Joe’s story will be about how he basically went from a good-to-nothing to an important figure of the Arakawa clan. He’s also a brother figure to Ichiban, and the two’s paths will cross many times.

Sega's Toshihiro Nagoshi Reveals Tons of New Yakuza 7 Details on SegaNama

Next is Nanba. He’s the first party member who joins Kasuga. As such, he has a huge amount of lines. Ken Yasuda is a pretty popular actor with a busy schedule, so Nagoshi is grateful he accepted the role anyway. Sega wanted Ken Yasuda at all costs because the way he acts fits Nanba really well. Both Nanba and Ichiban are homeless at the beginning of the story. Nanba saved Ichiban’s life, so he’s grateful and trusts him, but at the same time, he doesn’t know anything about him and not sure if he should trust him that much.

Sega's Toshihiro Nagoshi Reveals Tons of New Yakuza 7 Details on SegaNama

Nagoshi mentioned that when voicing Masumi Arakawa, Kiichi Nakai pretty much never read the script. Because he memorized all his lines beforehand and literally acted it. Nagoshi mentioned this is something you often see with veteran, well-experienced actors like Nakai. This made his representation of his character even better. It’s also nice as it makes the recording go faster.

Ayana Tsubaki then pointed out something really interesting and something I agree with: sometimes, having actors instead of seiyuu voicing characters in games or anime can have a weird effect, with them sounding very different than the other characters voiced by seiyuu. This is something you can hear in Promare for example, if you’ve watched that anime movie. Nagoshi answered basically that using actors or seiyuu both have their own advantages, hence why they’re doing both in the Yakuza series. As a reminder, it’s been confirmed so far that Yakuza 7 will include the following seiyuu: Sumire Uesaka, Akio Otsuka, Nobuhiko Okamoto, Yuichi Nakamura, and Kosuke Toriumi.

Nagoshi also possibly spoiled something about Masumi Arakawa, so read the following paragraph at your own risk. He mentioned how Kiichi Nakai really liked and praised Yakuza 7′s script, but seeing his busy schedule, he couldn’t attend the last recording. Not like that was a problem, since his “character didn’t have any lines at that point anymore”, so he asked Nagoshi to give him the script so he could read the rest of it and the ending. You can make your own conclusions about what happens to his character. Nakai, in particular, praised the last line of dialogue of the game and how it fits perfectly.

Sega's Toshihiro Nagoshi Reveals Tons of New Yakuza 7 Details on SegaNama

Next, they moved on to chatting about Yakuza 7‘s setting, the city of Isezaki Ijin in Yokohama. Nagoshi said the game’s whole map is a bit more than three times bigger than previous games. Ryu Ga Gotoku Studio gave a lot of thought about the setting and even thought about making Yakuza 7 take place outside Japan. In the end, they set on Yokohama mostly because it already appeared in past games. Nagoshi also spoke about how players often ask him “please feature my hometown in the next Yakuza game”, so they took a lot of time deciding the setting.

Sega's Toshihiro Nagoshi Reveals Tons of New Yakuza 7 Details on SegaNama

Next, they spoke about the new “Live Command RPG Battle” system. Nagoshi said they initially thought about reusing the action gameplay, improving it even more, but they couldn’t think of anything else they could add. They also wanted to do something “fresh”, hence why they went with this new system.

Nagoshi also mentioned the battle GUI they showed isn’t final and will “change quite a bit” before release. As for what will change, Nagoshi said the final interface will be different than the RPG classic “choose a 1st option, then a menu opens with more options, and then you pick something and it happens”. The final game will have an “action-like interface”. Nagoshi added that the final interface will be “so intuitive and action-oriented that muscle memory will kick in after playing for a while”.

Nagoshi said they didn’t want to make a “sluggish” game like a “very old RPG battle system”, so you shoudln’t worry about the game being like that. You should try out the game at TGS 2019 to see for yourself. He ended by saying “most people who don’t know Yakuza 7 and see it playing will actually think it’s an action game”.

The SegaNama stream ended with the “Ask Nagoshi anything live” corner as usual. Here are the tidbits from the corner:

Someone asked Nagoshi about how he feels towards Dragon Quest‘s Yuji Horii. He answered that the influences who made him want to develop games are Shigeru Miyamoto and Yuji Horii. He really admires pioneers like that.

Someone said they were really worried about Nagoshi and asked how the recent events affected him. Nagoshi said he stopped smoking, after 40 years. After joking on how this implies he started underage, he explained that seeing his wife visiting him every day at the hospital, taking care of him, made him feel bad about it. He also mentioned most of his old acquaintances stopped smoking too. Most of them did when they got kids. Nagoshi ended with “If you see me smoking at TGS 2019 you’re free to kick me, but it won’t happen so don’t worry”.

Someone asked if Nagoshi has any TV shows or movies to recommend. Nagoshi said he didn’t really watch anything recently. Plus, he tends to watch things years after everyone else, he watched 24 recently for example. He also chatted about how he watched some Gaki no Tsukai at the hospital, but laughing and sneezing hurts a lot in his current condition. Lastly, he didn’t see it himself yet but he recommended Makoto Shinkai’s Weathering With You. All his old pals told him it was even better than Your Name.

The next SegaNama will be held at Tokyo Game Show 2019, from September 12 to 15. Nagoshi said they’ll talk more in detail about Yakuza 7‘s battle system and story.

Yakuza 7 was fully revealed in late August with a trailer. We translated the game’s first story and character details. Toshihiro Nagoshi also stated the previous gameplay will come back if Yakuza 7 doesn’t turn into a success. Producer Masayoshi Yokoyama also talked about the change.

fonte: https://www.dualshockers.com/yakuza-7-details-toshihiro-nagoshi-seganama/
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Japanese VA for Solid Snake/Big Boss (Akio Otsuka) is also in Yakuza 7. Dragon Quest, Metal Gear, Persona.
https://pbs.twimg.com/media/ED1L8xNXoAUkfSG.png
Foda que não acho que seja difícil dar opção dos jogadores escolherem turbo ou beat'em up.
Pensei o mesmo, bastaria adicionar as mecânicas de gameplay ao que já existia dando a opção pra quem quiser utilizá-las ou não (poderia até deixar o modo JRPG como padrão/default).
Aliás isso se encaixaria perfeitamente na história da transição do Ichiban (o Nishiki que vingou), na alegoria da carpa que se transforma em Dragão (e consequentemente adquire a capacidade de luta necessária pra justificar o retorno do beat'em up na história).
 

G².

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Esse jogo definitivamente não vai ser um Action RPG como Kingdom Hearts ou FF, ainda tem que escolher os golpes por turno. Isso tá deixando o gameplay arrastado demais.
 
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