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Tópico oficial Guilty Gear Strive | PS5/PS4/PC/XBOX/ARCADE | SEASON 2 : Asuka R#

Flavio Branford

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Usuário / PSN / PC / horário
@Markshneider / PSN MacenaJr / PC MacenaJr / das 22h em diante
@Danilo Souza / PSN DaniloSouza84 /



 
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teo77

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Está bonitão hein.

Curto muito a arte desse jogo.

Enviado de meu SM-G9650 usando o Tapatalk
 

Helghast Trooper

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pelo que vi é um "reboot" da série né ??

Daisuke Ishiwatari makes next year’s Guilty Gear sound like a reboot

reboot sim.
O que eh bom pois da espaço pra colocar personagens que nao foram inclusos no xrd por terem perdido seus poderes tipo zappa, que pediam demais.

ao que parece vai ter 4 botoes, ao inves de 5 do xrd, e auto combo ja foi confirmado tb
 


IuriXtremeSilver

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Mais infos
https://s.famitsu.com/news/201909/13183310.html

This is all very rough translation work done by me but some info touched upon includes:
  • This New Guilty Gear title is a continuation of Rev 2's story, but they've also made a point to state that this game is not a sequel to Guilty Gear either and is a completely new title. (This could just mean it's not a new version of Xrd but they seem to refer to Guilty Gear as a whole, very confusing statement.)
  • They still haven't decided if the game shall be a numbered in any way, and mention how having the title be "Guilty Gear" would make it easier to market the game to newer fans.
  • Daisuke points out that the game is still mechanically complex like a Guilty Gear title, but all of the mechanics have been built from scratch instead of reiterating on past systems.
  • The game is not PS4 exclusive.
  • There will be a gameplay demonstration at CEOtaku (Sept. 27-29)
 

PC2

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reboot sim.
O que eh bom pois da espaço pra colocar personagens que nao foram inclusos no xrd por terem perdido seus poderes tipo zappa, que pediam demais.

ao que parece vai ter 4 botoes, ao inves de 5 do xrd, e auto combo ja foi confirmado tb

Auto combo já tinha né. Só que era opcional. Agora vai ser autocombo obrigatório pra todo mundo, como é moda agora fazer.
 

Flavio Branford

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Traduziram no Resetera algumas informações do game que saiu na Famitsu https://www.famitsu.com/news/201909/13183310.html

  • REV 2 story continued (it begins directly after REV 2 ends, not much time has passed), but gameplay is a fresh start; tossed out the old complicated mechanics and rethought them from scratch
  • REV 2 is the last entry in Xrd, probably no follow-up, but they might have one last surprise for people who are still playing REV 2 (no promises, though)
  • If you like old school Guilty Gear, there will be an upcoming character announcement that you'll like
  • The game is still deep even if it's more inviting for newcomers
  • Introducing new players is their key approach: "I don't want to make games that can only be played by people who played the old Guilty Gear or who were born and raised in arcades."
  • Not PS4 exclusive, will reveal more soon
 

Helghast Trooper

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Auto combo já tinha né. Só que era opcional. Agora vai ser autocombo obrigatório pra todo mundo, como é moda agora fazer.

yes but technically no

pq quem usava o auto combo tinha 20% de dano a mais comparado a quem usa technical, entao era desvantagem total e ninguem usava rsrs

eles vao retirar isso agora
 

leonardo__cruz

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Novo Guilty Gear é sempre delícia.

Vendo o trailer por alto realmente parece que mexeram na jogabilidade e fizeram um troca-troca com o que eles produziram para o Dragon Ball FighterZ.

Se o foco é trazer novas audiências acho que podemos esperar uma jogabilidade mais simplificada para o público casual, porém com um grau de aprofundamento para quem for competidor de alto nível.
 

Nolifeking

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Eles falaram que é continuação do final do Rev2. Se é um reboot, então o final do Rev2 dá essa possibilidade para eles.

Tá na hora de eu instalar o Rev2 para ver esse final.
 

Billy_louco

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Que bom que vão mudar as mecânicas

Jogo guilty gear desde o X, mas tem tanta mecânica, tanta coisa pra aprender que no final eu jogo mais só usando os combos e os especiais e o resto nem uso direito, parece que eu tenho que ficar 10 horas fazendo tutoriais sendo que jogo de luta gosto de pegar e sair jogando e aprendendo as coisas conforme joga

Imagina se fosse arcade a quantidade de fichas só pra aprender o básico

Sou fã de guilty gear mas realmente ta na hora de deixar quem não quer se dedicar só a esse jogo jogar e se divertir em vez de ter que ficar horas em tutoriais
 

IuriXtremeSilver

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Abrir o meu twiiter hoje, entre fanarts de FE3H com tema de basqueste, me aparece inumeras fanarts da nova May, publico atingido com sucesso hehehe
 

Fabio Alexandre

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Olha isso cara................. que coisa linda, Arc System é imbatível mesmo.
Vê se re-aprende a fazer jogo de luta desse jeito, viu Capcom.
 

Leonis Semog

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Acho que alguns ficaram confusos na questão reboot. Não é um reboot, a história segue de onde parou. O reboot é apenas no gameplay.
 

IuriXtremeSilver

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Acho que alguns ficaram confusos na questão reboot. Não é um reboot, a história segue de onde parou. O reboot é apenas no gameplay.

Acredito que seja por causa do nome, se o jogo só se chamar Guilty Gear , pode trazer a imagem de reboot total mesmo que nao seja,. eu acho que a maioria dos fãs e quem jogou vai saber que não se trata de um reboot na história.
 

leonardo__cruz

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Acho que alguns ficaram confusos na questão reboot. Não é um reboot, a história segue de onde parou. O reboot é apenas no gameplay.
Acredito que seja por causa do nome, se o jogo só se chamar Guilty Gear , pode trazer a imagem de reboot total mesmo que nao seja,. eu acho que a maioria dos fãs e quem jogou vai saber que não se trata de um reboot na história.
É um meio termo entre os dois. Eles vão aproveitar esse momento em que encerraram o arco do XRD para começar uma nova história e uma nova jogabilidade. É meio como se fosse um Reboot mesmo, apesar dele começar exatamente onde o XRD Rev2 termina. Com isso devem lançar o jogo apenas como "Guilty Gear", como se fosse um novo ponto de começo na franquia.

É exatamente a mesma coisa que aconteceu com o God of War no PS4. Um novo arco de história, uma jogabilidade totalmente diferente e focado em trazer um novo público para a franquia. Creio que para quem nunca jogou Guilty Gear, poderá começar por esse e a história dos passados não será "necessária" (se você souber, é melhor, mas não precisa), assim como acontece no God of War... Se você sabe do passado do Kratos fica mais interessante, mas a história dele e do Atreus funciona sem ter jogado os outros jogos todos.
 

Flavio Branford

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Entrevista da revista Famitsu com os Diretores do jogo:

—During the event you said that this is a completely new Guilty Gear title, not a sequel. Does that mean it doesn’t fall in line with the numbered titles?

Ishiwatari:
“It isn’t yet announced whether it’s a numbered title or not. The reason for that is because it’s at the stage where we are still determining what this new title should include. It might be a numbered title, it might not.”

Katano: “I can confirm that it is not part of the Xrd series.”

Ishiwatari: More than calling it a new Guilty Gear title, I’d rather emphasize that this title is a new fighting game by Arc System Works.

—Regarding the Xrd series, would you say it concluded with Rev2?

Ishiwatari:
“Game-wise, you could consider it the conclusion. The story continues as it is.”

Katano: “There are no plans to update the Rev2 game version in the future. I’d like to do something as a follow up for those who are currently playing, but I cannot promise anything at this time.”

—Looking at the trailer, it’s easy to see that the visuals have been powered up. As a fighting game, are there any big changes to the system side?

Ishiwatari:
“As a fighting game, compared to Guilty Gear more so than the Xrd series, I think that the response will be that the system has changed significantly.”

—In today’s announcement, four characters including May were revealed. I imagine you can’t confirm at this time, but about how many characters can we expect in total?

Ishiwatari:
“It’s all being rebuilt, so as it is, we’re working on it. I’m not sure all the characters will be introduced from the timing of the game’s release.”

Katano: “I’m sure that many are curious to know who will appear from Rev2, but we are making this from square one as a completely new title. No parts of previous titles are being re-appropriated, so I’d keep that in mind when anticipating the roster. We want to meet everyone’s expectations as much as possible.”

—In the trailer, there is a completely new character with dreadlocks, what can you tell us about him?

Ishiwatari:
“We introduced that character in part to show something entirely unseen before and appeal to the fact that this is a completely new title. I can’t say much more than that other than he has some connection to the previous Guilty Gear history.”

—Many recent Arc System Works titles include a support system for beginners. Will there be some sort of system in this title as well for first time players?

Ishiwatari:
“As for having support for beginners, when there are individual explanations, it means that a game is difficult to begin with. Game-wise, I am considering a system that doesn’t require that sort of support. Previous Guilty Gear titles have systems that are complex and numerous; I am developing this game by starting with a clean slate and re-imagining from zero.”

Katano: “Rather than do something aimed at beginners, we are leaning closer to something that is just simple. As I can’t speak concretely, my comments are conceptual, but instead of the structures that other Arc System Works titles have used to support beginners, I think it’s possible for this title to do something different that a broader spectrum of players can play.”

Ishiwatari: “As for making it simple, maybe it’s easier to think of it as taking an approach to shape up the game itself. I’m only saying that entry is simple; not that we are cutting the depth of the game. As we have previously, we want to make this a profound fighting game.”

Katano: “I think it’d be great if we could wipe out the impression that it appears difficult. I think most conventional games have button mash combo systems, which therefore makes them fighting games. But it’s not a situation where if we include that kind of system, we’re good on calling it a fighting game. Even with button mash combos, it doesn’t look easy to those who don’t play fighting games and they may not be sure what is taking place. I want to make sure that players who don’t usually play fighting games can see this and understand what’s going in this title.”

Ishiwatari: “That’s our keyword lately.”

Katano: “It’s currently under development, so everything hasn’t been determined yet, but compared to Arc System Works’ current approach, I’d like to do something different and make a game that will appeal to a broader audience.”

Ishiwatari: “When originally working on the Guilty Gear series, there were points of contention and we couldn’t do something because it was Guilty Gear and we knew it [wasn’t on brand]. Since this is all new, we are amidst revisiting those points to see if we can find solutions.”

Katano: “Even here in Japan, players who have been playing for a long time were strong from the starting line even when a new numbered title came out, that’s the way Guilty Gear has been until now. We aren’t intentionally trying to negate that, however if this completely new title sells, there’s the thought that it’d be better to have a game system that sets an even playing field for a wide variety of players.”

—What kind of new challenges and objectives have you encountered with this new title?

Ishiwatari:
“Rather than individual parts, I feel like the game itself is a challenge. With Guilty Gear, until now it was just a matter of considering how to power it up. However, I am taking a stance where we are constructing this title from square one and considering as if everything Guilty Gear brings to the table was temporarily gone but the things that were good remain.”

Katano: “The Guilty Gear series and other Arc System Works games have mostly approached the Japanese market and have been strong titles among Japanese gamers. With this title, I want to challenge approaching an even wider international audience with it’s game system and promotion. I don’t intend for it to be a game that appeals only to original Guilty Gear players or those who were born and raised playing in an arcade. I’d like it to be a game that you can play fairly on any device.”

Ishiwatari:Guilty Gear until now has mainly been an arcade game and many people play it with a fight stick, and that’s the standard that we developed it with. However, shifting our focus abroad, there are a lot of players who use a regular controller instead of the fight stick. So more than before we are thinking, ‘Well, how will this play on the regular controller?’ Because of the competitive nature of what we were thinking about, the more we delve in, the more difficult it became. In this Guilty Gear, we decided to not focus the competitiveness on doing difficult combos.”

If we delve into it, the difficult thing becomes the competitiveness involved, and it may stop the competing with difficult combos of current Guilty Gear.”

—May appeared in the recent trailer, and it looked like some time had passed and she is more mature. Time-wise, does the story take place after Rev2?

Ishiwatari:
“It’s not that the time period has changed, but the design has changed. As for the world setting, it continues from past titles, and the story doesn’t take place in the distant future. The story takes place after Rev2.”

—One of the things that stands out about Guilty Gear is the musical composition and background music, will that be the same for this title as well?

Katano:
“The theme song this time was thanks to Naoki Hashimoto, the same as with Xrd. Ishiwatari is in charge of music as well.”

Ishiwatari: “Since the designs have been tweaked, there may be some differences.”

—The most exciting scene from the trailer was when the characters got blown away and the stage change. Considering past Arc System Works titles, I suspect that this is not just for show and has a systematic purpose. Would this be correct?

Ishiwatari:
“Our specialty is to put everything into the balance and philosophy of a fighting game. This is surely not just for show.”

—There’s going to be a playable demo at ARC Revo America 2019. Can you tell us what will be there?

Katano:
“It won’t have all the features, but you can get an overall feel of the game. Please look forward to future news regarding which characters you will be able to use. Also, while we have announced that it will be released for PlayStation 4, it is not a PlayStation 4-exclusive title. For more information such as other hardware, please look forward to further news in the future.”
 

Leonis Semog

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Quero comprar assim que sair, mas espero que dessa vez saia para Xbox One também.

Se não sair, devo pegar no PC mesmo.
 

Albertty

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Mais tá bonito pra c***lho esse jogo, os caras da ark mandam muito bem pqp!!
 
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