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Virtuos says it is being approached to create “bespoke Switch titles for some of the most beloved IPs in our industry”
Virtuos has been involved with many different projects. Aside from porting titles like L.A. Noire, the company has also been involved with helping others make games from the system – like Starlink: Battle for Atlas.
Virtuos isn’t showing any signs of slowing down in the future, and there seems to be more in store for the future. In an interview with Nintendo Life, VP of games division Elijah Freeman teased:
“Many of our partners are already approaching us to help them create bespoke Switch titles for some of the most beloved IPs in our industry.”
“I believe that we could and will see unique versions of franchises developed specifically to harness elements of the Switch that make it so special. I would credit this to the unique portability of the console and the quality of gameplay experiences that it offers players, not a result of technical constraints.”
Virtuos says it is being approached to create "bespoke Switch titles for some of the most beloved IPs in our industry"
Virtuos has been involved with many different projects. Aside from porting titles like L.A. Noire, the company has also been involved with helping others make games from the system – like Starlink: Battle for Atlas. Virtuos isn’t showing any signs of slowing down in the future, and there seems...nintendoeverything.com
Cansei de falar que tudo era portável, por conta dos padrões. Muita gente disse "nhé, não é verdade, lol". Tá aí.
Doom, Wolfenstein, Warframe, Dragon Quest XI, The Witcher 3, choro, ranger de dentes.
Com restrições? Claro, porra. É um aparelho que consome 15W - ou 7.5W na nova versão - mas roda, por causa dos padrões.
Méritos da Nvidia pelo hardware e toolchain, da Epic em construir uma versão decente da UE4, da Panic Button em ter sido a primeira a sair da teoria e mostrar que dava, da Virtuos por continuar a onda e produzir esses ports rapidamente.
E da Nintendo também, por ter ouvido alguém (no caso a Nvidia), o que é raro, lol
Creio que apareça algum port de jogo grande amanhã.
No caso dessa notícia, ele está falando sobre jogos exclusivos para o Switch, e não de ports de AAAs. O artigo da Nintendo Life, de onde a notícia veio originalmente, deixa isso mais claro:
If you cast your mind back to the days of the Wii, one of the things Nintendo fans had to endure as a consequence of the power gap between the console and the PS3 and Xbox 360 was the existence of Nintendo-exclusive "remakes" of popular cross-platform titles. Some of these were surprisingly good, such as Call of Duty: Modern Warfare: Reflex, while others were less appealing, such as Dead Rising: Chop Till You Drop and Far Cry: Vengeance.
It was easy to see the commercial reasoning behind this; with the Wii's massive install base, publishers wanted to grab a share of the action with their most famous IP, but the power gap between the Wii and its rivals meant that straight ports were unfeasible. Instead, work would often be contracted out to external partners and the resultant game would carry the brand, but differ to the 'original' vision seen on the PS3 and Xbox 360.
We've happily been spared a similar situation with Switch due to the fact that it supports many popular game engines and is perhaps closer in power than many people suspect to its current-gen rivals; therefore, titles like Doom, Dark Souls: Remasteredand the upcoming Witcher 3: Wild Hunt are pretty close in terms of looks, feel and content to their Sony and Microsoft equivalents.
However, with the impending launch of the PS5 and Project Scarlett in 2020, that situation is likely to change and we could see a return to the days when Nintendo fans get their own bespoke versions of popular multiformat releases due to the large gap in performance between systems. Virtuos – the studio behind the Switch ports of Starlink and Dark Souls: Remastered – has revealed that it is already in discussion with publishers about bringing famous IP to Switch in the form of custom versions.
Speaking exclusively to Nintendo Life, Virtuos VP of Games Division Elijah Freeman said:
Before we get too worried about the dark days of the Wii returning, it's worth noting that these bespoke games could well turn out to be exclusive system-sellers and 'technical constraints' aren't the only reason they would happen, as Freeman adds:Many of our partners are already approaching us to help them create bespoke Switch titles for some of the most beloved IPs in our industry.
Could we see companies like Capcom and Konami hiring talented firms like Virtuos, Panic Button and Saber Interactive to leverage their knowledge of the hardware to create Switch-exclusive instalments of key franchises? It's an interesting thought. Let us know your opinion with a comment.I believe that we could and will see unique versions of franchises developed specifically to harness elements of the Switch that make it so special. I would credit this to the unique portability of the console and the quality of gameplay experiences that it offers players, not a result of technical constraints.
Fonte: http://www.nintendolife.com/news/20...e_coming_to_nintendo_switch_says_virtuos_boss