Grimmjow_Espada
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A Entrevista.
http://www.1up.com/do/previewPage?pager.offset=0&cId=3171575&p=37
Ela é bem grande, 2 pags, acho melhor ler direto do site. :p
As imagens:
Os cenários não tem nada demais, porém os personagens desse jogo estão lindo, e é da quantic dreams, logo, vai ser um jogão.
PS:
1UP: What's the biggest development challenge you're currently facing?
DC: The biggest challenge is probably about the overall level of detail and quality we need to reach in all areas of the game. Any detail may break the illusion and stop the suspension of disbelief. In most action games, the player can accept that dead bodies disappear after a while; this kind of thing would break the experience in Heavy Rain. All characters have to move and behave right, all elements in the environment that the player may want to interact with must be interactive, and the story must behave in a logical way, always offering the player possibilities that they'd reasonably expect. Maintaining this level of quality and consistency through the full game is definitely a challenge, especially because each scene is unique, and most of the time offers a specific [type of] gameplay
Corpos que não desaparecem [:king]
http://www.1up.com/do/previewPage?pager.offset=0&cId=3171575&p=37
Ela é bem grande, 2 pags, acho melhor ler direto do site. :p
As imagens:
Os cenários não tem nada demais, porém os personagens desse jogo estão lindo, e é da quantic dreams, logo, vai ser um jogão.
PS:
1UP: What's the biggest development challenge you're currently facing?
DC: The biggest challenge is probably about the overall level of detail and quality we need to reach in all areas of the game. Any detail may break the illusion and stop the suspension of disbelief. In most action games, the player can accept that dead bodies disappear after a while; this kind of thing would break the experience in Heavy Rain. All characters have to move and behave right, all elements in the environment that the player may want to interact with must be interactive, and the story must behave in a logical way, always offering the player possibilities that they'd reasonably expect. Maintaining this level of quality and consistency through the full game is definitely a challenge, especially because each scene is unique, and most of the time offers a specific [type of] gameplay
Corpos que não desaparecem [:king]