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Tópico oficial Red Dead Redemption II | 54 Milhões de Cópias

Toadao

Veterano
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683
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709
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143
Nao afetando meu single player lindo, nao vejo problemas em ter online. Acho até positivo a Rockstar "separar"os dois...
 

Grand Rapids

Ei mãe, 500 pontos!
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É piada alguém ser contra o modo online. Não vai afetar o single player, ambos modos serão excelentes.
 

Wastelander

Mil pontos, LOL!
GOLD
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Não cheguei a jogar o online do GTA V (ou se cheguei, não tenho lembranças).

Mas lembro de horas e mais horas no online do RDR original com o pessoal de outro fórum. Saudades daquela época =(
 

Flavius Maximus

Ei mãe, 500 pontos!
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4.338
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É muita ingenuidade achar que o jogo não ia ter online, se o primeiro já tinha com modo até de prestigio igual call of duty.
 


OUTKAST

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Novas Imagens:

rdr2_1.jpg

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rdr2_9.jpg

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rdr2_3.jpg

rdr2_6.jpg

rdr2_4.jpg

rdr2_2.jpg

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rdr2_12.jpg
 
Ultima Edição:

OUTKAST

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Modo em Primeiro Pessoa confirmado!


Rockstar has revealed that Red Dead Redemption 2 will follow in GTA V’s footsteps by allowing you to play the entire game from a first-person perspective.

Shown off in our hands-on with the game, first-person mode can be turned on and off at any time (on the PS4, this is done by clicking the trackpad to cycle through the camera modes until you get to first-person), and applies to the entire game, barring cutscenes. The feature will be available at launch.
 

slashf

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Já está descontando do cartão, só vem red Dead.

Enviado de meu moto x4 usando o Tapatalk
 

OUTKAST

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1) Arthur’s facial hair grows in the game’s real-time, and his options when styling it depend on how long it’s gotten -- just like facial hair in real life.

2) Arthur can shave at his tent in camp, going clean shaven, keeping a full beard and anything between. He can trim the different areas of his face - chin, cheeks, sideburns - so they’re short, medium or long.

3) To change his hairstyle Arthur will need to visit a barber in town.

4) If you don’t eat and rest, Arthur will suffer from fatigue.

5) Arthur will visibly lose or gain weight depending on how much food he eats.

6) Bodies of downed enemies are marked as a small ‘x’ on the minimap, so you can go back and loot their corpses.

7) Similarly, killed animals are marked with a paw print on the minimap.

8) Fellow gang members will also loot downed bodies, so move fast or they’ll bogart all the extra cash and ammo.

9) If you lose a hat or weapon it will reappear on your horse’s saddle; if you lose your saddle it will reappear at a stable.

10) If you lose your hat, it will also appear as an icon on the mini-map.

11) You can wear animal carcasses as a hat.

12) Outfits are customizable to an insane degree. You can choose to have your pants tucked into your boot or not, or sleeves rolled up or not, for instance.

13) Weapons get dirty and clogged up over time, or if you get them wet, so you’ll need to clean them to get the best performance.

14) Similarly, your horse will get covered in mud over time, which slows it down, and will need grooming -- though a horse can be cleaned by riding it through a body of water or a rainstorm.

15) Arthur’s comments while grooming or soothing his horse will change depending on the sex of the horse.

16) If Arthur is covered in mud or blood the reaction you’ll get from those around you will be different than if he were clean.

17) Snow on Arthur’s clothing will eventually melt. Mud will harden and wipe away. Blood will dry.

18) If you hold the trackpad to turn on the cinematic camera you can set a waypoint and hold X and your horse will automatically make its way to the destination. Or you can move around of your own accord.

19) You can switch camera angles while in cinematic view.

20) If you’re riding with other gang members, holding X in cinematic mode ensures you ride as a pack at the same pace as them.

21) You can choose what position you ride in when you’re in a group.

22) Dutch rides an albino horse with blue eyes.

23) Composer Woody Jackson returns to create the music for Red Dead Redemption II. There are 192 separate pieces of score, not including ambient themes.

24) As Arthur’s Dead Eye skill develops he’ll be able to target critical hit areas such as an enemy’s vital organs. This is also useful for getting clean kills when hunting.

25) Tap R2 to rapidly fire from the hip, which proves handy if you’re ambushed.

26) If you double-tap L1 Arthur puts his gun away with a flourish.

27) Hold up on the D-pad while aiming and Arthur will fire a warning shot in the air, which can be used to attract the attention of other characters or startle an animal he’s hunting.

28) Arthur dynamically shields his eyes just before dynamite goes off.

29) Horses poop dynamically.

30) The entire game can be played in first-person mode.

31) The HUD is customisable, so you can remove the minimap and other on-screen cues if you desire.

32) Pause the game or press down on the D-Pad, and the current time and temperature is displayed.

33) Arthur can swim (but not very well).

34) There are lots of weapon crafting options: so far we’ve seen molotovs (known as fire bottles), split-point bullets and ‘improved’ ammo for guns, as well as ‘improved’, fire, and small game arrows for a bow.

35) You can customise weapons at the gunsmith. Upgrades include longer and rifled barrels or improved ironsights, plus you can add etchings and engraving to both the metal casing and the handle of a weapon.

36) Items can be purchased at general stores by walking around and picking them up off shelves, but there’s also a catalog here, too. The Sears & Roebuck-esque catalog sits on the counter, and you can zoom in on every article and full-page ad and read it. The gunsmith also has one of these, with hundreds of words written about every item.

37) Visit the Stables to customise your horse, switching out its saddle, blanket, stirrups, reins and saddle horn. You can also change the style of its mane and tail, making it short, medium or long, adding braids or even changing to dreadlocks.

38) You can 'store' horses in stables, in case you need a 'back-up' horse, because...

39) If your horse dies, it’s gone; they’re not like cars in GTA V that can be resurrected via an insurance claim.

40) You can tell your horse to flee when it’s in a precarious situation to try to spare its life.

41) Your choice of clothing has an impact on the game. You’ll need to wrap up warm when the temperature drops and shed layers when it gets unbearably hot.

42) Loot that Arthur discovers will sometimes be split between him and the camp.

43) A red Wanted bar flashes on screen when you attract the attention of the law. The colour drains away as the heat dies down.

44) Putting on a bandana during a crime and then taking it off afterwards makes the Wanted meter drop faster, providing you’re out of the search radius.

45) You can pay off your own bounty by visiting the nearest Post Office during the day.

46) There’s a Victrola at camp, and certain NPC companions will serenade you with song.

47) NPCs all have individual facial animations, and the AI’s reactions to Arthur’s behavior will be more nuanced than the fight-or-flight mentality of GTA V’s pedestrians.

48) The Wild West isn’t a period known for great dental hygiene, and the denizens of Red Dead reflect that.

49) If you leave the bodies of animals where you killed them, they will attract scavengers. Carcasses will decompose over time.

50) Opossums play Opossum (they pretend to be dead when threats - including Arthur - are nearby).

51) If you get a bounty on your head in a town and then clear your name by paying the said bounty, townspeople will still remember any trouble you caused and comment on it when you return.

52) If a thunderstorm strikes, your horse will get visibly agitated.

53) The bond with your horse is important. Increasing the bond with your horse unlocks tricks such as rearing, skid turns and dressage.

54) The stronger your bond with your horse, the less skittish it will be in high-stress scenarios such as in a gunfight or under threat from a bear.

55) If you haven’t got a good relationship with a horse, watch out when walking behind them -- they’re likely to kick.

56) You can buy tickets to ride trains from the Post Office. Riding the train is a form of fast travel, but you'll leave your horse behind.

57) Then again, you can also hijack and drive trains by galloping alongside them and jumping aboard.

58) If you shoot an animal with a bullet rather than an arrow, it’ll fetch a lower price at the town butcher than a clean kill.

59) As you skin an animal, you can see where the exit wounds are.

60) Arthur’s jacket will be left bloodied if he carries a skinned animal on his shoulders, and your horse’s rear will be smeared with blood too after delivering your kills to the butcher.

61) Arthur can look at his reflection in the mirror and will comment on what he sees.

62) You can buy newspapers which will cover events that occur throughout the story.

63) The game is packed with subtle visual effects, like heat haze from a pair of gelding tongs causing the characters standing behind it to shimmer; condensation from the breath of humans and horses in the snow; and the soft glow of super-heated bullet impacts from lead slamming against an armoured train carriage.

64) Snow indents and shapes dynamically around your and everyone else’s steps, including horses. Horses with larger legs and hooves will leave wider trails than skinnier-legged horses.

65) Snow will accumulate naturally in places that have been trodden over. Snow will also fall off trees.

66) Arthur has dirt under his fingernails.

67) You can pat dogs. Those dogs won’t bark at you again if you see them.

68) Some missions will take you far up into the mountains where you are literally above the cloud line, aka the game’s weather system.

69) Health and stamina bars have an “inner core” that determines how fast your bars refill

70) You can shoot off someone’s hat and then steal it. Enemies can shoot your hat off.

71) Kill cams are impacted by your honor. If you play honorably, the camera on a kill replay will focus on Arthur. If you’re dishonorable, it’ll focus on the kill, and represent it in a more intense way. The less honor you have, the less visible Arthur will be in the background of the camera view.

72) The honor system is intricate and the most obvious honorable versus dishonorable choice won’t always be apparent. Killing an O’Driscoll, one of the rival gang members, won’t be considered dishonorable. But if you escalate the conversation before killing them, it will be.

73) Arthur physically moves dead bodies and reaches into their pockets to loot them.

74) An Eagle Eye system is used to track and hunt animals. Activating it will also show the scent coming off of your body, which animals can catch wind of to track you.

75) Moving your cursor around the world map invokes a wind sound to indicate your movement.

76) You can shoot a horse to knock an enemy off its back.

77) Thanks to the fact the game is set before a time light pollution became an issue, the sky is riddled with stars and clusters of stars. It looks like a genuine array of galaxies when you look up at night.

78) Your camp runs on a schedule. In the morning, your gang members might walk out of their tents in their long johns. People will sleep at night, and gather around for food calls.

79) Just like with strangers you meet around the world, you can antagonize your own crew members at camp. But if you do, other camp members will take notice and comment on it in the future.
 

-Riku-

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Comprei o meu no submarino com aquele desconto de quem fazia o cartão. Só aguardar agora :obrigue
 

OUTKAST

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Resumo dos Previews:


GameInformer

  • The game can be played entirely in first person.
  • You can pull down your bandanna by accessing the face-mask option in the item wheel.
  • At times during missions gang members will ask you how to proceed, letting you take lead or asking a gang member to take lead instead.
  • Arthur will automatically loot everything he sees in robberies by holding down a button.
  • During the train heist mission they played, you can decide to kill the witnesses, let them run, or put them back on the train and send it away. When Arthur kills the one of them they all run for their lives.
  • Honour system - be good and you'll get more money from bounties, NPC's will treat you better and your kill cams will be more heroic. Be bad and you can earn more money from robberies and get more gruesome killcams.
  • Deadeye can be improved and upgraded multiple times, adding the ability to show things like critical hit zones and automatically painting enemies.
  • You can craft new items and apparel from animals you've hunted.
  • When doing a side-mission you got the option to take John with you, or leave him at camp.
  • GI's writer got the sense that John isn't the most well liked gang member in the camp.
  • Can approach missions stealthily and instruct gang members on mission with you to take out enemies.
  • General store is packed with things to buy, including an "impressive" number of clothing options.
  • You browse clothing options by flicking through a catalogue on a shelf, as if it were a real physical book.
  • Hats, vests, coasts, boots, pants and more are available to purchase.
  • Clothing is mostly cosmetic, but it will protect you from the cold.
  • You can modify clothing by tucking your pants into your boots or rolling up your sleeves. Also, fedoras.
  • The gunsmith sells specialised ammunition and weapon customisation options.
  • You can buy gun oil, which can you use to restore old and dirty weapons you've found in the world to full working order, restoring their damage and other stats to their proper values.
  • Other items to buy at the smith too such as holsters which slow down the speed that weapons degrade over time.
  • There's a stable that sells supplies to help you maintain your own roster of horses.
  • Horses stick to the path better, bite at flies when idle, move their ears around if they hear stuff.
  • Having a good relationship with your horse will allow you to do things like sudden skid turns so you can dodge around danger at the last second.
  • Horse cosmetics are in, things like saddles, blankets and stirrups.
  • Arthur reacts to the weather, changing his posture in the rain and tucking his chain in to avoid getting wet.
  • Dialogue on horseback was recorded twice, characters will speak normally when riding close and yell when they're further away.
  • You can holster your pistol with fancy flourishes.
  • When you don't have a weapon drawn the left trigger acts as a "focus" button. Looking at NPC's and pulling the left trigger will bring up different interaction options like saying hello, intimidating them or robbing them.
  • Arthur needs to eat and sleep, if you don't sleep you won't regenerate health or stamina as quickly.
  • Rockstar stress that the eat/sleep mechanics are not meant to be annoying or intrusive, but to remind players that Arthur is a person and needs to look after him self.


Everyeye.it
  • It's Rockstar Games' most ambitious project yet.
  • It may be the most dense, cohesive and immersive open world they've ever played.
  • They played one of the first missions, which serves almost as a tutorial mission.
  • You can give orders to the gang members you bring with you.
  • The story is raw, direct and perfectly replicates the harshness of frontier life
  • Moral choices are back
  • You can play in first person and to do so, you have to press the touchpad
  • The horse's stats (endurance and health) are shown in a very small interface and can be improved.
  • A high bond level with our horse will unlock useful actions like a very fast stopping to change direction while running.
  • We can raise our bond with the horse by grooming and feeding him.
  • While hunting, there's some kind of "predator instinct" that will show you where your prey went.
  • While hunting and stretching the bow, we can whistle to make our prey show his head and neck.
  • After killing an animal we can whether to skin or collect it whole and loading it on the back our horse.
  • In order to more realistically replicate the rhythms of the shootings of that time, the fire button now has two functions: when you press it one time, it shoots the bullet, when you press it a second time, to raise the gun's hammer or eject the rifle's shell
  • When extracting a weapon we can use the d-pad to orient it towards the sky and shoot a warning shot.
  • Weapons wheel is back.
  • Guns can be customized with engravings for grips and barrels and need to be cleaned regularly.
  • Kill cams are confirmed and focus on the best and most brutal kills.
  • Depending on Arthur's honour, his killing style will change: "an outlaw barbarian will be more inclined to value heinous massacres, while a more respectable gunslinger will tend to wipe out his opponents keeping an eye for their dignity".
  • From the gang's camp we can start main missions, secondary missions and other missions that will increase our bond with other gang members.
  • We can expand our camp using.
  • NPC's will comment on Arthur's clothing of they're dirty or compliment with any hunt's outcome if they're bringing a nice prey with them while riding around with the horse.
  • We can spend nights in hotels.
  • Taking baths will remove the filth out of Arthur's clothes.
  • "By overhearing a private conversation or by secretly following a suspicious man, for example, we come to discover a clandestine activity located in the back of the building that houses the city doctor. The latter can be convinced, thanks to the sparkling reflections of our gun, to open the armored door behind which illegal activities are hidden.".
  • Hunting missions for legendary animals are confirmed.
  • All missions, whether they are main, secondary or just random encounters, are all considered important and each of them are part of the main storyline.
 

Juicebox

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1) Arthur’s facial hair grows in the game’s real-time, and his options when styling it depend on how long it’s gotten -- just like facial hair in real life.

2) Arthur can shave at his tent in camp, going clean shaven, keeping a full beard and anything between. He can trim the different areas of his face - chin, cheeks, sideburns - so they’re short, medium or long.

3) To change his hairstyle Arthur will need to visit a barber in town.

4) If you don’t eat and rest, Arthur will suffer from fatigue.

5) Arthur will visibly lose or gain weight depending on how much food he eats.

6) Bodies of downed enemies are marked as a small ‘x’ on the minimap, so you can go back and loot their corpses.

7) Similarly, killed animals are marked with a paw print on the minimap.

8) Fellow gang members will also loot downed bodies, so move fast or they’ll bogart all the extra cash and ammo.

9) If you lose a hat or weapon it will reappear on your horse’s saddle; if you lose your saddle it will reappear at a stable.

10) If you lose your hat, it will also appear as an icon on the mini-map.

11) You can wear animal carcasses as a hat.

12) Outfits are customizable to an insane degree. You can choose to have your pants tucked into your boot or not, or sleeves rolled up or not, for instance.

13) Weapons get dirty and clogged up over time, or if you get them wet, so you’ll need to clean them to get the best performance.

14) Similarly, your horse will get covered in mud over time, which slows it down, and will need grooming -- though a horse can be cleaned by riding it through a body of water or a rainstorm.

15) Arthur’s comments while grooming or soothing his horse will change depending on the sex of the horse.

16) If Arthur is covered in mud or blood the reaction you’ll get from those around you will be different than if he were clean.

17) Snow on Arthur’s clothing will eventually melt. Mud will harden and wipe away. Blood will dry.

18) If you hold the trackpad to turn on the cinematic camera you can set a waypoint and hold X and your horse will automatically make its way to the destination. Or you can move around of your own accord.

19) You can switch camera angles while in cinematic view.

20) If you’re riding with other gang members, holding X in cinematic mode ensures you ride as a pack at the same pace as them.

21) You can choose what position you ride in when you’re in a group.

22) Dutch rides an albino horse with blue eyes.

23) Composer Woody Jackson returns to create the music for Red Dead Redemption II. There are 192 separate pieces of score, not including ambient themes.

24) As Arthur’s Dead Eye skill develops he’ll be able to target critical hit areas such as an enemy’s vital organs. This is also useful for getting clean kills when hunting.

25) Tap R2 to rapidly fire from the hip, which proves handy if you’re ambushed.

26) If you double-tap L1 Arthur puts his gun away with a flourish.

27) Hold up on the D-pad while aiming and Arthur will fire a warning shot in the air, which can be used to attract the attention of other characters or startle an animal he’s hunting.

28) Arthur dynamically shields his eyes just before dynamite goes off.

29) Horses poop dynamically.

30) The entire game can be played in first-person mode.

31) The HUD is customisable, so you can remove the minimap and other on-screen cues if you desire.

32) Pause the game or press down on the D-Pad, and the current time and temperature is displayed.

33) Arthur can swim (but not very well).

34) There are lots of weapon crafting options: so far we’ve seen molotovs (known as fire bottles), split-point bullets and ‘improved’ ammo for guns, as well as ‘improved’, fire, and small game arrows for a bow.

35) You can customise weapons at the gunsmith. Upgrades include longer and rifled barrels or improved ironsights, plus you can add etchings and engraving to both the metal casing and the handle of a weapon.

36) Items can be purchased at general stores by walking around and picking them up off shelves, but there’s also a catalog here, too. The Sears & Roebuck-esque catalog sits on the counter, and you can zoom in on every article and full-page ad and read it. The gunsmith also has one of these, with hundreds of words written about every item.

37) Visit the Stables to customise your horse, switching out its saddle, blanket, stirrups, reins and saddle horn. You can also change the style of its mane and tail, making it short, medium or long, adding braids or even changing to dreadlocks.

38) You can 'store' horses in stables, in case you need a 'back-up' horse, because...

39) If your horse dies, it’s gone; they’re not like cars in GTA V that can be resurrected via an insurance claim.

40) You can tell your horse to flee when it’s in a precarious situation to try to spare its life.

41) Your choice of clothing has an impact on the game. You’ll need to wrap up warm when the temperature drops and shed layers when it gets unbearably hot.

42) Loot that Arthur discovers will sometimes be split between him and the camp.

43) A red Wanted bar flashes on screen when you attract the attention of the law. The colour drains away as the heat dies down.

44) Putting on a bandana during a crime and then taking it off afterwards makes the Wanted meter drop faster, providing you’re out of the search radius.

45) You can pay off your own bounty by visiting the nearest Post Office during the day.

46) There’s a Victrola at camp, and certain NPC companions will serenade you with song.

47) NPCs all have individual facial animations, and the AI’s reactions to Arthur’s behavior will be more nuanced than the fight-or-flight mentality of GTA V’s pedestrians.

48) The Wild West isn’t a period known for great dental hygiene, and the denizens of Red Dead reflect that.

49) If you leave the bodies of animals where you killed them, they will attract scavengers. Carcasses will decompose over time.

50) Opossums play Opossum (they pretend to be dead when threats - including Arthur - are nearby).

51) If you get a bounty on your head in a town and then clear your name by paying the said bounty, townspeople will still remember any trouble you caused and comment on it when you return.

52) If a thunderstorm strikes, your horse will get visibly agitated.

53) The bond with your horse is important. Increasing the bond with your horse unlocks tricks such as rearing, skid turns and dressage.

54) The stronger your bond with your horse, the less skittish it will be in high-stress scenarios such as in a gunfight or under threat from a bear.

55) If you haven’t got a good relationship with a horse, watch out when walking behind them -- they’re likely to kick.

56) You can buy tickets to ride trains from the Post Office. Riding the train is a form of fast travel, but you'll leave your horse behind.

57) Then again, you can also hijack and drive trains by galloping alongside them and jumping aboard.

58) If you shoot an animal with a bullet rather than an arrow, it’ll fetch a lower price at the town butcher than a clean kill.

59) As you skin an animal, you can see where the exit wounds are.

60) Arthur’s jacket will be left bloodied if he carries a skinned animal on his shoulders, and your horse’s rear will be smeared with blood too after delivering your kills to the butcher.

61) Arthur can look at his reflection in the mirror and will comment on what he sees.

62) You can buy newspapers which will cover events that occur throughout the story.

63) The game is packed with subtle visual effects, like heat haze from a pair of gelding tongs causing the characters standing behind it to shimmer; condensation from the breath of humans and horses in the snow; and the soft glow of super-heated bullet impacts from lead slamming against an armoured train carriage.

64) Snow indents and shapes dynamically around your and everyone else’s steps, including horses. Horses with larger legs and hooves will leave wider trails than skinnier-legged horses.

65) Snow will accumulate naturally in places that have been trodden over. Snow will also fall off trees.

66) Arthur has dirt under his fingernails.

67) You can pat dogs. Those dogs won’t bark at you again if you see them.

68) Some missions will take you far up into the mountains where you are literally above the cloud line, aka the game’s weather system.

69) Health and stamina bars have an “inner core” that determines how fast your bars refill

70) You can shoot off someone’s hat and then steal it. Enemies can shoot your hat off.

71) Kill cams are impacted by your honor. If you play honorably, the camera on a kill replay will focus on Arthur. If you’re dishonorable, it’ll focus on the kill, and represent it in a more intense way. The less honor you have, the less visible Arthur will be in the background of the camera view.

72) The honor system is intricate and the most obvious honorable versus dishonorable choice won’t always be apparent. Killing an O’Driscoll, one of the rival gang members, won’t be considered dishonorable. But if you escalate the conversation before killing them, it will be.

73) Arthur physically moves dead bodies and reaches into their pockets to loot them.

74) An Eagle Eye system is used to track and hunt animals. Activating it will also show the scent coming off of your body, which animals can catch wind of to track you.

75) Moving your cursor around the world map invokes a wind sound to indicate your movement.

76) You can shoot a horse to knock an enemy off its back.

77) Thanks to the fact the game is set before a time light pollution became an issue, the sky is riddled with stars and clusters of stars. It looks like a genuine array of galaxies when you look up at night.

78) Your camp runs on a schedule. In the morning, your gang members might walk out of their tents in their long johns. People will sleep at night, and gather around for food calls.

79) Just like with strangers you meet around the world, you can antagonize your own crew members at camp. But if you do, other camp members will take notice and comment on it in the future.
Se isso não é perfeição com detalhes, eu não sei o que é.
 

LuffyKurosaki

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1) Arthur’s facial hair grows in the game’s real-time, and his options when styling it depend on how long it’s gotten -- just like facial hair in real life.

2) Arthur can shave at his tent in camp, going clean shaven, keeping a full beard and anything between. He can trim the different areas of his face - chin, cheeks, sideburns - so they’re short, medium or long.

3) To change his hairstyle Arthur will need to visit a barber in town.

4) If you don’t eat and rest, Arthur will suffer from fatigue.

5) Arthur will visibly lose or gain weight depending on how much food he eats.

6) Bodies of downed enemies are marked as a small ‘x’ on the minimap, so you can go back and loot their corpses.

7) Similarly, killed animals are marked with a paw print on the minimap.

8) Fellow gang members will also loot downed bodies, so move fast or they’ll bogart all the extra cash and ammo.

9) If you lose a hat or weapon it will reappear on your horse’s saddle; if you lose your saddle it will reappear at a stable.

10) If you lose your hat, it will also appear as an icon on the mini-map.

11) You can wear animal carcasses as a hat.

12) Outfits are customizable to an insane degree. You can choose to have your pants tucked into your boot or not, or sleeves rolled up or not, for instance.

13) Weapons get dirty and clogged up over time, or if you get them wet, so you’ll need to clean them to get the best performance.

14) Similarly, your horse will get covered in mud over time, which slows it down, and will need grooming -- though a horse can be cleaned by riding it through a body of water or a rainstorm.

15) Arthur’s comments while grooming or soothing his horse will change depending on the sex of the horse.

16) If Arthur is covered in mud or blood the reaction you’ll get from those around you will be different than if he were clean.

17) Snow on Arthur’s clothing will eventually melt. Mud will harden and wipe away. Blood will dry.

18) If you hold the trackpad to turn on the cinematic camera you can set a waypoint and hold X and your horse will automatically make its way to the destination. Or you can move around of your own accord.

19) You can switch camera angles while in cinematic view.

20) If you’re riding with other gang members, holding X in cinematic mode ensures you ride as a pack at the same pace as them.

21) You can choose what position you ride in when you’re in a group.

22) Dutch rides an albino horse with blue eyes.

23) Composer Woody Jackson returns to create the music for Red Dead Redemption II. There are 192 separate pieces of score, not including ambient themes.

24) As Arthur’s Dead Eye skill develops he’ll be able to target critical hit areas such as an enemy’s vital organs. This is also useful for getting clean kills when hunting.

25) Tap R2 to rapidly fire from the hip, which proves handy if you’re ambushed.

26) If you double-tap L1 Arthur puts his gun away with a flourish.

27) Hold up on the D-pad while aiming and Arthur will fire a warning shot in the air, which can be used to attract the attention of other characters or startle an animal he’s hunting.

28) Arthur dynamically shields his eyes just before dynamite goes off.

29) Horses poop dynamically.

30) The entire game can be played in first-person mode.

31) The HUD is customisable, so you can remove the minimap and other on-screen cues if you desire.

32) Pause the game or press down on the D-Pad, and the current time and temperature is displayed.

33) Arthur can swim (but not very well).

34) There are lots of weapon crafting options: so far we’ve seen molotovs (known as fire bottles), split-point bullets and ‘improved’ ammo for guns, as well as ‘improved’, fire, and small game arrows for a bow.

35) You can customise weapons at the gunsmith. Upgrades include longer and rifled barrels or improved ironsights, plus you can add etchings and engraving to both the metal casing and the handle of a weapon.

36) Items can be purchased at general stores by walking around and picking them up off shelves, but there’s also a catalog here, too. The Sears & Roebuck-esque catalog sits on the counter, and you can zoom in on every article and full-page ad and read it. The gunsmith also has one of these, with hundreds of words written about every item.

37) Visit the Stables to customise your horse, switching out its saddle, blanket, stirrups, reins and saddle horn. You can also change the style of its mane and tail, making it short, medium or long, adding braids or even changing to dreadlocks.

38) You can 'store' horses in stables, in case you need a 'back-up' horse, because...

39) If your horse dies, it’s gone; they’re not like cars in GTA V that can be resurrected via an insurance claim.

40) You can tell your horse to flee when it’s in a precarious situation to try to spare its life.

41) Your choice of clothing has an impact on the game. You’ll need to wrap up warm when the temperature drops and shed layers when it gets unbearably hot.

42) Loot that Arthur discovers will sometimes be split between him and the camp.

43) A red Wanted bar flashes on screen when you attract the attention of the law. The colour drains away as the heat dies down.

44) Putting on a bandana during a crime and then taking it off afterwards makes the Wanted meter drop faster, providing you’re out of the search radius.

45) You can pay off your own bounty by visiting the nearest Post Office during the day.

46) There’s a Victrola at camp, and certain NPC companions will serenade you with song.

47) NPCs all have individual facial animations, and the AI’s reactions to Arthur’s behavior will be more nuanced than the fight-or-flight mentality of GTA V’s pedestrians.

48) The Wild West isn’t a period known for great dental hygiene, and the denizens of Red Dead reflect that.

49) If you leave the bodies of animals where you killed them, they will attract scavengers. Carcasses will decompose over time.

50) Opossums play Opossum (they pretend to be dead when threats - including Arthur - are nearby).

51) If you get a bounty on your head in a town and then clear your name by paying the said bounty, townspeople will still remember any trouble you caused and comment on it when you return.

52) If a thunderstorm strikes, your horse will get visibly agitated.

53) The bond with your horse is important. Increasing the bond with your horse unlocks tricks such as rearing, skid turns and dressage.

54) The stronger your bond with your horse, the less skittish it will be in high-stress scenarios such as in a gunfight or under threat from a bear.

55) If you haven’t got a good relationship with a horse, watch out when walking behind them -- they’re likely to kick.

56) You can buy tickets to ride trains from the Post Office. Riding the train is a form of fast travel, but you'll leave your horse behind.

57) Then again, you can also hijack and drive trains by galloping alongside them and jumping aboard.

58) If you shoot an animal with a bullet rather than an arrow, it’ll fetch a lower price at the town butcher than a clean kill.

59) As you skin an animal, you can see where the exit wounds are.

60) Arthur’s jacket will be left bloodied if he carries a skinned animal on his shoulders, and your horse’s rear will be smeared with blood too after delivering your kills to the butcher.

61) Arthur can look at his reflection in the mirror and will comment on what he sees.

62) You can buy newspapers which will cover events that occur throughout the story.

63) The game is packed with subtle visual effects, like heat haze from a pair of gelding tongs causing the characters standing behind it to shimmer; condensation from the breath of humans and horses in the snow; and the soft glow of super-heated bullet impacts from lead slamming against an armoured train carriage.

64) Snow indents and shapes dynamically around your and everyone else’s steps, including horses. Horses with larger legs and hooves will leave wider trails than skinnier-legged horses.

65) Snow will accumulate naturally in places that have been trodden over. Snow will also fall off trees.

66) Arthur has dirt under his fingernails.

67) You can pat dogs. Those dogs won’t bark at you again if you see them.

68) Some missions will take you far up into the mountains where you are literally above the cloud line, aka the game’s weather system.

69) Health and stamina bars have an “inner core” that determines how fast your bars refill

70) You can shoot off someone’s hat and then steal it. Enemies can shoot your hat off.

71) Kill cams are impacted by your honor. If you play honorably, the camera on a kill replay will focus on Arthur. If you’re dishonorable, it’ll focus on the kill, and represent it in a more intense way. The less honor you have, the less visible Arthur will be in the background of the camera view.

72) The honor system is intricate and the most obvious honorable versus dishonorable choice won’t always be apparent. Killing an O’Driscoll, one of the rival gang members, won’t be considered dishonorable. But if you escalate the conversation before killing them, it will be.

73) Arthur physically moves dead bodies and reaches into their pockets to loot them.

74) An Eagle Eye system is used to track and hunt animals. Activating it will also show the scent coming off of your body, which animals can catch wind of to track you.

75) Moving your cursor around the world map invokes a wind sound to indicate your movement.

76) You can shoot a horse to knock an enemy off its back.

77) Thanks to the fact the game is set before a time light pollution became an issue, the sky is riddled with stars and clusters of stars. It looks like a genuine array of galaxies when you look up at night.

78) Your camp runs on a schedule. In the morning, your gang members might walk out of their tents in their long johns. People will sleep at night, and gather around for food calls.

79) Just like with strangers you meet around the world, you can antagonize your own crew members at camp. But if you do, other camp members will take notice and comment on it in the future.
já podem entregar o GOTY
 

LeMorrison

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Impossível ler o tópico inteiro. Quero saber se saiu alguma informação específica sobre as famigeradas microtransacões/modo online. Depois de GTA V e NBA 2k18 ando bem cabreiro. No mais, espero que seja no mínimo tão bom quanto o primeiro. Tô segurando pra não comprar na pré-venda.
 

Mestre Padawan

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Só quero saber qual será a melhor versão, Xbox one X ou PS4 PRO. Vou na que oferecer 60FPS. Se caso forem iguais, fico no PS4 PRO
 

LeMorrison

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1) Arthur’s facial hair grows in the game’s real-time, and his options when styling it depend on how long it’s gotten -- just like facial hair in real life.

2) Arthur can shave at his tent in camp, going clean shaven, keeping a full beard and anything between. He can trim the different areas of his face - chin, cheeks, sideburns - so they’re short, medium or long.

3) To change his hairstyle Arthur will need to visit a barber in town.

4) If you don’t eat and rest, Arthur will suffer from fatigue.

5) Arthur will visibly lose or gain weight depending on how much food he eats.

6) Bodies of downed enemies are marked as a small ‘x’ on the minimap, so you can go back and loot their corpses.

7) Similarly, killed animals are marked with a paw print on the minimap.

8) Fellow gang members will also loot downed bodies, so move fast or they’ll bogart all the extra cash and ammo.

9) If you lose a hat or weapon it will reappear on your horse’s saddle; if you lose your saddle it will reappear at a stable.

10) If you lose your hat, it will also appear as an icon on the mini-map.

11) You can wear animal carcasses as a hat.

12) Outfits are customizable to an insane degree. You can choose to have your pants tucked into your boot or not, or sleeves rolled up or not, for instance.

13) Weapons get dirty and clogged up over time, or if you get them wet, so you’ll need to clean them to get the best performance.

14) Similarly, your horse will get covered in mud over time, which slows it down, and will need grooming -- though a horse can be cleaned by riding it through a body of water or a rainstorm.

15) Arthur’s comments while grooming or soothing his horse will change depending on the sex of the horse.

16) If Arthur is covered in mud or blood the reaction you’ll get from those around you will be different than if he were clean.

17) Snow on Arthur’s clothing will eventually melt. Mud will harden and wipe away. Blood will dry.

18) If you hold the trackpad to turn on the cinematic camera you can set a waypoint and hold X and your horse will automatically make its way to the destination. Or you can move around of your own accord.

19) You can switch camera angles while in cinematic view.

20) If you’re riding with other gang members, holding X in cinematic mode ensures you ride as a pack at the same pace as them.

21) You can choose what position you ride in when you’re in a group.

22) Dutch rides an albino horse with blue eyes.

23) Composer Woody Jackson returns to create the music for Red Dead Redemption II. There are 192 separate pieces of score, not including ambient themes.

24) As Arthur’s Dead Eye skill develops he’ll be able to target critical hit areas such as an enemy’s vital organs. This is also useful for getting clean kills when hunting.

25) Tap R2 to rapidly fire from the hip, which proves handy if you’re ambushed.

26) If you double-tap L1 Arthur puts his gun away with a flourish.

27) Hold up on the D-pad while aiming and Arthur will fire a warning shot in the air, which can be used to attract the attention of other characters or startle an animal he’s hunting.

28) Arthur dynamically shields his eyes just before dynamite goes off.

29) Horses poop dynamically.

30) The entire game can be played in first-person mode.

31) The HUD is customisable, so you can remove the minimap and other on-screen cues if you desire.

32) Pause the game or press down on the D-Pad, and the current time and temperature is displayed.

33) Arthur can swim (but not very well).

34) There are lots of weapon crafting options: so far we’ve seen molotovs (known as fire bottles), split-point bullets and ‘improved’ ammo for guns, as well as ‘improved’, fire, and small game arrows for a bow.

35) You can customise weapons at the gunsmith. Upgrades include longer and rifled barrels or improved ironsights, plus you can add etchings and engraving to both the metal casing and the handle of a weapon.

36) Items can be purchased at general stores by walking around and picking them up off shelves, but there’s also a catalog here, too. The Sears & Roebuck-esque catalog sits on the counter, and you can zoom in on every article and full-page ad and read it. The gunsmith also has one of these, with hundreds of words written about every item.

37) Visit the Stables to customise your horse, switching out its saddle, blanket, stirrups, reins and saddle horn. You can also change the style of its mane and tail, making it short, medium or long, adding braids or even changing to dreadlocks.

38) You can 'store' horses in stables, in case you need a 'back-up' horse, because...

39) If your horse dies, it’s gone; they’re not like cars in GTA V that can be resurrected via an insurance claim.

40) You can tell your horse to flee when it’s in a precarious situation to try to spare its life.

41) Your choice of clothing has an impact on the game. You’ll need to wrap up warm when the temperature drops and shed layers when it gets unbearably hot.

42) Loot that Arthur discovers will sometimes be split between him and the camp.

43) A red Wanted bar flashes on screen when you attract the attention of the law. The colour drains away as the heat dies down.

44) Putting on a bandana during a crime and then taking it off afterwards makes the Wanted meter drop faster, providing you’re out of the search radius.

45) You can pay off your own bounty by visiting the nearest Post Office during the day.

46) There’s a Victrola at camp, and certain NPC companions will serenade you with song.

47) NPCs all have individual facial animations, and the AI’s reactions to Arthur’s behavior will be more nuanced than the fight-or-flight mentality of GTA V’s pedestrians.

48) The Wild West isn’t a period known for great dental hygiene, and the denizens of Red Dead reflect that.

49) If you leave the bodies of animals where you killed them, they will attract scavengers. Carcasses will decompose over time.

50) Opossums play Opossum (they pretend to be dead when threats - including Arthur - are nearby).

51) If you get a bounty on your head in a town and then clear your name by paying the said bounty, townspeople will still remember any trouble you caused and comment on it when you return.

52) If a thunderstorm strikes, your horse will get visibly agitated.

53) The bond with your horse is important. Increasing the bond with your horse unlocks tricks such as rearing, skid turns and dressage.

54) The stronger your bond with your horse, the less skittish it will be in high-stress scenarios such as in a gunfight or under threat from a bear.

55) If you haven’t got a good relationship with a horse, watch out when walking behind them -- they’re likely to kick.

56) You can buy tickets to ride trains from the Post Office. Riding the train is a form of fast travel, but you'll leave your horse behind.

57) Then again, you can also hijack and drive trains by galloping alongside them and jumping aboard.

58) If you shoot an animal with a bullet rather than an arrow, it’ll fetch a lower price at the town butcher than a clean kill.

59) As you skin an animal, you can see where the exit wounds are.

60) Arthur’s jacket will be left bloodied if he carries a skinned animal on his shoulders, and your horse’s rear will be smeared with blood too after delivering your kills to the butcher.

61) Arthur can look at his reflection in the mirror and will comment on what he sees.

62) You can buy newspapers which will cover events that occur throughout the story.

63) The game is packed with subtle visual effects, like heat haze from a pair of gelding tongs causing the characters standing behind it to shimmer; condensation from the breath of humans and horses in the snow; and the soft glow of super-heated bullet impacts from lead slamming against an armoured train carriage.

64) Snow indents and shapes dynamically around your and everyone else’s steps, including horses. Horses with larger legs and hooves will leave wider trails than skinnier-legged horses.

65) Snow will accumulate naturally in places that have been trodden over. Snow will also fall off trees.

66) Arthur has dirt under his fingernails.

67) You can pat dogs. Those dogs won’t bark at you again if you see them.

68) Some missions will take you far up into the mountains where you are literally above the cloud line, aka the game’s weather system.

69) Health and stamina bars have an “inner core” that determines how fast your bars refill

70) You can shoot off someone’s hat and then steal it. Enemies can shoot your hat off.

71) Kill cams are impacted by your honor. If you play honorably, the camera on a kill replay will focus on Arthur. If you’re dishonorable, it’ll focus on the kill, and represent it in a more intense way. The less honor you have, the less visible Arthur will be in the background of the camera view.

72) The honor system is intricate and the most obvious honorable versus dishonorable choice won’t always be apparent. Killing an O’Driscoll, one of the rival gang members, won’t be considered dishonorable. But if you escalate the conversation before killing them, it will be.

73) Arthur physically moves dead bodies and reaches into their pockets to loot them.

74) An Eagle Eye system is used to track and hunt animals. Activating it will also show the scent coming off of your body, which animals can catch wind of to track you.

75) Moving your cursor around the world map invokes a wind sound to indicate your movement.

76) You can shoot a horse to knock an enemy off its back.

77) Thanks to the fact the game is set before a time light pollution became an issue, the sky is riddled with stars and clusters of stars. It looks like a genuine array of galaxies when you look up at night.

78) Your camp runs on a schedule. In the morning, your gang members might walk out of their tents in their long johns. People will sleep at night, and gather around for food calls.

79) Just like with strangers you meet around the world, you can antagonize your own crew members at camp. But if you do, other camp members will take notice and comment on it in the future.

OK, agora meu hype aumentou. Nível de imersão será absurdo.
 

vitzera

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Só quero saber qual será a melhor versão, Xbox one X ou PS4 PRO. Vou na que oferecer 60FPS. Se caso forem iguais, fico no PS4 PRO

Duvido muito mesmo alguma versão de console ser 60fps.

Melhor versão com certeza será a do XoneX, mas todas devem mirar os 30fps.
 

Mestre Padawan

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Duvido muito mesmo alguma versão de console ser 60fps.

Melhor versão com certeza será a do XoneX, mas todas devem mirar os 30fps.
Tbm acho, mas pelo oq vi por ai, só há rumores. Resta esperar a própria Rockstar fala a respeito.

Enviado de Outer Rim
 

OUTKAST

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Mais resumos:


Multiplayer.it info

  • The demo lasted almost 3 hours. As the game was so long and impressive, they decided to write two different articles, with the second one coming in the next few days (which will talk about the best of what they've played).
  • John Marston is younger, much more aggressive and loyal to Dutch.
  • Dutch is like a father for Arthur, as he saved him giving him a new life.
  • Every choice has consequences. For example, we can kill hostages, but we can also leave them alive, opening ourselves to who-knows-what consequences.
  • These choices won't affect the game's ending or drastically change the story as in The Witcher 3, but they will influence the new honour system.
  • The game will adapt to our actions: being ruthless will have repercussions on the NPC's opinion of us, and will therefore change their approach to us: instead of saying hello or ignoring us in passing, they may already have their hands on their guns ready to intervene if we do the wrong move.
  • The train's interiors are overflowing with details, and each object can be analyzed like in LA Noire.
  • With the exception of the lasso, the dagger and another handful of gadgets like binoculars, Arthur can bring with him only two pistols and a long-barreled or "heavy" weapon, including the bow.
  • Not hitting our pray in vital points it suffer, obliging us to finish them on the ground before proceeding to skin them and to load the carcasses on our faithful steed
  • We can craft better equipment for our fellow gang members
  • The minimap on the bottom-left side of the screen is entirely customizable. We can change, for example, its size or what icons to show. While normally walking we will only see the mini map; riding our horse will show the two icons that identify the status of our faithful quadruped and while in a shootout we will also see all the indicators related to Morgan.
  • The melee has been redone from scratch.
  • Orders can be addressed to our fellow gang member while pressing L2. For example, we can ask John to kill an enemy, ask Billy or Lenny to scout an enemy gang camp, and choose what kind of approach to use when assaulting it.
  • The demo ran on PS4 Pro at 4K resolution with HDR enabled at 30 fps.
  • Although they had great facial expressions and animations, the 3D models for secondary characters aren't very well detailed and are missing out on polygons complexity.
  • While the cinematic camera is enabled, Arthur will move automatically while riding his horse.


GameSpot

  • HUD info, the HUD is minimal by default, only showing the mini-map in the bottom left corner, with meters fading in as it becomes necessary. An expanded HUD option shows you a larger minimap, but there's also the option to turn everything off, as well as an option to only have a compass on the screen.
  • It is implied this picture is taken with the cinematic camera and no HUD. https://static.gamespot.com/uploads/scale_super/172/1720905/3441029-gamespot+3.jpg. The cinematic camera will now automatically trigger in certain instances, like the long journey to a mission location, and will frame the journey with a montage of shots that emphasize the landscape and traveling group. As long as you hold X on PS4 or A on Xbox One to keep pace with the pack (like RDR1), you can just sit back and enjoy the naturally-flowing conversation and scenery.
  • Besides inspecting humans and animals with L2, you can also inspect objects in stores and at gunsmiths, and this is especially highlighted in First Person mode where Arthur can take a certain object in his hand and look at it closer. This is also how you'll interact with environmental narrative objects like notes and photographs. And, you can also inspect your weapons, which is great for appreciating any customization you've made to them.
  • Minigame: Five Finger Fillet confirmed.
  • Arthur and Arthur's horse inventory vary. Arthur is limited to carrying two long guns (or one long gun and one bow), two sidearms, a knife, a lasso, and a bunch of throwaways like molotovs. Your horse carries the rest.
  • The less your honor, the more brutal the kill-cams. This is implied to be a more honorable kill-cam(without in-game filters of course). https://static.gamespot.com/uploads/scale_super/172/1720905/3441007-rdr2_screenshot+20.jpg
  • You can actually break your enemy weapons when shooting them.
  • Your weapons can jam. It is unknown how frequent that will be, and will customization lessen the chances.
  • Unlike GTA, you can't make Arthur get more hair and beard during customization or a visit to the barbers, only less. Hair and beard grow naturally.
  • Arthur will be dizzy and his vision blurry if he doesn't eat.
  • Gang members will offer to join you on free-roam activities, giving you access to the same kind of assistance seen in the story missions, like asking them to go ahead and take out an enemy.
  • Arthur can swap his hat for any other he finds on the ground, or which he shoot from the enemy's head. Unknown what happens to his original hat after replacing it.
  • You can whistle at people to get their attention, and doing so you can run out of breath.


Kotaku

  • Holding the "focus" button (left trigger) at a horse gives you options like brush and feed.
  • Everyone can be focused on and interacted with in some way.
  • Demo started on a hillside with mountains in the far distance, which Rockstar said wasn't the edge of the map.
  • Minimap can be customised, you can have it normal size, enlarged or shrunken as a compass - or have it turned off completely.
  • Camera: three levels of zoom then first person.
  • First person mode comes with options like removing the head of the horse you're riding for a less obstructed view.
  • There's a new cinematic camera which pulls the camera back to a widescreen view and shows action from more dramatic angles.
  • Holding triangle to dismount horse made Arthur tie the horse's reins to a stake in the ground. You could untie it and walk alongside it, with Arthur leading it with a hand on the reins.
  • When hunting he shot some crows, but they were nearly completely worthless due to the lead bullets.
  • Arthur loads each bullet into the chamber one by one, double tapping L1 makes him holster pistols with a flourish.
  • When using the bow the writer felt the aim assist but he was told that you can reduce it.
  • Unlike RDR1, skinning an animal shows the full, grisly animation. You see the knife cut and the skin come off the body.
  • When done skinning, Arthur had a the animals carcass at his feet and a small pelt and some glands in his inventory.
  • Upon entering a train an armed man told Arthur that he was not welcome, and after looting a chest he opened fire on Arthur.
  • You can run and jump off trains onto your horse, which follows the train at a gallop. You can also jump onto passing stagecoaches from your horse.
  • You can steal and drive trains and ring the bell.
  • After going to clear the bounty on his head, he sat and spoke with a lady on a nearby bench, discussing the country side.
  • Mission objectives appear as in previous Rockstar games, in short sentences at the bottom of your screen with key words written in yellow.
  • Shooting will usually take two button presses, once press to fire and a second to pull back the hammer for the next round.
  • Both Arthur and his horse have their own health and stamina meters. These meters can be increased, by things like running, but also diminished by hardship.
  • Horses come in various breeds and can be bonded with to learn new skills, like dramatic skid-stops or a dressage side-step.
  • Horses testicles shrink and expand depending on the temperature in the game world.
  • You can take baths in town to clean your self up or, on request, have a lady bath you instead.
  • When standing around listening to two NPC's chat about a massacre and a curse, they asked Arthur his thoughts on the matter, which Rockstar say wouldn't have happened if Arthur hadn't lingered around in front of them.
  • Hot drinks are available near the campfire, and the camp cook makes a new stew everyday.
  • Providing provisions and money to the camp will upgrade it and that can result in more meaningful conversations with other members.
  • Helping the camp out will expand the types of activities other members will go on with you and will change the stories told around the campfire.
  • But Rockstar stress that it's all optional, the camp will survive without you.


GamePro

  • The movement feels Rockstar like, Arthur does not move instantly while controlling but builds up momentum.
  • Shooting reminded them of Max Payne 3, and weapons you carry are visible on Arthur at all times.
  • Weapon Wheel returns.
  • Arthur can carry two pistols at the same time and two rifles (or a rifle and a bow). There's also a hunting knife, the lasso and throwing weapons such as knives. Your horse stores these when you're not carrying them.
  • For cartridge based weapons pressing or tightening the trigger again after firing will make Arthur push another cartridge into the barrel.
  • You can inspect objects such as letters and photos from first person, being able to turn them around to see if something is written on the back. You can also inspect weapons this way.
  • The five states in the game are Amberino, Lemoyne, New Hanover, New Austin and West Elizabeth with the last two also appearing in RDR1.
  • The world map will be covered by fog until you uncover it.
  • Activities you can start or do at the camp include fishing, poker and dominos.
  • You can increase the speed your hair and facial hear grow with a tonic you can purchase from stores.
  • Strangers return from RDR1 but their location is not pinpointed on the map, instead you are shown an area to search.
  • After handling a dead animal Arthur's hands will have blood on them.
  • Your horse will poo.
  • In some of the buildings there are secret back rooms where things like illegal poker are played.


VG247's

  • VG2478 states that Red Dead Redemption looked phenomenal at the time of release, but it seems barren and flat in comparison to RDR 2’s world.
  • Snow is completely physically simulated into the game world. Wind blows it off of trees and horses, or onto trees, horses, people...Rockstar insists each tree is placed individually in the map.
  • One of the missions involved setting TNT on the train tracks, but it doesn't go off, so you're forced onto the train.
  • Kill-cam isn't always triggered. Only by particularly well-placed shots, or via dead-eye organ targeting, so you can appreciate your skill.
  • Full facial deformation during fist fights is mentioned, but nothing more on that.
  • One side mission involved Arthur sucking the venom from a snake out of an NPC to help him survive. It is unknown will Arthur be able to heal himself that way, if he gets bitten by a snake.
  • If you fatally injure your horse, you can revive it with some kind of a "special kit". If you don’t have the kit, you might have to trek into town to get one before your horse bleeds out. If you don't make it, the horse is gone, permanently.
  • Dead eye system features limb dismemberment and vital organ targeting, allowing for some brutal kills.
  • Close range takedowns with a knife or an arrow from a bow are available.


Polygon link

  • The gang apparently has a big money stash stored somewhere in Blackwater, but it becomes inaccessible after the failed bank heist, which forced them to flee north and east out of West Elizabeth.
  • If you upgrade Dutch’s tent in the gang’s camp, you’ll unlock a map at your tent that will let you go to any settlement you’ve previously visited via a cutscene of you riding there
  • Leaving your horse far behind means he could get lost forever, unless you go back to him. Your whistle has a range, and can improve during the game, by bonding with your horse.
  • L2 is the focus and inspect button. If you're holding a gun, or a bow, you aim with it.
  • Legendary animals make a return.
  • Missions givers seem to have a yellow dot over their head, visible in the near distance as well.



pcgames.de

  • Dead-eye has 5 levels, from slowing down the time to automatically or manually placing aim points to highlighting critical hit points on animals and NPC's with the option to dual wheel later on.
  • Some guns need to have the hammer manually raised before a shot might be fired.
  • Blind firing is an option too.
  • You can customize your guns either visually, by engraving them or giving them another wooden grip or another metal, or functionally by adding scopes, longer barrels and so on.
  • Animals you killed and carried around will leave bloodstains on your shirt and if you skinned them and placed them on your horse, they will leave your horses hide bloody. They will start to decay after a few in-game days.
  • You can not kill your horse by shooting it.
  • You can buy a lot of stuff to customize your horse too: stirrups, saddles, saddlebags and blankets are just a few. You can braid its tail or cut its mane. If your horse trusts you, you can teach it some tricks. Bonding your horse works by cleaning, feeding and petting it.
  • Indoors the players speed is throttled (same as in GTA)
  • Your visual appearance plays an important role, on how NPC's will react to you (same as with honor system).
  • You can take a bath in hotels, by mashing some buttons. Sometimes a prostitute might knock on your door, asking you, whether she should be helping. You can accept and then you don’t have to keep on mashing those buttons plus you can have a convo then.
  • Poker and Domino confirmed.
  • Gang members might die but you can hire new ones throughout the story.
  • Double tapping L1 will result in an animation of you putting your gun away.
  • Even the smallest loot will have its pick up animations.
  • Steps will leave footprints which will fill up with water if its rainy.

Couple of more bits


Independent.co.uk

  • The article mentions 2 interesting random encounters in free roam. One is of a woman who somehow had a horse fall onto her, breaking her leg and trapping her. You have to pull her out and get her to a doctor. 2nd one involved a kitchen brawl with the owner of a house after you came in uninvited. And while Arthur has no trouble beating the old man, the owner's dog comes barking from another room. Arthur fires a warning shot to scare the dog and then attempts escape.


Forbes

  • Entire article focuses on little details of how realistic RDR 2 is in terms of weather, ambience, lightning, weapons reload, horse animation...


The Verge

  • Your horse can lose control, hit a tree or some other object, and drop you off the saddle a few meters in some direction.
  • Everything you do in the game, has an effect on your surrounding, and at some point in the game, you will meet someone, or hear an NPC talk about an event you witnessed, read about or were a part of. It's a living dynamic world.


Venturebeat

  • A bounty for low to mid-sized crime in a city was paid 225$ during their play. Arthur gained it by accidentally shot a dog, after which a witness ran to the sheriff, who asked Arthur to leave ttown. Arthur was moving slowly, which caused sheriff to open fire. A gunfight began with the rest of the town, until Arthur ended up surrounded and dead. After respawning, Arthur had bullet holes in his jacket.
  • As you hunt animals, icons for each animal will show up in that area on the map so you know where to look for them again.
  • Legendary animals are rare animals players can hunt down – only one legendary animal exists for select species.
  • You can also come across famous gunslingers who are listed on cards as the best shooters ever. You can go after them, and collect them like animals.


xboxachievements

  • Throwing knives are back and they are more damaging to health.
  • You and John Marston(as an NPC) can be together in a mission(possibly in free roam too) and you can command John to help you by taking out the enemy, or luring him to a different direction, and so on.
 

jnr_05

Ei mãe, 500 pontos!
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Só quero saber qual será a melhor versão, Xbox one X ou PS4 PRO. Vou na que oferecer 60FPS. Se caso forem iguais, fico no PS4 PRO

Cara, teria algum jogo multiplataforma que fica melhor no ps4 pro doq no Xbox one X?

Sinceramente eu nunca fiz essa pesquisa, mas vc q tem os 2, saberia me dizer?


Enviado de um iPhone montado num WarGreymon boladão
 

extremepower

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Cara, teria algum jogo multiplataforma que fica melhor no ps4 pro doq no Xbox one X?

Sinceramente eu nunca fiz essa pesquisa, mas vc q tem os 2, saberia me dizer?


Enviado de um iPhone montado num WarGreymon boladão
Alguns casos específicos, por mal programação na verdade. Que eu me lembre, Monster Hunter World, no modo resolução, tem melhor desempenho no Pro do que no X, o que não faz sentido algum. Fora que sem ser no modo qualidade, o X fica graficamente inferior ao Pro. Trabalho porco.
 

jnr_05

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Alguns casos específicos, por mal programação na verdade. Que eu me lembre, Monster Hunter World, no modo resolução, tem melhor desempenho no Pro do que no X, o que não faz sentido algum. Fora que sem ser no modo qualidade, o X fica graficamente inferior ao Pro. Trabalho porco.

Resumiu bem, trabalho porco, acredito q o mesmo não vá acontecer no red. No pior caso acredito que fique igual nos 2.


Enviado de um iPhone montado num WarGreymon boladão
 

extremepower

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Resumiu bem, trabalho porco, acredito q o mesmo não vá acontecer no red. No pior caso acredito que fique igual nos 2.


Enviado de um iPhone montado num WarGreymon boladão

O que acontece normalmente é ficarem com gráficos similares, rodando a 30fps, mas com resolução maior no Xone.
 

Mestre Padawan

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Cara, teria algum jogo multiplataforma que fica melhor no ps4 pro doq no Xbox one X?

Sinceramente eu nunca fiz essa pesquisa, mas vc q tem os 2, saberia me dizer?


Enviado de um iPhone montado num WarGreymon boladão
O primeiro Tomb Raider de 2013. A versão do xbox é tão porca, q no ps4 SLIM é infinitamente superior, inclusive no Slim o jogo roda a 60fps.... já no one X roda a 30...uma vergonha

Enviado de Outer Rim
 

OUTKAST

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Mais um:


PressStart.au

  • Their demo started with Arthur and the gang escaping a robbery in Blackwater, in need of laying low for a while. Dutch insists on robbing a train with loot from a rival gang, but the gang is hesitant. The writer mentions tensions rising in the mission, but Dutch has the final say and the robbery happens.
  • Every character's voice acting felt genuine and natural, and the cutscenes are extremely cinematic and feature black bars.
  • Cinematic mode in gameplay can be toggled by holding the touchpad on PS4 or the back/select button on the Xbox One.
  • The writer describes RDR2's gunplay as playing similar to RDR1. Covering mechanics return an so does Dead Eye.
  • Fist fights require precise timing in order to get a key hit in. Animation work described as impressive.
  • The aforementioned mission presented a choice: keep the hostages alive so others could hear about the heist or kill them and hide their bodies?
  • Having a strong bond with your horse will allow it to behave differently during gunfights. Don't let it die, or it's gone for good.
  • Survival elements play an important role in RDR2, you need to maintain Arthur to keep him healthy. You can not just shave your beard and/or hair but also style it.
  • Stats like Health, Stamina and Dead Eye level are all above the HUD.
  • Holding the left trigger on an NPC will present options to antagonise, threaten, greet passersby and many other contextual actions. Don't show up with bloody clothes, the populace won't like it.
  • Dead bodies that haven't been looted are now marked on the minimap.
 
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