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Tópico oficial [INFARTO NEWS -56Kb] TÓPICO OFICIAL SHENMUE 3 [19/11/19 PS4|PC (Temporário EPIC) ] ANÁLISES + BENCHMARK + GAMEPLAY + CHAVES ENVIADAS (fangamer.com)!!!

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~ O ANO DO TIGRE É AGORA ~
~ Atualizações Yu Suzuki ~





Bônus:



REVENGE S O O N
Shenmue-Eye-of-the-REVENGE.jpg
 

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Tinha dropado o jogo e agora estava dando uma segunda chance.

Aí cheguei na parte que tem que comprar uma cachaça que custa 2000 para o mestre ensinar uma técnica para o Ryo conseguir derrotar um bandido. Mas isso é muito dinheiro. Sério que vou ter que ficar cortando madeira e catando ervas pra juntar esse dinheiro? Mais pra frente vai ter que juntar mais dinheiro? Aí desanima.
 

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Mas isso é muito dinheiro. Sério que vou ter que ficar cortando madeira e catando ervas pra juntar esse dinheiro? Mais pra frente vai ter que juntar mais dinheiro? Aí desanima.
Bem vindo ao mundo real (shenmue é quase um simulador de vida), trabalhador rala muito pra conseguir levantar a grana enquanto o apostador/investidor consegue ganhar em instantes. Aprenda a ganhar com apostas.
 


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The Shenmue Game Yu Suzuki Wants to Make Next | Excerpts from the Yokosuka Livestream

thumb2.jpg

During the recent livestream talk event to celebrate the release of Shenmue the Animation that was held on location in Yokosuka, Yu Suzuki was asked about his plans or intention for his next Shenmue-related project.

The focus of the livestream was naturally on the anime, but in this post we have transcribed extracts from Yu Suzuki that are pertinent to the topic of the Shenmue video games and any plans for a next Shenmue entry (translations by Switch).

Reflections on Shenmue III



While the focus of the livestream was of course the anime, in the latter half the topic turned to Shenmue III. The MC, Esra Krabbe of IGN Japan, pointed out that, while he had held interviews with Yu Suzuki several times in the period leading up to the game's release, there had not been so much of an opportunity to talk with him about the game in the 3 years after its release.

Yu Suzuki: Through the support of long-time players, the game [Shenmue III] was able to be realized through Kickstarter, and they rated it really highly. That's largely because I put my heart and soul into it with fans in mind, and made it just for them. Their high ratings really gave me a feeling of achievement and I was very happy to see that.

Esra asked Suzuki if there are any changes he would like to make for a game going forwards:

Esra Krabbe: Looking back now, is there any aspect you would have liked to have done differently?

Yu Suzuki: It's a game that I gave my utmost to making with Shenmue fans in mind, so I feel that I may have left behind players who were new to the series and who hadn't played Shenmue before.

Esra pointed out that the game did not ignore new players completely: there was a digest movie to recap events up to that point, as well as flashback scenes during play. However, Suzuki went on to indicate that he would like to cater even better to new players:

Yu Suzuki: My goal for next time is to make it not just enjoyable just for Shenmue fans, but also to turn newcomers into fans. In a sense, the anime has been perfect for that. It really brings out the world of Shenmue in a way that's easy to grasp.

thumb.jpg

Yu Suzuki on What's Next



Esra Krabbe: I think all the fans will be wondering and looking forward to what will be coming next. I don't expect you'll be able to say much on this stream... [Suzuki laughs] but if you have the chance in future to make something Shenmue related, what sort of thing would you like to make? For example, Shenmue 4, or some kind of spinoff etc. We would really like to hear what you think about that, to the extent you're able to comment.

Yu Suzuki: Of course, I'd really like to make Shenmue 4 or a spinoff title, if I have the chance.

Esra Krabbe: That's about as much as you can say? [Suzuki laughs] Your continued desire to make something hasn't changed, then.

Yu Suzuki: I'm still frequently getting lots of enquiries from everyone asking me about Shenmue 4, or even a spinoff. And if I have the chance, I'd really like to do so.

In summary, in the livestream Yu Suzuki reiterated his desire to create another Shenmue-related game, with a goal of making it accessible to newcomers. This echoes the thoughts he expressed in a previous interview with IGN Japan in 2020.

As can be seen, Suzuki did not specifically state whether or not there is a game in the works at the moment, which is entirely understandable given that the livestream was not an appropriate event for such an announcement. Any such announcement would surely be made more formally on a more suitable occasion.

fonte: https://www.phantomriverstone.com/2022/05/the-shenmue-game-yu-suzuki-wants-to.html?m=1

Bônus - Online Gacha Gacha Commences | Shenmue x Yokosuka - Anime Celebration Project:

REVENGE S O O N
image1417.jpg
 
Ultima Edição:

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~ O ANO DO TIGRE É AGORA ~
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The Shenmue Game Yu Suzuki Wants to Make Next | Excerpts from the Yokosuka Livestream

thumb2.jpg



During the recent livestream talk event to celebrate the release of Shenmue the Animation that was held on location in Yokosuka, Yu Suzuki was asked about his plans or intention for his next Shenmue-related project.

The focus of the livestream was naturally on the anime, but in this post we have transcribed extracts from Yu Suzuki that are pertinent to the topic of the Shenmue video games and any plans for a next Shenmue entry (translations by Switch).

Reflections on Shenmue III



While the focus of the livestream was of course the anime, in the latter half the topic turned to Shenmue III. The MC, Esra Krabbe of IGN Japan, pointed out that, while he had held interviews with Yu Suzuki several times in the period leading up to the game's release, there had not been so much of an opportunity to talk with him about the game in the 3 years after its release.



Esra asked Suzuki if there are any changes he would like to make for a game going forwards:



Esra pointed out that the game did not ignore new players completely: there was a digest movie to recap events up to that point, as well as flashback scenes during play. However, Suzuki went on to indicate that he would like to cater even better to new players:



thumb.jpg



Yu Suzuki on What's Next





In summary, in the livestream Yu Suzuki reiterated his desire to create another Shenmue-related game, with a goal of making it accessible to newcomers. This echoes the thoughts he expressed in a previous interview with IGN Japan in 2020.

As can be seen, Suzuki did not specifically state whether or not there is a game in the works at the moment, which is entirely understandable given that the livestream was not an appropriate event for such an announcement. Any such announcement would surely be made more formally on a more suitable occasion.

fonte: https://www.phantomriverstone.com/2022/05/the-shenmue-game-yu-suzuki-wants-to.html?m=1

Bônus - Online Gacha Gacha Commences | Shenmue x Yokosuka - Anime Celebration Project:

REVENGE S O O N
image1417.jpg

Eu sabia que o anime ia interferir no jogo
Tomar no cu
Ainda bem que eu gosto mais do 1 do que dos outros
 

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Yu Suzuki: My goal for next time is to make it not just enjoyable just for Shenmue fans, but also to turn newcomers into fans. In a sense, the anime has been perfect for that. It really brings out the world of Shenmue in a way that's easy to grasp.
Isso ele já tinha dito bem antes de anunciar o anime, logo após o lançamento de S3. O anime quer atrair uma base de novos fãs pra franquia e não afetar os jogos. E goste ou não a fórmula atual precisa ser mais zoomer-friendly (sim, eu sei...) porém o caminho provavelmente será semelhante ao que aconteceu com a série ryu ga gotoku (Yakuza), durante a metade da saga do Kiryu no ocidente, que foi do nicho ao meme em pouco tempo (com alterações no gameplay tradicional a partir do Y4 e depois no Y0).
 

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Zerei. Sobrevivi.

Sinceramente: muito difícil defender esse jogo.

Não sei o que é pior:

O sistema de compartilhar vida com resistência e ter que ficar comendo frutas;
O sistema de MeLhOrAr O sEu KuNgFu;
Cortar lenha, corrida de tartarugas, pegar plantas, etc.
O combate infinitamente pior que os dois primeiros jogos 20 anos mais velhos - nem arremessos tem;
A falta de uma história relevante que compense quase 20 anos de espera - nossa, que pena dos fãs mais antigos;

Mas eu não vou desistir de uma série que gostei muito de dois jogos + um anime só porque o terceiro jogo não me agradou tanto. Quero muito um Shenmue IV.
 

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- O sistema de compartilhar vida com resistência e ter que ficar comendo frutas;
maxresdefault.jpg

O sistema de bodybirl foi uma das melhores adições feitas no 3, e como eu disse anteriormente Shenmue é um 'simulador de vida' e cada dia deve ser bem planejado. Treinar, comer, dormir e repetir: BIRL;

- O sistema de MeLhOrAr O sEu KuNgFu;
Aprender Kung-Fu é parte essencial da saga, Akira Yuki (futuro Ryo) é um expert em bajiquan (se tivesse acompanhado esse tópecu você saberia disso, leia depois pra se situar) e apartir de agora a série ficará muito mais chinesa do que japonesa como nos 2 primeiros jogos. Novamente é a evolução natural da série e uma das melhores adições no jogo;

- Cortar lenha, corrida de tartarugas, pegar plantas, etc.
Crítica sem sentido, qual a diferença entre esses mini-games e os dos jogos antigos (e até os de outros jogos)? Novamente, aprenda a ganhar grana com outros métodos ou se prepare pro grind;

- O combate infinitamente pior que os dois primeiros jogos 20 anos mais velhos - nem arremessos tem;
Realmente as animações e o sistema de combate sofreram downgrade, e mesmo com a justificativa de aprender Kung-Fu, a falta de arremessos foi um retrocesso enorme. Porém o problema não está no combate em si mas sim na física e nas animações que notoriamente precisavam de mais grana e tempo de desenvolvimento;

- A falta de uma história relevante que compense quase 20 anos de espera - nossa, que pena dos fãs mais antigos;
Os fãs mais antigos adoraram o jogo, quem se frustou de verdade foram aqueles que esperavam um desfecho (mesmo após o aviso do Yu Suzuki de que esse não seria o último jogo), ou seja, criaram expectativas irreais e idealizaram demais sobre o que a história deveria ser.
Shenmue 3 foi inteiramente pensado pros fãs antigos (tenho até minhas dúvidas se o código-fonte não estava pronto, guardado numa gaveta da SEGA por pelo menos uma década. Até os pontos de loading do Dreamcast estão presentes em S3) e como eu tinha dito anteriormente, Shenmue está seguindo o mesmo caminho de casualização da série RGG/Yakuza (do nicho Y3 ao meme Y0), porém Shenmue ainda é um jogo com a filosofia de design dos jogos antigos (como Última e Wizardry, inspirações pra criação do jogo) e isso precisa evoluir pra que a série possa atingir novos públicos (felizmente Yu já está jogando jogos novos). Shenmue 4 é apenas uma questão de tempo. #TeamBILIVI
 
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Tava vendo a apresentação do Yu Suzuki na GDC 2014 onde ele apresentou as concept arts do que seria o "VFRPG" que acabou sendo a saga de Ryo Hazuki em Shenmue....

Meu amigo, olha essas concept arts. Parece até que saíram de um Yu Yu Hakusho da vida...

1*FdBtK5I-rEiA1G-ok-jsVA.png



NO PAPEL, parecia que seria uma saga épica...
Que tristeza que virou o menino Shenmue...

Eu só quero que o Yu Suzuki consiga terminar a história de qualquer forma: pode ser com jogos bons, jogos ruins, anime, livros, radionovela. Tanto faz. Só quero que tenha continuidade.
Mesmo sem jogar no lançamento, cheguei a ler algo que o Suzuki falou que com Shenmue III ainda só teríamos 40% da história. Que viagem. Se não tem condições pra fazer jogo direito, deveria ter aproveitado a oportunidade que 70000 pessoas ajudaram a fazer possível e entregar mais conteúdo. E agora? Fica como? Complicado.
 

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Tava vendo a apresentação do Yu Suzuki na GDC 2014 onde ele apresentou as concept arts do que seria o "VFRPG" que acabou sendo a saga de Ryo Hazuki em Shenmue....

Meu amigo, olha essas concept arts. Parece até que saíram de um Yu Yu Hakusho da vida...

1*FdBtK5I-rEiA1G-ok-jsVA.png



NO PAPEL, parecia que seria uma saga épica...
Que tristeza que virou o menino Shenmue...

Eu só quero que o Yu Suzuki consiga terminar a história de qualquer forma: pode ser com jogos bons, jogos ruins, anime, livros, radionovela. Tanto faz. Só quero que tenha continuidade.
Mesmo sem jogar no lançamento, cheguei a ler algo que o Suzuki falou que com Shenmue III ainda só teríamos 40% da história. Que viagem. Se não tem condições pra fazer jogo direito, deveria ter aproveitado a oportunidade que 70000 pessoas ajudaram a fazer possível e entregar mais conteúdo. E agora? Fica como? Complicado.
Shenmue 3 me deu a sensação de que não andou quase nada. Quando chegamos ao final em outra localização é tão no fim do jogo que a gente pensa que agora vai andar, mas como é o fim, acaba sendo mais: então fica para a próxima.

Achei muito estranho isso. Antes, acreditei que iria até dar uma rushada no jogo para aproveitar a oportunidade de fazê-lo e entregar o máximo.
 

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Yu Suzuki's Keyword for 2023: "Light AI" [Famitsu.com]​

"141 Game Creators' New Year's Resolutions" (the jumping rabbit represents the 2023 animal sign of the Chinese Zodiac: the Rabbit)​

Japanese website Famitsu.com has released their annual survey - much anticipated by Shenmue fans eager for any hint that might relate to our beloved franchise - of members of the games industry, this time interviewing an impressive 141 game developers. As usual, the survey asked them to choose a word or phrase that sums up their direction for the coming year, as well as a New Year's Resolution and goal.

Famitsu's archive photo of Yu-san is now getting a little long in the tooth, now dating back to 6 years ago!​

Here are his responses for the coming year in 2023, translated from the original Japanese:
Q: Your Keyword for 2023?

YS:
Light AI.​
Q: Your New Year's Resolution / Aspirations for 2023?

YS:

I'd like to try taking a light-hearted approach to AI, without pretentious logical thinking. The answers that an imperfect AI, including bugs, can come up with should be fun. I'm setting out on a journey to seek new ideas using AI. [Suzuki adds a "w" at the end of his response, indicating smiling or laughing].

Q: Status update

YS:
In 2022, Apple Arcade released my new game, Air Twister, and in 2023 I am also involved in overseeing the characters for a project called "OASYX".​
Q: What will you be keeping an eye on in 2023?

YS:
I have high hopes for the evolution of AI technology and the emergence of entertainment with visual images that transcend the human imagination, as well as for initiatives to find original value in digital data.​

Regarding Suzuki's response of "Light AI" for his keyword for the upcoming year, the light refers to not being overly heavy or complicated.

AI has certainly now become a hot mainstream topic, with public online access being opened up to some impressive AI projects: systems that can create realistic images and art from a text description (DALL E2) and language-model chat assistants (OpenAI's ChatGPT).

Suzuki also expressed his ongoing interest in AI during a discussion panel with IGN Japan last year on the movie "Free Guy" (currently available on Patreon) and touched on its potential for controlling NPC behavior in games:
Suzuki: In terms of the world that is portrayed, in Shenmue's case, I didn't go as far as using AI in moving each of the characters [NPCs] around. When I was making Shenmue, I thought that in the future, once the processing power of CPUs and computers had improved enough, I would certainly use AI.​

Air Twister was successfully released for iOS devices during the year, and looking back it can be seen how his keywords for the past few years can be tied to it:
  • 2020: "A new project start"​
  • 2021: "Shooting / RPG" (at least the "shooting" part)​
  • 2022: "Mix" (In his response, Suzuki spoke of working with people from different industries "such as movies and musicians" - he worked with Dutch composer Valensia who provided the soundtrack for the game).​
The OASYX project mentioned is an NFT (Non-Fungible Token) project - an area fraught with reputational risk due to various controversies associated with it. This particular project was launched by Oasys on their gaming blockchain, and aims to create NFTs for the gaming community in collaboration with legendary creators, artists and developers, and is backed by some big Japanese game development studios including SEGA, Bandai Namco and Square Enix. Suzuki will oversee the overall theme and art direction of the project's first series, which involves the distribution of 10,000 original characters in a free-to-own format.

Suzuki ends by highlighting his anticipation of the further evolution of AI-related technology in the future, including its use for impressive visuals in entertainment.

While there was unfortunately no obvious hint as to any Shenmue-related project in the works, we'd like to think there is a Shenmue project YS Net are working away on to fulfil Suzuki's long-held dream of developing a lightweight AI system for even more naturally-behaving NPCs.

Related Links​


Yu Suzuki's end-of-year interviews from recent years:
Source (Japanese): Famitsu.com

retirado de: https://www.phantomriverstone.com/2022/12/yu-suzukis-keyword-for-2023-light-ai.html?m=1

Q4: What are your ambitions for 2023, and what is your message to 4Gamer readers?

YS:
I will be continuing diligently to create games next year.

In 2022, we announced a new shooting game, Air Twister, on Apple Arcade. It is a shooting game with a fun swiping mechanic, so I hope you will enjoy playing it during the year-end and New Year holidays.

Air Twister​

Source (Japanese): 4Gamer.net

retirado de: https://www.phantomriverstone.com/2022/12/yu-suzukis-responses-4gamers-2022-end.html?m=1

crazy-facts-shenmue-development-2-768x384.jpg

~ Bônus ~

Interview with Shenmue Martial Arts Advisor Tetsuya Hattori and Masaya Matsukaze (Feb 2000) | Translation​

Translation of a four-page feature interview from early 2000 with Tetsuya Hattori, Bajiquan master and martial arts director for Shenmue, along with Masaya Matsukaze, the Japanese-language voice and motion capture actor of the game's protagonist Ryo Hazuki.
When younger, Hattori had studied under Bajiquan grandmaster and friend of Yu Suzuki, Master Wu Lian Zhi, and went on to found his own Bajiquan school within Japan called Kaimon Kensha.

This topic was selected by the Phantom River Stone blog patrons via our monthly poll on the Phantom River Stone Patreon and was available for early access. Thank you for your support!




Tetsuya Hattori and Masaya Matsukaze: The Two "Ryo"s Talk About What Makes Shenmue Great​


Tetsuya Hattori, martial arts supervisor for the huge Shenmue project, and Masaya Matsukaze, who plays the leading role - two people for who you could say the story's main protagonist, Ryo Hazuki, is like their other self - talk about what makes the world of Shenmue so captivating and about what lies in future.

Instructor Hattori corrects the stance of the Elbow Assault.​

The photo above shows how Hattori taught Bajiquan (Japanese: hakkyoku-ken) during Shenmue's development. He also took part in a number of other activities, including the motion capture for everything relating to Bajiquan and Chinese martial arts, checking the form of moves, adjusting the game's battle system, and creating the scenarios and descriptions for all move scrolls in the Shenmue Passport. Despite this, he is usually a very mild-mannered person. He is also a big fan of the Sakura Wars series.

About Tetsuya Hattori​


Born in Tokyo in 1959. He has been interested in martial arts since his youth and began practicing Chinese martial arts, mainly Xingyiquan, in his early 20's. In 1986, he commenced training in Bajiquan under the 7th generation master, Wu Lian Zhu upon the master's first Japan visit, and studied the Wu family's Bajiquan in Mengcun, China. In 1996, he founded Kaimon Kensha, an association specializing in Bajiquan, under the official approval of Master Wu Lian Zhu. In Mengcun he was certified as an 8th generation master of Bajiquan and is currently the only Japanese official disciple of Master Wu.

Tetsuya Hattori​

About Masaya Matsukaze​


Born on September 9, 1977 in Fukushima Prefecture, Japan. While working as an actor, he won the lead role in an audition for the latest game produced by Yu Suzuki. He took on the unprecedented challenge of becoming a motion actor, a role encompassing both the movement and voice of the game's character. As you know, the result was released as Shenmue ~ Chapter 1: Yokosuka ~ at the end of last year (1999). He is already enthusiastic about the production of the second installment.

Masaya Matsukaze​

Genuine Bajiquan Exhibited in Ryo's Motion​


Originating in Cangzhou, China, it is said to have the strongest striking power of all the Chinese martial arts, capable of defeating an opponent with a single blow: it's name is Bajiquan, formally named Kaimon Bajiquan (開門八極拳, 'open-gate eight-extremities fist').

Acknowledging the authenticity of the movement, Hattori says: "In Shenmue I, only one pure form of Bajiquan makes an appearance: the Elbow Assault. Even so, every detail of the movement characteristic of Bajiquan in which power is derived from the feet by friction with the ground, called zhèn jiǎo, has been reproduced.". Furthermore, he reveals that many other Bajiquan moves have already completed motion capture, among them some highly-specialized advanced moves. Will these numerous moves be unleashed in Shenmue II and the later chapters?!

Move Instruction: Matsukaze studies the instructor's movements.​

Elbow Assault: a classic Bajiquan move. This is the real thing!!​

Elbow Assault: in-game​

Hattori's lists of motion-captured movements​

Shenmue Meets Bajiquan​


Q: How did you get involved with Shenmue?

Hattori:
SEGA asked me if I could invite my teacher, Master Wu Lian Zhu, to come to Japan to work with them on a new game. However, a visa couldn't be obtained immediately and it looked like he would not be able to go abroad.

So I spoke with Master Wu about it, and he said that since he could not go himself, he would leave everything to me. SEGA also made a sincere effort to try to understand Bajiquan, visiting my dojo several times, and Mr. Yu Suzuki requested to meet with me and talk about it. I remember being nervous!

Preparation​


Hattori: At first, I used Akira's moves in Virtua Fighter as a reference and worked to make the moves and their naming more realistic.

Matsukaze: I was in attendance while Mr. Hattori was correcting moves, and a lot of the move names were wrong [laughs].

Hattori: In Chinese martial arts, one slight difference can make it a completely different technique. I asked if he [Mr. Suzuki] wanted to be so particular about it. And he wanted them to replicate the names of real Bajiquan moves - and not only that, but specifically those of the Mengcun Wu family's Bajiquan. I was impressed at how far he was willing to go.

Q: After that, you motion-captured the moves.

Matsukaze:
When Mr. Hattori told me that he was going to record some Bajiquan moves, I skipped work and rushed over to the studio. Once there, I found out that the moves that were going to captured were ones that would make people observing them gasp.

Hattori: I recorded all the moves that are commonly known as "special moves".

Q: How did you find the experience of motion capture?

Hattori:
I think SEGA would have preferred to have invited Master Wu rather than me, but I didn't think this job was one he could be asked to do [laughs]. Since we don't train wearing a capturing device, it was very difficult to move, and the limited area that could be captured made it tough. The sensors would often stop working after being exposed to several Bajiquan moves [laughs]. Another thing is that the motion suit is heavy. I only wore it for a couple of hours when I was filming martial arts movements, but it was still very tiring. Mr. Matsukaze wore it all day long, so I think it must have been very difficult for him.

Matsukaze: But it was also amazing to see the filming of the sensei and his student sparring.

Hattori: I brought along the most robust of my students (laughs). Even so, Bajiquan is a powerful martial art, and sparring can be dangerous, so I had him put on protective gear.

Q: Bajiquan used to be secret and lethal?

Hattori:
Yes, now it is popular in many parts of China, but it was originally a martial art of the Hui people - it was a Muslim martial art. They are a minority tribe, and about 2001 years ago, they fought with other ethnic groups, using spears to kill each other. The Wu family in Mengcun is the birthplace of this martial art. So, it was a means of self-defense and was absolutely not taught to other ethnic groups. Even though it is becoming more open, when you go to Mengcun, it is still quite secretive. So when the teacher really carries out his instruction, it takes place in the courtyard of the house with the gate closed so that no one can look in from the outside.

Q: Is it okay for those techniques to be reproduced on screen through motion capture?

Hattori:
I asked the Master about this point before the recording. He said he'll leave it to my judgment, but even if they are seen, they're useless without practicing them, so "show away!" [laughs]. The famous technique called 猛虎硬爬山 [mouko-kohazan in Japanese] is also included, almost in its original form. It will be a little while before we'll be able to use it in-game, though.

Matsukaze: Hattori-sensei says it's okay because Master Wu has given his permission, but it's a really big deal! That's why I was really excited, all by myself.

Hattori: The names of moves carry important meanings. The written system of Chinese characters are an integral part of China's culture, right? Move names that are long are called 歌訣 [uta-gui in Japanese], which means that the essential element of the technique forms a poem, and the method of how to attack and defend against the opponent is hidden in the characters. For example, in the case of mouko-kohazan ["fierce tiger running up a mountain"], the words must express the explosive power of a springing tiger. So move names are actually secrets, you see.

Matsukaze copies instructor Hattori's form. During his training, a training method in Chinese martial arts called Tao Lu (套路) was used.​

[image added by Switch] Mysterious Scroll. Guizhang translates this as: "O Fierce Tiger. Thou are ruler of the forest, the bravest of character. As tranquil as the most majestic of mountains. As swift as a bolt of lightning. As violent as an earthquake jolting the great earth. Show no mercy, with twin fangs strike, and rush up Moon Mountain. Striking fear in all, nary a soul challenge thee."​

"Keep friends... those you love... close to you" and the teachings of Bajiquan​


Q: Are there any anecdotes you can reveal now that are relevant to Bajiquan's teachings?

Matsukaze:
At the beginning, Yu-san was trying to achieve more realism in Chinese martial arts. However, if we did that, the fights would be over in 20 seconds. That wouldn't look appealing, so us and others were called in to help with the visuals. Among those was an amazing action movie director by the name of Wataru Tagaya.

Hattori: He knows karate, doesn't he.

Matsukaze: He corrected my motion capture of Ryo's basic kick, saying "Your kicking leg isn't fully extended". Thanks to him, we were able to capture my best kick at that time. [laughs]

Hattori: I think Matsukaze's understanding is due to learning Bajiquan from the basics. Previously, he might have thought "Hey, this spinning kick's really cool". He has really developed an eye for it.

Matsukaze: As a result, my muscles ached every day. [laughs] After the daily shoot, I had to do muscle training. It was worth it, with Shenmue's battle mode being overly ferocious, which is great [laughs].

When I met Hattori-san today, the first thing I mentioned to him was the scene of training with Fuku-san, I told him, "that went beyond training!" [laughs] I hadn't expected it to go that way, so the voice tone and movements don't quite match (laughs).

Hattori: The Hazuki jujitsu style is not a totally fictitious thing. I once learned Japanese old-style jujutsu, and I used the knowledge that I gained from it. Some of the moves Ryo learns, or moves that are introduced as Hazuki jujitsu, are real techniques. Although some are very dangerous, so I have adapted them a little bit.

Q: Has any kind of martial arts related message been incorporated into the game?

Hattori:
The words "Keep friends... those you love... close to you", which Yu-san has stated as a theme, are similar to those spoken by Master Wu Lian Zhi. When we were having a drink together, Master Wu said to me, "Compared to Japan, Mengcun is poor, the food may not suit the Japanese palate, and I don't have much money. But I have many friends. My friends are my treasure". When I first heard the theme, I wondered if it was something Yu-san had heard Master Wu say.

Tetsuya Hattori​

Q: What are the fundamental points of the Bajiquan philosophy?

Hattori:
it may be a little strange to say this about the martial art that I practice, but Bajiquan is quite a dangerous martial art. It is a martial art that can kill people. Therefore, you have to judge for yourself what you can do and what you cannot do, according to Master Wu.

There is a saying in Bajiquan: 一胆ニカ三功夫 ("One: courage, two: power, three: kung fu") which indicates in order what is important when fighting. Kung fu is the skill gained through daily practice; power is the strength to defeat your opponent, and courage is the most important. The other two are skills that can be acquired gradually over time, but how do you develop courage? Master Wu says that you must live a righteous life. When you have nothing to hide, you should have no hesitation when the time comes to fight to protect those who are weak and things that are dear to you. So we should do the right thing in everyday life.

This is a bit off-topic, but in Chinese martial arts, there are hidden weapons, known as "dark weapons". The deadliest ones are poisonous. But Bajiquan has no weapons like that. Using those is something that only "small-scale" people do. If you're going to fight with a weapon, show it clearly. I think it's a gentlemanly martial art. The techniques are harsh, though. [laughs]

Q: Ryo's personality, too, is bold and straight-spoken.

Matsukaze:
Quite like the teachings of Bajiquan, isn't it.

Hattori: Yes, I think they're in line. Although I have a feeling he's a bit aggressive. [laughs] Does he really need to give his opponent a last kick when he's down? [laughs]

Matsukaze: Actually, that was something Yu-san that insisted on, telling me to put in a final boot. [laughs] We would have been happy to end the fight by making the guy go flying, but he made sure I put another blow in after that. According to one theory, Yu-san actually saw a scene like that somewhere and thought it looked cool.

Production Complete on Chapter One and the Appearance of the Second!?​


Q: What did you think of the final version when you played it?

Hattori:
I was in charge of some martial arts-related scenarios, and for a period I was pretty much working full-time at the SEGA offices. Then I used to get borrowed to be a test player for free battles. I'm really bad at things like battles, and developers are super good gamers, right? They told me, "We want data from someone like you who's not very good". [laughs]

So in this way, I thought I had become pretty familiar the world of Shenmue from seeing various scenes, even if they weren't in order. At the time, I thought it would lessen my enjoyment of playing the game later, but when the game was completed and I saw it in a continuous stream for the first time, it felt fresh. I thought it looked fun, and tried it out. But, from both a gameplay point of view and in terms of the martial arts, the first chapter of Shenmue is merely a prologue. The real Chinese martial arts will come out from the next installment, which you can look forward to.

Matsukaze: If the game continues to evolve in this way, what Yu-san and the other people involved in the first chapter have envisioned should be realized. It was never intended to finish with just the one chapter, but what we really wanted to do with Shenmue comes from now on.

Cheating through the clever use of angles wasn't an option for convincing fighting scenes, so actual contact was made!!​

Q: I know it's early, but do you have any hopes for the second Shenmue game, or any predictions about what it will be like?

Matsukaze:
At any rate, Ren is going to make his appearance! There's going to be all sorts of trouble! [laughs]

Hattori: Ryo and Ren's personalities are completely different from each other. And since they both have distinctive personalities, their characters will come to the fore even more.

Matsukaze: In the first place, Shenmue was supposed to be a two-person story. Two characters with different personalities clash with each other as they go forward, which is what makes it so interesting. But then, a sudden decision was made with a first chapter, in which only Ryo would appear.

Hattori: And Matsukaze is like Ryo... he's not violent [laughs], he is a nice guy with a personality that's as straight as split bamboo! Hagiwara, who plays Ren, also has a great personality that's basically Ren as is. [laughs]

Matsukaze: Yu-san told him, "You don't have to act, just be as you are." [laughs] Even when we talked together over a drink, he was just the same.

Hattori: The three of us often go out for drinks. [laughs]

Matsukaze: We get into arguments daily. [laughs] Of course, we enjoy each other's company at work as well. The scene of the two of us running around hand cuffed together was shown at the [Shenmue] premiere event, wasn't it.

Hattori: The premiere casually showed off a great scene that won't come for quite a while. I think it really built huge anticipation in the fans who attended.

The two get on well together in private also. The atmosphere was relaxed throughout the interview chat!​

Q: Have you heard anything about the current progress?

Matsukaze
: I think Yu-san is looking on the internet and other places to gauge the reactions to the first game. No doubt he's picking out the best parts to include, or completely redoing things even after a decision has been made about them.

Hattori: However, since the next games will be in the "Shenmue world", I think that the systems that have already been developed will be further improved. I think that after the second chapter, the game will pick up pace.

Matsukaze: I think the battles will become more in-depth. Even players who were able to win fights in the first game with a repeated action may not be able to win anymore. Also, as players of the first chapter can probably imagine, there will be battles where you have to use a certain move in order to beat your opponent, timing will come into play, and things like the creation of a Difficult mode etc. I think there will be many aspects that will be recognizable as having been created by Yu Suzuki, the creator of Virtua Fighter.

Masaya Matsukaze​

Q: The first game was open for anyone to pick up and enjoy, but now things may become a little more intense?

Hattori:
I think what Yu-san calls "reality" is a wonderful thing, because the part that I'm involved in is real martial arts. I believe Ryo will be going to China to train in martial arts. It would be strange if he were to then suddenly use the final, deepest secret move. Bajiquan, I think, will be the main focus, but if a mastery system is included for acquiring martial arts skills, that would be very realistic and fun.

Matsukaze: The first chapter's story starts with the sudden death of your father. I think the developers are aware that the element of avenging one's father's death is weak. The next game will probably be a balancing exercise, after the first game. The drama will flow with each scene having a clear motivation for existing, together with training and battles. Some extraneous things can also be present, but even with these, the game won't deviate from the main plot.

Hattori: Yokosuka is Ryo's hometown, and since he's well-liked, people greet him casually. But that likely won't be the case when he goes to Hong Kong. It is an unknown land, and there are more enemies, and there are likely to be many practitioners of martial arts, so he is entering a world where he cannot let down his guard.

A message for the next generation to come​


Q: Finally, do you have a message for those who have not yet played the first game?

Matsukaze:
I think Shenmue has a good overall balance. I think the graphics, quests, battles, and the forklift that got me hooked [laughs] are all well-balanced at a high level. At least in terms of quality and amount of content, it's second to none, so if you're a Dreamcast user it's a must buy.

Hattori: I think a lot of players have known from the beginning that Bajiquan appears in the game. The first game may not be enough for those who are "Bajiquan freaks", but I hope they will look forward to the second and later chapters.

Autographs Give-away!​


To commemorate this interview, we are giving away an autographed card with a message on it to one lucky winner. Send a postcard with your name, address, age, telephone number, and the words "Enter me for the interview autograph card" to the address below. No entry ticket necessary.

The message on the autograph card reads: "Are you enjoying Shenmue? Look forward to what's to come!"​
Source: Dreamcast Magazine, Feb 2000

retirado de: https://www.phantomriverstone.com/2022/11/interview-with-shenmue-martial-arts.html?m=1



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~ O ANO DO TIGRE É AGORA ~
~ Atualizações Yu Suzuki ~

Yu Suzuki's Keyword for 2023: "Light AI" [Famitsu.com]​

"141 Game Creators' New Year's Resolutions" (the jumping rabbit represents the 2023 animal sign of the Chinese Zodiac: the Rabbit)​

Japanese website Famitsu.com has released their annual survey - much anticipated by Shenmue fans eager for any hint that might relate to our beloved franchise - of members of the games industry, this time interviewing an impressive 141 game developers. As usual, the survey asked them to choose a word or phrase that sums up their direction for the coming year, as well as a New Year's Resolution and goal.

Famitsu's archive photo of Yu-san is now getting a little long in the tooth, now dating back to 6 years ago!​

Here are his responses for the coming year in 2023, translated from the original Japanese:




Regarding Suzuki's response of "Light AI" for his keyword for the upcoming year, the light refers to not being overly heavy or complicated.

AI has certainly now become a hot mainstream topic, with public online access being opened up to some impressive AI projects: systems that can create realistic images and art from a text description (DALL E2) and language-model chat assistants (OpenAI's ChatGPT).

Suzuki also expressed his ongoing interest in AI during a discussion panel with IGN Japan last year on the movie "Free Guy" (currently available on Patreon) and touched on its potential for controlling NPC behavior in games:


Air Twister was successfully released for iOS devices during the year, and looking back it can be seen how his keywords for the past few years can be tied to it:
  • 2020: "A new project start"​
  • 2021: "Shooting / RPG" (at least the "shooting" part)​
  • 2022: "Mix" (In his response, Suzuki spoke of working with people from different industries "such as movies and musicians" - he worked with Dutch composer Valensia who provided the soundtrack for the game).​
The OASYX project mentioned is an NFT (Non-Fungible Token) project - an area fraught with reputational risk due to various controversies associated with it. This particular project was launched by Oasys on their gaming blockchain, and aims to create NFTs for the gaming community in collaboration with legendary creators, artists and developers, and is backed by some big Japanese game development studios including SEGA, Bandai Namco and Square Enix. Suzuki will oversee the overall theme and art direction of the project's first series, which involves the distribution of 10,000 original characters in a free-to-own format.

Suzuki ends by highlighting his anticipation of the further evolution of AI-related technology in the future, including its use for impressive visuals in entertainment.

While there was unfortunately no obvious hint as to any Shenmue-related project in the works, we'd like to think there is a Shenmue project YS Net are working away on to fulfil Suzuki's long-held dream of developing a lightweight AI system for even more naturally-behaving NPCs.

Related Links​


Yu Suzuki's end-of-year interviews from recent years:
Source (Japanese): Famitsu.com

retirado de: https://www.phantomriverstone.com/2022/12/yu-suzukis-keyword-for-2023-light-ai.html?m=1

Q4: What are your ambitions for 2023, and what is your message to 4Gamer readers?

YS:
I will be continuing diligently to create games next year.

In 2022, we announced a new shooting game, Air Twister, on Apple Arcade. It is a shooting game with a fun swiping mechanic, so I hope you will enjoy playing it during the year-end and New Year holidays.

Air Twister​

Source (Japanese): 4Gamer.net

retirado de: https://www.phantomriverstone.com/2022/12/yu-suzukis-responses-4gamers-2022-end.html?m=1

crazy-facts-shenmue-development-2-768x384.jpg

~ Bônus ~

Interview with Shenmue Martial Arts Advisor Tetsuya Hattori and Masaya Matsukaze (Feb 2000) | Translation​

Translation of a four-page feature interview from early 2000 with Tetsuya Hattori, Bajiquan master and martial arts director for Shenmue, along with Masaya Matsukaze, the Japanese-language voice and motion capture actor of the game's protagonist Ryo Hazuki.
When younger, Hattori had studied under Bajiquan grandmaster and friend of Yu Suzuki, Master Wu Lian Zhi, and went on to found his own Bajiquan school within Japan called Kaimon Kensha.

This topic was selected by the Phantom River Stone blog patrons via our monthly poll on the Phantom River Stone Patreon and was available for early access. Thank you for your support!




Tetsuya Hattori and Masaya Matsukaze: The Two "Ryo"s Talk About What Makes Shenmue Great​


Tetsuya Hattori, martial arts supervisor for the huge Shenmue project, and Masaya Matsukaze, who plays the leading role - two people for who you could say the story's main protagonist, Ryo Hazuki, is like their other self - talk about what makes the world of Shenmue so captivating and about what lies in future.

Instructor Hattori corrects the stance of the Elbow Assault.​

The photo above shows how Hattori taught Bajiquan (Japanese: hakkyoku-ken) during Shenmue's development. He also took part in a number of other activities, including the motion capture for everything relating to Bajiquan and Chinese martial arts, checking the form of moves, adjusting the game's battle system, and creating the scenarios and descriptions for all move scrolls in the Shenmue Passport. Despite this, he is usually a very mild-mannered person. He is also a big fan of the Sakura Wars series.

About Tetsuya Hattori​


Born in Tokyo in 1959. He has been interested in martial arts since his youth and began practicing Chinese martial arts, mainly Xingyiquan, in his early 20's. In 1986, he commenced training in Bajiquan under the 7th generation master, Wu Lian Zhu upon the master's first Japan visit, and studied the Wu family's Bajiquan in Mengcun, China. In 1996, he founded Kaimon Kensha, an association specializing in Bajiquan, under the official approval of Master Wu Lian Zhu. In Mengcun he was certified as an 8th generation master of Bajiquan and is currently the only Japanese official disciple of Master Wu.

Tetsuya Hattori​

About Masaya Matsukaze​


Born on September 9, 1977 in Fukushima Prefecture, Japan. While working as an actor, he won the lead role in an audition for the latest game produced by Yu Suzuki. He took on the unprecedented challenge of becoming a motion actor, a role encompassing both the movement and voice of the game's character. As you know, the result was released as Shenmue ~ Chapter 1: Yokosuka ~ at the end of last year (1999). He is already enthusiastic about the production of the second installment.

Masaya Matsukaze​

Genuine Bajiquan Exhibited in Ryo's Motion​


Originating in Cangzhou, China, it is said to have the strongest striking power of all the Chinese martial arts, capable of defeating an opponent with a single blow: it's name is Bajiquan, formally named Kaimon Bajiquan (開門八極拳, 'open-gate eight-extremities fist').

Acknowledging the authenticity of the movement, Hattori says: "In Shenmue I, only one pure form of Bajiquan makes an appearance: the Elbow Assault. Even so, every detail of the movement characteristic of Bajiquan in which power is derived from the feet by friction with the ground, called zhèn jiǎo, has been reproduced.". Furthermore, he reveals that many other Bajiquan moves have already completed motion capture, among them some highly-specialized advanced moves. Will these numerous moves be unleashed in Shenmue II and the later chapters?!

Move Instruction: Matsukaze studies the instructor's movements.​

Elbow Assault: a classic Bajiquan move. This is the real thing!!​

Elbow Assault: in-game​

Hattori's lists of motion-captured movements​

Shenmue Meets Bajiquan​


Q: How did you get involved with Shenmue?

Hattori:
SEGA asked me if I could invite my teacher, Master Wu Lian Zhu, to come to Japan to work with them on a new game. However, a visa couldn't be obtained immediately and it looked like he would not be able to go abroad.

So I spoke with Master Wu about it, and he said that since he could not go himself, he would leave everything to me. SEGA also made a sincere effort to try to understand Bajiquan, visiting my dojo several times, and Mr. Yu Suzuki requested to meet with me and talk about it. I remember being nervous!

Preparation​


Hattori: At first, I used Akira's moves in Virtua Fighter as a reference and worked to make the moves and their naming more realistic.

Matsukaze: I was in attendance while Mr. Hattori was correcting moves, and a lot of the move names were wrong [laughs].

Hattori: In Chinese martial arts, one slight difference can make it a completely different technique. I asked if he [Mr. Suzuki] wanted to be so particular about it. And he wanted them to replicate the names of real Bajiquan moves - and not only that, but specifically those of the Mengcun Wu family's Bajiquan. I was impressed at how far he was willing to go.

Q: After that, you motion-captured the moves.

Matsukaze:
When Mr. Hattori told me that he was going to record some Bajiquan moves, I skipped work and rushed over to the studio. Once there, I found out that the moves that were going to captured were ones that would make people observing them gasp.

Hattori: I recorded all the moves that are commonly known as "special moves".

Q: How did you find the experience of motion capture?

Hattori:
I think SEGA would have preferred to have invited Master Wu rather than me, but I didn't think this job was one he could be asked to do [laughs]. Since we don't train wearing a capturing device, it was very difficult to move, and the limited area that could be captured made it tough. The sensors would often stop working after being exposed to several Bajiquan moves [laughs]. Another thing is that the motion suit is heavy. I only wore it for a couple of hours when I was filming martial arts movements, but it was still very tiring. Mr. Matsukaze wore it all day long, so I think it must have been very difficult for him.

Matsukaze: But it was also amazing to see the filming of the sensei and his student sparring.

Hattori: I brought along the most robust of my students (laughs). Even so, Bajiquan is a powerful martial art, and sparring can be dangerous, so I had him put on protective gear.

Q: Bajiquan used to be secret and lethal?

Hattori:
Yes, now it is popular in many parts of China, but it was originally a martial art of the Hui people - it was a Muslim martial art. They are a minority tribe, and about 2001 years ago, they fought with other ethnic groups, using spears to kill each other. The Wu family in Mengcun is the birthplace of this martial art. So, it was a means of self-defense and was absolutely not taught to other ethnic groups. Even though it is becoming more open, when you go to Mengcun, it is still quite secretive. So when the teacher really carries out his instruction, it takes place in the courtyard of the house with the gate closed so that no one can look in from the outside.

Q: Is it okay for those techniques to be reproduced on screen through motion capture?

Hattori:
I asked the Master about this point before the recording. He said he'll leave it to my judgment, but even if they are seen, they're useless without practicing them, so "show away!" [laughs]. The famous technique called 猛虎硬爬山 [mouko-kohazan in Japanese] is also included, almost in its original form. It will be a little while before we'll be able to use it in-game, though.

Matsukaze: Hattori-sensei says it's okay because Master Wu has given his permission, but it's a really big deal! That's why I was really excited, all by myself.

Hattori: The names of moves carry important meanings. The written system of Chinese characters are an integral part of China's culture, right? Move names that are long are called 歌訣 [uta-gui in Japanese], which means that the essential element of the technique forms a poem, and the method of how to attack and defend against the opponent is hidden in the characters. For example, in the case of mouko-kohazan ["fierce tiger running up a mountain"], the words must express the explosive power of a springing tiger. So move names are actually secrets, you see.

Matsukaze copies instructor Hattori's form. During his training, a training method in Chinese martial arts called Tao Lu (套路) was used.​

[image added by Switch] Mysterious Scroll. Guizhang translates this as: "O Fierce Tiger. Thou are ruler of the forest, the bravest of character. As tranquil as the most majestic of mountains. As swift as a bolt of lightning. As violent as an earthquake jolting the great earth. Show no mercy, with twin fangs strike, and rush up Moon Mountain. Striking fear in all, nary a soul challenge thee."​

"Keep friends... those you love... close to you" and the teachings of Bajiquan​


Q: Are there any anecdotes you can reveal now that are relevant to Bajiquan's teachings?

Matsukaze:
At the beginning, Yu-san was trying to achieve more realism in Chinese martial arts. However, if we did that, the fights would be over in 20 seconds. That wouldn't look appealing, so us and others were called in to help with the visuals. Among those was an amazing action movie director by the name of Wataru Tagaya.

Hattori: He knows karate, doesn't he.

Matsukaze: He corrected my motion capture of Ryo's basic kick, saying "Your kicking leg isn't fully extended". Thanks to him, we were able to capture my best kick at that time. [laughs]

Hattori: I think Matsukaze's understanding is due to learning Bajiquan from the basics. Previously, he might have thought "Hey, this spinning kick's really cool". He has really developed an eye for it.

Matsukaze: As a result, my muscles ached every day. [laughs] After the daily shoot, I had to do muscle training. It was worth it, with Shenmue's battle mode being overly ferocious, which is great [laughs].

When I met Hattori-san today, the first thing I mentioned to him was the scene of training with Fuku-san, I told him, "that went beyond training!" [laughs] I hadn't expected it to go that way, so the voice tone and movements don't quite match (laughs).

Hattori: The Hazuki jujitsu style is not a totally fictitious thing. I once learned Japanese old-style jujutsu, and I used the knowledge that I gained from it. Some of the moves Ryo learns, or moves that are introduced as Hazuki jujitsu, are real techniques. Although some are very dangerous, so I have adapted them a little bit.

Q: Has any kind of martial arts related message been incorporated into the game?

Hattori:
The words "Keep friends... those you love... close to you", which Yu-san has stated as a theme, are similar to those spoken by Master Wu Lian Zhi. When we were having a drink together, Master Wu said to me, "Compared to Japan, Mengcun is poor, the food may not suit the Japanese palate, and I don't have much money. But I have many friends. My friends are my treasure". When I first heard the theme, I wondered if it was something Yu-san had heard Master Wu say.

Tetsuya Hattori​

Q: What are the fundamental points of the Bajiquan philosophy?

Hattori:
it may be a little strange to say this about the martial art that I practice, but Bajiquan is quite a dangerous martial art. It is a martial art that can kill people. Therefore, you have to judge for yourself what you can do and what you cannot do, according to Master Wu.

There is a saying in Bajiquan: 一胆ニカ三功夫 ("One: courage, two: power, three: kung fu") which indicates in order what is important when fighting. Kung fu is the skill gained through daily practice; power is the strength to defeat your opponent, and courage is the most important. The other two are skills that can be acquired gradually over time, but how do you develop courage? Master Wu says that you must live a righteous life. When you have nothing to hide, you should have no hesitation when the time comes to fight to protect those who are weak and things that are dear to you. So we should do the right thing in everyday life.

This is a bit off-topic, but in Chinese martial arts, there are hidden weapons, known as "dark weapons". The deadliest ones are poisonous. But Bajiquan has no weapons like that. Using those is something that only "small-scale" people do. If you're going to fight with a weapon, show it clearly. I think it's a gentlemanly martial art. The techniques are harsh, though. [laughs]

Q: Ryo's personality, too, is bold and straight-spoken.

Matsukaze:
Quite like the teachings of Bajiquan, isn't it.

Hattori: Yes, I think they're in line. Although I have a feeling he's a bit aggressive. [laughs] Does he really need to give his opponent a last kick when he's down? [laughs]

Matsukaze: Actually, that was something Yu-san that insisted on, telling me to put in a final boot. [laughs] We would have been happy to end the fight by making the guy go flying, but he made sure I put another blow in after that. According to one theory, Yu-san actually saw a scene like that somewhere and thought it looked cool.

Production Complete on Chapter One and the Appearance of the Second!?​


Q: What did you think of the final version when you played it?

Hattori:
I was in charge of some martial arts-related scenarios, and for a period I was pretty much working full-time at the SEGA offices. Then I used to get borrowed to be a test player for free battles. I'm really bad at things like battles, and developers are super good gamers, right? They told me, "We want data from someone like you who's not very good". [laughs]

So in this way, I thought I had become pretty familiar the world of Shenmue from seeing various scenes, even if they weren't in order. At the time, I thought it would lessen my enjoyment of playing the game later, but when the game was completed and I saw it in a continuous stream for the first time, it felt fresh. I thought it looked fun, and tried it out. But, from both a gameplay point of view and in terms of the martial arts, the first chapter of Shenmue is merely a prologue. The real Chinese martial arts will come out from the next installment, which you can look forward to.

Matsukaze: If the game continues to evolve in this way, what Yu-san and the other people involved in the first chapter have envisioned should be realized. It was never intended to finish with just the one chapter, but what we really wanted to do with Shenmue comes from now on.

Cheating through the clever use of angles wasn't an option for convincing fighting scenes, so actual contact was made!!​

Q: I know it's early, but do you have any hopes for the second Shenmue game, or any predictions about what it will be like?

Matsukaze:
At any rate, Ren is going to make his appearance! There's going to be all sorts of trouble! [laughs]

Hattori: Ryo and Ren's personalities are completely different from each other. And since they both have distinctive personalities, their characters will come to the fore even more.

Matsukaze: In the first place, Shenmue was supposed to be a two-person story. Two characters with different personalities clash with each other as they go forward, which is what makes it so interesting. But then, a sudden decision was made with a first chapter, in which only Ryo would appear.

Hattori: And Matsukaze is like Ryo... he's not violent [laughs], he is a nice guy with a personality that's as straight as split bamboo! Hagiwara, who plays Ren, also has a great personality that's basically Ren as is. [laughs]

Matsukaze: Yu-san told him, "You don't have to act, just be as you are." [laughs] Even when we talked together over a drink, he was just the same.

Hattori: The three of us often go out for drinks. [laughs]

Matsukaze: We get into arguments daily. [laughs] Of course, we enjoy each other's company at work as well. The scene of the two of us running around hand cuffed together was shown at the [Shenmue] premiere event, wasn't it.

Hattori: The premiere casually showed off a great scene that won't come for quite a while. I think it really built huge anticipation in the fans who attended.

The two get on well together in private also. The atmosphere was relaxed throughout the interview chat!​

Q: Have you heard anything about the current progress?

Matsukaze
: I think Yu-san is looking on the internet and other places to gauge the reactions to the first game. No doubt he's picking out the best parts to include, or completely redoing things even after a decision has been made about them.

Hattori: However, since the next games will be in the "Shenmue world", I think that the systems that have already been developed will be further improved. I think that after the second chapter, the game will pick up pace.

Matsukaze: I think the battles will become more in-depth. Even players who were able to win fights in the first game with a repeated action may not be able to win anymore. Also, as players of the first chapter can probably imagine, there will be battles where you have to use a certain move in order to beat your opponent, timing will come into play, and things like the creation of a Difficult mode etc. I think there will be many aspects that will be recognizable as having been created by Yu Suzuki, the creator of Virtua Fighter.

Masaya Matsukaze​

Q: The first game was open for anyone to pick up and enjoy, but now things may become a little more intense?

Hattori:
I think what Yu-san calls "reality" is a wonderful thing, because the part that I'm involved in is real martial arts. I believe Ryo will be going to China to train in martial arts. It would be strange if he were to then suddenly use the final, deepest secret move. Bajiquan, I think, will be the main focus, but if a mastery system is included for acquiring martial arts skills, that would be very realistic and fun.

Matsukaze: The first chapter's story starts with the sudden death of your father. I think the developers are aware that the element of avenging one's father's death is weak. The next game will probably be a balancing exercise, after the first game. The drama will flow with each scene having a clear motivation for existing, together with training and battles. Some extraneous things can also be present, but even with these, the game won't deviate from the main plot.

Hattori: Yokosuka is Ryo's hometown, and since he's well-liked, people greet him casually. But that likely won't be the case when he goes to Hong Kong. It is an unknown land, and there are more enemies, and there are likely to be many practitioners of martial arts, so he is entering a world where he cannot let down his guard.

A message for the next generation to come​


Q: Finally, do you have a message for those who have not yet played the first game?

Matsukaze:
I think Shenmue has a good overall balance. I think the graphics, quests, battles, and the forklift that got me hooked [laughs] are all well-balanced at a high level. At least in terms of quality and amount of content, it's second to none, so if you're a Dreamcast user it's a must buy.

Hattori: I think a lot of players have known from the beginning that Bajiquan appears in the game. The first game may not be enough for those who are "Bajiquan freaks", but I hope they will look forward to the second and later chapters.

Autographs Give-away!​


To commemorate this interview, we are giving away an autographed card with a message on it to one lucky winner. Send a postcard with your name, address, age, telephone number, and the words "Enter me for the interview autograph card" to the address below. No entry ticket necessary.

The message on the autograph card reads: "Are you enjoying Shenmue? Look forward to what's to come!"​
Source: Dreamcast Magazine, Feb 2000

retirado de: https://www.phantomriverstone.com/2022/11/interview-with-shenmue-martial-arts.html?m=1



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Bajiquan :kcool

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_BigBoss_

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Pros eregis que ainda não jogaram, aproveitem a promo de inverno (hemisfério norte):


Obs.: Não comprem o multipack, peguem a versão Deluxe separadamente que ficará mais barato.






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Demi-fiend

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Pergunta simples e direta, vale a pena jogar o 3?
Por incrível que pareça eu amo esse jogo. Antes de tudo sou muito fã dos dois primeiros e comprei o 3 no lançamento, mas quando fui jogar, não tive muita paciência, não tava na vibe.
Porém na pandemia eu comecei a jogar ele pra valer e cara esse jogo me salvou em diversos aspectos. Foi o meu "animal crossing" durante a pandemia, eu adorava fazer as tarefas diárias no jogo, ficava horas no minigame de pescaria, treinava diariamente nos diferentes dojos. Adora andar pelo campos coletando flores e ouvindo aquela trilha sonora magnífica. E vou te confessar algo, tem uma música que toca antes de dormir no jogo, cara eu ficava parado por muito tempo ouvindo aquilo e processando tudo q estava rolando na minha vida e no mundo naquele momento, diversas vezes era o gatinho que eu precisava pra tirar aquele choro que estava preso na garganta. O jogo foi incrível pra mim, mas talvez, mais pelas circunstâncias daquele momento, do que de fato é. Respondendo sua pergunta, o jogo vale a pena sim, mas vai depender do seu envolvimento com a franquia, pq ele carrega o mesmos defeitos dos anteriores de mais de 20 anos atrás!
 

_BigBoss_

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~ O ANO DO GATO É AGORA ~
~ Vídeos ~







~ Notícias ~

Shenmue 4 pode realmente estar em desenvolvimento [RUMOR]
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Uma parceria "secreta" entre a Ys Net e a 110 Industries pode ser a responsável pelo desenvolvimento de Shenmue 4, finalmente realizando o desejo do diretor Yu Suzuki. Em 2019 ele já expressava interesse em trabalhar no quarto título da série.

Agora, a chama do rumor sobre o jogo foi reacendida graças a um funcionário não-identificado da 110 Industries. No final do ano passado, o painel da empresa na Tokyo Game Show contou com a ilustre — e nada suspeita — presença de ninguém menos do que o próprio Suzuki.

Agora, em uma postagem na conta da empresa no Instagram, mostrando uma arte conceitual do projeto Wanted: Dead, um fã comentou sobre como a pintura lembrava Shenmue e recebeu uma resposta bastante interessante. "Vocês deviam se juntar ao Yu Suzuki e fazer Shenmue 4. [Esta arte] está me dando vibes de Shenmue", comentou o seguidor.



Para a surpresa da comunidade, a conta oficial respondeu com um quase sonoro "adivinhe por que ele estava na nossa transmissão da TGS". A mensagem ainda pode ser vista na publicação (que você pode conferir logo acima), mas desde então a empresa vem mantendo uma postura mais discreta, se recusando a comentar o assunto.

A resposta da empresa à sugestão do fã não é exatamente uma indicação concreta de que Shenmue 4 realmente está em desenvolvimento, mas sem dúvida alguma acabou reforçando a possibilidade. E, mesmo que o projeto não esteja em produção, a situação é mais do que suficiente para deixar a comunidade esperançosa.

Outro fator que parece reforçar o rumor é que, apesar de se negar a comentar sobre a possível parceria com Yu Suzuki para a criação do quarto Shenmue, a 110 Industries não está negando seu envolvimento com o diretor e muito menos com a série.



Suzuki, por sua vez, não parece ter entrado na conversa até agora. Não se sabe nem mesmo se o criador da série está ciente da situação e do rumor reacendido no Instagram. Mas ele parece estar interessado em produzir a quarta aventura: em 2020, o diretor entrou em contato com diversas produtoras apresentando sua ideia para o próximo jogo da série.

Talvez a 110 Industries realmente esteja relacionada a Shenmue 4, mas nada até agora está confirmado. Existe sim a possibilidade de o jogo estar em produção, mas também é possível que o comentário da empresa na rede social tenha sido apenas uma brincadeira.

Enquanto nem o estúdio ou Suzuki vierem a público para confirmar a situação, por hora — infelizmente — sigamos tratando tudo como sendo apenas mais um rumor.

fonte: https://www.tecmundo.com.br/voxel/236789-shenmue-4-realmente-desenvolvimento-rumor.htm

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~ Bônus ~







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Demi-fiend

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Nooo ai sim heim, torcendo pra ser real!
E esse Wanted Dead parece um bom jogo, q a mídia especializada massacrou, assim como vários outros q tem saído recentemente.
 
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