Só se tu não curtiu a parte artistica do jogo ou o uso das cores, alias teoricamente a versão do Dreamcast era para ter qualidade da versão de PC,
existe uma queixa sobre o game ser escuro, na versão do 64 vem uma barra de brilho nas opções , mas o game tem muitos detalhes gráficos, e não é só
isso ele tem um mix de gameplay ( Tomb Raider, Zelda e Metroid) muito bom, aquele sentimento em retornar a um lugar com um poder novo que te permite
atravessar algo que antes era impossivel, eu adoro backtracking que libera armas novas, continua dando uma chance ai, podera se surpreender
Na minha opinião ele tem uma atmosfera bem legal, so conferi o começo dele, mas esse fds pretendo começar para valer.
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E tem ótima iluminação dinamica, alem de uso de torchlight também tem flashlight algo rarissimo em um game no N64, uma pena que não achei video usando ela
eu estava procurando esses dias algum jogo no N64 que usasse flashlight.
Review da IGN verão Dreamcast
But the most impressive aspect of Shadow Man has to be it's graphics. Using the Third-person perspective made popular by Eidos' Tomb Raider, the team at Iguana UK takes everything that Lara's adventure was and multiplies it visually by ten. The level of detail and high number of objects on the screen really pulls you into this make-believe world of evil and voodoo. From the swarming bees and boarded-up windows of Louisiana, to the jaggedly-formed caverns and gigantic citadels of terror in the land of Deadside, this is the best looking version of Shadow Man yet.
Achei um review bem detalhista sobre os gráficos do jogo aqui no caso comentado a versao do N64
GRAPHICS:Shadow Man begins in the Louisiana Bayou at sunset, where immediately the graphic quality is apparent. You have a 3D view from behind Mike LeRoi in a polygonal environment. The extensive use of texture-mapping, although not quite on the level of Banjo-Kazooie, is pretty amazing. Check out the gorgeous cloudy sky, the rotting wood of an old ship, and paintings and details inside the church. Even the rottweiliers running around the church grounds look fairly realistic.
Whenever Mike "dies" or uses a special magical teddy bear (!) he becomes "Shadow Man", and is transported to Deadside, a very dark and dismal place. Full of barren gray mountains, like a wasteland, and the occasional moaning zombies, Deadside is all at once dreary and enthralling. It is not a place for bright colors (with a few notable exceptions), but this is fitting with the game's theme. The massive amount of detail and varying architecture combines to form a huge, impressive, if not psychologically disturbing, world that seems to be enveloped in a serene aura. There were many times in Shadow Man when I felt I was treading holy ground. Huge temples are filled with flowing lava, arcane wall designs, life-size statues, and waterfalls of blood. Lighting effects, such as the beams shining through the cathedral's stained-glass windows and the spotlights outside the massive Deadside Asylum, are very well-done. And speaking of the Asylum, it is home to some of the freakiest and most bizarre interiors: everything including blood-splattered walls, padded rooms (with very good texture-mapping), a ghostly black train, and even a bizarre cell painted like a child's bedroom, where a huge stack of toy blocks cleverly spell out "HELL".
Yes, Deadside is Hell. Before I played Shadow Man, the freakiest place I had ever been to in a game was Shamsuk's Tower in Aidyn Chronicles (maybe someday, I'll explain that in a review of Aidyn, but for now, let's just say it's pretty damn unnerving!) But Shadow Man's environments easily have that beat. But guess what? Deadside isn't the part of Shadow Man that scared me the most. Maybe it's because, no matter how scary it may get, I'm always aware that Deadside is a fantasy creation. No, the part that scared me the most was an area in Liveside, specifically the abandoned and very run-down apartment complex in New York. Even though there were very few enemies here, it was enough to make me fear dark places!
Ele pode ter coisas feias no game, bizonha, ja que tem uma pegada de terror psicologico mas talvez não te agrade a combinação dessas coisas mesmo.