https://www.pcgamingwiki.com/wiki/The_Outer_Worlds#Game_data
%LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\ |
Basta editar o engine.ini
Tem esses comandos para tirar o borrado, eu não os uso em específico
[SystemSettings]
r.DefaultFeature.AntiAliasing=2 ;forces a specific AA-type: 0=none, 1=FXAA(untested), 2=TemporalAA(default)
r.PostProcessAAQuality=6 ;improves the quality of AntiAliasing
r.MaxAnisotropy=16 ;improves the quality of AntiAliasing
r.TemporalAACatmullRom=1 ;sharper TAA filter kernel
r.TemporalAASamples=16 ;doubles jittered positions for TAA, equalizing value with other tweaks, improves fluid camera movement visuals
r.TemporalAACurrentFrameWeight=0.2 ;helps preventing "TAA ghosting", faster visual responsiveness
r.ScreenPercentage=100 ;native TAA - previously set to 104 in v1.1, under suspicion to previously have caused micro-stuttering
r.TonemapperFilm=1 ; (might be the default setting and redundant, needs testing) more vivid and powerful colors, at the cost of a necessary brightness increase
r.Tonemapper.Sharpen=0.7 ;immensely reduces TAA blurriness by sharpening, reduced from 1 to 0.7 to not oversharpen the visuals after TAAFrameweight got changed in v1.3
r.Tonemapper.Quality=4 ;improves Tonemapper quality
r.Tonemapper.GrainQuantization=1 ;disables possible noise added by Tonemapper
r.SceneColorFringe.Max=0 ;disables chromatic aberration, greatly increasing image quality
r.SceneColorFringeQuality=0 ;disables chromatic aberration, greatly increasing image quality
r.MotionBlur.Max=0 ;disables motion blur
r.MotionBlurQuality=0 ;disables motion blur
r.DepthOfFieldQuality=0 ;disables depth of field
r.StaticMeshLODDistanceScale=0.35 ;reasonably increases rendered distance for static meshes, max setting is 0.25
foliage.LODDistanceScale=5 ;increases rendered distance for foliage to minimize "popping in" of grass/trees/...
r.HighQualityLightMaps=1 ;enables high quality lightmaps
;You can easily customize the sharpness of the games visuals to your taste by changing r.Tonemapper.Sharpen=0.7
É difícil colocar todos que funcionam porque tem muita coisa e vão descobrindo mais.
Eu aqui uso
[SystemSettings]
r.PostProcessAAQuality=5
r.AmbientOcclusionLevels=1
foliage.LODDistanceScale=2
r.SkeletalMeshLODBias=-1
r.StaticMeshLODDistanceScale=0.25
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
Porque o lod de grama alto pesa e eu to tentando deixar a 75fps fixos sem queda alguma.