Let's start with the basics in taking a look at what Crytek and developer partner Saber Interactive
has delivered. On
Switch, Crysis Remastered uses dynamic resolution with temporal upscaling. Pixel counts suggest that 720p is the average resolution you'll experience during gameplay. In busy situations I counted resolutions such as 540p and even lower but this isn't especially common especially in docked mode. The resolution is capped at 720p in portable, of course, but can also jump slightly above this when docked. Based on information from the developer, the full dynamic resolution scaling range is 540p to 900p while docked, dropping to 400p to 720p in mobile configuration, where Crytek leans into the 460MHz 'power' GPU mode (up from the typical 384MHz used in most
Switch games). The main takeaway is that image quality isn't bad - it's not pristine, but it's significantly better than the heavily blurred presentations seen in the likes of the id Tech 6 ports, The Witcher 3 and Warframe.