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Estou passando para lembrar que a Game Developers Conference 2024 começa hoje.
Conferência essa que, em anos anteriores, teve momentos "fantásticos" como os exemplificados abaixo:
Vejamos o que podemos encontrar na programação deste ano...
Monday, March 18 | 10:50am - 11:50am
Game Narrative Summit: Creating Diverse Characters: Writing What you Know and Don't
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Monday, March 18 | 2:20pm - 2:50pm
Fair Play Summit: Nonbinary by Design
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Tuesday, March 19 | 10:00am - 6:00pm
Climate Crisis Workshop: Use Your Game Developer Superpowers to Fight the Climate Crisis
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Tuesday, March 19 | 4:40pm - 5:10pm
Game Narrative Summit: Writing Cyberpunk without Cyborgs, Guns, Cops, or Cyborg Gun Cops
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Wednesday, March 20 | 9:00am - 10:00am
Advocacy Microtalks: Culture, Civics, & Karma
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Wednesday, March 20 | 9:00am - 10:00am
Freelancers and Independent Contractors Roundtable Day 1: New Freelancers
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Wednesday, March 20 | 9:00am - 10:00am
Latine in Game Roundtable (Presented by the IGDA)
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Wednesday, March 20 | 9:00am - 10:00am
So You've Been Canceled. Now What?
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Wednesday, March 20 | 10:30am - 11:30am
Antisemitism in the Games Industry Roundtable (Presented by the IGDA)
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Wednesday, March 20 | 11:30am - 12:00pm
Leaving 'Arabistan': A Collaborative Approach to Representing Muslims and the MENA
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Wednesday, March 20 | 2:00pm - 3:00pm
LGBTQA2S+ & Global Queer Community Roundtable (Presented by IGDA)
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Wednesday, March 20 | 2:00pm - 3:00pm
The Black Designers' Dilemma
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Wednesday, March 20 | 3:30pm - 4:30pm
LGBTQ+ Executive and Entrepreneurship and Allies Roundtable
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Wednesday, March 20 | 3:30pm - 4:30pm
Making the First Afrofantasy MMORPG: Lessons on Intersectionality in GameDev
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Wednesday, March 20 | 3:30pm - 4:30pm
Using AI to Create Safer Online Spaces
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Wednesday, March 20 | 3:30pm - 4:30pm
What Matters to Us Roundtable: Neurodivergent Community (Presented by the IGDA)
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Wednesday, March 20 | 5:00pm - 6:00pm
Rise of the Female CEO: Perspectives from the Frontline
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Thursday, March 21 | 10:00am - 11:00am
Black Developers Matter Roundtable: Embracing Diversity in Tech from Developer Teams to Inclusive Products (Presented by the IGDA)
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Thursday, March 21 | 10:00am - 11:00am
Staying in Play Roundtable: Gender-Specific Strategies Amidst Game Industry Layoffs (Presented by the IGDA)
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Thursday, March 21 | 11:30am - 12:30pm
CANCELED: Concrete Climate Action in the Games Industry: What Should Your Studio Do Today?
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Thursday, March 21 | 2:00pm - 3:00pm
Muslims in Games Roundtable (Presented by the IGDA)
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Thursday, March 21 | 2:00pm - 2:30pm
ROI on T&S: Toxicity and the Bottom Line
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Thursday, March 21 | 4:00pm - 5:00pm
CANCELED: Prismatic People: Queer Narratives Beyond Romance
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Thursday, March 21 | 5:30pm - 6:30pm
Breaking Boundaries Roundtable: Transgender, Non-Binary, and Gender Non-Conforming Game Developers
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Thursday, March 21 | 5:30pm - 6:30pm
Closing the Gender Gap in Game Audio Design
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Thursday, March 21 | 5:30pm - 6:30pm
Empowerment Through Games and Collaboration in and with Africa
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Thursday, March 21 | 5:30pm - 6:30pm
Navigating Leadership: Insights from LGBTQ+ Managers in Gaming
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Friday, March 22 | 11:30am - 12:30pm
Being an Effective Ally Roundtable (Presented by the IGDA)
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Friday, March 22 | 1:30pm - 2:30pm
Authentic Representation of Black Hair in Games
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Friday, March 22 | 1:30pm - 2:30pm
Empowering Diversity: LGBTQ+ Professionals Roundtable
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Friday, March 22 | 1:30pm - 2:30pm
It Is Not That Simple: Neurodivergent Intersectionality Microtalks[/SPOILER]
Preparem-se... Esse tópico está prestes a receber um carregamento de lacração novo em folha.
É tanta agenda sendo inserida de forma forçada que nem dá para estranhar os orçamentos dos games AAA indo parar na estratosfera. É muita grana sendo jogada no lixo com inutilidades. Uma hora essa bolha progressista inflada artificialmente vai estourar, desencadeando uma crise na indústria dos games ocidental. Fica a torcida para que a maior parte dos parasitas sejam eliminados e, entrementes, que os games AA e a indústria oriental assumam o protagonismo.100% não tem nada a ver com videogame.
Hahahahaha! Tá vendo pra onde está indo o orçamento dos AAA que está tornando todos os projetos inviáveis?
O que eu acho incrível dessa historia toda é que praticamente nenhum podcast br falou sobre o assunto.
Decidi procurar todos os podcast que eu assistia antigamente, e os que ainda estão "vivos", ninguém fez um podcast falando do rolo todo.
Pelo cara ser brasileiro achei que ia ter mais repercussão aqui.
Uma pena é que é um podcast bem b*sta, merecia ser chamado em algum melhor!!
Senhoras e senhores, é com imenso desgosto que lhes apresento o futuro da indústria ocidental de games:
É nisso que querem converter a indústria de games, meus caros. Se depender dos lacradores, todo jogo será assim: um bando de personagens auto inseridos, sem qualquer tipo de atratividade, lidando com questões de identidade também auto inseridas. Se esses putos não forem enxotados dessa indústria, a única coisa que vai nos restar é torcer pela vinda do meteoro.
É tanta agenda sendo inserida de forma forçada que nem dá para estranhar os orçamentos dos games AAA indo parar na estratosfera. É muita grana sendo jogada no lixo com inutilidades. Uma hora essa bolha progressista inflada artificialmente vai estourar, desencadeando uma crise na indústria dos games ocidental. Fica a torcida para que a maior parte dos parasitas sejam eliminados e, entrementes, que os games AA e a indústria oriental assumam o protagonismo.
Novo jogo a evitar
Serio mesmo, esse pessoal sofre de algum tipo de distopia.
Não é possível que vejam tanto problema em coisas tão banais assim.
Let's stop calling ourselves the 'PC Master Race'
Old jokes die hard, but PC gamers should really find a new name.www.pcgamer.com
Let's stop calling ourselves the 'PC Master Race'
Features
By Tyler Wilde
published 13 January 2015
Old jokes die hard, but PC gamers should really find a new name.
Vejam só que interessante: agora, as desenvolvedoras estão cientes de que os jogadores desprezam a Shit Baby Stink e estão com medo de que as vendas de seus jogos sejam prejudicadas por isso. Porém, ao invés de romperem com a SBI, vão simplesmente tentar "esconder" o envolvimento dela em seus jogos. Ou seja: os filhos da put* preferem correr o risco de se foder a mandar a SBI para o put* que o pariu. Não é fantástico?
Os consultores "diversificados" odeiam os gamers, por eles colocarem em risco seu "esquema". Os "urinalistas" odeiam os gamers, porque eles se recusam a baixar a cabeça para a ideologia demente que eles tanto prezam. E, agora, a própria indústria ocidental odeia os gamers e se recusa a oferecer os produtos que eles demandam. Quer saber? Nesse caso, a recíproca é justa. É perfeitamente válido para os gamers odiarem toda essa cambada de filhos da put*. Está na hora de parar de dar dinheiro para pessoas que te odeiam até a alma.
At the Game Developers Conference, the Games Industry Really Needed a Good Scream
Over 50 developers met today for a coordinated group scream to lament the state of the industry
Today, over 50 game developers met in a park across the street from Moscone Center where the annual Game Developers Conference (GDC) was taking place. They had one objective: to scream as loud as possible.
The event, known as "GDScream," took place in an open area in the middle of Yerba Buena Gardens, where event organizers assembled the crowd by holding up pieces of paper with "SCREAM" scribbled on them. One of the organizers wore a shirt printed with Munch's The Scream; another participant wore a shirt printed with an ice cream cone. At exactly noon, the cluster of individuals from all corners of game development let loose a loud scream that lasted for several seconds. As it trailed off, the group broke into relieved laughter and applaused before slowly dispersing.
The scream was organized by Scott Jon Siegal and Caryl Shaw in response to growing discontent among game developers in the face of ongoing industry mass layoffs, as well as coordinated harassment campaigns against marginalized individuals and overall fears of worsening industry conditions. I spoke with Siegal post-scream, where they told me the event came together after they posted "half-jokingly" on Facebook about the general powerlessness they felt about it all, and wanting to get everyone together to scream. Shaw reached out upon seeing the post, and seriously offered to help organize it.
It's an industry that really takes advantage of passion, and that's broken my heart over and over again.
The two set up event pages and used word of mouth to get information out. Siegal says their hope was to get enough people to attend so everyone would "have a moment of feeling good, a moment of comradery, and moment of just fully acknowledging how messed up everything us and acknowledging that we're all here at this event pretending everything is fine...it can't be a constant topic of conversation, but it feels like there needs to be just one moment of just letting it out."
I asked Siegal why they, personally, were screaming. Siegal replied, noting that while they had had a "very blessed" 16-year career in games, they were struggling to recommend aspiring game developers to even enter the industry due to the current conditions, which they said was "tragic."
"I'm always slightly screaming inside for a lot of personal reasons, but this is an industry that is built on passion," they said. "I entered the games industry in my early 20s because I loved games so much and I found that I had this passion for building them and building experiences that brought delight to other people. It's an industry that really feeds on that passion and takes advantage of that passion, and that's broken my heart over and over again...and I just wanted to scream about it."
As I chatted with a number of the developers attending the scream, it seemed many of them had shown up for those exact reasons.
"I'm screaming because I was just in a really good, valuable, much-appreciated [GDC] session that I absolutely hated," one game developer who asked to be anonymous told me. "Because we talked about diversity in games and we were all marginalized people, and we're all looking at each other going 'Yeah it sucks, for some reason we have to do this, and we cannot not do this and I don't know how to deal with the obligation of having to do this just because I'm the person that I am.'"
You don't just have to be angry. You don't just have to feel hopeless.
Another anonymous industry figure who works on the business side told me they were screaming because "the industry is in an interesting spot where our fiscal needs and our creative needs are not matching up, and it's causing a lot of damage which I think will have long-term effects on the pipeline. Also, obviously a lot of people came together for something that isn't the usual GDC vibe. We all have a lot of tension that needs to be released."
Also among the crowd were two representatives from the CODE-CWA, a union organization representing developers from studios such as Tender Claws, Activision QA United, Blizzard Albany, ZeniMax Workers United, and Sega USA.
"The layoffs in the past couple of years have been absolutely horrible," said Robin LoBuglio, gameplay programmer at Tender Claws. "My partner was actually laid off almost 18 months ago. It's nuts. We screamed because we're angry. But we're also here because we really want people to know that you don't just have to be angry. You don't just have to feel hopeless...I think it's really really urgent in this time that people use the leverage that we have, that we unionize...because while you have a job, you have that leverage, there's still time. And I think the last year has shown us that if we don't stand up for ourselves, they will treat us like trash."
Dara Insixiengmay, 3D artist at Tender Claws, added, "The state of the industry has been at such, such a low point. And screaming out our frustrations, our anger, but also channeling that into something where we together, working together, as a community, we can empower ourselves to fight back and to stand up for our rights, our jobs, our livelihoods."
As the crowd dispersed, I asked Siegal if the scream had helped them at all.
"Aside from how my throat will feel tomorrow, it helped me," they replied. "Not enough opportunities in life to scream."
Fonte
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Pensava que a GDC ocorria para reunir desenvolvedores e trocar conhecimentos sobre as novidades na área. Ao invés disso, cada vez mais parece uma reunião de floquinhos de neve que se acham especiais e sentem uma necessidade incontrolável de agir como vítimas. Vergonha alheia define.
Para saber se há lacre num determinado jogo, basta olhar as personagens femininas. Se elas se parecem com orcs, mantenha distância. O método é 100% infalível.Vai acabar virando Woke detect.
Se vão esconder, só tende a piorar, pois o pessoal agora vai olhar com mais afinco ainda.
No meu caso eu nem preciso do curador, eu já assumo que todos os jogos são contaminados, aí vou procurando as exceções.
Vergonha alheia