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Eu também. Estou quase terminando minha playlist de jogos do Mega, vou passar pro Sega CD, 32X, Neo Geo, SNES, etc, até chegar acho que na geração PS4, que é o último bastião. Coisas novas, só verificando bem.
O bom é que eu economizo uma grana, já que não preciso gastar com jogos novos nem com upgrade de hardware.
Hoje eu vi um tweet de um perfil que sigo, mostrando a intro de Alone in the Dark. Me chamou mais a atenção do que muitos jogos novos. É interessante esse começo, atiçando-me a curiosidade sobre o lugar. E os gráficos, mesmo que simples, conseguem passar uma atmosfera misteriosa.
Hoje em dia a Morrigan seria uma mulher com trombaVisualizar anexo 384040
Diante do que estamos vendo aí na foto, da até medo um novo darkstalkers, naquela época os caras já tinham essas ideias nefastas
At the Game Developers Conference, the Games Industry Really Needed a Good Scream
Over 50 developers met today for a coordinated group scream to lament the state of the industry
Today, over 50 game developers met in a park across the street from Moscone Center where the annual Game Developers Conference (GDC) was taking place. They had one objective: to scream as loud as possible.
The event, known as "GDScream," took place in an open area in the middle of Yerba Buena Gardens, where event organizers assembled the crowd by holding up pieces of paper with "SCREAM" scribbled on them. One of the organizers wore a shirt printed with Munch's The Scream; another participant wore a shirt printed with an ice cream cone. At exactly noon, the cluster of individuals from all corners of game development let loose a loud scream that lasted for several seconds. As it trailed off, the group broke into relieved laughter and applaused before slowly dispersing.
The scream was organized by Scott Jon Siegal and Caryl Shaw in response to growing discontent among game developers in the face of ongoing industry mass layoffs, as well as coordinated harassment campaigns against marginalized individuals and overall fears of worsening industry conditions. I spoke with Siegal post-scream, where they told me the event came together after they posted "half-jokingly" on Facebook about the general powerlessness they felt about it all, and wanting to get everyone together to scream. Shaw reached out upon seeing the post, and seriously offered to help organize it.
It's an industry that really takes advantage of passion, and that's broken my heart over and over again.
The two set up event pages and used word of mouth to get information out. Siegal says their hope was to get enough people to attend so everyone would "have a moment of feeling good, a moment of comradery, and moment of just fully acknowledging how messed up everything us and acknowledging that we're all here at this event pretending everything is fine...it can't be a constant topic of conversation, but it feels like there needs to be just one moment of just letting it out."
I asked Siegal why they, personally, were screaming. Siegal replied, noting that while they had had a "very blessed" 16-year career in games, they were struggling to recommend aspiring game developers to even enter the industry due to the current conditions, which they said was "tragic."
"I'm always slightly screaming inside for a lot of personal reasons, but this is an industry that is built on passion," they said. "I entered the games industry in my early 20s because I loved games so much and I found that I had this passion for building them and building experiences that brought delight to other people. It's an industry that really feeds on that passion and takes advantage of that passion, and that's broken my heart over and over again...and I just wanted to scream about it."
As I chatted with a number of the developers attending the scream, it seemed many of them had shown up for those exact reasons.
"I'm screaming because I was just in a really good, valuable, much-appreciated [GDC] session that I absolutely hated," one game developer who asked to be anonymous told me. "Because we talked about diversity in games and we were all marginalized people, and we're all looking at each other going 'Yeah it sucks, for some reason we have to do this, and we cannot not do this and I don't know how to deal with the obligation of having to do this just because I'm the person that I am.'"
You don't just have to be angry. You don't just have to feel hopeless.
Another anonymous industry figure who works on the business side told me they were screaming because "the industry is in an interesting spot where our fiscal needs and our creative needs are not matching up, and it's causing a lot of damage which I think will have long-term effects on the pipeline. Also, obviously a lot of people came together for something that isn't the usual GDC vibe. We all have a lot of tension that needs to be released."
Also among the crowd were two representatives from the CODE-CWA, a union organization representing developers from studios such as Tender Claws, Activision QA United, Blizzard Albany, ZeniMax Workers United, and Sega USA.
"The layoffs in the past couple of years have been absolutely horrible," said Robin LoBuglio, gameplay programmer at Tender Claws. "My partner was actually laid off almost 18 months ago. It's nuts. We screamed because we're angry. But we're also here because we really want people to know that you don't just have to be angry. You don't just have to feel hopeless...I think it's really really urgent in this time that people use the leverage that we have, that we unionize...because while you have a job, you have that leverage, there's still time. And I think the last year has shown us that if we don't stand up for ourselves, they will treat us like trash."
Dara Insixiengmay, 3D artist at Tender Claws, added, "The state of the industry has been at such, such a low point. And screaming out our frustrations, our anger, but also channeling that into something where we together, working together, as a community, we can empower ourselves to fight back and to stand up for our rights, our jobs, our livelihoods."
As the crowd dispersed, I asked Siegal if the scream had helped them at all.
"Aside from how my throat will feel tomorrow, it helped me," they replied. "Not enough opportunities in life to scream."
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Pensava que a GDC ocorria para reunir desenvolvedores e trocar conhecimentos sobre as novidades na área. Ao invés disso, cada vez mais parece uma reunião de floquinhos de neve que se acham especiais e sentem uma necessidade incontrolável de agir como vítimas. Vergonha alheia define.
Obg M$ !
SAG-AFTRA Declares Possible MoCap And Voice Actor Strike As AI Becomes The Target Of Gaming Job Upheaval At GDC 2024
As the video game industry grapples with widespread layoffs and the rise of generative AI, the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) is taking center stage at this year’s Game Developers Conference (GDC) to advocate for ethical AI usage and worker protections.
The union, which represents performers in video games, film, and television, has been embroiled in contentious contract negotiations with major game companies over AI safeguards. At the heart of the dispute is SAG-AFTRA’s push for comprehensive protections against the unethical use of AI in game development and performance capture.
Specifically, SAG-AFTRA is seeking to prevent game studios from using AI to generate synthetic performances without consent or compensation for actors. There are concerns that companies could leverage AI voice cloning and motion capture technologies to create digital replicas of performers, circumventing the need to hire them for new projects.
“We’re doing everything we can to convince and bring pressure on these companies so that they will actually come back to the table and make a fair deal for all of the performers who work for them,” said Duncan Crabtree-Ireland, SAG-AFTRA’s chief negotiator.
The SAG-AFTRA argues that any use of an actor’s voice, likeness, or performance data should require their explicit permission and fair residual payments. However, major game publishers like Activision Blizzard, Electronic Arts, and others have reportedly pushed back against SAG-AFTRA’s proposed AI restrictions.
The stalemate has raised the specter of a potential strike by voice actors, following a nearly unanimous strike authorization vote last fall. While SAG-AFTRA remains committed to reaching an agreement, Crabtree-Ireland acknowledged that a work stoppage might be inevitable if game companies refuse to budge on AI protections.
SAG-AFTRA warns that failure to establish ethical AI guidelines could “come back to bite” game studios by damaging public perception and drawing backlash from consumers who value responsible technology practices. Crabtree-Ireland reiterated: “[A upcoming strike] won’t be a matter of months, but possibly a matter of weeks.”
“Obviously, strikes are a last resort for us because they cause great disruption,” he said. “But the companies really have to move off this idea that AI protections can be limited to just a subset of performers.”
The high-stakes negotiations reflect the gaming industry’s precarious relationship with AI as companies race to capitalize on the cost-saving potential of generative AI while actors and creators demand safeguards against exploitative practices that could undermine their professions.
At GDC, SAG-AFTRA representatives like Sarah Elmaleh, chair of the union’s Interactive Negotiating Committee, and Ray Rodriguez, chief contracts officer, aim to establish guardrails that safeguard performers’ rights while embracing the technology’s potential.
Through panels and meetings, Elmaleh and Rodriguez are advocating for an ethical framework around AI usage in game development. This includes restricting unconsented voice cloning, securing residual payments for performers whose data is used to train AI systems, and implementing transparency around when AI generation is employed.
“I certainly view AI with apprehension and a great deal of concern about what could happen, but I don’t view it in an exclusively negative light,” Rodriguez stated. “It is the challenge that is before us, and it’s a challenge that we should feel confident we can work through by collaborating with developers and AI companies.”
Rodriguez stressed that SAG-AFTRA is not seeking to impede AI’s progress, but rather ensure it develops in a way that respects and compensates artists fairly. SAG-AFTRA hopes to work cooperatively with game studios to create mutually agreeable guidelines.
The union’s efforts extend beyond just AI, as it also supports broader worker protections and the potential unionization of game developers themselves amid major workforce reductions. Elmaleh, a veteran game performer with credits like High on Life and Final Fantasy XV, expressed solidarity with developers facing layoffs and called for self-determination in the industry.
As someone immersed in game development, I’m in awe of my developer collaborators – how creative, smart and grounded they are,” Elmaleh said. “My heart breaks to see them suffer layoffs and upheaval. I wish developers every bit of luck and solidarity, and I’m here for resources, support and shared action whenever they seek a path to self-protection and sustainable careers.”
The AI debate at GDC comes amid a turbulent period for the gaming industry. Major studios like Activision Blizzard, Electronic Arts, and others have implemented significant job cuts affecting thousands of employees, citing economic pressures and a pivot toward emerging technologies like AI as cost-cutting measures.
Meanwhile, AI’s accelerating integration into game development has sparked widespread concerns over the potential misuse and exploitation of performers. A key fear is the creation of synthetic voice performances, digital avatars, and other AI-generated content without proper compensation or consent from the actors involved.
Nvidia’s recent unveiling of its AI-powered character voicing tool, Ace, at CES reignited these debates. While touted as a revolutionary technology to create fully-voiced non-player characters, it raised alarms after revelations that Ace’s underlying models could contain copyrighted training data.
“The AI genie is out of the bottle, but we have an opportunity to get ahead of it and establish equitable rules,” said Sarah Elmaleh. “We’re here to collaborate with all stakeholders to protect creative professionals while allowing the positive potential of these technologies to be realized responsibly.”
By taking a central role at GDC, SAG-AFTRA is positioning itself as a key voice shaping AI’s integration in an ethical manner that doesn’t undermine performers’ livelihoods.
Ray Rodriguez emphasized that the games business has historically adapted to technological disruption. “This is a challenge we can work through by proactively cooperating rather than railing against an inevitable force,” he stated. “We aim to be partners in innovating the right way.”
“The whole history of the entertainment industry is a history of disruptive technologies,” Rodriguez explained. “The lesson from that is that you can’t avoid new technology, and the sky thus far isn’t actually falling. It feels like it! I don’t mean to make light of anyone’s concern, especially as it comes to AI technology. It does contain within it the risk of an existential threat, but history teaches us that the only way out is through.”
As GDC unfolds, all eyes will be on SAG-AFTRA’s efforts to navigate the AI landscape and advocate for fair working conditions amidst the game industry’s transformation. The union’s actions could set a precedent for how performers and creators adapt to the challenges and opportunities presented by generative AI technologies.
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Espero que entrem mesmo em greve e, com isso, acabem demonstrando que IA pode substituí-los facilmente.
Além disso, quem sabe essa greve não desencadeia de vez a crise com a qual a indústria de games ocidental vem flertando há tempos...
A parte mais irônica é que ele entrou na história de gaiato, já que foi ele quem sofreu o primeiro ataque. O cara estava lá no canto dele, de boa com sua curadoria, até que os imbecis da Shit Baby Stink começaram a persegui-lo, visando seu cancelamento e a eliminação de sua conta na Steam.O Kabrutus fez um estrago absurdo nos Lacradores.
Olha o "Efeito Dominó" que ele causou. Muito bom. Eu não imaginava que tomaria uma proporção tão grande.
o @-=|R.R.|=- discorda!Concordo. Onde tem política no conteúdo? Tem discussão ideológica, e isso sempre foi permitido na pasta "Consoles".
Limitar a visibilidade do tópico é também censura.
Sei que aqui tem dono e segue regras, mas foi equivocada essa atitude da moderação.
o @-=|R.R.|=- discorda!
Jogo da Nintendo é até melhor que isso:
Jogo da Nintendo é até melhor que isso:
Jogo da Nintendo é até melhor que isso: