Mega_X
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Ex GameFan magazine editor describes a demo of a multiplatform open-world PS5 game that he claims to have seen
https://www.resetera.com/threads/ne...ise-and-hot-air.129193/page-342#post-25400009
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Resumo, o cara se impressionou mais com os efeitos de luz do que com o resto (perfect shadows). Com toda certeza Ray-tracing esta sendo e será explorado ao máximo na próxima geração (algo previsível).
Gráficos em tempo real mt acima dos que temos hoje e demo correndo num provável dev-kit do Ps5.
Ao fim ele diz que Scarlet e Ps5 são extremamente similares.
https://www.resetera.com/threads/ne...ise-and-hot-air.129193/page-342#post-25400009
The demo I saw had the very best real time graphics I've ever seen. And what I mean by that is it looked like a real game you can play.
Not some super polished UE4 or Unity technical demo that you would see at gdc.
To me, there was no mistaking this for a current generation on PC or console.
To be clear, in terms of scope, lighting and environment dynamics, RDR2 or TLOU2 aren't even in the same time zone as this.
and yeah, it kinda was like a Shadowfall moment to me in that it seemed totally different from what I've been used to in the previous generation.
Now granted, Framerate was maybe 25 to 30-ish and it was early, early,early. But I actually said out loud WTF when I first saw it.
Hugely impressive.
One thing I found really interesting was the quality of the shadows. I especially noticed there were some approx 2-3ft high bushes. When they were swaying in the wind they were casting moving shadows with fucking PERFECT detail. No shimmering or stairstepping at all.
And I am talking about a bush with maybe 75-100 branches and 100s of leaves on it!
Casting. Perfect.Fucking. Shadows.
Keep in mind this was just a random, whateverthefuck bush!
The overall picture quality was astoundingly solid....like it used some super duper AA.
The game is full 2160p, but again, has no shimmering whatsoever. Just a really solid resolve to the graphics.
I'm sorry I can't articulate all this better but it's really hard to explain for some reason.
It was running on Navi-based hardware. So a current for the time PS5 development kit.(June 2019).
Honestly, and this is the last thing I will say about it, but I think some people are going to be disappointed at how similar PS5 and Scarlett hardware are.
It's my belief ( As in I don't really know) that the biggest division will be Exclusive games, UI and services .
Fonte:
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Resumo, o cara se impressionou mais com os efeitos de luz do que com o resto (perfect shadows). Com toda certeza Ray-tracing esta sendo e será explorado ao máximo na próxima geração (algo previsível).
Gráficos em tempo real mt acima dos que temos hoje e demo correndo num provável dev-kit do Ps5.
Ao fim ele diz que Scarlet e Ps5 são extremamente similares.
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