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Tópico de cRPGs/WRPGs

Qual o melhor cRPG da década passada?

  • Underrail

    Votes: 0 0,0%
  • Kingdom Come Deliverance

    Votes: 0 0,0%
  • Legend of Grimrock

    Votes: 0 0,0%
  • Wasteland 2

    Votes: 0 0,0%
  • Banner Saga

    Votes: 0 0,0%
  • Atom RPG

    Votes: 0 0,0%
  • Expeditions Viking

    Votes: 0 0,0%
  • Dragon Age 2

    Votes: 0 0,0%

  • Total voters
    103

Samba sincopado

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Hoje tava dando uma zoiada na eshop da Nintendo despretensiosamente quando me deparei com isso:

atomrpgsw-itch.jpg


Switch virou o console dos indies mesmo. Até os de cRPG estão abraçando a plataforma.

Vontade de comprar, só pra ajudar o dev mesmo, porque deve ser um pesadelo jogar isso no joycon.
 

Krion

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Nosso clássico aqui esta fazendo 20 anos hoje :kcool

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Aproveitando, mais algumas notícias sobre o terceiro :ksorriso

Larian has announced that the Early Access launch of Baldur's Gate 3 has been delayed one week to October 6. The studio cites some development setbacks as well as localization delays for the postponement.
In addition to the new release date, Larian has detailed the companionship and romance systems found in Baldur's Gate III. In a new video and community post, lead writer Sarah Baylus and Cinematic Director Jason Latino discuss how the choices you make, the actions you perform, and how to interact with your party and shape your experience with Baldur's Gate III. Of course, this can also lead to bonding and romance between your player character and your companions.
Check out the update video below, alongside some details from Larian.



The decisions you make in dialogue, and also in combat or exploring the world, have consequences in both the long and short-term, shaping your unique story.
The same is true for your party. Each of your companions has their own personality, goals and motivations. Bound by the shared problem of an Illithid tadpole buried in their head, they will join your party, but you’ll all have to put your differences aside if you want to survive. The exact relationship you have with your companions, already marred by differences, will be shaped by who you are, what you do, who you side with, and what you say in conversation with them.
Larian has created reactive systems all throughout the journey of a relationship: from the time of meeting a companion to the potential romance with them, there are hundreds of permutations that define where a relationship heads, if anywhere at all. These systems have been designed to create the most intimate, authentic and reactive relationships ever seen in a Larian RPG.
In Baldur’s Gate 3, a 5e D&D game, creating a custom character will immerse you in the story just as much as playing as one of the Origin Characters. For example, playing as a Drow wizard will give you different dialogue options than playing as a Githyanki warlock. These differences will also be present in your relationship dialogues. As you play the game and begin to make choices in combat, exploration, and conversation, you’ll be presented with situations and scenarios that are unique to your playthrough. Not too long into early access, you’ll be having an adventure so specific to your character that no other player is going to see the exact same content.
The sum of a character is determined by many factors, and continues to be shaped by your actions and reactions to the world, as well as the party you journey with. Frictions may test the party’s resolve, and romances might test the party dynamic. Not only will characters have opinions about you, but also about each other, plus other factions in the game. Will you pursue love with one companion to the detriment of another? Or will you side with a faction a companion detests, putting feelings to the side to achieve your strategic goals? As with life, many decisions will have to be made, not all of them easy, and not every outcome obvious.
After a long day’s journey, you will end the day at your camp. Though you can interact with your companions at any time in the world, it’s at the camp where a lot of the most intimate thoughts and feelings come into play. It’s where the party lays down their weapons and talks at their most vulnerable, all through cinematic dialogues. Through a mix of systems design, narrative writing, and cinematics, Larian is aiming to create three-dimensional relationships that feel as authentic as possible.
“At the end of the day, this remains a D&D game, and the most important character in a game of D&D is you,” said Sarah Baylus, lead writer at Larian Studios.
Each companion has been created to feel authentic, with clear motivations, differences and views on the world around them. For example, Lae’zel, a Githyanki warrior who trained her entire life to fight Mind Flayers, will approach intimacy very differently than Asterion, a vampire spawn who lured and seduced victims for his master.
Baylus explained, “It really comes down to each individual character. There is no overarching design about how a character should react. It’s really organic and about what makes sense for them.
“We are trying to make these relationships feel real and feel like the relationships you have in the real world. You will meet some people who you have nothing in common with, some will be useful to work together, but that is going to be the extent of it. But there could be situations where you get on really well, you share similar goals and you love travelling together.
“We want these relationships to feel like they would in the real world, like you are falling in love with someone, or you are falling in like with someone, or you just feel attracted to someone. That should all feel real and authentic.”
We made it this far without saying sex, but, we know you want to know, so: yes, you can have sex in the game. Of course.
 


billpower

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Nosso clássico aqui esta fazendo 20 anos hoje :kcool

Eisip-QQX0-AIy-WYl.jpg




Aproveitando, mais algumas notícias sobre o terceiro :ksorriso

Larian has announced that the Early Access launch of Baldur's Gate 3 has been delayed one week to October 6. The studio cites some development setbacks as well as localization delays for the postponement.
In addition to the new release date, Larian has detailed the companionship and romance systems found in Baldur's Gate III. In a new video and community post, lead writer Sarah Baylus and Cinematic Director Jason Latino discuss how the choices you make, the actions you perform, and how to interact with your party and shape your experience with Baldur's Gate III. Of course, this can also lead to bonding and romance between your player character and your companions.
Check out the update video below, alongside some details from Larian.




Tinha esse aí também, não sei que fim levou.
 

Samba sincopado

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Lembro da "caixona" que vinha esse jogo (o primeiro também era assim),
e o manual gigante (em nº paginas) que realmente era quase como um livro de AD&D :klol

baldurs-gate-2-pc-big-box-D-NQ-NP-662160-MLB42962902609-072020-F.jpg

Antigamente o manual era praticamente parte do jogo. No caso dos cRPGs mais antigos era quase que obrigatório ler pra conseguir jogar, já que as UI eram muito rudimentares e não mostravam informação a respeito do sistema.
 

Krion

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Muitos detalhes sobre o Baldurs Gate 3:

Baldur’s Gate 3 Early Access Races and Classes Detailed, File Size Worries Cleared Up

Baldur's Gate 3's Gate 3

Baldur’s Gate 3 releases in early access next week, and we already know a bit about what kind of content to expect – Larian has promised a 20-to-25-hour campaign, that will let you engage in 80 combat encounters, meet 596 NPCs, and unleash 146 spells, but what about who you’ll be playing as? How will character creation work, and what fantasy races and classes can you choose from? Thankfully, Larian has provided some new details on the process.

Due to the high level of detail in Baldur’s Gate 3, Larian has opted for pre-made faces based on scans of real people, instead of letting people create their own. At launch there will be 150 heads to choose from with plans for many more to be added to the full game. As for the races, there will be 8 main races (Human, Githyanki, Elf, Half-Elf, Drow, Dwarf, Halfling, and Tiefling) with many having sub-races like High Elves and Wood Elves. Check out the full rundown of all the races, below.

(Click image for full resolution)

As for classes, you can expect the classic D&D lineup of Cleric, Fighter, Ranger, Rogue, Warlock, and Wizard, with a number of subclasses also being available.
In other Baldur’s Gate 3 news, many noticed that the game’s PC requirements have been updated and now say you’ll need an eye-watering 150GB of hard drive space. Yikes! Thankfully, Larian’s Michael Dowse has stepped in to say the early access version of Baldur’s Gate 3 will actually only be around 80GB. A little more reasonable, although I shudder to think how big the full game will be!


Baldur’s Gate 3 launches in early access on PC (via Steam and GOG) and Stadia on October 6.
 

timeprossecutor

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Muitos detalhes sobre o Baldurs Gate 3:

Baldur’s Gate 3 Early Access Races and Classes Detailed, File Size Worries Cleared Up

Baldur's Gate 3's Gate 3's Gate 3's Gate 3

Baldur’s Gate 3 releases in early access next week, and we already know a bit about what kind of content to expect – Larian has promised a 20-to-25-hour campaign, that will let you engage in 80 combat encounters, meet 596 NPCs, and unleash 146 spells, but what about who you’ll be playing as? How will character creation work, and what fantasy races and classes can you choose from? Thankfully, Larian has provided some new details on the process.

Due to the high level of detail in Baldur’s Gate 3, Larian has opted for pre-made faces based on scans of real people, instead of letting people create their own. At launch there will be 150 heads to choose from with plans for many more to be added to the full game. As for the races, there will be 8 main races (Human, Githyanki, Elf, Half-Elf, Drow, Dwarf, Halfling, and Tiefling) with many having sub-races like High Elves and Wood Elves. Check out the full rundown of all the races, below.

(Click image for full resolution)

As for classes, you can expect the classic D&D lineup of Cleric, Fighter, Ranger, Rogue, Warlock, and Wizard, with a number of subclasses also being available.
In other Baldur’s Gate 3 news, many noticed that the game’s PC requirements have been updated and now say you’ll need an eye-watering 150GB of hard drive space. Yikes! Thankfully, Larian’s Michael Dowse has stepped in to say the early access version of Baldur’s Gate 3 will actually only be around 80GB. A little more reasonable, although I shudder to think how big the full game will be!


Baldur’s Gate 3 launches in early access on PC (via Steam and GOG) and Stadia on October 6.
Alguém sabe se este jogo vai ser curto assim mesmo ou apenas no early access? Porque Divinity 2 é gigantesco. Fazendo um monte de sidequests meu jogo passou das 100 horas.

Enviado de meu moto g(6) play usando o Tapatalk
 

Krion

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Alguém sabe se este jogo vai ser curto assim mesmo ou apenas no early access? Porque Divinity 2 é gigantesco. Fazendo um monte de sidequests meu jogo passou das 100 horas.

Enviado de meu moto g(6) play usando o Tapatalk

Se for fazer apenas a campanha principal (pulando todas as side quests e só explorando áreas relativas à história principal) vai durar umas 30hs.
 

billpower

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Alguém sabe se este jogo vai ser curto assim mesmo ou apenas no early access? Porque Divinity 2 é gigantesco. Fazendo um monte de sidequests meu jogo passou das 100 horas.

Enviado de meu moto g(6) play usando o Tapatalk

E Baldur's gate II chegava as 200. Trinta horas é muito pouco para um rpg como este.
 

Samba sincopado

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E Baldur's gate II chegava as 200. Trinta horas é muito pouco para um rpg como este.

Campanha principal durava cerca de 50 horas.

Isso não quer dizer muita coisa. Primeiro Fallout dá pra terminar em menos de uma hora se você souber onde ir, o que não significa que o jogo possua apenas isso de conteúdo.

E na notícia tá dizendo que vão ser 80 encontros e 600 NPCs, no que suponho ser somente a campanha principal. Na prática duvido que o jogador médio leve somente isso pra completá-la.
 

Samba sincopado

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Isso é quase o dobro cara.

Leia o que eu disse. Fallout você termina em menos de uma hora se tiver conhecimento prévio.

Age of Decadence cada campanha dura de 10 a 20 horas, porém você não tem acesso a nem 30% do conteúdo total.

Não dá pra tirar muitas conclusões a partir de um dado desses quando falamos de RPGs. No máximo é um indicativo de que o jogo terá um alto fator replay.

E pra ser sincero, prefiro um jogo curto mas com encontros e quests de qualidade, do que um RPG de 300h com 250h de encontro aleatório e fetch quest genérica.
 

billpower

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Leia o que eu disse. Fallout você termina em menos de uma hora se tiver conhecimento prévio.

Tô falando de Baldur's Gate. Quem trouxe Fallout a discussão foi você.

Não dá pra tirar muitas conclusões a partir de um dado desses quando falamos de RPGs.

Conclusão não tirei sobre a qualidade falei que é pouco comparado ao seu antecessor.

No máximo é um indicativo de que o jogo terá um alto fator replay.

Acho que é otimista de sua parte. Espero que esteja certo.

E pra ser sincero, prefiro um jogo curto mas com encontros e quests de qualidade, do que um RPG de 300h com 250h de fetch quest genérica.

Concordo. Só acho difícil um RPG de tanta qualidade sendo muito curto, pois não dá para desenvolver história se não tiver tempo para contar.
 

Samba sincopado

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Concordo. Só acho difícil um RPG de tanta qualidade sendo muito curto, pois não dá para desenvolver história se não tiver tempo para contar.

Se BG3 não tiver encontros aleatórios, é possível que a campanha principal tenha mais tempo de narrativa do que seu antecessor. Encontro aleatório incha demais a duração.

E a maioria de nós jogadores quando jogamos um RPG fazemos pelo menos uma boa parte das side quests, por isso temos essa impressão de que os jogos do gênero são gigantescos. Mas se for pegar só a campanha principal, a maioria não foge muito dessa duração.
 

Samba sincopado

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E vocês não estão sabendo ler nas entrelinhas. Na matéria tá falando 80 encontros só na campanha principal. Se forem 80 encontros feitos a mão e não encontro aleatório, é coisa pracaramba. Se for verdade, duvido que o jogador médio termine em apenas 30 horas.
 

Wastelander

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Tem outra coisa tb gente: É DeD. Então dependendo de como for o balanceamento dos encontros, pode ser impossível finalizar o jogo fazendo só a main quest.

Imagina lutar contra um Illitid com um grupo de 6 personagens de 4º nível?
 

Samba sincopado

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Fora que pela matéria não dá nem pra ter certeza se isso aí vai ser na versão final ou só Early Access. Muito precipitado tirar qualquer conclusão a partir disso.

Enviado de meu SM-G950F usando o Tapatalk
 

Preg

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Gente é 600 personagens e 24h no EARLY ACCESS. Não é a campanha toda.

Abçs.
 

Krion

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Parra quem já esta jogando no "early access", alguns guias :kcool

Five Tips and Tricks to Get Started in Baldur’s Gate 3

Baldur's Gate 3's Gate 3

Baldur’s Gate 3 is a vast game, even in early access. It has got dozens of different systems, either lifted directly from, or inspired by Dungeons and Dragons 5th Edition, and it can be more than a little overwhelming. For players that have never had the chance to play a good old game of D&D, or never dipped their toe in Larian’s last video game, Divinity: Original Sin and its sequel this can be even harder, but the subtle and less subtle differences between the lot of them mean everyone will feel initially out of place.
Whether you’re a level 20 Bard of Valor in D&D or just got Lohse to level 20 in Divinity, here’s a rundown of some of the most useful tips and tricks to know at the very beginning of the game.


Try Not To Get Distracted By The Class Wars


Sure, the world might be in serious trouble right now and the richest 1% might have the equivalent of the poorest 50% combined, but you don’t need to worry about that here. And you also don’t have to worry too much about starting class in the game either.

That’s not to say that each class is basically the same, because they’re not. And it's not to say that you can easily go and pick a new class mid-game if you want, because you can’t. But whatever call you pick, from warrior to wizard, you’ll never feel underpowered as long as you follow the basic guidelines. Each race and class fit together differently, but it isn’t impossible to make a combination work, just make sure you have the most points in the most important attributes when you create your character. After that, the game will give you some choices as you level up, helping craft a truly unique character that has their own role and position on the battlefield, no matter what they are.

So instead of picking the “best class”, choose whichever one strikes your fancy. Make the character you want, whether it be a sadistic elven warlock or hammer swinging dwarven cleric. Like in D&D, creating the character should be a fun chance to explore your options and indulge in the possibilities, not memorise a spreadsheet.



Loot Everything. Literally


If you’ve played either Divinity Original Sin or Dungeons and Dragons, this one shouldn’t be much of a surprise to you. Each dungeon you delve into or abandoned home you explore in Baldur’s Gate 3 will be filled with boxes, shelves and secrets that are just waiting for you to loot them.
And you can find some incredibly useful items tucked away if you spend a few minutes making sure each corpse and crate are thoroughly turned over. From scrolls that can change the tide of a battle, to shiny trinkets worth plenty of coin, and even rarer goodies. Some items are fixed, but most are randomly generated so even if you’re playing through more than once, it's worth backtracking and taking the wrong corridor to find a few other locations to loot.

Holding down the ‘alt’ key will highlight items in the area you can interact with, but it's also worth just letting your mouse guide over the incredibly detailed world, in case there’s something hidden in the murk of the dungeon or the undergrowth of the forest.


Opposites Don't Just Attract, They Survive


While overlap can be inevitable, making sure your companions are as different as possible gives you the best chance of survival in Baldur’s Gate 3. While a party of four battle-hardened fighters might look intimidating, they’ll not fare so well against a squad of wizards and archers.

This is really important and not just because of the obvious tactical advantage that diversity brings. In your party, you’ll want to try and make sure that you have a selection of skills that can help outside of the battlefield to. Investigation and Perception can save you from traps and dangers in the dungeons. Religion, Arcana, and
History can all help unlock hidden secrets, and high Charisma skills like Persuasion and Deception can get you out of a dicey situation without having to murder your way through a whole Druid’s Grove.
Making sure that your party has at least some balance across the different fields of play, in and outside of the scrap, means you’ll find a lot more on your adventure, and survive for longer too.


Save Often


This is a tip for everyone, but more particularly for those that are more used to pen and paper than mouse and keyboard. In Dungeons and Dragons fights might be lost, player characters might die, but in the end, the DM will find a way to continue the story. If you lose in Baldur’s Gate 3, you’re dead. That’s it.

While there is an autosave feature, it's unreliable at best. It's a good signal that a large fight is on the horizon when you spot the game save itself, but there are far more deadly encounters than just the bosses.

It is a good idea to save after every fight, and every successful dice roll. If you’re looking to make a perfect run, you’ll probably want to save before most conversations and interactions as well, but Baldur’s Gate 3 is designed with failure in mind. So the reason you should save after a success is that there is nothing worse than getting a lucky roll, dying in the next room, and failing that roll on the next attempt.
Save often and avoid that disappointment.



Try Everything. Everything.


Baldur’s Gate 3, as mentioned earlier, based on Dungeons and Dragons. The famous tabletop roleplaying game allows players to really let their imaginations run wild because whatever you can think of is possible, as long as the DM allows it.
Baldur’s Gate 3 tries to do the same and has so many overlapping systems that you can pull off some incredibly imaginative and often hilarious hijinks if you just try.

Not everything will succeed, either because it doesn’t quite work the way you expected it to, or because the dice weren’t on your side. But there is so much experimentation to be had in Baldur’s Gate 3 beyond casting the same spell and swinging the sword. It's up to you to discover what nonsense the game will let you get away with, but consider this a bonus tip and try shoving everyone and everything you encounter.

With these tips in mind, you're ready to go out there and enjoy the Early Access world of Baldur's Gate. If you're looking for some advice on how to fight like a hero, you can see our other Baldur's Gate 3 guide that leads you through the combat you'll encounter in Faerun. And keep an eye for more guides coming very soon!
Here’s How to Fight Like a Hero in Baldur’s Gate 3

Baldur's Gate III Baldur's Gate 3's Gate III Baldur's Gate 3

The land of Faerun and the city of Baldur’s Gate are notoriously dangerous places. Bandits, goblins, vampires, and terrors from beyond the stars will stand in your way from the very moment your adventure begins in these magical lands. And as you might imagine, they aren’t too friendly. Early game encounters might appear easy, but most heroes won’t survive more than a couple of hits, and Baldur’s Gate 3, out today on PC and Google Stadia as an early access title, is unforgiving.
To help you as you make your journey through the Sword Coast (and other realms), we’ve created this guide on the basics of combat that is sure to help you overcome the overwhelming. Do make sure to read our other primer on getting started in Baldur's Gate 3 as a whole.



Be The Bonus Action Hero

Unlike Divinity Original Sin and its sequel, Baldur’s Gate 3 combat is directly modeled on Dungeon and Dragons 5th Edition rules. While a few changes have been made to a couple of spells and abilities to make the game more balanced, players of the tabletop RPG are going to be able to get to grips with the combat almost instantly, while those used to turn-based video games might be a little confused at the way turns are used.

In Baldur’s Gate 3, every hero you control can take an action, a bonus action, and some movement every turn (unless certain conditions are in effect). To make the most of your character turns, you should always try to use your action and your bonus action each turn. Movement is obviously very important, but if you’re in a great position, you shouldn’t move just for the sake of it.

Actions tend to be anything that can damage an enemy or heal an ally. This isn’t a rule set in stone, and some abilities and spells can be used differently, but generally speaking, your fighters will use an action to swing a sword, your wizards will use an action to cast magic missile, and your clerics will use an action to cast healing word. Unlike other Larian games, you can’t save up your action (or bonus action) points to use on a later turn. You get one per turn and if you don’t use it, it's gone.

So its always worth using them on, unless there’s really nothing you can do.
Bonus actions tend to have other effects but are no less important. Some spells and abilities use bonus actions, rather than actions, and it's worth making sure each of your party has one or two of them to hand whenever possible. When you don’t have a class-specific class ability to use, heroes still have access to a couple of handy bonus actions you should think about using. Shoving an enemy for example is both hilarious and effective, especially if said enemy happens to be at the edge of a cliff. Likewise, hiding or dashing can be very useful for the sneakiest classes, and disengaging can save a spellcaster or ranger from a deadly opportunity attack.
Speaking of which.



Keep Your Friends Close, And Your Enemies Closer


If you thought the only time you could hurt an enemy was on your turn you’d be very much mistaken. Once an enemy is within melee range of a hero, they can’t leave without triggering an opportunity attack, a chance for your hero to score a free hit.

This uses your reaction. Later in the game, you might get access to other reaction abilities, but at the beginning, you’ll probably only have to worry about opportunities. Positioning your melee fighters to stop enemies advancing can free up your spellcasters to score kills from the backlines. They can also be used to pin down and harness enemy ranged units as well.

In Baldur’s Gate 3, a ranged attack suffers a penalty if the shooter is within melee range of an enemy. This means if you put your fighter next to an enemy archer, they’ll either have to take a chance at missing, or try running away and risking an attack. Think about where you’re leaving each hero at the end of your turns and try to make sure they’re going to continue making the monster’s final few moments difficult.
Just remember, the enemies might do the same to you. If you leave melee range without disengaging, you run the same risk of having some health taken away.




Spell Out Your Turns Carefully



Baldur’s Gate 3 is full of spellcasters and during early access content you’ll find clerics, wizards, warlocks, and ranger amongst your party. These magic weaving classes can be used to devastating effect, but only if you know how and when to use them.
Cantrips are the most basic spells a spellcaster knows, requiring nothing special from the caster. Wizards will have an infinite supply of Firebolts, warlocks will be throwing Eldritch Blasts for days and Clerics can produce a Scared Flame every turn if they want. These are like a fighter making a melee attack or a rogue shooting a bow, and can and should be used in most encounters and whenever you see an opening.

But every other spell will expend a spell slot. You’ll unlock more and higher-level spell slots as you level up allowing you to use spells more freely and have access to even more powerful magics. And expended spell slots can be recovered by resting, so even if you make it isn’t the end of the world. But you should always keep try of what spells slots you have available and try and save a few spell slots to help with particularly deadly encounters.

For instance, clerics don’t have infinite access to healing magic, and it's worth making sure they can heal another hero if the fight isn’t going well. Warlocks, on the other hand, don’t get access to many spell slots compared to other heroes, making each of their non-cantrip spells rarer but much more deadly.

You can see the spell slots above your hotkeys at the bottom of the screen. They can be a easy to miss if you’re in a stressful situation, but its always worth making sure to check them before casting anything that isn’t a cantrip. Baldur’s Gate 3 doesn’t have a human DM that you can trick, cheat, or bribe into giving you an extra spell. If you use them all, it’ll know.


Throw Everything You Have At The Enemy
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One of the biggest changes that veteran tabletop players will notice between Baldur’s Gate 3 and Dungeons and Dragons is spell scrolls. While in the pen and paper game you’ll ironically come across spell scrolls only very rarely, Baldur’s Gate 3 has them more or less everywhere. You’ll find them on the corpses of fishermen and goblins. You might find some tucked away in the bowels of an unassuming crate, or at the entrance to an ancient crypt.

Because of their rarity, players of the Dungeons and Dragons might want to hoard these prized pieces of paper, keeping them for what they’ll assure themselves is the most dangerous situation before utilising their inky magic.
Don’t do that.

These scrolls might be randomly scattered throughout the world of Baldur’s Gate, but they’re here to be used. These scrolls can turn an impossible fight into a manageable one by giving you, and your heroes, access to extra abilities you might not otherwise have access to. You should try and save your revivify scrolls only when you can’t beat a fight without losing a hero or two, but everything else should be used whenever the mood, or situation, strikes you.

This is also true of the throwables you’ll be piling into your backpack from the very beginning of your adventure. These grenades can be especially powerful if you find one that matches an enemy's weakness, but shouldn’t just be saved for such a special occasion, as they can also be great crowd control leaving hazards on the battlemap for your enemies to skirt around.

If nothing else, not using them just leaves your inventory page an un-navigable mess of sheets of paper and strange shaped orbs.



Equip Yourself For Success
Baldur's Gate 3's Gate 3

Another big change between Baldur’s Gate 3 and Dungeons and Dragons is managing your weapons. A lot of Dungeon Masters and players can grow tired and confused when heroes spend some of their actions to swap weapons in D&D, but thankfully Baldur’s Gate 3 is much easier, in the sense that you can spend your action to strike with a ranged or melee weapon, as long as you’ve got both equipped.
Scrolls and Throwables are fantastic for giving heroes abilities they wouldn’t normally have access to. Fighters can whelm magic like your strongest wizard, but even if they don’t have one to hand, they should never be caught out.

Every character should have something that they can use in melee and ranged situations, and making sure to do this can really increase your damage output. This doesn't have to equipment, especially since wizards and warlocks probably won't be proficient with bows, or swords. But if fighters can’t get into melee range within their turn, they should still be shooting arrows in the general direction of the baddies as they run. If spellcasters can’t escape a mob of hostiles, they should be able to at least try and stab them with the pointy end of a dagger. Or better yet have a melee ranged spell to get them with.

Remember, ranged attacks suffer a penalty if the attacker is within melee range of an enemy, and sometimes it will be impossible to get out of range in one turn, in which case its always better to have the option to do damage, even if it isn’t very much.

Making sure to have something that each hero can do at either range means that when they’re not needed to heal or perform some other action, they’ll have the option to do some damage, which is very important when your enemies are always trying to damage you.



Know Your Enemy
Baldur's Gate 3's Gate 3

And these enemies of yours, what do you know about them, really? Hopefully something.
It might sound obvious to know your enemy, but since Baldur’s Gate 3 is filled with some pretty huge battles, it is worth remembering to know which one is which and take advantage of them where you can.

Having even a vague idea of what each enemy is capable of really helps when you’re selecting targets and positioning your team. Fighters will want to try and close the distance if you’re engaged with a host of ranged enemies, while everyone might want to prioritise that enemy spellcaster that is making its way around the corner.

Thankfully the different enemies in Baldur’s Gate 3 are all quite distinctive so it's not difficult to spot the suspiciously robed goblin or giant warg amongst the fray, but you can sometimes forget to keep track of them as the fight progresses, which can be quite deadly.

With these hints in mind, you’ll find yourself at the vanguard of a party of heroes, rather than a band of ghosts. Look out for more guides for Baldur’s Gate 3 here in the coming days to help you through your adventure in Faerun.
 

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Fico muito tentando. Não gosto de comprar jogo em EA, ainda mais assim no começo. Mas vou acabar cedendo nesse caso.
 

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O começo do BG3 está muito bonito, não parece divinity, apesar de ter ainda uns placeholders. A ui ta bem limpa e estilosa, mas ainda faltam alguns pontos a melhorar principalmente durante as batalhas.

Abçs.
 

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Ví que eles colocaram Ranger nessa versão EA mas não tem Bárbaro, Paladino nem Feiticeiro, que são classes muito mais populares.

Fui me aventurar nos tópicos do RPGCodex pra tentar descobrir o motivo por trás disso(se é que tem um) já que o povo lá é discípulo de Sherlock Holmes, e me deparei com esse comentário:

"Rangers are put in because they're a girl class. Girls love to be the ranger. They're not quite confident enough for frontline assaults like a Fighter, they're not quite intelligent enough to know how Wizards work, they likely run into traps so Rogue is out of the question. What do you got? Rangers. It's a perfect balance of independent "I ain't yo healin' hoe" and friendliness as well as being able to list their favored enemy as their dad or another rapist in their family.

A Sorcerer is too much for their silly little brains to handle, a Barbarian is what they want to get fucked by not actually play and a Paladin is out of the question because most of the 5E crowd are godless sodomites. "

É sempre diversão garantida naquele lugar :kkk
 

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