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Bloodstained Curse of the Moon anunciado! (+8 bits)

Jonjon's Kimyo na Boken

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Cara, que FODÁSTICO, tá aí, pra sair um dos melhores games no estilo retrô dos ultimos tempos, e o pessoal que n bota fé, que continuem esculachando Bloodstained, vão quebrar a cara :kkk :kkk
 

Vaçago

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Parece bom mesmo. Mas eu ainda tô mais ansioso pelo jogo principal, eu gosto mais da exploração e tal.
 


Solid Dante

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Esse é 100% de certeza que eu vou pegar, já o principal, já to até pensando em não pegar, a cada vídeo dele que aparece, menos vontade de pegar ele eu tenho.
 

Flavio Branford

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Pois é, esse game é o mais próximo que vamos chegar de um Castlevania clássico já que a Konami está cagando pra série infelizmente...
 

@_@

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Ficou legal e devo pegar quando sair mas ainda prefiro o principal, já estou enjoando desses jogos 2D em 8/16bits/pixel art que lançam pelo menos uns 10 por mes.
 

strike gamer

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Quero.
MUITO!
Tenho Dracula's Curse original do NES aqui. Imagina a minha alegria ao ver uma coisa dessas
:kpaixao:kluv
 

Mr.Disco

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Não sei vocês mas eu nunca consegui ter tesão pra terminar um jogo da IntI Creates.

Acho que com esse daí não vai ser diferente.
 

Out Runner

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Eu como hater de kickstarter até que tô achando bloodstained 3D uma coisa decente, ao menos não é fotocópia de jogos 8 bits ou velharias de PC como alguns "sucessos" do kickstarter costumam ser...

Não parece ser uma mera cópia de castlevania, vejo até umas influências legais de Valis no game. Antes achava que ia ser uma furada pois castlevania pede personagens mais sombrios, mas nos últimos videos que dei uma olhada até que conseguiu-se criar um estilo novo que não passe uma impressão de clone qualquer dos games que lhe serviram de inspiração.

O problema como sempre critiquei é de se fazer um game complexo através de uma plataforma de financiamento coletivo, mas acho que Bloodstained até que tá se saindo bem apesar dos diversos atrasos.
 

GamerSincero

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H2x1_WiiUDS_HollowKnight.jpg


Este aqui em cima já ganhou meu coração. Não consigo mais regredir a 8 bits nem a pau. E ai desse novo Castlevania se não ficar no mesmo nível de Hollow Knight.
 

Landstalker

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Este aqui em cima já ganhou meu coração. Não consigo mais regredir a 8 bits nem a pau. E ai desse novo Castlevania se não ficar no mesmo nível de Hollow Knight.

Pois é... mas Hollow Knight não seria nada se não foi justamente pelos Castlevania. O filho não pode recusar o pai.
 

GamerSincero

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Pois é... mas Hollow Knight não seria nada se não foi justamente pelos Castlevania. O filho não pode recusar o pai.

Mas se o filho do filho não ficar melhor que o pai, aí lasca tudo. Tudo nesse jogo é magnífico. Gráficos, músicas, sons, jogabilidade, desafio, clima... Em alguns bosses eu morria, dizia "bom demais!!!" e dava gargalhada de tão excitante que era. Tentei uma jogatina do meu outro jogo favorito nesse estilo (symphony of the night) e não deu. O patamar agora é outro. Bloodstained tem obrigação de ser tão ou mais excitante e magnífico que Hollow Knight.
 

Link_1998

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Muito bom mas agora fica mais pressão sobre o jogo principal, se esse for melhor que o principal vai ficar feio pro Iga

Comentei no tópico do Switch exatamente isso ! O Mighty n9 teve a mesma coisa, e a versão 8 Bits ganhou até continuação recentemente, enquanto o game base... bem...
 

Link_1998

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Me conta desse Castlevania dos 40 minutos aí fera. Esse eu não joguei

:coolface

Enviado de meu SM-G935F usando Tapatalk

Sem morrer acho que a maioria dos games 8 Bits dava pra terminar em pouco tempo, agora quem é que conseguia não morrer muuuito ?
 

Landstalker

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Vale lembrar que graficamente realmente lembra um jogo 8-BIT mas todo o resto é de jogos mais atuais, os recursos vistos nesse jogo seriam impossíveis de serem feitos num NES ou Master System, por exemplo.

É o 8-BIT na reduzida paleta de cor escolhidas pelos desenvolvedores, mas não se enganem, o jogo tá lindo.
 

saintkyo

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Um excelente jogo para aguardar o principal. Choristas, aceitem que o Igarashi e foda e suas orações pelo fracasso de Bloodstained vão falhar.
 

Preses

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Também curti mais que o game principal. lol
 

Bloodstained

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bloodstained-curse-of-the-moon-05-11-18-51.jpg

Review - Bloodstained: Curse of the Moon (Switch 2018)

Holy crap it’s a new classic Castlevania! Well, actually it’s not really a Castlevania game but a spiritual successor. This is Bloodstained: Curse of the Moon, a prequel game of the kickstarted Bloodstained: Ritual of the Night developed by Inti Creates and overseen by IGA the director of legendary game Castlevania: Symphony of the Night and of course the director of Bloodstained: Ritual of the Night.

I have been waiting for a game like this for over a decade, settling for Castlevania romhacks and perhaps some indie games in the meantime. Inti Creates is responsible for some great games like the Mega Man Zero series and the Gunvolt games, but they also worked on Mighty nr.9….. eeks….

I played the game so click and see how it turned out.

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Oh man doesn’t this just look Castlevania perfect?!

Bloodstained: Curse of the Moon puts you in charge of Zangetsu, a cursed man on a path of killing all demons as revenge for placing him under this curse. This one night he senses an especially strong demon so naturally he embarks on a journey to slay him. As he fights through hordes of monsters and jumps between platforms he meets more companion who share his goal of slaying the great demon.

With a total of 4 characters with various strong and weak points it is your job to figure out how to utilize each characters moveset and identify where when to use a use them. Zangetsu is your strong vanilla character but the other characters have special moves that can take you to shortcuts; Miriam can jump high and slide, Alfred can use magic and Gebel can turn into a bat and fly.

By now you might have figured out that this game is very similar and most likely inspired by one of my favorite games of all time, Castlevania III: Dracula’s Curse. Gebel plays basically like Alucard in Castlevania III and Alfred plays like Sypha.

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The cast of characters is just fantastic; Miriam, Zangetsu, Alfred and Gebel

The controls are like a hybrid of the Dracula’s Curse controls and the Rondo of Blood Controls. You and jump, but you cannot turn back a la Mega Man, but like in Rondo of Blood you can turn around mid air but just to attack. You can also jump and land in the stairs like in Rondo of Blood, but you cannot jump while ascending/descending the stairs like in Super Castlevania IV.
The Nintendo Switch joy cons are fine for games like this, I have played the Mega Man Legacy Collection, and the Wonder Boy 3 remake and the joy cons perform just fine.

Enemies and level design are also like a hybrid of those two games as you have multiple paths in each stage, although they always lead down to the same boss on a linear path.

Speaking of bosses, they are just absolutely amazing! They sprites are huge, and their design in completely off the chains cool. They have extremely innovative ways of attacking but they have a pretty simple pattern you should learn in three tries at maximum.

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Giant undead rich b*tch boss

This is a point that bothered me the most about the game, despite the fantastic authentic Castlevania controls, good level design and the great bosses etc the game is just too easy.

I breezed through the game in 1h30m and that included short breaks. After that I unlocked a Nightmare mode which I am halfway through (not very difficult either…yet) and after clearing that I’m sure you’ll unlock a boss rush mode which is nice and all but it kind of ruins the fun that I have already seen all the stages in the game and did not really have to work for it. I will however give them a break in some regards since the game is a bonus stretch goal for another game, and for the fact it is only a 10$ game.

After my first normal clear I got the feeling that the ending I saw was not the true ending of the game. Inti Creates told us of multiple endings so the game is not over for me yet.
You can travel to earlier stages, and there are some special items for you to find so there is some extra stuff to do as long as you are having fun.

One big difference from Castlevania III however is the fact that when you die, you will spawn in the same area and play as the other characters and you will not lose a, extra life until all four characters are dead. When you lose a life(all 4 character die) you get sent to a checkpoint which is not so bad and losing all extra lives will send you to the beginning of the stage. Beating a boss with only one or characters alive can be tough so losing those characters will hurt your later chances.

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Another great looking boss, now pitted against the classic Castlevania whip wielder Miriam (main character of Ritual of the Night)

Graphically, Bloostained: Curse of the Moon looks like an authentic NES Castlevania horror game. Sure there are some sprites in the game the NES might not have handled and perhaps the NES could not have handled all the colors at once but it truly looks like a sequel of Castlevania III: Dracula’s Curse and perhaps a prequel to Rondo of Blood.

I am not a big fan of indie games with what I call “fake retro” graphics where the sprites look super pixelated without really looking like NES or Master system games. Bloostained: Curse of the Moon does this perfectly and is a festival for the eyes of the NES and Castlevania fanboy.

The music in this game is also pretty big. Although not composed by former Castlevania composer heavy hitters like Michiru Yamane this game has some amazing tunes. It might not live up to the NES originals but it sure tries only to maybe come up a bit short.

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Gebel is a nice fight in a stage reminiscent of the ghost ship in Castlevania III and perhaps also the one in Rondo of Blood

Overall, Bloostained: Curse of the Moon is a fantastic spiritual successor to the NES Castlevania games and it scratches that old classic Castlevania itch so really well with the exception of the game being too easy and therefore short.
It should be noted that you can choose whether to take your companions on your journey or not. Not doing so would increase the difficulty substantially and might be the true hardcore classic way of playing the game.

The controls, environment, level design, multiple paths, boss fights, graphics and music is all at a level of excellency worthy of great praise.

Now I’m off to complete Nightmare mode, in the meanwhile consider this a early review score of the game I am having so much fun playing…. Thank you!

Gameplay - 9
Visuals - 9,5
Music - 8,5
Lasting appeal - 8
Is it fun? - 9


Overall - 9 (an awesome game)


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Bloodstained

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Review – Bloodstained: Curse of the Moon (Switch)
A bloody awesome appetizer!

The wait for Bloodstained: Ritual of the Night is almost over. We’re all aware the game is set to be released sometime this year, and we couldn’t be happier. Thanks to the immense amount of money Kickstarter backers have provided to the company, Koji Igarashi’s team has also decided to release a little appetizer before the main course, Bloodstained: Curse of the Moon. If Ritual of the Night is supposed to be a new Symphony of the Night, Curse of the Moon is a new NES Castlevania, and it’s easily as good as those games.

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Purple vampire hunter versus turtle demon hybrid.

As previously mentioned, Curse of the Moon is supposed to look, sound, play and feel like a reimagining of the Castlevania games for the NES. Levels are linear, enemies are abundant, candles and torches provide you with ammo for you secondary weapon, bosses are challenging… well, you know the drill. It’s not exactly new, but it does it well. The actual innovation this time around relies on the multiple characters you can use at any time.

You start off as some sort of hybrid between a samurai and a Belmont, but you’ll quickly unlock new characters with every boss you defeat. Your next character is what I can only describe as Sonia Belmont from Castlevania Legends, followed by an alchemist, and so on. Each character has specific special weapons and moves, as well as a separate health bar each, therefore you can swap between them at any given time in order to save your health for a difficult battle or segment. Despite the fact you basically get a new entire health bar at the beginning of each new level, it doesn’t mean the game gets easier as a result. In fact, Curse of the Moon is never easy, just like its sources of inspiration. Even its “casual” mode is harder than most normal difficulties out there. I wouldn’t want it any other way.

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Welcome back, diagonal whips.

Visually speaking, the game looks great. It pretty much looks and feels like a slightly faster version of Castlevania for the NES, with the addition of more parallax scrolling (we’re in 2018 afterall). It also sounds just like a game from that era, with some really good monaural tunes. The game also features good controls, even though it’s meant to play like a game from the NES era. Unlike the games featured in the Mega Man Legacy Collection, Curse of the Moon is a brand new 2018 title with revamped physics and better input response times. Some elements from slightly more recent titles, such as the diagonal whip attack from Super Castlevania IV for the SNES, are also present.

It doesn’t mean the controls are perfect: if there’s one thing that hasn’t been fixed, it’s the fact the jumping mechanics are still slightly wonky. There are times in which you’ll jump without moving forward, even though you were walking right at the same time, for instance.

blood4.jpg

Choo Choo!

A fantastic little appetizer to keep us busy until the release of the main course, Curse of the Moon is maybe even better than its dated sources of inspiration. It’s a short but very replayable game, a challenging but fair experience that actually allows you to learn with your mistakes, and one of the best retro platformers in recent memory.

Even if Bloodstained: Ritual of the Night turns out to become a disappointment (which I doubt), I’m glad that at the very least, I’ll have Curse of the Moon to satiate my Castlevania needs whenever I want to.

Graphics: 8.0
Excellent 8-bit visuals. Looks just like an NES game with some proper improvements such as no flickering and extensive usage of parallax scrolling.

Gameplay: 7.5
Plays just like Castlevania on the NES, with some much-needed additions such as multiple characters and revamped physics. Jumping mechanics are still awkward.

Sound: 8.5
A great overall soundtrack comprised of some instantly memorable tunes.

Fun Factor: 8.0
Just as fun as the original Castlevania games. It might be short but it’s extremely replayable.

Final Verdict: 8.0


Fonte
 

natinh0

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Tentando adicionar ao carrinho aqui no steam já qeue foi adiado no xbox one mas não estou conseguindo, nada de sair na PSN tb , não aguento mais esperarrrrrrrr
 

ryuzoRX

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Tentando adicionar ao carrinho aqui no steam já qeue foi adiado no xbox one mas não estou conseguindo, nada de sair na PSN tb , não aguento mais esperarrrrrrrr
Na PSN deve sair em torno de meio-dia ou 13h, na Europa já está liberado.

Olhando a lista de troféus parece ser curto, mas pelo menos tem um fator replay bem interessante que vi lá no ResetEra. Por 8 doletas tá valendo.
 
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