O problema do PS2 é o ódio que o pessoal tem do console só por ele ter sido o console mais vendido de todos os tempos
Eu tava trocando ideia sobre os gráficos do ps2 em um forum, veio um hater e já entrou de sola ''Há ! os gráficos do ps2 são feios, borrados e embaçados, texturas níveis n64, a maioria esverdeado e ou acinzentado, os gráficos todo serrilhado com shimering comendo solto'' e eu: ''hã ? WTF''
Que PS2 e pior que jogos esses caras tão jogando ? Essa foi uma repetição tão massiva até que a moda pegou e foi perpetuada... alguns hater acham que o ps2 não mudou nada desde de Ridge Racer 5 em março de 2000 (em partes devido a uma investigação e por aceitar preconceitos como a versão ''ps2 é sempre a pior'' uma mentira cabeluda ) acham que os outros consoles não tem shimering, que não tem serrilhados, que o ps2 não faz compactação de texturas, que não tem anti aliasing, que não vence em alguns jogos seus concorrentes em texturas em cores etc etc... na mente dos caras o console é lixão e só venceu os demais na ''sorte'' não há competências...
veja a verdade
retirado dos comparativos da ign (eles usavam nos testes setups mais caros, o povão não tinham) independente de qual versão do jogo eles digam, no final que a versão y é a superior, fica claro que o borrado é ''o olho cego'' do hater.
Futurama
What you'll notice in particular is that --
like usual -- the
PlayStation 2 Futurama is more colorful and sharper. The drawback is that it is also a little more "rough around the edges." Meanwhile the Xbox version implements
anti-aliasing to smooth things out, but like it so often does it has
a less vibrant, more washed out display.
]
https://www.ign.com/articles/2003/08/14/futurama-head-to-head
Burnout
Lançado 6 meses depois para gamecube e xbox, tal jogo foi descrito como melhor no cube, apesar de que o jogo foi modificado em termos de skiebox e consequentemente de iluminação, melhorando assim frente o original. veja o que ign disse.
https://www.ign.com/articles/2002/04/29/burnout-head-to-head
''
PS2 definitely has a sharp display, but loses out to the shimmering and aliasing issues. GameCube looks impressive with soft lighting, nice textures, and a few effects the Xbox doesn't have. It's very odd in that the GameCube version looks "dirtier." Whether this was intentional or not by the developers is unknown. Cars don't look perfectly plastic or freshly waxed as they do on the Xbox and PS2. You may actually enjoy this look, but in the end Xbox definitely has the upper hand -- even if just barely. The specular lighting, car reflections, and crisper textures work nicely. All versions run at an impressively solid 60 frames per second.''
Burnout 2
https://www.ign.com/articles/2003/06/04/burnout-2-point-of-impact-head-to-head
''We were shocked to see just how solid this engine is on the PlayStation 2. Sony's console might have its troubles with jaggies and flickering, but when it comes to Burnout 2 the results are amazing.
It has a sharper look than GameCube and Xbox''
''Last year the
softer look of GameCube was a definite advantage, but this year PlayStation 2's sharpness in combination with all the specular effects beats out GameCube.''
''GameCube, even though
it looks smooth and improved over last year's version, does not have the same caliber lighting and reflection effects that the other two''
Beyond Good and Evil
https://www.ign.com/articles/2003/12/13/beyond-good-evil-head-to-head
''GameCube, like with
Prince of Persia, has a more vivid, bright look. It also hits higher framerates more often, but it is far too inconsistent to make it valuable. It's a runner-up to Xbox, and not too far behind. It has no progressive support. The
PlayStation 2 has a really sharp, crisp display, but the lighter load on texture quality and much worse framerate makes it the most visually inferior. Over GameCube, however, it does support
progressive scan, a rare treat for PS2 owners.''
NFS: Underground
https://www.ign.com/articles/2003/11/20/need-for-speed-underground-head-to-head
''
PlayStation 2 actually provides the sharpest look of the consoles''
''GameCube's anti-aliasing and filtering methods leave it looking decidedly blurrier than the PlayStation 2. Not by a huge amount, but it's noticeable''
Viewtiful Joe 2
https://www.ign.com/articles/2004/12/10/viewtiful-joe-2-head-to-head-mini
''PlayStation 2 is just slightly more saturated and "dirtier," meaning you've got some jagged edges and
just a little less sharpness than what you have on GameCube
In the end, GameCube
looks just a bit cleaner and, especially, if you've got a progressive scan (480p) capable television you can see the difference in sharpness.''
Golden eye: Rogue Agent
https://www.ign.com/articles/2004/11/23/goldeneye-rogue-agent-head-to-head
GameCube Advantages
Framerate -- Better than PS2.
Textures -- In the distance, sometimes more detailed than PS2.
Widescreen
GameCube Disadvantages
No 480p
Weakly Ported -- Odd color; poor effects implementation like reflections
PlayStation 2 Advantages
Crisp Display -- Colors and edges are more crisp.
Widescreen
PlayStation 2 Disadvantages
Textures -- Distant textures not as detailed, lack of filtering.
Framerate -- Weaker than GCN and Xbox
No 480p
Madden 2004
https://www.ign.com/articles/2003/08/11/madden-nfl-2004-head-to-head
''Look closely at the PlayStation 2 and you should see that
it has a very sharp look to it; the downside are all the jaggies from lack of anti-aliasing.''
''And, well, as for the PlayStation 2, it by no means looks bad,
in fact it's quite sharp looking.
''
..........
Tem mais, porém eu vou ficar só nesses, pois essa é a maior das mentiras e generalizações contra o PS2 (que seus gráficos são não-nítidos) só porque o console teve milhares de shovelware... querer nivelar por baixo é maldade dos caras.